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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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wtf
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@ -443,7 +443,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
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*(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
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StoreParameters(&m_nIp, 3);
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StoreParameters(&m_nIp, 3);
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return 0;
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return 0;
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}
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}
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@ -454,7 +454,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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{
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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pObject->AddToMovingList();
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@ -466,7 +466,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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{
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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pObject->AddToMovingList();
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@ -484,13 +484,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
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case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
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{
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{
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 4);
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CVector2D v1 = *(CVector2D*)ScriptParams[0];
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CVector2D v1 = *(CVector2D*)&ScriptParams[0];
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CVector2D v2 = *(CVector2D*)ScriptParams[2];
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CVector2D v2 = *(CVector2D*)&ScriptParams[2];
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float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
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float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
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#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
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#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
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*(float*)ScriptParams[0] = RADTODEG(Acos(c));
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*(float*)&ScriptParams[0] = RADTODEG(Acos(c));
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#else
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#else
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*(float*)ScriptParams[0] = Acos(c);
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*(float*)&ScriptParams[0] = Acos(c);
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#endif
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#endif
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return 0;
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return 0;
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}
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}
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@ -521,7 +521,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
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*(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 3);
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StoreParameters(&m_nIp, 3);
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return 0;
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return 0;
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}
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}
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@ -552,7 +552,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
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*(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 1);
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StoreParameters(&m_nIp, 1);
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return 0;
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return 0;
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}
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}
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