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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
CPlane done
This commit is contained in:
parent
a1412d1cdb
commit
e74b569115
@ -19,6 +19,18 @@
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#include "World.h"
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void
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CPlaneTrails::RegisterPoint(CVector pos, uint32 id)
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{
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// TODO
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}
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void
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CPlaneBanners::RegisterPoint(CVector pos, uint32 id)
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{
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// TODO
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}
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bool CSmokeTrails::CigOn = false;
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CSmokeTrail CSmokeTrails::aSmoke[3];
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@ -2,6 +2,56 @@
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#include "common.h"
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#include "Vector.h"
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// TODO
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class CScriptPath
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{
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public:
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};
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// TODO
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class CScriptPaths
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{
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public:
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};
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// TODO
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class CPlaneTrail
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{
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public:
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};
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// TODO
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class CPlaneTrails
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{
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public:
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static void RegisterPoint(CVector pos, uint32 id);
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};
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// TODO
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class CPlaneBanner
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{
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public:
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};
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// TODO
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class CPlaneBanners
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{
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public:
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static void RegisterPoint(CVector pos, uint32 id);
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};
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// TODO
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class CEscalators
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{
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public:
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};
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// TODO
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class CEscalator
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{
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public:
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};
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class CMovingThing
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{
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public:
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@ -851,7 +851,7 @@ CBoat::BlowUpCar(CEntity *culprit)
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bLightsOn = false;
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ChangeLawEnforcerState(false);
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CExplosion::AddExplosion(this, culprit, EXPLOSION_HELI, GetPosition(), 0);
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CExplosion::AddExplosion(this, culprit, EXPLOSION_BOAT, GetPosition(), 0);
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CDarkel::RegisterCarBlownUpByPlayer(this);
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if(m_aBoatNodes[BOAT_MOVING] == nil)
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return;
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@ -2,6 +2,7 @@
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#include "main.h"
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#include "General.h"
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#include "CutsceneMgr.h"
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#include "ModelIndices.h"
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#include "FileMgr.h"
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#include "Streaming.h"
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@ -12,10 +13,13 @@
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#include "Coronas.h"
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#include "Particle.h"
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#include "Explosion.h"
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#include "Fluff.h"
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#include "World.h"
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#include "HandlingMgr.h"
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#include "Plane.h"
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//--MIAMI: file done
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CPlaneNode *pPathNodes;
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CPlaneNode *pPath2Nodes;
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CPlaneNode *pPath3Nodes;
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@ -39,12 +43,10 @@ CPlaneInterpolationLine aPlaneLineBits[6];
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float PlanePathPosition[3];
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float OldPlanePathPosition[3];
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float PlanePathSpeed[3];
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float PlanePath2Position[3];
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float PlanePath3Position;
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float PlanePath4Position;
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float PlanePath2Speed[3];
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float PlanePath3Speed;
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float PlanePath4Speed;
