mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
cleaned up MIAMI ifdefs
This commit is contained in:
parent
2c0b82ec1a
commit
e81652c2fc
@ -23,7 +23,7 @@ else
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Librw = os.getenv("LIBRW") or "librw"
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end
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workspace "re3"
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workspace "reVC"
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language "C++"
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configurations { "Debug", "Release" }
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location "build"
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@ -103,7 +103,7 @@ project "librw"
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filter {}
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end
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project "re3"
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project "reVC"
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kind "WindowedApp"
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targetname "re3"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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@ -111,6 +111,7 @@ project "re3"
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characterset ("MBCS")
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linkoptions "/SAFESEH:NO"
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defines { "MIAMI" }
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files { "src/*.*" }
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files { "src/animation/*.*" }
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@ -161,7 +162,7 @@ project "re3"
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libdirs { "milessdk/lib" }
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setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
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setpaths("$(GTA_VC_RE_DIR)/", "$(TargetFileName)", "")
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filter "platforms:*RW33*"
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staticruntime "on"
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@ -85,19 +85,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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#ifndef MIAMI
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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break;
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case MISSION_RAMPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (pVehicle->bExtendedRange)
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threshold *= 1.5f;
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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if (pVehicle->GetIsOnScreenAndNotCulled()){
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if (pVehicle->GetIsOnScreen()){
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pVehicle->bFadeOut = true;
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}else{
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CWorld::Remove(pVehicle);
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@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
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return;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
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!pVehicle->GetIsOnScreenAndNotCulled()){
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!pVehicle->GetIsOnScreen()){
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if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
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if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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CWorld::Remove(pVehicle);
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@ -1641,35 +1641,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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CPathNode* pTargetNode;
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int16 numNodes;
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float distanceToTargetNode;
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#ifndef MIAMI
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if (pTarget && pTarget->m_pCurGroundEntity &&
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pTarget->m_pCurGroundEntity->IsBuilding() &&
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((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
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((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
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CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
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int closestNode = -1;
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float minDist = 100000.0f;
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for (int i = 0; i < 12; i++){
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int node = pCurrentMapObject->m_nodeIndices[0][i];
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if (node < 0)
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break;
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float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude();
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if (dist < minDist){
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minDist = dist;
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closestNode = node;
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}
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}
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ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
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#ifdef FIX_PATHFIND_BUG
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CVector(targetX, targetY, targetZ),
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#else
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CVector(targetX, targetY, 0.0f),
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#endif
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&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
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}else
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#endif
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{
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ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
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#ifdef FIX_PATHFIND_BUG
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CVector(targetX, targetY, targetZ),
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@ -1677,7 +1648,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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CVector(targetX, targetY, 0.0f),
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#endif
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&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
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}
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int newNextNode;
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int nextLink;
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File diff suppressed because it is too large
Load Diff
@ -9,9 +9,6 @@ enum
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{
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NodeTypeExtern = 1,
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NodeTypeIntern = 2,
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UseInRoadBlock = 1,
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ObjectEastWest = 2,
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};
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enum
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@ -55,33 +52,6 @@ public:
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struct CPathNode
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{
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#ifndef MIAMI
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CVector pos;
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CPathNode *prev;
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CPathNode *next;
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int16 distance; // in path search
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int16 objectIndex;
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int16 firstLink;
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uint8 numLinks;
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uint8 unkBits : 2;
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uint8 bDeadEnd : 1;
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uint8 bDisabled : 1;
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uint8 bBetweenLevels : 1;
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int8 group;
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CVector &GetPosition(void) { return pos; }
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void SetPosition(const CVector &p) { pos = p; }
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float GetX(void) { return pos.x; }
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float GetY(void) { return pos.y; }
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float GetZ(void) { return pos.z; }
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CPathNode *GetPrev(void) { return prev; }
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CPathNode *GetNext(void) { return next; }
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void SetPrev(CPathNode *node) { prev = node; }
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void SetNext(CPathNode *node) { next = node; }
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#else
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int16 prevIndex;
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int16 nextIndex;
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int16 x;
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@ -118,7 +88,6 @@ struct CPathNode
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CPathNode *GetNext(void);
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void SetPrev(CPathNode *node);
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void SetNext(CPathNode *node);
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#endif
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};
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union CConnectionFlags
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@ -132,24 +101,6 @@ union CConnectionFlags
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struct CCarPathLink
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{
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#ifndef MIAMI
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CVector2D pos;
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CVector2D dir;
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int16 pathNodeIndex;
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int8 numLeftLanes;
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int8 numRightLanes;
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uint8 trafficLightType;
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uint8 bBridgeLights : 1;
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// more?
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CVector2D &GetPosition(void) { return pos; }
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CVector2D &GetDirection(void) { return dir; }
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float GetX(void) { return pos.x; }
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float GetY(void) { return pos.y; }
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float GetDirX(void) { return dir.x; }
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float GetDirY(void) { return dir.y; }
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#else
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int16 x;
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int16 y;
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int16 pathNodeIndex;
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@ -168,7 +119,6 @@ struct CCarPathLink
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float GetY(void) { return y/8.0f; }
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float GetDirX(void) { return dirX/100.0f; }
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float GetDirY(void) { return dirY/100.0f; }
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#endif
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float OneWayLaneOffset()
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{
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@ -183,16 +133,6 @@ struct CCarPathLink
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// This is what we're reading from the files, only temporary
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struct CPathInfoForObject
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{
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#ifndef MIAMI
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int16 x;
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int16 y;
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int16 z;
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int8 type;
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int8 next;
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int8 numLeftLanes;
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int8 numRightLanes;
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uint8 crossing : 1;
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#else
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float x;
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float y;
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float z;
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@ -213,7 +153,6 @@ struct CPathInfoForObject
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uint8 spawnRate : 4;
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void SwapConnectionsToBeRightWayRound(void);
