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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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CWaterCreatures
This commit is contained in:
commit
e7ef45a606
@ -51,6 +51,7 @@
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#include "Camera.h"
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#include "Radar.h"
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#include "Fluff.h"
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#include "WaterCreatures.h"
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uint8 CReplay::Mode;
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CAddressInReplayBuffer CReplay::Record;
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@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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DMAudio.SetEffectsFadeVol(0);
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DMAudio.SetMusicFadeVol(0);
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CEscalators::Shutdown();
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// TODO(MIAMI): CWaterCreatures::RemoveAll();
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CWaterCreatures::RemoveAll();
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int current;
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for (current = 0; current < NUM_REPLAYBUFFERS; current++)
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if (BufferStatus[current] == REPLAYBUFFER_RECORD)
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@ -90,6 +90,7 @@
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#include "debugmenu.h"
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#include "Ropes.h"
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#include "WindModifiers.h"
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#include "WaterCreatures.h"
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#include "postfx.h"
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#include "custompipes.h"
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@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
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CPlane::Shutdown();
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CTrain::Shutdown();
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CScriptPaths::Shutdown();
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// TODO(Miami)
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// CWaterCreatures::RemoveAll();
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CWaterCreatures::RemoveAll();
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CSpecialFX::Shutdown();
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#ifndef PS2
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CGarages::Shutdown();
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@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllExpireableParticleObjects();
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//CWaterCreatures::RemoveAll(); //TODO(Miami)
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CWaterCreatures::RemoveAll();
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CSetPieces::Init();
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CPedType::Shutdown();
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CSpecialFX::Shutdown();
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@ -2,6 +2,8 @@
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#include <ctype.h>
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// --MIAMI: file done
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class CGeneral
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{
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public:
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@ -4,6 +4,8 @@
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#include "World.h"
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#include "Dummy.h"
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// --MIAMI: file done
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void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
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void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
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@ -1230,7 +1230,7 @@ void CEntity::SetRwObjectAlpha(int32 alpha) {
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if (m_rwObject != nil) {
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switch (RwObjectGetType(m_rwObject)) {
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case rpATOMIC: {
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RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump()));
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RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
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RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
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break;
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@ -3,6 +3,8 @@
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#include "DummyObject.h"
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#include "Pools.h"
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// --MIAMI: file done
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CDummyObject::CDummyObject(CObject *obj)
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{
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SetModelIndexNoCreate(obj->GetModelIndex());
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@ -36,6 +36,7 @@ CObject::CObject(void)
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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// m_nCostValue = 0; // TODO(Miami)
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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@ -44,8 +45,12 @@ CObject::CObject(void)
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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// bIsStreetLight = false; // duplicate
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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m_nBeachballBounces = 0;
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bIsStreetLight = false;
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m_area = AREA_EVERYWHERE;
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}
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CObject::CObject(int32 mi, bool createRW)
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@ -138,12 +143,16 @@ CObject::Render(void)
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bool
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CObject::SetupLighting(void)
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{
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DeActivateDirectional();
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SetAmbientColours();
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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} else if (bIsPickup) {
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SetFullAmbient();
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return true;
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} else if (bIsWeapon) {
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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}
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return false;
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}
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@ -151,8 +160,10 @@ CObject::SetupLighting(void)
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void
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CObject::RemoveLighting(bool reset)
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{
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if(reset)
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WorldReplaceScorchedLightsWithNormal(Scene.world);
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if(reset) {
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SetAmbientColours();
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DeActivateDirectional();
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}
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}
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void
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@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
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return true;
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case CUTSCENE_OBJECT:
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return false;
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case CONTROLLED_SUB_OBJECT:
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return false;
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default:
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return true;
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}
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@ -2,6 +2,8 @@
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#include "Projectile.h"
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// --MIAMI: file done
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CProjectile::CProjectile(int32 model) : CObject()
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{
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m_fMass = 1.0f;
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@ -3,6 +3,8 @@
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#include "main.h"
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#include "PedRoutes.h"
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// --MIAMI: file done
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CRouteNode gaRoutes[NUMPEDROUTES];
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void
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@ -4,6 +4,8 @@
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#include "FileMgr.h"
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#include "PedStats.h"
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// --MIAMI: file done
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CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
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void
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@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
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g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
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}
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}
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}
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}
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@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() {
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//looks like unused
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}
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void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
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this->m_pObj = pObj;
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this->m_fRightMult = fRightMult;
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this->m_fZTurnSpeed = 0.0f;
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this->m_fZTurnSpeed = fZTurnSpeed;
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this->m_fWaterDepth = fWaterDepth;
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this->m_alpha = alpha;
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this->m_state = eFishSlotState;
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this->m_state = state;
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}
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void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
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void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
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CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
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}
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void CWaterCreature::Free() {
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@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
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return nil;
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}