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float PlanePath2Position[5];
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float PlanePath3Position[4];
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float PlanePath2Speed[5];
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float PlanePath3Speed[4];
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enum
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@ -62,7 +64,6 @@ int32 DropOffCesnaMissionStatus;
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int32 DropOffCesnaMissionStartTime;
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CPlane *pDropOffCesna;
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CPlane::CPlane(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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@ -80,14 +81,13 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
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m_bHasBeenHit = false;
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m_bIsDrugRunCesna = false;
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m_bIsDropOffCesna = false;
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m_bTempPlane = false;
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SetStatus(STATUS_PLANE);
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bIsBIGBuilding = true;
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m_level = LEVEL_GENERIC;
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#ifdef FIX_BUGS
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m_isFarAway = true;
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#endif
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m_isFarAway = false;
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}
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CPlane::~CPlane()
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@ -123,6 +123,14 @@ CPlane::ProcessControl(void)
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int i;
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CVector pos;
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if(CReplay::IsPlayingBack())
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return;
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if(GetModelIndex() == MI_AIRTRAIN)
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CPlaneTrails::RegisterPoint(GetPosition(), m_nPlaneId);
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else if(GetModelIndex() == MI_DEADDODO)
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CPlaneBanners::RegisterPoint(GetPosition(), m_nPlaneId);
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// Explosion
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if(m_bHasBeenHit){
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// BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu
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@ -154,7 +162,7 @@ CPlane::ProcessControl(void)
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int f = ++nFrameGen & 3;
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
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nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
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colors[nFrameGen], rotSpeed, 0, f, 0);
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colors[nFrameGen&7], rotSpeed, 0, f, 0);
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}
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}
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if(frm >= 40 && frm <= 80 && frm & 1){
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@ -197,17 +205,18 @@ CPlane::ProcessControl(void)
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colors[6] = CRGBA(0, 0, 0, 255);
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colors[7] = CRGBA(252, 66, 66, 255);
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CVector dir;
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for(i = 0; i < 40; i++){
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dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
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int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
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if(CGeneral::GetRandomNumber() & 1)
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rotSpeed = -rotSpeed;
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int f = ++nFrameGen & 3;
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
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CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
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nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
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colors[nFrameGen], rotSpeed, 0, f, 0);
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colors[nFrameGen&7], rotSpeed, 0, f, 0);
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}
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}
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if(frm >= 40 && frm <= 60 && frm & 1){
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@ -226,7 +235,7 @@ CPlane::ProcessControl(void)
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}
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if(frm == 30)
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bRenderScorched = true;
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if(frm == 61){
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if(frm == 62){
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(0.0f, FADE_OUT);
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TheCamera.ProcessFade();
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@ -363,7 +372,7 @@ CPlane::ProcessControl(void)
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CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
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// Now set matrix
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GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
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GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
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GetMatrix().GetPosition().z += 4.3f;
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CVector fwd = posFront - posRear;
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fwd.Normalise();
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@ -382,13 +391,12 @@ CPlane::ProcessControl(void)
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GetMatrix().GetRight() = right;
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GetMatrix().GetUp() = up;
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GetMatrix().GetForward() = fwd;
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// Set speed
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m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f;
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m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