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#endif
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};
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extern CPathInfoForObject *InfoForTileCars;
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extern CPathInfoForObject *InfoForTilePeds;
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@ -221,15 +160,6 @@ extern CPathInfoForObject *InfoForTilePeds;
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struct CTempNode
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{
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CVector pos;
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#ifndef MIAMI
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float dirX;
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float dirY;
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int16 link1;
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int16 link2;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 linkState;
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#else
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int8 dirX; // *100
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int8 dirY;
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int16 link1;
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@ -239,10 +169,8 @@ struct CTempNode
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int8 width;
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bool isCross;
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int8 linkState;
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#endif
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};
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#ifdef MIAMI
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struct CTempNodeExternal // made up name
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{
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CVector pos;
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@ -252,14 +180,6 @@ struct CTempNodeExternal // made up name
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int8 width;
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bool isCross;
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};
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#endif
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#ifndef MIAMI
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struct CTempDetachedNode // unused
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{
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uint8 foo[20];
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};
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#endif
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class CPathFind
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{
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@ -267,15 +187,8 @@ public:
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CPathNode m_pathNodes[NUM_PATHNODES];
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CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
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CTreadable *m_mapObjects[NUM_MAPOBJECTS];
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#ifndef MIAMI
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uint8 m_objectFlags[NUM_MAPOBJECTS];
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int16 m_connections[NUM_PATHCONNECTIONS];
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int16 m_distances[NUM_PATHCONNECTIONS];
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CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
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#else
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uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
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uint8 m_distances[NUM_PATHCONNECTIONS];
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#endif
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int16 m_carPathConnections[NUM_PATHCONNECTIONS];
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int32 m_numPathNodes;
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@ -293,20 +206,12 @@ public:
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void RegisterMapObject(CTreadable *mapObject);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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#ifndef MIAMI
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void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
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#else
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void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
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#endif
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bool LoadPathFindData(void);
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void PreparePathData(void);
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void CountFloodFillGroups(uint8 type);
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void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
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#ifndef MIAMI
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float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
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#else
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float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
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#endif
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bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
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@ -324,27 +229,19 @@ public:
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void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
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void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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#ifndef MIAMI
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
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#else
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//--MIAMI: TODO: check callers for new arguments
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// TODO(MIAMI): check callers for new arguments
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
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#endif
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int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
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float FindNodeOrientationForCarPlacement(int32 nodeId);
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float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
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bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
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bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
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#ifndef MIAMI
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CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
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#endif
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void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
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bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
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void Save(uint8 *buf, uint32 *size);
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void Load(uint8 *buf, uint32 size);
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#ifdef MIAMI
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CPathNode *GetNode(int16 index);
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int16 GetIndex(CPathNode *node);
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@ -352,27 +249,16 @@ public:
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bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
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bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
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void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
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#else
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uint16 ConnectedNode(int id) { return m_connections[id]; }
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bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
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bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
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void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
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#endif
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void DisplayPathData(void);
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};
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#ifndef MIAMI
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static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
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#endif
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extern CPathFind ThePaths;
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#ifdef MIAMI
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inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
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inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
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inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
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inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
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#endif
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extern bool gbShowPedPaths;
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extern bool gbShowCarPaths;
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@ -420,19 +420,6 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
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//--MIAMI: unused
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void RemoveUnusedCollision(void)
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{
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#ifndef MIAMI
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static const char* dontDeleteArray[] = {
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"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
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"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
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"cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
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"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
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};
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for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
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CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
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for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
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#endif
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}
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void CRecordDataForChase::StartChaseScene(float startTime)
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@ -15,40 +15,23 @@
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#include "CarCtrl.h"
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#include "General.h"
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#ifndef MIAMI
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#define ROADBLOCKDIST (80.0f)
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#else
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#define ROADBLOCKDIST (90.0f)
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#endif
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int16 CRoadBlocks::NumRoadBlocks;
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#ifndef MIAMI
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int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
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#else
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int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
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#endif
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bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
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//--MIAMI: TODO: script roadblocks
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//--MIAMI: TODO
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void
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CRoadBlocks::Init(void)
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{
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int i;
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NumRoadBlocks = 0;
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#ifndef MIAMI
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for (i = 0; i < ThePaths.m_numMapObjects; i++) {
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if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
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#else
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for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
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if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
|
||||
#endif
|
||||
if (NumRoadBlocks < NUMROADBLOCKS) {
|
||||
InOrOut[NumRoadBlocks] = true;
|
||||
#ifndef MIAMI
|
||||
RoadBlockObjects[NumRoadBlocks] = i;
|
||||
#else
|
||||
RoadBlockNodes[NumRoadBlocks] = i;
|
||||
#endif
|
||||
NumRoadBlocks++;
|
||||
} else {
|
||||
#ifndef MASTER
|
||||
@ -59,6 +42,8 @@ CRoadBlocks::Init(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(MIAMI): script roadblocks
|
||||
}
|
||||
|
||||
void
|
||||
@ -120,6 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: TODO: implement this
|
||||
void
|
||||
