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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
e3616c1ce1
@ -2858,9 +2858,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
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case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
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case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
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speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
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speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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if (pVehicle->AutoPilot.m_nCruiseSpeed != 0)
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if (pVehicle->AutoPilot.GetCruiseSpeed() != 0)
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speedStyleMultiplier /= pVehicle->AutoPilot.GetCruiseSpeed();
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#else
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speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
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#endif
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#endif
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speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
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break;
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break;
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default:
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default:
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speedStyleMultiplier = 1.0f;
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speedStyleMultiplier = 1.0f;
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@ -107,7 +107,11 @@ CFire::ProcessFire(void)
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}
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}
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}
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}
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}
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}
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if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
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if (!FindPlayerVehicle() &&
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#ifdef FIX_BUGS
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FindPlayerPed() &&
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#endif
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!FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
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&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
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&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
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FindPlayerPed()->DoStuffToGoOnFire();
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FindPlayerPed()->DoStuffToGoOnFire();
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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@ -3293,9 +3293,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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}
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}
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if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
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if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
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// POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
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#ifdef FIX_BUGS
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if (!veh->IsDoorMissing(door))
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((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
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PedSetOutCarCB(nil, ped);
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return;
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#else
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if (!veh->IsDoorMissing(door))
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if (!veh->IsDoorMissing(door))
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((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
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((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
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#endif
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} else {
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} else {
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switch (door) {
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switch (door) {
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case DOOR_FRONT_LEFT:
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case DOOR_FRONT_LEFT:
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