Merge pull request #1266 from Nick007J/miami

Mission replay
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Nikolay 2021-08-07 18:47:28 +03:00 committed by GitHub
commit e947081622
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17 changed files with 2064 additions and 1758 deletions

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@ -102,6 +102,15 @@ CGameLogic::Update()
CVector vecRestartPos; CVector vecRestartPos;
float fRestartFloat; float fRestartFloat;
#ifdef MISSION_REPLAY
// what a place to check!
if (gbTryingPorn4Again) {
CRunningScript* pScript = CTheScripts::pActiveScripts;
if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4"))
gbTryingPorn4Again = false;
}
#endif
if (CCutsceneMgr::IsCutsceneProcessing()) return; if (CCutsceneMgr::IsCutsceneProcessing()) return;
UpdateShortCut(); UpdateShortCut();

File diff suppressed because it is too large Load Diff

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@ -47,6 +47,10 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8) #define KEY_LENGTH_IN_SCRIPT (8)
#ifdef USE_DEBUG_SCRIPT_LOADER
extern const char* scriptfile;
#endif
//#define GTA_SCRIPT_COLLECTIVE //#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle struct intro_script_rectangle
@ -372,6 +376,13 @@ public:
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
int CollectParameterForDebug(char* buf, bool& var); int CollectParameterForDebug(char* buf, bool& var);
void GetStoredParameterForDebug(char* buf); void GetStoredParameterForDebug(char* buf);
void LogOnStartProcessing();
void LogBeforeProcessingCommand(int32 command);
void LogAfterProcessingCommand(int32 command);
static char commandInfo[];
static uint32 storedIp;
#endif #endif
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
@ -575,13 +586,24 @@ public:
static void SetObjectiveForAllPedsInCollective(int, eObjective); static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif #endif
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
static bool MissionSupportsMissionReplay(int index)
{
return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87;
}
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
static void LogAfterScriptInitializing();
static void LogBeforeScriptProcessing();
static void LogAfterScriptProcessing();
#endif
}; };
#ifdef USE_DEBUG_SCRIPT_LOADER #ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad; extern int scriptToLoad;
#endif #endif
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
static_assert(false, "Mission replay is not supported");
extern int AllowMissionReplay; extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate; extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave; extern uint32 WaitForSave;
@ -592,6 +614,11 @@ extern bool gbTryingPorn4Again;
extern int IsInAmmunation; extern int IsInAmmunation;
extern int MissionSkipLevel; extern int MissionSkipLevel;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
extern bool UsingMobileScript;
extern bool AlreadySavedGame;
#endif
uint32 AddExtraDeathDelay(); uint32 AddExtraDeathDelay();
void RetryMission(int, int); void RetryMission(int, int);
#endif #endif

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@ -149,6 +149,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
} }
case COMMAND_ADD_EXPLOSION: case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
#ifdef SIMPLER_MISSIONS
if (!CGeneral::faststricmp(m_abScriptName, "hait2"))
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true, 11.25f);
else
#endif
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true); CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0; return 0;

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@ -1379,8 +1379,10 @@ void CRunningScript::DoDeatharrestCheck()
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest()) if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
return; return;
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
if (AllowMissionReplay != 0) if (AllowMissionReplay != 7 && AllowMissionReplay != 0)
return; return;
if (AllowMissionReplay == 7)
AllowMissionReplay = 0;
if (CanAllowMissionReplay()) if (CanAllowMissionReplay())
AllowMissionReplay = 1; AllowMissionReplay = 1;
#endif #endif