CRoadBlocks::GenerateRoadBlocks(void)
|
||||
{
|
||||
@ -128,12 +114,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
|
||||
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
|
||||
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
|
||||
#ifndef MIAMI
|
||||
CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
|
||||
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
|
||||
#else
|
||||
CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
|
||||
#endif
|
||||
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
|
||||
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
|
||||
vecDistance.Magnitude() < ROADBLOCKDIST) {
|
||||
@ -218,5 +199,5 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: TODO script roadblocks
|
||||
// TODO(MIAMI): script roadblocks
|
||||
}
|
||||
|
@ -372,9 +372,7 @@ private:
|
||||
friend class CRunningScript;
|
||||
friend class CHud;
|
||||
friend void CMissionCleanup::Process();
|
||||
#ifdef MIAMI
|
||||
friend class CColStore;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "common.h"
|
||||
#ifdef MIAMI
|
||||
|
||||
#include "templates.h"
|
||||
#include "General.h"
|
||||
@ -227,5 +226,3 @@ CColStore::HasCollisionLoaded(const CVector2D &pos)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -20,10 +20,8 @@
|
||||
#include "SurfaceTable.h"
|
||||
#include "Lines.h"
|
||||
#include "Collision.h"
|
||||
#ifdef MIAMI
|
||||
#include "Camera.h"
|
||||
#include "ColStore.h"
|
||||
#endif
|
||||
|
||||
enum Direction
|
||||
{
|
||||
@ -44,9 +42,7 @@ CCollision::Init(void)
|
||||
{
|
||||
ms_colModelCache.Init(NUMCOLCACHELINKS);
|
||||
ms_collisionInMemory = LEVEL_NONE;
|
||||
#ifdef MIAMI
|
||||
CColStore::Initialise();
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
@ -54,50 +50,13 @@ void
|
||||
CCollision::Shutdown(void)
|
||||
{
|
||||
ms_colModelCache.Shutdown();
|
||||
#ifdef MIAMI
|
||||
CColStore::Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCollision::Update(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CVector playerCoors;
|
||||
playerCoors = FindPlayerCoors();
|
||||
eLevelName level = CTheZones::m_CurrLevel;
|
||||
bool forceLevelChange = false;
|
||||
|
||||
if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
|
||||
return;
|
||||
|
||||
// hardcode a level if there are no zones
|
||||
if(level == LEVEL_NONE){
|
||||
if(CGame::currLevel == LEVEL_INDUSTRIAL &&
|
||||
playerCoors.x < 400.0f){
|
||||
level = LEVEL_COMMERCIAL;
|
||||
forceLevelChange = true;
|
||||
}else if(CGame::currLevel == LEVEL_SUBURBAN &&
|
||||
playerCoors.x > -450.0f && playerCoors.y < -1400.0f){
|
||||
level = LEVEL_COMMERCIAL;
|
||||
forceLevelChange = true;
|
||||
}else{
|
||||
if(playerCoors.x > 800.0f){
|
||||
level = LEVEL_INDUSTRIAL;
|
||||
forceLevelChange = true;
|
||||
}else if(playerCoors.x < -800.0f){
|
||||
level = LEVEL_SUBURBAN;
|
||||
forceLevelChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(level != LEVEL_NONE && level != CGame::currLevel)
|
||||
CGame::currLevel = level;
|
||||
if(ms_collisionInMemory != CGame::currLevel)
|
||||
LoadCollisionWhenINeedIt(forceLevelChange);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
@ -142,116 +101,12 @@ GetCollisionInSector(CSector §)
|
||||
void
|
||||
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
eLevelName level, l;
|
||||
bool multipleLevels;
|
||||
CVector playerCoors;
|
||||
CVehicle *veh;
|
||||
CEntryInfoNode *ei;
|
||||
int sx, sy;
|
||||
int xmin, xmax, ymin, ymax;
|
||||
int x, y;
|
||||
|
||||
level = LEVEL_NONE;
|
||||
|
||||
playerCoors = FindPlayerCoors();
|
||||
sx = CWorld::GetSectorIndexX(playerCoors.x);
|
||||
sy = CWorld::GetSectorIndexY(playerCoors.y);
|
||||
multipleLevels = false;
|
||||
|
||||
veh = FindPlayerVehicle();
|
||||
if(veh && veh->IsTrain()){
|
||||
if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
|
||||
return;
|
||||
}else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision())
|
||||
return;
|
||||
|
||||
// Figure out whose level's collisions we're most likely to be interested in
|
||||
if(!forceChange){
|
||||
if(veh && veh->IsBoat()){
|
||||
// on water we expect to be between levels
|
||||
multipleLevels = true;
|
||||
}else{
|
||||
xmin = Max(sx - 1, 0);
|
||||
xmax = Min(sx + 1, NUMSECTORS_X-1);
|
||||
ymin = Max(sy - 1, 0);
|
||||
ymax = Min(sy + 1, NUMSECTORS_Y-1);
|
||||
|
||||
for(x = xmin; x <= xmax; x++)
|
||||
for(y = ymin; y <= ymax; y++){
|
||||
l = GetCollisionInSector(*CWorld::GetSector(x, y));
|
||||
if(l != LEVEL_NONE){
|
||||
if(level == LEVEL_NONE)
|
||||
level = l;
|
||||
if(level != l)
|
||||
multipleLevels = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(multipleLevels && veh && veh->IsBoat())
|
||||
for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
|
||||
level = GetCollisionInSector(*ei->sector);
|
||||
if(level != LEVEL_NONE)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(level == CGame::currLevel || forceChange){
|
||||
CTimer::Stop();
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
CPad::StopPadsShaking();
|
||||
LoadCollisionScreen(CGame::currLevel);
|
||||
DMAudio.Service();
|
||||
|
||||
CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
|
||||
ms_collisionInMemory = CGame::currLevel;
|
||||
CReplay::EmptyReplayBuffer();
|
||||
if(CGame::currLevel != LEVEL_NONE)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CTimer::Update();
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCollision::SortOutCollisionAfterLoad(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if(ms_collisionInMemory == CGame::currLevel)
|
||||
return;
|
||||
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
if(CGame::currLevel != LEVEL_NONE){
|
||||
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
|
||||
if(!CGame::playingIntro)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
}
|
||||
ms_collisionInMemory = CGame::currLevel;
|
||||
CGame::TidyUpMemory(true, false);
|
||||
#else
|
||||
CColStore::LoadCollision(TheCamera.GetPosition());
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -2000,11 +1855,7 @@ CColModel::CColModel(void)
|
||||
vertices = nil;
|
||||
triangles = nil;
|
||||
trianglePlanes = nil;
|
||||
#ifndef MIAMI
|
||||
level = CGame::currLevel;
|
||||
#else
|
||||
level = 0; // generic col slot
|
||||
#endif
|
||||
ownsCollisionVolumes = true;
|
||||
}
|
||||
|
||||
|
@ -87,17 +87,14 @@ struct CStoredCollPoly
|
||||
|
||||
struct CColModel
|
||||
{
|
||||
// TODO(MIAMI): CSphere and CBox
|
||||
CColSphere boundingSphere;
|
||||
CColBox boundingBox;
|
||||
int16 numSpheres;
|
||||
int16 numLines;
|
||||
int16 numBoxes;
|
||||
int16 numTriangles;
|
||||
#ifndef MIAMI
|
||||
int32 level;
|
||||
#else
|
||||
uint8 level; // colstore slot but probably same name
|
||||
#endif
|
||||
uint8 level; // colstore slot but probably still named level
|
||||
bool ownsCollisionVolumes;
|
||||
CColSphere *spheres;
|
||||
CColLine *lines;
|
||||
|
@ -24,10 +24,8 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileLoader.h"
|
||||
#ifdef MIAMI
|
||||
#include "Streaming.h"
|
||||
#include "ColStore.h"
|
||||
#endif
|
||||
|
||||
char CFileLoader::ms_line[256];
|
||||
|
||||
@ -50,16 +48,12 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
{
|
||||
int fd;
|
||||
RwTexDictionary *savedTxd;
|
||||
eLevelName savedLevel;
|
||||
bool objectsLoaded;
|
||||
char *line;
|
||||
char txdname[64];
|
||||
|
||||
savedTxd = RwTexDictionaryGetCurrent();
|
||||
objectsLoaded = false;
|
||||
#ifndef MIAMI
|
||||
savedLevel = CGame::currLevel;
|
||||
#endif
|
||||
if(savedTxd == nil){
|
||||
savedTxd = RwTexDictionaryCreate();
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
@ -83,17 +77,8 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
AddTexDictionaries(savedTxd, txd);
|
||||
RwTexDictionaryDestroy(txd);
|
||||
}else if(strncmp(line, "COLFILE", 7) == 0){
|
||||
#ifndef MIAMI
|
||||
int level;
|
||||
sscanf(line+8, "%d", &level);
|
||||
CGame::currLevel = (eLevelName)level;
|
||||
LoadingScreenLoadingFile(line+10);
|
||||
LoadCollisionFile(line+10);
|
||||
CGame::currLevel = savedLevel;
|
||||
#else
|
||||
LoadingScreenLoadingFile(line+10);
|
||||
LoadCollisionFile(line+10, 0);
|
||||
#endif
|
||||
}else if(strncmp(line, "MODELFILE", 9) == 0){
|
||||
LoadingScreenLoadingFile(line + 10);
|
||||
LoadModelFile(line + 10);
|
||||
@ -105,16 +90,11 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
LoadObjectTypes(line + 4);
|
||||
}else if(strncmp(line, "IPL", 3) == 0){
|
||||
if(!objectsLoaded){
|
||||
#ifndef MIAMI
|
||||
CModelInfo::ConstructMloClumps();
|
||||
CObjectData::Initialise("DATA\\OBJECT.DAT");
|
||||
#else
|
||||
LoadingScreenLoadingFile("Collision");
|
||||
CObjectData::Initialise("DATA\\OBJECT.DAT");
|
||||
CStreaming::Init();
|
||||
CColStore::LoadAllCollision();
|
||||
// TODO: anim indices
|
||||
#endif
|
||||
// TODO(MIAMI): anim indices
|
||||
objectsLoaded = true;
|
||||
}
|
||||
LoadingScreenLoadingFile(line + 4);
|
||||
@ -132,42 +112,14 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
CFileMgr::CloseFile(fd);
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
|
||||
#ifdef MIAMI
|
||||
int i;
|
||||
for(i = 1; i < COLSTORESIZE; i++)
|
||||
if(CColStore::GetSlot(i))
|
||||
CColStore::GetBoundingBox(i).Grow(120.0f);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CColStore::RemoveAllCollision();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CFileLoader::LoadCollisionFromDatFile(int currlevel)
|
||||
{
|
||||
int fd;
|
||||
char *line;
|
||||
|
||||
fd = CFileMgr::OpenFile(CGame::aDatFile, "r");
|
||||
assert(fd > 0);
|
||||
|
||||
for(line = LoadLine(fd); line; line = LoadLine(fd)){
|
||||
if(*line == '#')
|
||||
continue;
|
||||
|
||||
if(strncmp(line, "COLFILE", 7) == 0){
|
||||
int level;
|
||||
sscanf(line+8, "%d", &level);
|
||||
if(currlevel == level)
|
||||
LoadCollisionFile(line+10);
|
||||
}
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
|
||||
char*
|
||||
CFileLoader::LoadLine(int fd)
|
||||
{
|
||||
@ -209,13 +161,8 @@ struct ColHeader
|
||||
};
|
||||
|
||||
//--MIAMI: done
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CFileLoader::LoadCollisionFile(const char *filename)
|
||||
#else
|
||||
void
|
||||
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
#endif
|
||||
{
|
||||
int fd;
|
||||
char modelname[24];
|
||||
@ -232,17 +179,11 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelname, nil);
|
||||
if(mi){
|
||||
#ifndef MIAMI
|
||||
if(mi->GetColModel()){
|
||||
#else
|
||||
if(mi->GetColModel() && mi->DoesOwnColModel()){
|
||||
#endif
|
||||
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
|
||||
}else{
|
||||
CColModel *model = new CColModel;
|
||||
#ifdef MIAMI
|
||||
model->level = colSlot;
|
||||
#endif
|
||||
LoadCollisionModel(work_buff+24, *model, modelname);
|
||||
mi->SetColModel(model, true);
|
||||
}
|
||||
@ -254,7 +195,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
bool
|
||||
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
|
||||
{
|
||||
@ -278,8 +218,6 @@ CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlo
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
|
||||
if(mi){
|
||||
if(modelIndex == 855)
|
||||
modelIndex = modelIndex;
|
||||
CColStore::IncludeModelIndex(colSlot, modelIndex);
|
||||
CColModel *model = new CColModel;
|
||||
model->level = colSlot;
|
||||
@ -328,7 +266,6 @@ CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
@ -617,7 +554,6 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
enum {
|
||||
NONE,
|
||||
OBJS,
|
||||
MLO,
|
||||
TOBJ,
|
||||
HIER,
|
||||
CARS,
|
||||
@ -652,17 +588,11 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
else if(strncmp(line, "path", 4) == 0) section = PATH;
|
||||
else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
|
||||
}else if(strncmp(line, "end", 3) == 0){
|
||||
section = section == MLO ? OBJS : NONE;
|
||||
section = NONE;
|
||||
}else switch(section){
|
||||
case OBJS:
|
||||
if(strncmp(line, "sta", 3) == 0)
|
||||
mlo = LoadMLO(line);
|
||||
else
|
||||
LoadObject(line);
|
||||
break;
|
||||
case MLO:
|
||||
LoadMLOInstance(mlo, line);
|
||||
break;
|
||||
case TOBJ:
|
||||
LoadTimeObject(line);
|
||||
break;
|
||||
@ -764,57 +694,6 @@ CFileLoader::LoadObject(const char *line)
|
||||
MatchModelString(model, id);
|
||||
}
|
||||
|
||||
int
|
||||
CFileLoader::LoadMLO(const char *line)
|
||||
{
|
||||
char smth[8];
|
||||
char name[24];
|
||||
int modelIndex;
|
||||
float someFloat;
|
||||
|
||||
sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat);
|
||||
CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex);
|
||||
minfo->SetName(name);
|
||||
minfo->field_34 = someFloat;
|
||||
int instId = CModelInfo::GetMloInstanceStore().allocPtr;
|
||||
minfo->firstInstance = instId;
|
||||
minfo->lastInstance = instId;
|
||||
minfo->SetTexDictionary("generic");
|
||||
return modelIndex;
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::LoadMLOInstance(int id, const char *line)
|
||||
{
|
||||
char name[24];
|
||||
RwV3d pos, scale, rot;
|
||||
float angle;
|
||||
int modelIndex;
|
||||
|
||||
CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
|
||||
&modelIndex,
|
||||
name,
|
||||
&pos.x, &pos.y, &pos.z,
|
||||
&scale.x, &scale.y, &scale.z,
|
||||
&rot.x, &rot.y, &rot.z,
|
||||
&angle);
|
||||
float rad = Acos(angle) * 2.0f;
|
||||
CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
|
||||
minfo->lastInstance++;
|
||||
|
||||
RwMatrix *matrix = RwMatrixCreate();
|
||||
RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE);
|
||||
RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT);
|
||||
|
||||
inst->GetMatrix() = CMatrix(matrix);
|
||||
inst->GetMatrix().UpdateRW();
|
||||
|
||||
inst->m_modelIndex = modelIndex;
|
||||
RwMatrixDestroy(matrix);
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::LoadTimeObject(const char *line)
|
||||
{
|
||||
@ -1182,7 +1061,6 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
CSimpleModelInfo *mi;
|
||||
RwMatrix *xform;
|
||||
CEntity *entity;
|
||||
#ifdef MIAMI
|
||||
float area;
|
||||
|
||||
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
|
||||
@ -1190,27 +1068,22 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
&trans.x, &trans.y, &trans.z,
|
||||
&scale.x, &scale.y, &scale.z,
|
||||
&axis.x, &axis.y, &axis.z, &angle) != 13){
|
||||
#endif
|
||||
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
|
||||
&id, name,
