mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
More peds
This commit is contained in:
parent
c3c9b1c40e
commit
e5d089db88
427
src/peds/Ped.cpp
427
src/peds/Ped.cpp
@ -33,6 +33,7 @@
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#include "Pickups.h"
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#include "Train.h"
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#include "TrafficLights.h"
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#include "PedRoutes.h"
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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@ -65,15 +66,18 @@ CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
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// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
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CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
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uint16 nPlayerInComboMove; // 0x95CC58
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uint16 nPlayerInComboMove;
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FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
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uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
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CVector &vecPedCarDoorAnimOffset = *(CVector*)0x62E030;
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CVector &vecPedCarDoorLoAnimOffset = *(CVector*)0x62E03C;
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CVector &vecPedVanRearDoorAnimOffset = *(CVector*)0x62E048;
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CVector vecPedCarDoorAnimOffset;
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CVector vecPedCarDoorLoAnimOffset;
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CVector vecPedVanRearDoorAnimOffset;
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CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
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CVector &vecPedDraggedOutCarAnimOffset = *(CVector*)0x62E060;
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CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
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CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
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@ -373,8 +377,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_pLastPathNode = nil;
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m_pNextPathNode = nil;
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m_routeLastPoint = -1;
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m_routePoints = 0;
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m_routePos = 0;
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m_routeStartPoint = 0;
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m_routePointsPassed = 0;
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m_routeType = 0;
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m_bodyPartBleeding = -1;
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@ -4066,8 +4070,7 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
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{
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if (HasWeapon(weaponType)) {
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GetWeapon(weaponType).m_nAmmoTotal += ammo;
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}
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else {
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} else {
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GetWeapon(weaponType).Initialise(weaponType, ammo);
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m_maxWeaponTypeAllowed++;
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}
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@ -7262,6 +7265,403 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
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}
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}
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bool
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CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
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{
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CVector rfPos, lrPos, rrPos;
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bool canEnter = false;
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CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
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if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) {
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CVector2D rfPosDist(999.0f, 999.0f);
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CVector2D lrPosDist(999.0f, 999.0f);
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CVector2D rrPosDist(999.0f, 999.0f);
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if (!veh->pPassengers[0]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
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rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
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canEnter = true;
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rfPosDist = rfPos - GetPosition();
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}
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if (vehModel->m_numDoors == 4) {
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if (!veh->pPassengers[1]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
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lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
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canEnter = true;
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lrPosDist = lrPos - GetPosition();
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}
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if (!veh->pPassengers[2]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
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rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
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canEnter = true;
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rrPosDist = rrPos - GetPosition();
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}
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// When the door we should enter is blocked by some object.
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if (!canEnter)
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veh->ShufflePassengersToMakeSpace();
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}
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CVector2D nextToCompare = rfPosDist;
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posToOpen = rfPos;
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m_vehEnterType = CAR_DOOR_RF;
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if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
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m_vehEnterType = CAR_DOOR_LR;
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posToOpen = lrPos;
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nextToCompare = lrPosDist;
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}
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if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
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m_vehEnterType = CAR_DOOR_RR;
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posToOpen = rrPos;
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}
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return canEnter;
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} else {
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m_vehEnterType = CAR_DOOR_RF;
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posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
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return true;
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}
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}
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int
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CPed::GetNextPointOnRoute(void)
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{
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int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
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// Route is complete
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if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
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switch (m_routeType) {
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case PEDROUTE_STOP_WHEN_DONE:
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nextPoint = -1;
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break;
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case PEDROUTE_GO_BACKWARD_WHEN_DONE:
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m_routePointsBeingPassed = -m_routePointsBeingPassed;
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nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
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break;
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case PEDROUTE_GO_TO_START_WHEN_DONE:
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m_routePointsPassed = -1;
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nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
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break;
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default:
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break;
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}
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}
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return nextPoint;
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}
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// TODO: enum
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uint8
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CPed::GetPedRadioCategory(uint32 modelIndex)
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{
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switch (modelIndex) {
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case MI_MALE01:
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case MI_FEMALE03:
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case MI_PROSTITUTE2:
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case MI_WORKER1:
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case MI_MOD_MAN:
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case MI_MOD_WOM:
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case MI_ST_WOM:
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case MI_FAN_WOM:
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return 3;
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case MI_TAXI_D:
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case MI_PIMP:
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case MI_MALE02:
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case MI_FEMALE02:
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case MI_FATFEMALE01:
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case MI_FATFEMALE02:
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case MI_DOCKER1:
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case MI_WORKER2:
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case MI_FAN_MAN2:
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return 9;
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case MI_GANG01:
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case MI_GANG02:
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case MI_SCUM_MAN:
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case MI_SCUM_WOM:
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case MI_HOS_WOM:
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case MI_CONST1:
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return 1;
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case MI_GANG03:
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case MI_GANG04:
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case MI_GANG07:
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case MI_GANG08:
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case MI_CT_MAN2:
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case MI_CT_WOM2:
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case MI_B_MAN3:
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case MI_SHOPPER3:
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return 4;
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case MI_GANG05:
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case MI_GANG06:
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case MI_GANG11:
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case MI_GANG12:
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case MI_CRIMINAL02:
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case MI_B_WOM2:
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case MI_ST_MAN:
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case MI_HOS_MAN:
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return 5;
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case MI_FATMALE01:
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case MI_LI_MAN2:
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case MI_SHOPPER1:
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case MI_CAS_MAN:
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return 6;
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case MI_PROSTITUTE:
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case MI_P_WOM2:
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case MI_LI_WOM2:
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case MI_B_WOM3:
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case MI_CAS_WOM:
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return 2;
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case MI_P_WOM1:
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case MI_DOCKER2:
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case MI_STUD_MAN:
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return 7;
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case MI_CT_MAN1:
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case MI_CT_WOM1:
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case MI_LI_MAN1:
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case MI_LI_WOM1:
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case MI_B_MAN1:
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case MI_B_MAN2:
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case MI_B_WOM1:
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case MI_SHOPPER2:
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case MI_STUD_WOM:
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return 8;
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default:
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return 0;
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}
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}
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// Some kind of VC leftover I think
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int
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CPed::GetWeaponSlot(eWeaponType weaponType)
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{
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if (HasWeapon(weaponType))
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return weaponType;
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else
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return -1;
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}
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void
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CPed::GoToNearestDoor(CVehicle *veh)
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{
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CVector posToOpen;
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GetNearestDoor(veh, posToOpen);
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SetSeek(posToOpen, 0.5f);
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SetMoveState(PEDMOVE_RUN);
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}
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bool
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CPed::HaveReachedNextPointOnRoute(float distToCountReached)
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{
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if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached)
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return false;
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m_routePointsPassed += m_routePointsBeingPassed;
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return true;
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}
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void
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CPed::Idle(void)
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{
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CVehicle *veh = m_pMyVehicle;
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if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
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if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
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if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
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CVector doorDist = GetPosition() - doorPos;
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if (doorDist.MagnitudeSqr() < 0.25f) {
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SetMoveState(PEDMOVE_WALK);
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return;
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}
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}
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}
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}
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CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
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CAnimBlendAssociation* unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
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int waitTime;
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if (m_nMoveState == PEDMOVE_STILL) {
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eWeaponType curWeapon = GetWeapon()->m_eWeaponType;
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if (!armedIdleAssoc ||
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CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) {
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if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT
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|| !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
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m_moved = CVector2D(0.0f, 0.0f);
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return;
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}
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
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waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
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} else {
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armedIdleAssoc->blendDelta = -2.0f;
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armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
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waitTime = CGeneral::GetRandomNumberInRange(3000, 8500);
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}
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime;
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} else {
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if (armedIdleAssoc) {
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armedIdleAssoc->blendDelta = -8.0f;
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armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
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m_nWaitTimer = 0;
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}
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if (!IsPlayer())
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SetMoveState(PEDMOVE_STILL);
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}
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m_moved = CVector2D(0.0f, 0.0f);
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}
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void
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CPed::InTheAir(void)
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{
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CColPoint foundCol;
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CEntity *foundEnt;
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CVector ourPos = GetPosition();
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CVector bitBelow = GetPosition();
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bitBelow.z -= 4.04f;
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if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
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if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) {
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if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
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if (GetPosition().z - foundCol.point.z < 1.3f)
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SetLanding();
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} else {
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if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
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if (m_vecMoveSpeed.z < -0.1f)
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
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}
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}
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}
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}
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}
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void
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CPed::SetLanding(void)
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{
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if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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return;
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CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
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CAnimBlendAssociation *landAssoc;
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RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
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if (fallAssoc) {
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landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
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if (IsPlayer())
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Say(SOUND_PED_LAND);
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} else {
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landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
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}
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landAssoc->SetFinishCallback(PedLandCB, this);
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bIsInTheAir = false;
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bIsLanding = true;
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}
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void
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CPed::Initialise(void)
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{
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debug("Initialising CPed...\n");
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CPedType::Initialise();
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LoadFightData();
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SetAnimOffsetForEnterOrExitVehicle();
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debug("CPed ready\n");
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}
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void
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CPed::SetAnimOffsetForEnterOrExitVehicle(void)
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{
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// FIX: If there were no translations on enter anims, there were overflows all over this function.
