mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
commit
e947081622
@ -102,6 +102,15 @@ CGameLogic::Update()
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CVector vecRestartPos;
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float fRestartFloat;
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#ifdef MISSION_REPLAY
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// what a place to check!
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if (gbTryingPorn4Again) {
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CRunningScript* pScript = CTheScripts::pActiveScripts;
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if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4"))
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gbTryingPorn4Again = false;
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}
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#endif
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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UpdateShortCut();
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File diff suppressed because it is too large
Load Diff
@ -47,6 +47,10 @@ void FlushLog();
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#define KEY_LENGTH_IN_SCRIPT (8)
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern const char* scriptfile;
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#endif
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//#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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@ -372,6 +376,13 @@ public:
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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void LogOnStartProcessing();
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void LogBeforeProcessingCommand(int32 command);
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void LogAfterProcessingCommand(int32 command);
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static char commandInfo[];
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static uint32 storedIp;
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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@ -575,13 +586,24 @@ public:
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static void SetObjectiveForAllPedsInCollective(int, eObjective);
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#endif
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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static bool MissionSupportsMissionReplay(int index)
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{
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return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87;
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}
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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static void LogAfterScriptInitializing();
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static void LogBeforeScriptProcessing();
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static void LogAfterScriptProcessing();
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#endif
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_REPLAY
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static_assert(false, "Mission replay is not supported");
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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@ -592,6 +614,11 @@ extern bool gbTryingPorn4Again;
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extern int IsInAmmunation;
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extern int MissionSkipLevel;
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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extern bool UsingMobileScript;
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extern bool AlreadySavedGame;
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#endif
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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@ -149,6 +149,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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}
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case COMMAND_ADD_EXPLOSION:
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CollectParameters(&m_nIp, 4);
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#ifdef SIMPLER_MISSIONS
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if (!CGeneral::faststricmp(m_abScriptName, "hait2"))
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CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true, 11.25f);
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else
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#endif
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CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
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return 0;
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@ -1379,8 +1379,10 @@ void CRunningScript::DoDeatharrestCheck()
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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if (AllowMissionReplay != 7 && AllowMissionReplay != 0)
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return;
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if (AllowMissionReplay == 7)
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AllowMissionReplay = 0;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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@ -125,10 +125,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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AllowMissionReplay = 0;
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SaveGameForPause(3);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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pPlayerInfo->MakePlayerSafe(true);
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@ -372,14 +368,28 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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uint32 oldIp = m_nIp;
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#endif
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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return 0;
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = ScriptParams[0];
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if (missionRetryScriptIndex == 19)
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CStats::LastMissionPassedName[0] = '\0';
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
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if (!AlreadySavedGame) {
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m_nIp = oldIp - 2;
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SaveGameForPause(4);
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AlreadySavedGame = true;
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return 0;
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}
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else {
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AlreadySavedGame = false;
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}
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}
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#endif
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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@ -1075,6 +1085,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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}
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case COMMAND_FAIL_CURRENT_MISSION:
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CTheScripts::FailCurrentMission = 2;
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#ifdef MISSION_REPLAY
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MissionSkipLevel = 0;
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#endif
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return 0;
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case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
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{
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@ -576,6 +576,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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return 0;
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case COMMAND_DO_SAVE_GAME:
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CollectParameters(&m_nIp, 1);
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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UsingMobileScript = true;
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#endif
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#ifdef MISSION_REPLAY
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SaveGameForPause(ScriptParams[0]);
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#endif
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1763
src/control/ScriptDebug.cpp
Normal file
1763
src/control/ScriptDebug.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -572,7 +572,11 @@ CMenuManager::Initialise(void)
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m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
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m_fMapCenterY = MENU_Y(225.0f);
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CPad::StopPadsShaking();
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#ifdef MISSION_REPLAY
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if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY)
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#else
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if (!m_OnlySaveMenu)
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#endif
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m_nCurrScreen = MENUPAGE_NONE;
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
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@ -4769,6 +4773,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
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}
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break;
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#ifdef MISSION_REPLAY
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case MENUACTION_REJECT_RETRY:
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doingMissionRetry = false;
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AllowMissionReplay = 0;
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RequestFrontEndShutDown();
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break;
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case MENUACTION_UNK114:
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doingMissionRetry = false;
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RequestFrontEndShutDown();
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RetryMission(2, 0);
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return;
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#endif
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case MENUACTION_SAVEGAME:
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{
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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@ -5413,6 +5429,19 @@ CMenuManager::ProcessFileActions()
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{
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switch (m_nCurrScreen) {
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case MENUPAGE_LOADING_IN_PROGRESS:
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#ifdef MISSION_REPLAY
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if (MissionSkipLevel) {
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if (gGameState != GS_PLAYING_GAME)
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DoSettingsBeforeStartingAGame();
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RequestFrontEndShutDown();