|
||||
&trans.x, &trans.y, &trans.z,
|
||||
&scale.x, &scale.y, &scale.z,
|
||||
&axis.x, &axis.y, &axis.z, &angle) != 12)
|
||||
return;
|
||||
#ifdef MIAMI
|
||||
area = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
if(mi == nil)
|
||||
return;
|
||||
assert(mi->IsSimple());
|
||||
|
||||
#ifdef MIAMI
|
||||
if(!CStreaming::IsObjectInCdImage(id))
|
||||
debug("Not in cdimage %s\n", mi->GetName());
|
||||
#endif
|
||||
|
||||
angle = -RADTODEG(2.0f * acosf(angle));
|
||||
xform = RwMatrixCreate();
|
||||
@ -1226,9 +1099,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
#ifdef MIAMI
|
||||
entity->m_area = area;
|
||||
#endif
|
||||
if(mi->IsSimple()){
|
||||
if(mi->m_isBigBuilding)
|
||||
entity->SetupBigBuilding();
|
||||
@ -1239,27 +1110,24 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
entity->bIsVisible = false;
|
||||
CWorld::Add(entity);
|
||||
|
||||
#ifdef MIAMI
|
||||
CColModel *col = entity->GetColModel();
|
||||
if(col->numSpheres || col->numBoxes || col->numTriangles){
|
||||
if(col->level != 0)
|
||||
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
|
||||
}else
|
||||
entity->bUsesCollision = false;
|
||||
// TODO: set some flag here if col min is below 6
|
||||
#endif
|
||||
// TODO(MIAMI): set some flag here if col min is below 6
|
||||
}else{
|
||||
entity = new CDummyObject;
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
CWorld::Add(entity);
|
||||
// TODO(MIAMI)
|
||||
//--MIAMI: TODO
|
||||
if(IsGlass(entity->GetModelIndex()))
|
||||
entity->bIsVisible = false;
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
#ifdef MIAMI
|
||||
entity->m_area = area;
|
||||
#endif
|
||||
}
|
||||
|
||||
RwMatrixDestroy(xform);
|
||||
|
@ -5,16 +5,11 @@ class CFileLoader
|
||||
static char ms_line[256];
|
||||
public:
|
||||
static void LoadLevel(const char *filename);
|
||||
static void LoadCollisionFromDatFile(int currlevel);
|
||||
static char *LoadLine(int fd);
|
||||
static RwTexDictionary *LoadTexDictionary(const char *filename);
|
||||
#ifndef MIAMI
|
||||
static void LoadCollisionFile(const char *filename);
|
||||
#else
|
||||
static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
|
||||
static void LoadCollisionFile(const char *filename, uint8 colSlot);
|
||||
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
|
||||
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
|
||||
#endif
|
||||
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
|
||||
static void LoadModelFile(const char *filename);
|
||||
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
|
||||
@ -29,8 +24,6 @@ public:
|
||||
|
||||
static void LoadObjectTypes(const char *filename);
|
||||
static void LoadObject(const char *line);
|
||||
static int LoadMLO(const char *line);
|
||||
static void LoadMLOInstance(int id, const char *line);
|
||||
static void LoadTimeObject(const char *line);
|
||||
static void LoadClumpObject(const char *line);
|
||||
static void LoadVehicleObject(const char *line);
|
||||
|
@ -1060,10 +1060,10 @@ CMenuManager::Draw()
|
||||
rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_PEDROADGROUPS:
|
||||
rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
|
||||
// REMOVED(MIAMI)
|
||||
break;
|
||||
case MENUACTION_CARROADGROUPS:
|
||||
rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
|
||||
// REMOVED(MIAMI)
|
||||
break;
|
||||
case MENUACTION_COLLISIONPOLYS:
|
||||
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
|
||||
@ -4904,11 +4904,11 @@ CMenuManager::ProcessOnOffMenuOptions()
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
break;
|
||||
case MENUACTION_PEDROADGROUPS:
|
||||
gbShowPedRoadGroups = !gbShowPedRoadGroups;
|
||||
// REMOVED(MIAMI)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
break;
|
||||
case MENUACTION_CARROADGROUPS:
|
||||
gbShowCarRoadGroups = !gbShowCarRoadGroups;
|
||||
// REMOVED(MIAMI)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
break;
|
||||
case MENUACTION_COLLISIONPOLYS:
|
||||
|
@ -624,10 +624,8 @@ public:
|
||||
void LoadAllTextures();
|
||||
void LoadSettings();
|
||||
void MessageScreen(const char *);
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: TODO: implement the second argument
|
||||
// TODO(MIAMI): implement the second argument
|
||||
void MessageScreen(const char *str, bool) { MessageScreen(str); }
|
||||
#endif
|
||||
void PickNewPlayerColour();
|
||||
void PrintBriefs();
|
||||
static void PrintErrorMessage();
|
||||
|
@ -89,9 +89,7 @@
|
||||
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
#ifdef MIAMI
|
||||
int32 CGame::currArea;
|
||||
#endif
|
||||
bool CGame::bDemoMode = true;
|
||||
bool CGame::nastyGame = true;
|
||||
bool CGame::frenchGame;
|
||||
@ -322,9 +320,6 @@ bool CGame::Initialise(const char* datFile)
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
||||
#ifndef MIAMI
|
||||
CStreaming::Init();
|
||||
#endif
|
||||
CStreaming::LoadInitialVehicles();
|
||||
CStreaming::LoadInitialPeds();
|
||||
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
||||
@ -372,14 +367,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWaterCannons::Init();
|
||||
CBridge::Init();
|
||||
CGarages::Init();
|
||||
#ifndef MIAMI
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
CCredits::Init();
|
||||
@ -390,9 +378,6 @@ bool CGame::Initialise(const char* datFile)
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
#ifndef MIAMI
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
#endif
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
@ -532,12 +517,6 @@ void CGame::ReloadIPLs(void)
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
#ifndef MIAMI
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
#endif
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
@ -12,9 +12,7 @@ class CGame
|
||||
{
|
||||
public:
|
||||
static eLevelName currLevel;
|
||||
#ifdef MIAMI
|
||||
static int32 currArea;
|
||||
#endif
|
||||
static bool bDemoMode;
|
||||
static bool nastyGame;
|
||||
static bool frenchGame;
|
||||
|
@ -80,6 +80,3 @@ public:
|
||||
|
||||
~CPlayerInfo() { };
|
||||
};
|
||||
#ifndef MIAMI
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
#endif
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "FileMgr.h"
|
||||
#include "FileLoader.h"
|
||||
#include "Zones.h"
|
||||
#include "ZoneCull.h"
|
||||
#include "Radar.h"
|
||||
#include "Camera.h"
|
||||
#include "Record.h"
|
||||
@ -28,14 +27,10 @@
|
||||
#include "CutsceneMgr.h"
|
||||
#include "CdStream.h"
|
||||
#include "Streaming.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
#include "main.h"
|
||||
#ifdef MIAMI
|
||||
#include "ColStore.h"
|
||||
#include "DMAudio.h"
|
||||
#endif
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
@ -57,9 +52,6 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
|
||||
int32 CStreaming::ms_lastVehicleDeleted;
|
||||
CDirectory *CStreaming::ms_pExtraObjectsDir;
|
||||
int32 CStreaming::ms_numPriorityRequests;
|
||||
#ifndef MIAMI
|
||||
bool CStreaming::ms_hasLoadedLODs;
|
||||
#endif
|
||||
int32 CStreaming::ms_currentPedGrp;
|
||||
int32 CStreaming::ms_currentPedLoading;
|
||||
int32 CStreaming::ms_lastCullZone;
|
||||
@ -190,9 +182,6 @@ CStreaming::Init2(void)
|
||||
|
||||
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
|
||||
ms_numPriorityRequests = 0;
|
||||
#ifndef MIAMI
|
||||
ms_hasLoadedLODs = true;
|
||||
#endif
|
||||
ms_currentPedGrp = -1;
|
||||
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
|
||||
ms_loadedGangs = 0;
|
||||
@ -238,19 +227,6 @@ CStreaming::Init2(void)
|
||||
CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
|
||||
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
|
||||
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
|
||||
|
||||
#ifndef MIAMI
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(building == nil)
|
||||
continue;
|
||||
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -288,7 +264,6 @@ CStreaming::Shutdown(void)
|
||||
void
|
||||
CStreaming::Update(void)
|
||||
{
|
||||
CEntity *train;
|
||||
CStreamingInfo *si, *prev;
|
||||
bool requestedSubway = false;
|
||||
|
||||
@ -302,46 +277,24 @@ CStreaming::Update(void)
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
#ifndef MIAMI
|
||||
train = FindPlayerTrain();
|
||||
if(train && train->GetPosition().z < 0.0f){
|
||||
RequestSubway();
|
||||
requestedSubway = true;
|
||||
}else if(!ms_disableStreaming)
|
||||
AddModelsToRequestList(TheCamera.GetPosition());
|
||||
#else
|
||||
LoadBigBuildingsWhenNeeded();
|
||||
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
|
||||
AddModelsToRequestList(TheCamera.GetPosition());
|
||||
#endif
|
||||
|
||||
DeleteFarAwayRwObjects(TheCamera.GetPosition());
|
||||
|
||||
if(!ms_disableStreaming &&
|
||||
#ifndef MIAMI
|
||||
!CCutsceneMgr::IsRunning() &&
|
||||
!requestedSubway &&
|
||||
!CGame::playingIntro &&
|
||||
#else
|
||||
!CCutsceneMgr::IsCutsceneProcessing() &&
|
||||
#endif
|
||||
ms_numModelsRequested < 5 &&
|
||||
!CRenderer::m_loadingPriority
|
||||
#ifdef MIAMI
|
||||
&& CGame::currArea == 0
|
||||
// replay is also MIAMI
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
&& !CReplay::IsPlayingBack()
|
||||
#endif
|
||||
){
|
||||
!CRenderer::m_loadingPriority &&
|
||||
CGame::currArea == 0 &&
|
||||
!CReplay::IsPlayingBack()){
|
||||
StreamVehiclesAndPeds();
|
||||
StreamZoneModels(FindPlayerCoors());
|
||||
}
|
||||
|
||||
LoadRequestedModels();
|
||||
|
||||
#ifdef MIAMI
|
||||
if(CWorld::Players[0].m_pRemoteVehicle){
|
||||
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
|
||||
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
|
||||
@ -350,7 +303,6 @@ CStreaming::Update(void)
|
||||
CColStore::LoadCollision(FindPlayerCoors());
|
||||
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
|
||||
}
|
||||
#endif
|
||||
|
||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||
prev = si->m_prev;
|
||||
@ -397,8 +349,7 @@ void
|
||||
CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
{
|
||||
int fd, lastID, imgSelector;
|
||||
int modelId, txdId;
|
||||
uint32 posn, size;
|
||||
int modelId;
|
||||
CDirectory::DirectoryInfo direntry;
|
||||
char *dot;
|
||||
|
||||
@ -409,50 +360,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
imgSelector = n<<24;
|
||||
assert(sizeof(direntry) == 32);
|
||||
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
|
||||
#ifndef MIAMI
|
||||
dot = strchr(direntry.name, '.');
|
||||
if(dot) *dot = '\0';
|
||||
if(direntry.size > (uint32)ms_streamingBufferSize)
|
||||
ms_streamingBufferSize = direntry.size;
|
||||
|
||||
if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){
|
||||
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
|
||||
if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){
|
||||
debug("%s appears more than once in %s\n", direntry.name, dirname);
|
||||
lastID = -1;
|
||||
}else{
|
||||
direntry.offset |= imgSelector;
|
||||
ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
|
||||
if(lastID != -1)
|
||||
ms_aInfoForModel[lastID].m_nextID = modelId;
|
||||
lastID = modelId;
|
||||
}
|
||||
}else{
|
||||
#ifdef FIX_BUGS
|
||||
// remember which cdimage this came from
|
||||
ms_pExtraObjectsDir->AddItem(direntry, n);
|
||||
#else
|
||||
ms_pExtraObjectsDir->AddItem(direntry);
|
||||
#endif
|
||||
lastID = -1;
|
||||
}
|
||||
}else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){
|
||||
txdId = CTxdStore::FindTxdSlot(direntry.name);
|
||||
if(txdId == -1)
|
||||
txdId = CTxdStore::AddTxdSlot(direntry.name);
|
||||
if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){
|
||||
debug("%s appears more than once in %s\n", direntry.name, dirname);
|
||||
lastID = -1;
|
||||
}else{
|
||||
direntry.offset |= imgSelector;
|
||||
ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size);
|
||||
if(lastID != -1)
|
||||
ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD;
|
||||
lastID = txdId + STREAM_OFFSET_TXD;
|
||||
}
|
||||
}else
|
||||
lastID = -1;
|
||||
#else
|
||||
bool bAddToStreaming = false;
|
||||
|
||||
if(direntry.size > (uint32)ms_streamingBufferSize)
|
||||
@ -491,7 +398,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
modelId = CColStore::AddColSlot(direntry.name);
|
||||
modelId += STREAM_OFFSET_COL;
|
||||
bAddToStreaming = true;
|
||||
// TODO: IFP
|
||||
// TODO(MIAMI): IFP
|
||||
}else{
|
||||
*dot = '.';
|
||||
lastID = -1;
|
||||
@ -509,7 +416,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
lastID = modelId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
@ -575,11 +481,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
#ifndef MIAMI
|
||||
}else{
|
||||
#else
|
||||
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
|
||||
#endif
|
||||
// Txd
|
||||
assert(streamId < NUMSTREAMINFO);
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
|
||||
@ -604,7 +506,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
|
||||
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
|
||||
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
|
||||
@ -613,24 +514,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
// TODO: IFPs
|
||||
#endif
|
||||
// TODO(MIAMI): IFP
|
||||
}
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
|
||||
#ifndef MIAMI
|
||||
// We shouldn't even end up here unless load was successful
|
||||
if(!success){
|
||||
ReRequestModel(streamId);
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
debug("Failed to load %s.dff\n", mi->GetName());
|
||||
else
|
||||
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
// Vehicles and Peds not in loaded list
|
||||
@ -648,14 +536,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
|
||||
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
|
||||
}
|
||||
#ifndef MIAMI
|
||||
}else{
|
||||
#else
|
||||
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
|
||||
#endif
|
||||
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
|
||||
// Txd
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
|
||||
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
|
||||
// TODO(MIAMI): animations
|
||||
}
|
||||
|
||||
// Mark objects as loaded
|
||||
@ -667,12 +552,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
timeDiff = endTime - startTime;
|
||||
if(timeDiff > 5){
|
||||
#ifndef MIAMI
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
|
||||
else
|
||||
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
|
||||
#else
|
||||
// TODO: is this inlined?