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CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
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CAnimBlendSequence *seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (!seq->HasTranslation())
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vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
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else {
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KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
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vecPedDraggedOutCarAnimOffset = lastFrame->translation;
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}
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}
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy;
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seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (!seq->HasTranslation())
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vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
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else {
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KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
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vecPedCarDoorAnimOffset = lastFrame->translation;
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}
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}
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy;
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seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (!seq->HasTranslation())
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vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f);
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else {
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KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
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vecPedCarDoorLoAnimOffset = lastFrame->translation;
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}
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}
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy;
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seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (!seq->HasTranslation())
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vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
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else {
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KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
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vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation;
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}
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}
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy;
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seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (!seq->HasTranslation())
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vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
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else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedVanRearDoorAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedTrainDoorAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
@ -7389,7 +7789,6 @@ STARTPATCHES
|
||||
InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP);
|
||||
InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP);
|
||||
InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP);
|
||||
InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP);
|
||||
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
|
||||
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
|
||||
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
|
||||
@ -7431,4 +7830,14 @@ STARTPATCHES
|
||||
InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP);
|
||||
InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP);
|
||||
InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP);
|
||||
InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP);
|
||||
InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP);
|
||||
InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP);
|
||||
InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP);
|
||||
InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP);
|
||||
InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP);
|
||||
InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP);
|
||||
InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP);
|
||||
InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -29,6 +29,13 @@ enum
|
||||
ENDFIGHT_FAST
|
||||
};
|
||||
|
||||
enum PedRouteType
|
||||
{
|
||||
PEDROUTE_STOP_WHEN_DONE = 1,
|
||||
PEDROUTE_GO_BACKWARD_WHEN_DONE,
|
||||
PEDROUTE_GO_TO_START_WHEN_DONE
|
||||
};
|
||||
|
||||
struct FightMove
|
||||
{
|
||||
AnimationId animId;
|
||||
@ -335,9 +342,7 @@ public:
|
||||
eObjective m_prevObjective;
|
||||
CPed *m_pedInObjective;
|
||||
CVehicle *m_carInObjective;
|
||||
uint32 field_174;
|
||||
uint32 field_178;
|
||||
uint32 field_17C;
|
||||
CVector m_nextRoutePointPos;
|
||||
CPed *m_leader;
|
||||
uint32 m_pedFormation;
|
||||
uint32 m_fearFlags;
|
||||
@ -375,10 +380,10 @@ public:
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
int16 m_routeLastPoint;
|
||||
uint16 m_routePoints;
|
||||
int16 m_routePos;
|
||||
uint16 m_routeStartPoint;
|
||||
int16 m_routePointsPassed;
|
||||
int16 m_routeType;
|
||||
int16 m_routeCurDir;
|
||||
int16 m_routePointsBeingPassed;
|
||||
uint16 field_2D2;
|
||||
CVector2D m_moved;
|
||||
float m_fRotationCur;
|
||||
@ -567,7 +572,6 @@ public:
|
||||
void SetEvasiveDive(CPhysical*, uint8);
|
||||
void SetAttack(CEntity*);
|
||||
void StartFightAttack(uint8);
|
||||
void LoadFightData(void);
|
||||
void SetWaitState(eWaitState, void*);
|
||||
bool FightStrike(CVector&);
|
||||
int GetLocalDirection(CVector2D&);
|
||||
@ -605,11 +609,23 @@ public:
|
||||
void FollowPath(void);
|
||||
CVector GetFormationPosition(void);
|
||||
void GetNearestDoor(CVehicle*, CVector&);
|
||||
bool GetNearestPassengerDoor(CVehicle*, CVector&);
|
||||
int GetNextPointOnRoute(void);
|
||||
uint8 GetPedRadioCategory(uint32);
|
||||
int GetWeaponSlot(eWeaponType);
|
||||
void GoToNearestDoor(CVehicle*);
|
||||
bool HaveReachedNextPointOnRoute(float a2);
|
||||
void Idle(void);
|
||||
void InTheAir(void);
|
||||
void SetLanding(void);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
|
||||
static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
|
||||
static void Initialise(void);
|
||||
static void SetAnimOffsetForEnterOrExitVehicle(void);
|
||||
static void LoadFightData(void);
|
||||
|
||||
// Callbacks
|
||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
|
6
src/peds/PedRoutes.cpp
Normal file
6
src/peds/PedRoutes.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PedRoutes.h"
|
||||
|
||||
WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
|
7
src/peds/PedRoutes.h
Normal file
7
src/peds/PedRoutes.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CRouteNode
|
||||
{
|
||||
public:
|
||||
static int16 GetRouteThisPointIsOn(int16 point);
|
||||
};
|
@ -30,6 +30,7 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
||||
WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
|
||||
// or Weapon.cpp?
|
||||
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
|
||||
|
||||
|
@ -266,6 +266,7 @@ public:
|
||||
void RemoveDriver(void);
|
||||
void ProcessCarAlarm(void);
|
||||
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
||||
bool ShufflePassengersToMakeSpace(void);
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user