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m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
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}else{
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float planePathPosition;
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float totalLengthOfFlightPath;
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@ -396,26 +404,12 @@ CPlane::ProcessControl(void)
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float planePathSpeed;
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int numPathNodes;
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if(m_bIsDrugRunCesna){
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planePathPosition = PlanePath3Position;
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if(GetModelIndex() == MI_CHOPPER){
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planePathPosition = PlanePath3Position[m_nPlaneId];
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totalLengthOfFlightPath = TotalLengthOfFlightPath3;
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pathNodes = pPath3Nodes;
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planePathSpeed = PlanePath3Speed;
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planePathSpeed = PlanePath3Speed[m_nPlaneId];
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numPathNodes = NumPath3Nodes;
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if(CesnaMissionStatus == CESNA_STATUS_LANDED){
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pDrugRunCesna = nil;
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FlagToDestroyWhenNextProcessed();
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}
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}else if(m_bIsDropOffCesna){
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planePathPosition = PlanePath4Position;
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totalLengthOfFlightPath = TotalLengthOfFlightPath4;
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pathNodes = pPath4Nodes;
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planePathSpeed = PlanePath4Speed;
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numPathNodes = NumPath4Nodes;
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if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){
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pDropOffCesna = nil;
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FlagToDestroyWhenNextProcessed();
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}
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}else{
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planePathPosition = PlanePath2Position[m_nPlaneId];
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totalLengthOfFlightPath = TotalLengthOfFlightPath2;
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@ -484,7 +478,7 @@ CPlane::ProcessControl(void)
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f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
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CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
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// And for another point 60 units in front of the plane, used to calculate roll
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// And for another point 30 units in front of the plane, used to calculate roll
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float pathPositionFront2 = pathPositionFront + 30.0f;
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if(pathPositionFront2 > totalLengthOfFlightPath)
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pathPositionFront2 -= totalLengthOfFlightPath;
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@ -515,7 +509,7 @@ CPlane::ProcessControl(void)
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CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
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// Now set matrix
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GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
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GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
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GetMatrix().GetPosition().z += 1.0f;
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CVector fwd = posFront - posRear;
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fwd.Normalise();
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@ -535,7 +529,7 @@ CPlane::ProcessControl(void)
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m_fSpeed = planePathSpeed/60.0f;
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
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m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
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}
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}
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@ -639,6 +633,7 @@ CPlane::PreRender(void)
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void
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CPlane::Render(void)
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{
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if(!CCutsceneMgr::IsRunning())
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CEntity::Render();
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}
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@ -657,11 +652,9 @@ CPlane::InitPlanes(void)
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pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true);
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// Figure out which nodes are on ground
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CColPoint colpoint;
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CEntity *entity;
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for(i = 0; i < NumPathNodes; i++){
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if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){
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pPathNodes[i].p.z = colpoint.point.z;
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if(pPathNodes[i].p.z < 14.0f){
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pPathNodes[i].p.z = 14.0f;
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pPathNodes[i].bOnGround = true;
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}else
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pPathNodes[i].bOnGround = false;
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@ -688,7 +681,7 @@ CPlane::InitPlanes(void)
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aPlaneLineBits[0].position = position;
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aPlaneLineBits[0].speed = TAXI_SPEED;
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aPlaneLineBits[0].acceleration = 0.0f;
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float dist = (TakeOffPoint-600.0f) - position;
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float dist = (TakeOffPoint-500.0f) - position;
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time += dist/TAXI_SPEED;