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
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if (CObject::nNoTempObjects >= 40)
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return nil;
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@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
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return Atan2(-delta.x, delta.y);
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}
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void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
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void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
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if (!IsSpaceForMoreWaterCreatures())
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return;
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CVector storedPos = pos;
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float fDepth, fLevelNoWaves;
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if (TheCamera.IsSphereVisible(pos, 3.0f)
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&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
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&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (modelID == -1 || modelID > 64)
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if (modelID == -1 || modelID < 0 || modelID > 64)
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modelID = CGeneral::GetRandomNumberInRange(0, 64);
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WaterCreatureProperties *creature = &aProperties[modelID];
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pos.z = fLevelNoWaves - creature->fLevel;
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float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
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float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
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storedPos.z = fLevelNoWaves - creature->fLevel;
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float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
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float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
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CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
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CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
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if (!fish) return;
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fish->SetRwObjectAlpha(255);
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@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() {
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CVector playerPos = FindPlayerPed()->GetPosition();
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for (int i = 0; i < NUM_WATER_CREATURES; i++) {
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switch (aWaterCreatures[i].m_state) {
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case WATER_CREATURE_ALLOCATED:
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case WATER_CREATURE_ACTIVE: {
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case WATER_CREATURE_ACTIVE:
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
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if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
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if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
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aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
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aWaterCreatures[i].m_pObj->bIsStatic = false;
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float fDepth = 0.0;
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CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
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if (fDepth < 0.0f) {
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
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aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
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}
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if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
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aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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break;
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}
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case WATER_CREATURE_ALLOCATED: {
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if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
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aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
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aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
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aWaterCreatures[i].m_pObj->bIsStatic = false;
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float fDepth = 0.0;
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CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
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if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
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aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
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}
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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}
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break;
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}
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@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() {
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}
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break;
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}
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case WATER_CREATURE_TO_REMOVE: {
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case WATER_CREATURE_TO_REMOVE:
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if (aWaterCreatures[i].m_pObj)
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CWorld::Remove(aWaterCreatures[i].m_pObj);
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FreeFishStructSlot(&aWaterCreatures[i]);
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nNumActiveSeaLifeForms--;
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aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
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break;
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}
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case WATER_CREATURE_DISABLED:
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default:
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break;
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}
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}
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|
@ -1,7 +1,7 @@
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#pragma once
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#include "Object.h"
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enum {
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enum eFishSlotState {
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WATER_CREATURE_ALLOCATED = 0,
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WATER_CREATURE_ACTIVE,
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WATER_CREATURE_UPDATE,
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@ -20,9 +20,9 @@ public:
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CWaterCreature();
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~CWaterCreature();
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void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
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void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
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void Free();
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void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
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void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
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};
|
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class CWaterCreatures {
|
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@ -30,8 +30,8 @@ class CWaterCreatures {
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public:
|
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static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
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static int32 nNumActiveSeaLifeForms;
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static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle);
|
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static void CreateOne(CVector pos, int16 modelID);
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static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
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static void CreateOne(CVector const& pos, int32 modelID);
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static void UpdateAll();
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static void FreeFishStructSlot(CWaterCreature *wc);
|
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static bool IsSpaceForMoreWaterCreatures();
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@ -44,6 +44,6 @@ struct WaterCreatureProperties {
|
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int16 *modelID;
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float fRightMult;
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float fLevel;
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float fUnk2;
|
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float fUnknown; //unused
|
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float fWaterDepth;
|
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};
|
@ -27,6 +27,7 @@
|
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#include "Replay.h"
|
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#include "WaterLevel.h"
|
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#include "SurfaceTable.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
|
||||
|
||||
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
|
||||
}
|
||||
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
|
||||
{
|
||||
//TODO(MIAMI)
|
||||
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
{
|
||||
for ( int32 i = 0; i < 3; i++ )
|
||||
{
|
||||
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
|
||||
vecPos.x += (fCos - fSin) * fAngle;
|
||||
vecPos.y += (fSin + fCos) * fAngle;
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::CreateOne(vecPos, -1);
|
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CWaterCreatures::CreateOne(vecPos, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::UpdateAll();
|
||||
CWaterCreatures::UpdateAll();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -22,3 +22,4 @@ void SetAmbientColours(void);
|
||||
void SetAmbientColoursForPedsCarsAndObjects(void);
|
||||
void SetAmbientColoursToIndicateRoadGroup(int i);
|
||||
void SetAmbientColours(RwRGBAReal *color);
|
||||
void SetFullAmbient(void);
|
||||
|
@ -1011,14 +1011,16 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1)
|
||||
bool hit = false;
|
||||
|
||||
for(i = 0; i < NUM_HELIS; i++){
|
||||
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
||||
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
||||
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
||||
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
||||
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
||||
pHelis[i]->m_numSwat = 0;
|
||||
if(pHelis[i] && !pHelis[i]->bBulletProof) {
|
||||
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
||||
if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
||||
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
||||
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
||||
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
||||
pHelis[i]->m_numSwat = 0;
|
||||
|
||||
hit = true;
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit;
|
||||
|
Loading…
Reference in New Issue
Block a user