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@ -125,10 +125,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
AllowMissionReplay = 0;
SaveGameForPause(3);
#endif
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
pPlayerInfo->MakePlayerSafe(true); pPlayerInfo->MakePlayerSafe(true);
@ -372,14 +368,28 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0; return 0;
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{ {
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
uint32 oldIp = m_nIp;
#endif
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2) if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
return 0; return 0;
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
missionRetryScriptIndex = ScriptParams[0]; missionRetryScriptIndex = ScriptParams[0];
if (missionRetryScriptIndex == 19) #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
CStats::LastMissionPassedName[0] = '\0'; if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
if (!AlreadySavedGame) {
m_nIp = oldIp - 2;
SaveGameForPause(4);
AlreadySavedGame = true;
return 0;
}
else {
AlreadySavedGame = false;
}
}
#endif
#endif #endif
CTimer::Suspend(); CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
@ -1075,6 +1085,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
} }
case COMMAND_FAIL_CURRENT_MISSION: case COMMAND_FAIL_CURRENT_MISSION:
CTheScripts::FailCurrentMission = 2; CTheScripts::FailCurrentMission = 2;
#ifdef MISSION_REPLAY
MissionSkipLevel = 0;
#endif
return 0; return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
{ {

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@ -576,6 +576,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
return 0; return 0;
case COMMAND_DO_SAVE_GAME: case COMMAND_DO_SAVE_GAME:
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
UsingMobileScript = true;
#endif
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
SaveGameForPause(ScriptParams[0]); SaveGameForPause(ScriptParams[0]);
#endif #endif

1763
src/control/ScriptDebug.cpp Normal file

File diff suppressed because it is too large Load Diff

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@ -572,7 +572,11 @@ CMenuManager::Initialise(void)
m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
m_fMapCenterY = MENU_Y(225.0f); m_fMapCenterY = MENU_Y(225.0f);
CPad::StopPadsShaking(); CPad::StopPadsShaking();
#ifdef MISSION_REPLAY
if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY)
#else
if (!m_OnlySaveMenu) if (!m_OnlySaveMenu)
#endif
m_nCurrScreen = MENUPAGE_NONE; m_nCurrScreen = MENUPAGE_NONE;
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
@ -4769,6 +4773,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
} }
break; break;
#ifdef MISSION_REPLAY
case MENUACTION_REJECT_RETRY:
doingMissionRetry = false;
AllowMissionReplay = 0;
RequestFrontEndShutDown();
break;
case MENUACTION_UNK114:
doingMissionRetry = false;
RequestFrontEndShutDown();
RetryMission(2, 0);
return;
#endif
case MENUACTION_SAVEGAME: case MENUACTION_SAVEGAME:
{ {
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@ -5413,6 +5429,19 @@ CMenuManager::ProcessFileActions()
{ {
switch (m_nCurrScreen) { switch (m_nCurrScreen) {
case MENUPAGE_LOADING_IN_PROGRESS: case MENUPAGE_LOADING_IN_PROGRESS:
#ifdef MISSION_REPLAY
if (MissionSkipLevel) {
if (gGameState != GS_PLAYING_GAME)
DoSettingsBeforeStartingAGame();
RequestFrontEndShutDown();
break;
}
if (doingMissionRetry) {
RetryMission(2, 0);
m_nCurrSaveSlot = SLOT_COUNT;
doingMissionRetry = false;
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) { if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER #ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0; scriptToLoad = 0;

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@ -221,8 +221,11 @@ enum eMenuScreen
#ifdef DETECT_JOYSTICK_MENU #ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK, MENUPAGE_DETECT_JOYSTICK,
#endif #endif
#endif #endif
#ifdef MISSION_REPLAY
MENUPAGE_MISSION_RETRY,
#endif
MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
MENUPAGES MENUPAGES
}; };
@ -292,6 +295,10 @@ enum eMenuAction
MENUACTION_CTRLVIBRATION, MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG, MENUACTION_CTRLCONFIG,
#endif #endif
#ifdef MISSION_REPLAY
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114
#endif
}; };
enum eCheckHover enum eCheckHover

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@ -329,6 +329,16 @@ CMenuScreen aScreens[] = {
}, },
#endif #endif
#ifdef MISSION_REPLAY
// MENUPAGE_MISSION_RETRY = 57 on mobile
{ "M_FAIL", MENUPAGE_DISABLED, 0,
MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER,
MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_OUTRO - Originally 34 // MENUPAGE_OUTRO - Originally 34
{ "", 0, 0, }, { "", 0, 0, },
}; };