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position += dist;
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@ -697,9 +690,9 @@ CPlane::InitPlanes(void)
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aPlaneLineBits[1].time = time;
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aPlaneLineBits[1].position = position;
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aPlaneLineBits[1].speed = TAXI_SPEED;
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aPlaneLineBits[1].acceleration = 33.0f/32.0f;
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time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
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position += 600.0f;
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aPlaneLineBits[1].acceleration = 618.75f/500.0f;
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time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
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position += 500.0f;
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// Fly at cruise speed
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aPlaneLineBits[2].type = 1;
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@ -716,9 +709,9 @@ CPlane::InitPlanes(void)
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aPlaneLineBits[3].time = time;
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aPlaneLineBits[3].position = position;
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aPlaneLineBits[3].speed = CRUISE_SPEED;
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aPlaneLineBits[3].acceleration = -33.0f/32.0f;
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time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
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position += 600.0f;
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aPlaneLineBits[3].acceleration = -618.75f/500.0f;
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time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
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position += 500.0f;
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// Taxi
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aPlaneLineBits[4].type = 1;
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@ -739,20 +732,12 @@ CPlane::InitPlanes(void)
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TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED;
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}
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/*
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// Mission Cesna
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// Heli
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if(pPath3Nodes == nil){
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pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false);
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TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED;
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}
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// Mission Cesna
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if(pPath4Nodes == nil){
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pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false);
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TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED;
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}
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*/
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::RequestModel(MI_AIRTRAIN, 0);
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CStreaming::LoadAllRequestedModels(false);
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@ -766,20 +751,6 @@ CPlane::InitPlanes(void)
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plane->m_nCurPathNode = 0;
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CWorld::Add(plane);
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}
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CStreaming::RequestModel(MI_DEADDODO, 0);
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CStreaming::LoadAllRequestedModels(false);
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for(i = 0; i < 3; i++){
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CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
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plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
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plane->SetStatus(STATUS_ABANDONED);
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plane->bIsLocked = true;
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plane->m_nPlaneId = i;
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plane->m_nCurPathNode = 0;
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CWorld::Add(plane);
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}
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}
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void
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@ -811,7 +782,6 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool
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CPlaneNode *nodes = new CPlaneNode[numNodes];
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for(i = 0; i < numNodes; i++){
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*gString = '\0';
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for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++)
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gString[lp] = work_buff[bp];
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bp++;
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@ -833,6 +803,10 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool
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return nodes;
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}
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int32 LastTimeInPlane, LastTimeNotInPlane;
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bool bCesnasActivated;
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bool bHelisActivated;
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void
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CPlane::UpdatePlanes(void)
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{
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@ -875,25 +849,87 @@ CPlane::UpdatePlanes(void)
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t = TotalDurationOfFlightPath2/0x80000;
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PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t;
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PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t;
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PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t;
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PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/5) & 0x7FFFF)*t;
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PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/5*2) & 0x7FFFF)*t;