|
||||
static char objname[32];
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
@ -681,9 +560,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
|
||||
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
|
||||
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
|
||||
// TODO: IFP
|
||||
// TODO(MIAMI): IFP
|
||||
debug("%s took %d ms\n", objname, timeDiff);
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -841,11 +719,7 @@ CStreaming::RequestSubway(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
|
||||
#else
|
||||
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::RequestBigBuildings(eLevelName level)
|
||||
@ -857,18 +731,12 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding && b->m_level == level)
|
||||
#ifdef MIAMI
|
||||
if(!b->bStreamBIGBuilding)
|
||||
#endif
|
||||
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
|
||||
}
|
||||
RequestIslands(level);
|
||||
#ifndef MIAMI
|
||||
ms_hasLoadedLODs = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
void
|
||||
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
|
||||
{
|
||||
@ -903,7 +771,6 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
|
||||
b->CreateRwObject();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::RequestIslands(eLevelName level)
|
||||
@ -1002,20 +869,13 @@ CStreaming::RemoveModel(int32 id)
|
||||
return;
|
||||
|
||||
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
|
||||
#ifndef MIAMI
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#else
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
|
||||
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
|
||||
// TODO: IFP
|
||||
#endif
|
||||
// TODO(MIAMI): IFP
|
||||
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
|
||||
}
|
||||
|
||||
@ -1034,20 +894,13 @@ CStreaming::RemoveModel(int32 id)
|
||||
}
|
||||
|
||||
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
|
||||
#ifndef MIAMI
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
RpClumpGtaCancelStream();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#else
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
RpClumpGtaCancelStream();
|
||||
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
|
||||
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
|
||||
// TODO: IFP
|
||||
#endif
|
||||
// TODO(MIAMI): IFP
|
||||
}
|
||||
|
||||
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
@ -1155,7 +1008,6 @@ DeleteIsland(CEntity *island)
|
||||
void
|
||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
{
|
||||
#ifdef MIAMI
|
||||
int i;
|
||||
if(pIslandLODindustEntity == nil)
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
@ -1168,7 +1020,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
@ -1400,43 +1251,6 @@ CStreaming::IsObjectInCdImage(int32 id)
|
||||
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
|
||||
{
|
||||
int i, n;
|
||||
CEntity *e;
|
||||
|
||||
if(ms_hasLoadedLODs)
|
||||
return;
|
||||
|
||||
if(level == LEVEL_INDUSTRIAL){
|
||||
if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED ||
|
||||
ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED)
|
||||
return;
|
||||
}else if(level == LEVEL_COMMERCIAL){
|
||||
if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
|
||||
ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED)
|
||||
return;
|
||||
}else if(level == LEVEL_SUBURBAN){
|
||||
if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
|
||||
ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED)
|
||||
return;
|
||||
}
|
||||
|
||||
n = CPools::GetBuildingPool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
e = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(e && e->bIsBIGBuilding && e->m_level == level &&
|
||||
ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveUnusedBigBuildings(level);
|
||||
ms_hasLoadedLODs = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::SetModelIsDeletable(int32 id)
|
||||
{
|
||||
@ -1669,7 +1483,6 @@ CStreaming::RemoveCurrentZonesModels(void)
|
||||
ms_loadedGangCars = 0;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
void
|
||||
CStreaming::LoadBigBuildingsWhenNeeded(void)
|
||||
{
|
||||
@ -1705,7 +1518,6 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
|
||||
CTimer::Resume();
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Find starting offset of the cdimage we next want to read
|
||||
@ -2235,9 +2047,6 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
|
||||
if(xmin < pos.x && pos.x < xmax &&
|
||||
ymin < pos.y && pos.y < ymax &&
|
||||
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
|
||||
#ifdef GTA_ZONECULL
|
||||
if(CRenderer::IsEntityCullZoneVisible(e))
|
||||
#endif
|
||||
RequestModel(e->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
@ -2261,9 +2070,6 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
|
||||
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
|
||||
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
|
||||
#ifdef GTA_ZONECULL
|
||||
if(CRenderer::IsEntityCullZoneVisible(e))
|
||||
#endif
|
||||
RequestModel(e->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
@ -2687,17 +2493,7 @@ CStreaming::LoadScene(const CVector &pos)
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
CRenderer::m_loadingPriority = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ForceCullZoneCoors(pos);
|
||||
#endif
|
||||
DeleteAllRwObjects();
|
||||
#ifndef MIAMI
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level);
|
||||
LoadAllRequestedModels(false);
|
||||
#else
|
||||
if(level == LEVEL_NONE)
|
||||
level = CGame::currLevel;
|
||||
CGame::currLevel = level;
|
||||
@ -2711,13 +2507,12 @@ CStreaming::LoadScene(const CVector &pos)
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
|
||||
// TODO: stream zone vehicles
|
||||
// TODO(MIAMI): stream zone vehicles
|
||||
LoadAllRequestedModels(false);
|
||||
// TODO: InstanceLoadedModels
|
||||
// TODO(MIAMI): InstanceLoadedModels
|
||||
|
||||
for(int i = 0; i < NUMSTREAMINFO; i++)
|
||||
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
|
||||
#endif
|
||||
debug("End load scene\n");
|
||||
}
|
||||
|
||||
|
@ -4,12 +4,8 @@
|
||||
|
||||
enum {
|
||||
STREAM_OFFSET_TXD = MODELINFOSIZE,
|
||||
#ifndef MIAMI
|
||||
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
|
||||
#else
|
||||
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
|
||||
NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
|
||||
#endif
|
||||
};
|
||||
|
||||
enum StreamFlags
|
||||
@ -19,9 +15,7 @@ enum StreamFlags
|
||||
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
|
||||
STREAMFLAGS_PRIORITY = 0x08,
|
||||
STREAMFLAGS_NOFADE = 0x10,
|
||||
#ifdef MIAMI
|
||||
STREAMFLAGS_20 = 0x20,
|
||||
#endif
|
||||
STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
|
||||
|
||||
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
|
||||
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
|
||||
@ -102,9 +96,6 @@ public:
|
||||
static int32 ms_lastVehicleDeleted;
|
||||
static CDirectory *ms_pExtraObjectsDir;
|
||||
static int32 ms_numPriorityRequests;
|
||||
#ifndef MIAMI
|
||||
static bool ms_hasLoadedLODs;
|
||||
#endif
|
||||
static int32 ms_currentPedGrp;
|
||||
static int32 ms_lastCullZone;
|
||||
static uint16 ms_loadedGangs;
|
||||
@ -125,28 +116,20 @@ public:
|
||||
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
|
||||
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
|
||||
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
|
||||
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RequestModel(int32 model, int32 flags);
|
||||
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
|
||||
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
|
||||
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
|
||||
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RequestSubway(void);
|
||||
static void RequestBigBuildings(eLevelName level);
|
||||
#ifdef MIAMI
|
||||
static void RequestBigBuildings(eLevelName level, const CVector &pos);
|
||||
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
|
||||
#endif
|
||||
static void RequestIslands(eLevelName level);
|
||||
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
|
||||
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
|
||||
@ -155,9 +138,7 @@ public:
|
||||
static void DecrementRef(int32 id);
|
||||
static void RemoveModel(int32 id);
|
||||
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RemoveUnusedBuildings(eLevelName level);
|
||||
static void RemoveBuildings(eLevelName level);
|
||||
static void RemoveUnusedBigBuildings(eLevelName level);
|
||||
@ -172,9 +153,6 @@ public:
|
||||
static bool IsTxdUsedByRequestedModels(int32 txdId);
|
||||
static bool AddToLoadedVehiclesList(int32 modelId);
|
||||
static bool IsObjectInCdImage(int32 id);
|
||||
#ifndef MIAMI
|
||||
static void HaveAllBigBuildingsLoaded(eLevelName level);
|
||||
#endif
|
||||
static void SetModelIsDeletable(int32 id);
|
||||
static void SetModelTxdIsDeletable(int32 id);
|
||||
static void SetMissionDoesntRequireModel(int32 id);
|
||||
@ -183,9 +161,7 @@ public:
|
||||
static void StreamVehiclesAndPeds(void);
|
||||
static void StreamZoneModels(const CVector &pos);
|
||||
static void RemoveCurrentZonesModels(void);