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break;
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}
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if (doingMissionRetry) {
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RetryMission(2, 0);
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m_nCurrSaveSlot = SLOT_COUNT;
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doingMissionRetry = false;
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}
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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@ -221,8 +221,11 @@ enum eMenuScreen
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#ifdef DETECT_JOYSTICK_MENU
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MENUPAGE_DETECT_JOYSTICK,
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#endif
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#endif
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#ifdef MISSION_REPLAY
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MENUPAGE_MISSION_RETRY,
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#endif
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MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
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MENUPAGES
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};
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@ -292,6 +295,10 @@ enum eMenuAction
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLCONFIG,
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#endif
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#ifdef MISSION_REPLAY
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MENUACTION_REJECT_RETRY,
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MENUACTION_UNK114
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#endif
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};
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enum eCheckHover
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@ -329,6 +329,16 @@ CMenuScreen aScreens[] = {
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},
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#endif
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#ifdef MISSION_REPLAY
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// MENUPAGE_MISSION_RETRY = 57 on mobile
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{ "M_FAIL", MENUPAGE_DISABLED, 0,
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MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
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MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER,
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MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER,
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},
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#endif
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// MENUPAGE_OUTRO - Originally 34
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{ "", 0, 0, },
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};
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@ -784,6 +784,17 @@ CMenuScreenCustom aScreens[] = {
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},
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#endif
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#ifdef MISSION_REPLAY
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// MENUPAGE_MISSION_RETRY = 57 on mobile
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{ "M_FAIL", MENUPAGE_DISABLED, nil, nil,
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MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
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MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER,
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MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER,
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},
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#endif
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// MENUPAGE_OUTRO = 34
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{ "", 0, nil, nil, },
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};
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@ -269,7 +269,7 @@ INITSAVEBUF
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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++nNumBikes;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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@ -277,7 +277,7 @@ INITSAVEBUF
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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++nNumBikes;
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#endif
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}
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}
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@ -182,6 +182,9 @@ enum Config {
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# define PC_MENU
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# define PC_WATER
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#elif defined GTA_XBOX
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#elif defined GTA_MOBILE
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# define MISSION_REPLAY
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# define SIMPLER_MISSIONS
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#endif
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// This is enabled for all released games.
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@ -376,14 +379,15 @@ enum Config {
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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#define SUPPORT_JAPANESE_SCRIPT
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//#define SUPPORT_XBOX_SCRIPT
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//#define SUPPORT_MOBILE_SCRIPT
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#define SUPPORT_MOBILE_SCRIPT
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#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
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static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
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#endif
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#ifdef PC_MENU
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//#define MISSION_REPLAY // mobile feature
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#define MISSION_REPLAY // mobile feature
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//#define SIMPLER_MISSIONS // apply simplifications from mobile
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#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
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@ -400,6 +404,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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#ifndef MISSION_REPLAY
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#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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#endif
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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@ -1176,13 +1176,20 @@ void DisplaySaveResult(int unk, char* name)
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bool SaveGameForPause(int type)
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{
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if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
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if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
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debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
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return false;
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}
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if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
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debug("SaveGameForPause failed WaitForSave");
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return false;
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}
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WaitForSave = 0;
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if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
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if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
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DisplaySaveResult(3, CStats::LastMissionPassedName);
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return false;
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}
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debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript);
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IsQuickSave = type;
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MissionStartTime = 0;
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int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
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@ -102,7 +102,11 @@ CExplosion::GetExplosionPosition(uint8 id)
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}
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bool
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#ifdef SIMPLER_MISSIONS
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CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius)
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#else
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CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
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#endif
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{
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CVector pPosn;
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CVector posGround;
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@ -150,7 +154,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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switch (type)
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{
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case EXPLOSION_GRENADE:
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#ifdef SIMPLER_MISSIONS
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explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius);
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#else
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explosion.m_fRadius = 9.0f;
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#endif
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explosion.m_fPower = 300.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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@ -37,7 +37,11 @@ class CExplosion
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float m_fPower;
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float m_fZshift;
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public:
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission)
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#ifdef SIMPLER_MISSIONS
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true, float radius = -1.0f);
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#else
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static bool AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound = true);
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#endif
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static void ClearAllExplosions(); //done
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static bool DoesExplosionMakeSound(uint8 id); //done
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static int8 GetExplosionActiveCounter(uint8 id); //done
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|
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