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PlanePath2Position[3] = CRUISE_SPEED * ((time + 0x80000/5*3) & 0x7FFFF)*t;
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PlanePath2Position[4] = CRUISE_SPEED * ((time + 0x80000/5*4) & 0x7FFFF)*t;
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PlanePath2Speed[0] = CRUISE_SPEED*t;
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PlanePath2Speed[1] = CRUISE_SPEED*t;
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PlanePath2Speed[2] = CRUISE_SPEED*t;
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PlanePath2Speed[3] = CRUISE_SPEED*t;
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PlanePath2Speed[4] = CRUISE_SPEED*t;
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|
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if(CesnaMissionStatus == CESNA_STATUS_FLYING){
|
||||
PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000;
|
||||
PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF);
|
||||
if(time - CesnaMissionStartTime >= 128072)
|
||||
CesnaMissionStatus = CESNA_STATUS_LANDED;
|
||||
t = TotalDurationOfFlightPath3/0x80000;
|
||||
PlanePath3Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t;
|
||||
PlanePath3Position[1] = CRUISE_SPEED * ((time + 0x80000/4) & 0x7FFFF)*t;
|
||||
PlanePath3Position[2] = CRUISE_SPEED * ((time + 0x80000/4*2) & 0x7FFFF)*t;
|
||||
PlanePath3Position[3] = CRUISE_SPEED * ((time + 0x80000/4*3) & 0x7FFFF)*t;
|
||||
PlanePath3Speed[0] = CRUISE_SPEED*t;
|
||||
PlanePath3Speed[1] = CRUISE_SPEED*t;
|
||||
PlanePath3Speed[2] = CRUISE_SPEED*t;
|
||||
PlanePath3Speed[3] = CRUISE_SPEED*t;
|
||||
|
||||
if(FindPlayerVehicle() && (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE))
|
||||
LastTimeInPlane = CTimer::GetTimeInMilliseconds();
|
||||
else
|
||||
LastTimeNotInPlane = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
if(CTimer::GetTimeInMilliseconds() - LastTimeNotInPlane > 10000){
|
||||
if(!bCesnasActivated){
|
||||
if(CStreaming::HasModelLoaded(MI_DEADDODO)){
|
||||
for(i = 0; i < 5; i++){
|
||||
CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
|
||||
plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
||||
plane->SetStatus(STATUS_ABANDONED);
|
||||
plane->bIsLocked = true;
|
||||
plane->m_nPlaneId = i;
|
||||
plane->m_nCurPathNode = 0;
|
||||
plane->m_bTempPlane = true;
|
||||
CWorld::Add(plane);
|
||||
}
|
||||
bCesnasActivated = true;
|
||||
}else
|
||||
CStreaming::RequestModel(MI_DEADDODO, 0);
|
||||
}
|
||||
|
||||
if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
|
||||
PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000;
|
||||
PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF);
|
||||
if(time - DropOffCesnaMissionStartTime >= 521288)
|
||||
DropOffCesnaMissionStatus = CESNA_STATUS_LANDED;
|
||||
if(!bHelisActivated){
|
||||
if(CStreaming::HasModelLoaded(MI_CHOPPER)){
|
||||
for(i = 0; i < 4; i++){
|
||||
CPlane *plane = new CPlane(MI_CHOPPER, PERMANENT_VEHICLE);
|
||||
plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
||||
plane->SetStatus(STATUS_ABANDONED);
|
||||
plane->bIsLocked = true;
|
||||
plane->m_nPlaneId = i;
|
||||
plane->m_nCurPathNode = 0;
|
||||
plane->m_bTempPlane = true;
|
||||
CWorld::Add(plane);
|
||||
}
|
||||
bHelisActivated = true;
|
||||
}else
|
||||
CStreaming::RequestModel(MI_CHOPPER, 0);
|
||||
}
|
||||
}else if(CTimer::GetTimeInMilliseconds() - LastTimeInPlane > 10000)
|
||||
RemoveTemporaryPlanes();
|
||||
}
|
||||
|
||||
void
|
||||
CPlane::RemoveTemporaryPlanes(void)
|
||||
{
|
||||
int i;
|
||||
if(!bHelisActivated && !bCesnasActivated)
|
||||
return;
|
||||
|
||||
i = CPools::GetVehiclePool()->GetSize();
|
||||
while(--i >= 0){
|
||||
CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i);
|
||||
if(plane && plane->IsPlane() && plane->m_bTempPlane){
|
||||
CWorld::Remove(plane);
|
||||
delete plane;
|
||||
}
|
||||
}
|
||||
bCesnasActivated = false;
|
||||
bHelisActivated = false;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -921,6 +957,7 @@ CPlane::TestRocketCollision(CVector *rocketPos)
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// BUG: not in CPlane in the game
|
||||
void
|
||||
CPlane::CreateIncomingCesna(void)
|
||||
@ -944,6 +981,7 @@ CPlane::CreateIncomingCesna(void)
|
||||
printf("CPlane::CreateIncomingCesna(void)\n");
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
void
|
||||
CPlane::CreateDropOffCesna(void)
|
||||
{
|
||||
@ -966,8 +1004,21 @@ CPlane::CreateDropOffCesna(void)
|
||||
printf("CPlane::CreateDropOffCesna(void)\n");
|
||||
}
|
||||
|
||||
//--MIAMI: all unused
|
||||
const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
|
||||
const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); }
|
||||
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
|
||||
bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; }
|
||||
bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; }
|
||||
|
||||
void
|
||||
CPlane::Load(void)
|
||||
{
|
||||
RemoveTemporaryPlanes();
|
||||
}
|
||||
|
||||
void
|
||||
CPlane::Save(void)
|
||||
{
|
||||
RemoveTemporaryPlanes();
|
||||
}
|
||||
|
@ -29,7 +29,6 @@ struct CPlaneInterpolationLine
|
||||
class CPlane : public CVehicle
|
||||
{
|
||||
public:
|
||||
// 0x288
|
||||
int16 m_nPlaneId;
|
||||
int16 m_isFarAway;
|
||||
int16 m_nCurPathNode;
|
||||
@ -38,6 +37,7 @@ public:
|
||||
bool m_bHasBeenHit;
|
||||
bool m_bIsDrugRunCesna;
|
||||
bool m_bIsDropOffCesna;
|
||||
bool m_bTempPlane;
|
||||
|
||||
CPlane(int32 id, uint8 CreatedBy);
|
||||
~CPlane(void);
|
||||
@ -53,6 +53,7 @@ public:
|
||||
static void InitPlanes(void);
|
||||
static void Shutdown(void);
|
||||
static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop);
|
||||
static void RemoveTemporaryPlanes(void);
|
||||
static void UpdatePlanes(void);
|
||||
static bool TestRocketCollision(CVector *rocketPos);
|
||||
static void CreateIncomingCesna(void);
|
||||
@ -62,6 +63,8 @@ public:
|
||||
static bool HasCesnaLanded(void);
|
||||
static bool HasCesnaBeenDestroyed(void);
|
||||
static bool HasDropOffCesnaBeenShotDown(void);
|
||||
static void Load(void);
|
||||
static void Save(void);
|
||||
};
|
||||
|
||||
extern float LandingPoint;
|
||||
|
@ -170,6 +170,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
|
||||
break;
|
||||
case EXPLOSION_CAR:
|
||||
case EXPLOSION_CAR_QUICK:
|
||||
case EXPLOSION_BOAT:
|
||||
explosion.m_fRadius = 9.0f;
|
||||
explosion.m_fPower = 300.0f;
|
||||
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250;
|
||||
@ -205,6 +206,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
|
||||
}
|
||||
break;
|
||||
case EXPLOSION_HELI:
|
||||
case EXPLOSION_HELI2:
|
||||
explosion.m_fRadius = 6.0f;
|
||||
explosion.m_fPower = 300.0f;
|
||||
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
|
||||
|
@ -10,7 +10,9 @@ enum eExplosionType
|
||||
EXPLOSION_ROCKET,
|
||||
EXPLOSION_CAR,
|
||||
EXPLOSION_CAR_QUICK,
|
||||
EXPLOSION_BOAT,
|
||||
EXPLOSION_HELI,
|
||||
EXPLOSION_HELI2,
|
||||
EXPLOSION_MINE,
|
||||
EXPLOSION_BARREL,
|
||||
EXPLOSION_TANK_GRENADE,
|
||||
|
Loading…
Reference in New Issue
Block a user