|
||||
#ifdef MIAMI
|
||||
static void LoadBigBuildingsWhenNeeded(void);
|
||||
#endif
|
||||
|
||||
static int32 GetCdImageOffset(int32 lastPosn);
|
||||
static int32 GetNextFileOnCd(int32 position, bool priority);
|
||||
|
@ -7,14 +7,9 @@ enum Config {
|
||||
MAX_CDIMAGES = 8, // additional cdimages
|
||||
MAX_CDCHANNELS = 5,
|
||||
|
||||
#ifndef MIAMI
|
||||
MODELINFOSIZE = 5500,
|
||||
TXDSTORESIZE = 850,
|
||||
#else
|
||||
MODELINFOSIZE = 6500,
|
||||
TXDSTORESIZE = 1385,
|
||||
COLSTORESIZE = 31,
|
||||
#endif
|
||||
EXTRADIRSIZE = 128,
|
||||
CUTSCENEDIRSIZE = 512,
|
||||
|
||||
@ -47,17 +42,10 @@ enum Config {
|
||||
NUMTEMPOBJECTS = 30,
|
||||
|
||||
// Path data
|
||||
#ifndef MIAMI
|
||||
NUM_PATHNODES = 4930,
|
||||
NUM_CARPATHLINKS = 2076,
|
||||
NUM_MAPOBJECTS = 1250,
|
||||
NUM_PATHCONNECTIONS = 10260,
|
||||
#else
|
||||
NUM_PATHNODES = 9650,
|
||||
NUM_CARPATHLINKS = 3500,
|
||||
NUM_MAPOBJECTS = 1250,
|
||||
NUM_PATHCONNECTIONS = 20400,
|
||||
#endif
|
||||
|
||||
// Link list lengths
|
||||
NUMALPHALIST = 20,
|
||||
@ -123,11 +111,7 @@ enum Config {
|
||||
NUMMODELSPERPEDGROUP = 8,
|
||||
NUMSHOTINFOS = 100,
|
||||
|
||||
#ifndef MIAMI
|
||||
NUMROADBLOCKS = 600,
|
||||
#else
|
||||
NUMROADBLOCKS = 300,
|
||||
#endif
|
||||
|
||||
NUMVISIBLEENTITIES = 2000,
|
||||
NUMINVISIBLEENTITIES = 150,
|
||||
@ -160,12 +144,6 @@ enum Config {
|
||||
//#define GTA_PS2
|
||||
//#define GTA_XBOX
|
||||
|
||||
#ifndef MIAMI
|
||||
#define GTA_TRAIN // This game has trains
|
||||
#define GTA_BRIDGE // This game has the bridge
|
||||
#define GTA_ZONECULL // This game culls by zones
|
||||
#endif
|
||||
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
|
||||
|
@ -333,8 +333,6 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
||||
|
@ -34,25 +34,20 @@ class CPool
|
||||
int m_allocPtr;
|
||||
|
||||
public:
|
||||
// TODO(MIAMI): remove ctor without name argument
|
||||
CPool(int size){
|
||||
// TODO: use new here
|
||||
m_entries = (U*)malloc(sizeof(U)*size);
|
||||
m_flags = (Flags*)malloc(sizeof(Flags)*size);
|
||||
m_size = size;
|
||||
#ifndef MIAMI
|
||||
m_allocPtr = 0;
|
||||
#else
|
||||
m_allocPtr = -1;
|
||||
#endif
|
||||
for(int i = 0; i < size; i++){
|
||||
m_flags[i].id = 0;
|
||||
m_flags[i].free = 1;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
CPool(int size, const char *name)
|
||||
: CPool(size) {}
|
||||
#endif
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
|
@ -52,9 +52,7 @@ CEntity::CEntity(void)
|
||||
bRenderScorched = false;
|
||||
bHasBlip = false;
|
||||
bIsBIGBuilding = false;
|
||||
#ifdef MIAMI
|
||||
bStreamBIGBuilding = false;
|
||||
#endif
|
||||
bRenderDamaged = false;
|
||||
|
||||
bBulletProof = false;
|
||||
@ -63,10 +61,6 @@ CEntity::CEntity(void)
|
||||
bMeleeProof = false;
|
||||
bOnlyDamagedByPlayer = false;
|
||||
bStreamingDontDelete = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
bZoneCulled = false;
|
||||
bZoneCulled2 = false;
|
||||
#endif
|
||||
|
||||
bRemoveFromWorld = false;
|
||||
bHasHitWall = false;
|
||||
@ -153,17 +147,6 @@ CEntity::GetIsOnScreenComplex(void)
|
||||
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
|
||||
}
|
||||
|
||||
bool
|
||||
CEntity::GetIsOnScreenAndNotCulled(void)
|
||||
{
|
||||
#ifdef GTA_ZONECULL
|
||||
return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
|
||||
#else
|
||||
return GetIsOnScreen();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CEntity::Add(void)
|
||||
{
|
||||
@ -348,11 +331,9 @@ CEntity::SetupBigBuilding(void)
|
||||
bStreamingDontDelete = true;
|
||||
bUsesCollision = false;
|
||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
||||
#ifdef MIAMI
|
||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
// TODO: the stuff down there isn't right yet
|
||||
#endif
|
||||
// TODO(MIAMI): the stuff down there isn't right yet
|
||||
if(m_level == LEVEL_NONE){
|
||||
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
|
||||
mi->SetTexDictionary("generic");
|
||||
@ -975,10 +956,6 @@ CEntity::SaveEntityFlags(uint8*& buf)
|
||||
if (bMeleeProof) tmp |= BIT(27);
|
||||
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
|
||||
if (bStreamingDontDelete) tmp |= BIT(29);
|
||||
#ifdef GTA_ZONECULL
|
||||
if (bZoneCulled) tmp |= BIT(30);
|
||||
if (bZoneCulled2) tmp |= BIT(31);
|
||||
#endif
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
|
||||
@ -1030,10 +1007,6 @@ CEntity::LoadEntityFlags(uint8*& buf)
|
||||
bMeleeProof = !!(tmp & BIT(27));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
|
||||
bStreamingDontDelete = !!(tmp & BIT(29));
|
||||
#ifdef GTA_ZONECULL
|
||||
bZoneCulled = !!(tmp & BIT(30));
|
||||
bZoneCulled2 = !!(tmp & BIT(31));
|
||||
#endif
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
|
||||
|
@ -59,25 +59,19 @@ public:
|
||||
uint32 bRenderScorched : 1;
|
||||
uint32 bHasBlip : 1;
|
||||
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
|
||||
#ifdef MIAMI
|
||||
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
|
||||
#endif
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
|
||||
// flagsC
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
uint32 bBulletProof : 1;
|
||||
uint32 bFireProof : 1;
|
||||
uint32 bCollisionProof : 1;
|
||||
uint32 bMeleeProof : 1;
|
||||
uint32 bOnlyDamagedByPlayer : 1;
|
||||
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
|
||||
#ifdef GTA_ZONECULL
|
||||
uint32 bZoneCulled : 1;
|
||||
uint32 bZoneCulled2 : 1; // only treadables+10m
|
||||
#endif
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
|
||||
// flagsD
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
|
||||
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
|
||||
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
|
||||
@ -85,20 +79,17 @@ public:
|
||||
uint32 bDrawLast : 1; // draw object last
|
||||
uint32 bNoBrightHeadLights : 1;
|
||||
uint32 bDoNotRender : 1;
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
|
||||
// flagsE
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
uint32 m_flagE2 : 1;
|
||||
// TODO(MIAMI)
|
||||
|
||||
uint16 m_scanCode;
|
||||
uint16 m_randomSeed;
|
||||
int16 m_modelIndex;
|
||||
#ifndef MIAMI
|
||||
uint16 m_level; // int16
|
||||
#else
|
||||
int8 m_level;
|
||||
int8 m_area;
|
||||
#endif
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
public:
|
||||
@ -156,7 +147,6 @@ public:
|
||||
bool GetIsTouching(CVector const ¢er, float r);
|
||||
bool GetIsOnScreen(void);
|
||||
bool GetIsOnScreenComplex(void);
|
||||
bool GetIsOnScreenAndNotCulled(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
|
@ -263,23 +263,11 @@ CPhysical::AddCollisionRecord(CEntity *ent)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
|
||||
{
|
||||
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
||||
#ifndef MIAMI
|
||||
CTreadable *t = (CTreadable*)ent;
|
||||
if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
|
||||
t->m_nodeIndices[PATH_PED][1] >= 0 ||
|
||||
t->m_nodeIndices[PATH_PED][2] >= 0 ||
|
||||
t->m_nodeIndices[PATH_PED][3] >= 0)
|
||||
m_treadable[PATH_PED] = t;
|
||||
if(t->m_nodeIndices[PATH_CAR][0] >= 0 ||
|
||||
t->m_nodeIndices[PATH_CAR][1] >= 0 ||
|
||||
t->m_nodeIndices[PATH_CAR][2] >= 0 ||
|
||||
t->m_nodeIndices[PATH_CAR][3] >= 0)
|
||||
m_treadable[PATH_CAR] = t;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,12 +8,5 @@ public:
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
|
||||
#ifndef MIAMI
|
||||
int16 m_nodeIndices[2][12]; // first car, then ped
|
||||
#endif
|
||||
|
||||
bool GetIsATreadable(void) { return true; }
|
||||
};
|
||||
#ifndef MIAMI
|
||||
static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error");
|
||||
#endif
|
||||
|
@ -1,39 +0,0 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "ModelInfo.h"
|
||||
|
||||
void
|
||||
CMloModelInfo::ConstructClump()
|
||||
{
|
||||
m_clump = RpClumpCreate();
|
||||
RwFrame *mainFrame = RwFrameCreate();
|
||||
RwFrameSetIdentity(mainFrame);
|
||||
RpClumpSetFrame(m_clump, mainFrame);
|
||||
|
||||
for (int i = firstInstance; i < lastInstance; i++) {
|
||||
int modelId = CModelInfo::GetMloInstanceStore().store[i].m_modelIndex;
|
||||
RwMatrix *attMat = CModelInfo::GetMloInstanceStore().store[i].GetMatrix().m_attachment;
|
||||
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(modelId);
|
||||
|
||||
if (minfo->m_atomics[0] != nil) {
|
||||
RpAtomic *newAtomic = RpAtomicClone(minfo->m_atomics[0]);
|
||||
RwFrame *newFrame = RwFrameCreate();
|
||||
if (newAtomic != nil && newFrame != nil) {
|
||||
*RwFrameGetMatrix(newFrame) = *attMat;
|
||||
RpAtomicSetFrame(newAtomic, newFrame);
|
||||
RwFrameAddChild(mainFrame, newFrame);
|
||||
RpClumpAddAtomic(m_clump, newAtomic);
|
||||
} else {
|
||||
debug("Failed to allocate memory while creating template MLO.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (RpClumpGetNumAtomics(m_clump) != 0) {
|
||||
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
|
||||
} else {
|
||||
RpClumpDestroy(m_clump);
|
||||
m_clump = nil;
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ClumpModelInfo.h"
|
||||
|
||||
class CMloModelInfo : public CClumpModelInfo
|
||||
{
|
||||
public:
|
||||
float field_34; // draw distance?