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@ -784,6 +784,17 @@ CMenuScreenCustom aScreens[] = {
}, },
#endif #endif
#ifdef MISSION_REPLAY
// MENUPAGE_MISSION_RETRY = 57 on mobile
{ "M_FAIL", MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER,
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_OUTRO = 34 // MENUPAGE_OUTRO = 34
{ "", 0, nil, nil, }, { "", 0, nil, nil, },
}; };

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@ -269,7 +269,7 @@ INITSAVEBUF
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats; ++nNumBikes;
#else #else
if (!pVehicle->pDriver && !bHasPassenger) { if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
@ -277,7 +277,7 @@ INITSAVEBUF
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats; ++nNumBikes;
#endif #endif
} }
} }

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@ -182,6 +182,9 @@ enum Config {
# define PC_MENU # define PC_MENU
# define PC_WATER # define PC_WATER
#elif defined GTA_XBOX #elif defined GTA_XBOX
#elif defined GTA_MOBILE
# define MISSION_REPLAY
# define SIMPLER_MISSIONS
#endif #endif
// This is enabled for all released games. // This is enabled for all released games.
@ -376,14 +379,15 @@ enum Config {
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define SUPPORT_JAPANESE_SCRIPT #define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT //#define SUPPORT_XBOX_SCRIPT
//#define SUPPORT_MOBILE_SCRIPT #define SUPPORT_MOBILE_SCRIPT
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT) #if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive"); static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
#endif #endif
#ifdef PC_MENU #ifdef PC_MENU
//#define MISSION_REPLAY // mobile feature #define MISSION_REPLAY // mobile feature
//#define SIMPLER_MISSIONS // apply simplifications from mobile
#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif #endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
@ -400,6 +404,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT #undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif #endif
#ifndef MISSION_REPLAY
#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
// Replay // Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)

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@ -1176,13 +1176,20 @@ void DisplaySaveResult(int unk, char* name)
bool SaveGameForPause(int type) bool SaveGameForPause(int type)
{ {
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
return false; return false;
}
if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
debug("SaveGameForPause failed WaitForSave");
return false;
}
WaitForSave = 0; WaitForSave = 0;
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
DisplaySaveResult(3, CStats::LastMissionPassedName); DisplaySaveResult(3, CStats::LastMissionPassedName);
return false; return false;
} }
debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript);
IsQuickSave = type; IsQuickSave = type;
MissionStartTime = 0; MissionStartTime = 0;
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);

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@ -102,7 +102,11 @@ CExplosion::GetExplosionPosition(uint8 id)
} }
bool bool
#ifdef SIMPLER_MISSIONS
CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius)
#else
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound) CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
#endif
{ {
CVector pPosn; CVector pPosn;
CVector posGround; CVector posGround;
@ -150,7 +154,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
switch (type) switch (type)
{ {
case EXPLOSION_GRENADE: case EXPLOSION_GRENADE:
#ifdef SIMPLER_MISSIONS
explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius);
#else
explosion.m_fRadius = 9.0f; explosion.m_fRadius = 9.0f;
#endif
explosion.m_fPower = 300.0f; explosion.m_fPower = 300.0f;
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
explosion.m_fPropagationRate = 0.5f; explosion.m_fPropagationRate = 0.5f;

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@ -37,7 +37,11 @@ class CExplosion
float m_fPower; float m_fPower;
float m_fZshift; float m_fZshift;
public: public:
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission) #ifdef SIMPLER_MISSIONS
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true, float radius = -1.0f);
#else
static bool AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound = true);
#endif
static void ClearAllExplosions(); //done static void ClearAllExplosions(); //done
static bool DoesExplosionMakeSound(uint8 id); //done static bool DoesExplosionMakeSound(uint8 id); //done
static int8 GetExplosionActiveCounter(uint8 id); //done static int8 GetExplosionActiveCounter(uint8 id); //done