|
||||
int firstInstance;
|
||||
int lastInstance;
|
||||
public:
|
||||
CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
|
||||
void ConstructClump();
|
||||
};
|
@ -8,13 +8,11 @@
|
||||
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
|
||||
|
||||
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
|
||||
CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore;
|
||||
CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore;
|
||||
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
|
||||
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
|
||||
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
|
||||
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
|
||||
CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> CModelInfo::ms_xtraCompsModelStore;
|
||||
CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore;
|
||||
|
||||
void
|
||||
@ -27,10 +25,8 @@ CModelInfo::Initialise(void)
|
||||
ms_modelInfoPtrs[i] = nil;
|
||||
ms_2dEffectStore.clear();
|
||||
ms_mloInstanceStore.clear();
|
||||
ms_xtraCompsModelStore.clear();
|
||||
ms_simpleModelStore.clear();
|
||||
ms_timeModelStore.clear();
|
||||
ms_mloModelStore.clear();
|
||||
ms_clumpModelStore.clear();
|
||||
ms_pedModelStore.clear();
|
||||
ms_vehicleModelStore.clear();
|
||||
@ -100,8 +96,6 @@ CModelInfo::ShutDown(void)
|
||||
ms_vehicleModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_pedModelStore.allocPtr; i++)
|
||||
ms_pedModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++)
|
||||
ms_xtraCompsModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_mloInstanceStore.allocPtr; i++)
|
||||
ms_mloInstanceStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
|
||||
@ -110,8 +104,6 @@ CModelInfo::ShutDown(void)
|
||||
ms_2dEffectStore.clear();
|
||||
ms_simpleModelStore.clear();
|
||||
ms_mloInstanceStore.clear();
|
||||
ms_mloModelStore.clear();
|
||||
ms_xtraCompsModelStore.clear();
|
||||
ms_timeModelStore.clear();
|
||||
ms_pedModelStore.clear();
|
||||
ms_clumpModelStore.clear();
|
||||
@ -128,18 +120,6 @@ CModelInfo::AddSimpleModel(int id)
|
||||
return modelinfo;
|
||||
}
|
||||
|
||||
CMloModelInfo *
|
||||
CModelInfo::AddMloModel(int id)
|
||||
{
|
||||
CMloModelInfo *modelinfo;
|
||||
modelinfo = CModelInfo::ms_mloModelStore.alloc();
|
||||
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
|
||||
modelinfo->m_clump = nil;
|
||||
modelinfo->firstInstance = 0;
|
||||
modelinfo->lastInstance = 0;
|
||||
return modelinfo;
|
||||
}
|
||||
|
||||
CTimeModelInfo*
|
||||
CModelInfo::AddTimeModel(int id)
|
||||
{
|
||||
@ -200,7 +180,6 @@ CModelInfo::GetModelInfo(const char *name, int *id)
|
||||
return nil;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
CBaseModelInfo*
|
||||
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
|
||||
{
|
||||
@ -212,7 +191,6 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CModelInfo::IsBoatModel(int32 id)
|
||||
@ -228,32 +206,6 @@ CModelInfo::IsBikeModel(int32 id)
|
||||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
{
|
||||
int i;
|
||||
CBaseModelInfo *mi;
|
||||
CColModel *colmodel;
|
||||
|
||||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
mi = GetModelInfo(i);
|
||||
if(mi){
|
||||
colmodel = mi->GetColModel();
|
||||
if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
|
||||
colmodel->RemoveCollisionVolumes();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CModelInfo::ConstructMloClumps()
|
||||
{
|
||||
for (int i = 0; i < ms_mloModelStore.allocPtr; i++)
|
||||
ms_mloModelStore.store[i].ConstructClump();
|
||||
}
|
||||
|
||||
void
|
||||
CModelInfo::ReInit2dEffects()
|
||||
{
|
||||
|
@ -3,33 +3,28 @@
|
||||
#include "2dEffect.h"
|
||||
#include "BaseModelInfo.h"
|
||||
#include "SimpleModelInfo.h"
|
||||
#include "MloModelInfo.h"
|
||||
#include "TimeModelInfo.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "PedModelInfo.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "XtraCompsModelInfo.h"
|
||||
#include "Instance.h"
|
||||
|
||||
class CModelInfo
|
||||
{
|
||||
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
|
||||
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
|
||||
static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore;
|
||||
static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore;
|
||||
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
|
||||
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
|
||||
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
|
||||
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
|
||||
static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore;
|
||||
static CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> ms_xtraCompsModelStore;
|
||||
|
||||
public:
|
||||
static void Initialise(void);
|
||||
static void ShutDown(void);
|
||||
|
||||
static CSimpleModelInfo *AddSimpleModel(int id);
|
||||
static CMloModelInfo *AddMloModel(int id);
|
||||
static CTimeModelInfo *AddTimeModel(int id);
|
||||
static CClumpModelInfo *AddClumpModel(int id);
|
||||
static CPedModelInfo *AddPedModel(int id);
|
||||
@ -42,9 +37,7 @@ public:
|
||||
static CBaseModelInfo *GetModelInfo(int id){
|
||||
return ms_modelInfoPtrs[id];
|
||||
}
|
||||
#ifdef MIAMI
|
||||
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
|
||||
#endif
|
||||
|
||||
static bool IsBoatModel(int32 id);
|
||||
static bool IsBikeModel(int32 id);
|
||||
|
@ -130,7 +130,6 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
|
||||
return nil;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
RpAtomic*
|
||||
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
|
||||
{
|
||||
@ -138,7 +137,6 @@ CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
|
||||
return m_atomics[0];
|
||||
return nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CSimpleModelInfo::FindRelatedModel(void)
|
||||
|
@ -40,9 +40,7 @@ public:
|
||||
float GetNearDistance(void);
|
||||
float GetLargestLodDistance(void);
|
||||
RpAtomic *GetAtomicFromDistance(float dist);
|
||||
#ifdef MIAMI
|
||||
RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
|
||||
#endif
|
||||
RpAtomic *GetFirstAtomicFromDistance(float dist);
|
||||
void FindRelatedModel(void);
|
||||
void SetupBigBuilding(void);
|
||||
|
||||
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ClumpModelInfo.h"
|
||||
|
||||
class CXtraCompsModelInfo : public CClumpModelInfo
|
||||
{
|
||||
int field_34;
|
||||
public:
|
||||
CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
|
||||
void SetClump(RpClump*) {};
|
||||
void Shutdown(void) {};
|
||||
};
|
@ -187,11 +187,6 @@ CCivilianPed::CivilianAI(void)
|
||||
void
|
||||
CCivilianPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
|
||||
if (bWasPostponed)
|
||||
|
@ -425,14 +425,9 @@ CCopPed::CopAI(void)
|
||||
#ifdef VC_PED_PORTS
|
||||
float dotProd;
|
||||
if (m_nRoadblockNode != -1) {
|
||||
#ifndef MIAMI
|
||||
CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
|
||||
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
|
||||
#else
|
||||
// TODO: check this, i'm only getting this compile here....
|
||||
// TODO(MIAMI): check this, i'm only getting this compile here....
|
||||
CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
|
||||
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
|
||||
#endif
|
||||
} else
|
||||
dotProd = -1.0f;
|
||||
|
||||
@ -565,11 +560,6 @@ CCopPed::CopAI(void)
|
||||
void
|
||||
CCopPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
if (bWasPostponed)
|
||||
return;
|
||||
@ -717,7 +707,7 @@ CCopPed::ProcessControl(void)
|
||||
return;
|
||||
|
||||
bool dontShoot = false;
|
||||
if (GetIsOnScreenAndNotCulled()) {
|
||||
if (GetIsOnScreen()) {
|
||||
if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
|
||||
CEntity *foundBuilding = nil;
|
||||
CColPoint foundCol;
|
||||
|
@ -44,11 +44,6 @@ CEmergencyPed::InRange(CPed *victim)
|
||||
void
|
||||
CEmergencyPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
if (bWasPostponed)
|
||||
return;
|
||||
|
@ -9397,11 +9397,6 @@ CPed::ProcessControl(void)
|
||||
CColPoint foundCol;
|
||||
CEntity *foundEnt = nil;
|
||||
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
||||
if (!bFadeOut) {
|
||||
if (alpha < 255) {
|
||||
|
@ -858,90 +858,6 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
void
|
||||
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
|
||||
{
|
||||
#ifndef MIAMI
|
||||
eLevelName level;
|
||||
int zone;
|
||||
int frame = CTimer::GetFrameCounter() & 7;
|
||||
if (frame == 1) {
|
||||
int movedVehicleCount = 0;
|
||||
int poolSize = CPools::GetVehiclePool()->GetSize();
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
|
||||
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||
if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
|
||||
|
||||
if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
|
||||
veh->GetStatus() != STATUS_PLAYER_REMOTE) {
|
||||
|
||||
CVector vehPos(veh->GetPosition());
|
||||
CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
|
||||
|
||||
// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
|
||||
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
|
||||
if (veh->bIsLocked || !veh->CanBeDeleted()) {
|
||||
switch (movedVehicleCount & 3) {
|
||||
case 0:
|
||||
veh->SetPosition(RegenerationPoint_a);
|
||||
break;
|
||||
case 1:
|
||||
veh->SetPosition(RegenerationPoint_b);
|
||||
break;
|
||||
case 2:
|
||||
veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
|
||||
break;
|
||||
case 3:
|
||||
veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f;
|
||||
veh->GetMatrix().GetForward() = RegenerationForward;
|
||||
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
||||
CCarCtrl::JoinCarWithRoadSystem(veh);
|
||||
CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
|
||||
++movedVehicleCount;
|
||||
} else {
|
||||
CWorld::Remove(veh);
|
||||
delete veh;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (frame == 5) {
|
||||
int poolSize = CPools::GetPedPool()->GetSize();
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
|
||||
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
||||
if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
|
||||
|
||||
CVector pedPos(ped->GetPosition());
|
||||
CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
|
||||
|
||||
// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
|
||||
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
|
||||
if (ped->CanBeDeleted()) {
|
||||
CWorld::Remove(ped);
|
||||
delete ped;
|
||||
} else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
|
||||
ped->SetPosition(RegenerationPoint_a);
|
||||
|
||||
bool foundGround;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
|
||||
ped->GetPosition().z + 2.0f, &foundGround);
|
||||
|
||||
if (foundGround) {
|
||||
ped->GetMatrix().GetPosition().z = 1.0f + groundZ;
|
||||
//ped->GetPosition().z += 0.0f;
|
||||
CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -20,8 +20,6 @@
|
||||
#include "PointLights.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
bool gbShowPedRoadGroups;
|
||||
bool gbShowCarRoadGroups;
|
||||
bool gbShowCollisionPolys;
|
||||
bool gbShowCollisionLines;
|
||||
bool gbShowCullZoneDebugStuff;
|
||||
@ -193,23 +191,7 @@ CRenderer::RenderRoads(void)
|
||||
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
|
||||
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
|
||||
if(t->IsBuilding() && t->GetIsATreadable()){
|
||||
#ifndef MASTER
|
||||
#ifndef MIAMI
|
||||
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
|
||||
int ind = 0;
|
||||
if(gbShowCarRoadGroups)
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
|
||||
if(gbShowPedRoadGroups)
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
|
||||
SetAmbientColoursToIndicateRoadGroup(ind);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
RenderOneRoad(t);
|
||||
#ifndef MASTER
|
||||
if(gbShowCarRoadGroups || gbShowPedRoadGroups)
|
||||
ReSetAmbientAndDirectionalColours();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -328,153 +310,6 @@ enum Visbility
|
||||
int32
|
||||
CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
float dist;
|
||||
|
||||
bool request = true;
|
||||
if (mi->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
// don't fade in, or between time objects
|
||||
if(CANTIMECULL)
|
||||
ti->m_alpha = 255;
|
||||
}else{
|
||||
// Hide if possible
|
||||
if(CANTIMECULL)
|
||||
return VIS_INVISIBLE;
|
||||
// can't cull, so we'll try to draw this one, but don't request
|
||||
// it since what we really want is the other one.
|
||||
request = false;
|
||||
}
|
||||
}else{
|
||||
if (mi->GetModelType() != MITYPE_SIMPLE) {
|
||||
if(FindPlayerVehicle() == ent &&
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
// Player's vehicle in first person mode
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
|
||||
ent->GetModelIndex() == MI_RHINO ||
|
||||
ent->GetModelIndex() == MI_COACH ||
|
||||
TheCamera.m_bInATunnelAndABigVehicle){
|
||||
ent->bNoBrightHeadLights = true;
|
||||
}else{
|
||||
m_pFirstPersonVehicle = (CVehicle*)ent;
|
||||
ent->bNoBrightHeadLights = false;
|
||||
}
|
||||
return VIS_OFFSCREEN;
|
||||
}else{
|
||||
// All sorts of Clumps
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
if(!ent->GetIsOnScreen())
|
||||
return VIS_OFFSCREEN;
|
||||
if(ent->bDrawLast){
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}else
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
if(ent->IsObject() &&
|
||||
((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
|
||||
}
|
||||
}
|
||||
|
||||
// Simple ModelInfo
|
||||
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
|
||||
// This can only happen with multi-atomic models (e.g. railtracks)
|
||||
// but why do we bump up the distance? can only be fading...
|
||||
if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
|
||||
dist = mi->GetLargestLodDistance();
|
||||
|
||||
if(ent->IsObject() && ent->bRenderDamaged)
|
||||
mi->m_isDamaged = true;
|
||||
|
||||
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
||||
if(a){
|
||||
mi->m_isDamaged = false;
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
// Make sure our atomic uses the right geometry and not
|
||||
// that of an atomic for another draw distance.
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
if(!ent->GetIsOnScreen()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}
|
||||
|
||||
if(mi->m_alpha != 255){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_drawLast || ent->bDrawLast){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
|
||||
// Object is not loaded, figure out what to do
|
||||
|
||||
if(mi->m_noFade){
|
||||
mi->m_isDamaged = false;
|
||||
// request model
|
||||
if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
||||
return VIS_STREAMME;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
// We might be fading
|
||||
|
||||
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
||||
mi->m_isDamaged = false;
|
||||
if(a == nil){
|
||||
// request model
|
||||
if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
||||
return VIS_STREAMME;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
if(!ent->GetIsOnScreen()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}else{
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_OFFSCREEN; // Why this?
|
||||
}
|
||||
#else
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
@ -625,95 +460,11 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_OFFSCREEN; // Why this?
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int32
|
||||
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
|
||||
if (mi->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
// Hide objects not in time range if possible
|
||||
if(CANTIMECULL)
|
||||
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
|
||||
return VIS_INVISIBLE;
|
||||
// Draw like normal
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE)
|
||||
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
||||
|
||||
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
||||
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
|
||||
|
||||
// Find out whether to draw below near distance.
|
||||
// This is only the case if there is a non-LOD which is either not
|
||||
// loaded or not completely faded in yet.
|
||||
if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
|
||||
// No non-LOD or non-LOD is completely visible.
|
||||
if(nonLOD == nil ||
|
||||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
// But if it is a time object, we'd rather draw the wrong
|
||||
// non-LOD than the right LOD.
|
||||
if (nonLOD->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)nonLOD;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
||||
if(a){
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
|
||||
// Make sure our atomic uses the right geometry and not
|
||||
// that of an atomic for another draw distance.
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
if(!ent->IsVisibleComplex())
|
||||
return VIS_INVISIBLE;
|
||||
if(mi->m_drawLast){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_noFade){
|
||||
ent->DeleteRwObject();
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
// get faded atomic
|
||||
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
||||
if(a == nil){
|
||||
ent->DeleteRwObject();
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
// Fade...
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
if(ent->IsVisibleComplex())
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
return VIS_INVISIBLE;
|
||||
#else
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
@ -827,7 +578,6 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
}else
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -974,11 +724,7 @@ CRenderer::ScanWorld(void)
|
||||
}
|
||||
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||
|
||||
#ifndef MIAMI
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
|
||||
#else
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
|
||||
#endif
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
|
||||
}
|
||||
}
|
||||
@ -1223,13 +969,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
||||
CPtrNode *node;
|
||||
CEntity *ent;
|
||||
|
||||
#ifndef MIAMI
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
}
|
||||
#else
|
||||
// TODO(MIAMI): some flags and such
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
@ -1243,7 +982,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
class CEntity;
|
||||
|
||||
extern bool gbShowPedRoadGroups;
|
||||
extern bool gbShowCarRoadGroups;
|
||||
extern bool gbShowCollisionPolys;
|
||||
extern bool gbShowCollisionLines;
|
||||
extern bool gbShowCullZoneDebugStuff;
|
||||
|
@ -614,16 +614,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
|
||||
{
|
||||
RwFrame *frame = RpClumpGetFrame(clump);
|
||||
CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
|
||||
if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame))
|
||||
return false;
|
||||
return CVisibilityPlugins::FrustumSphereCB(clump);
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
|
||||
{
|
||||
|
@ -543,13 +543,6 @@ RestoreForStartLoad()
|
||||
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
#ifndef MIAMI
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
CGame::TidyUpMemory(true, false);
|
||||
#endif
|
||||
|
||||
if (CloseFile(file)) {
|
||||
return true;
|
||||
|
@ -229,12 +229,6 @@ CAutomobile::ProcessControl(void)
|
||||
colModel = GetColModel();
|
||||
bWarnedPeds = false;
|
||||
|
||||
#ifndef MIAMI
|
||||
// skip if the collision isn't for the current level
|
||||
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Improve grip of vehicles in certain cases
|
||||
bool strongGrip1 = false;
|
||||
bool strongGrip2 = false;
|
||||
|
@ -109,11 +109,6 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
|
||||
void
|
||||
CBoat::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
|
||||
|
||||
PruneWakeTrail();
|
||||
|
@ -99,9 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_bSirenOrAlarm = 0;
|
||||
m_nCarHornTimer = 0;
|
||||
m_nCarHornPattern = 0;
|
||||
#ifdef MIAMI
|
||||
bParking = false;
|
||||
#endif
|
||||
m_nAlarmState = 0;
|
||||
m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
m_nLastWeaponDamage = -1;
|
||||
@ -121,9 +119,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
AutoPilot.m_bStayInCurrentLevel = false;
|
||||
AutoPilot.m_bIgnorePathfinding = false;
|
||||
#ifdef MIAMI
|
||||
AutoPilot.m_nSwitchDistance = 20;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVehicle::~CVehicle()
|
||||
|
Loading…
Reference in New Issue
Block a user