mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
bit more CAutomobile
This commit is contained in:
parent
07c6c7d0a2
commit
e9cafe340a
@ -77,6 +77,8 @@ public:
|
||||
void UpdateTime(float timeDelta, float relSpeed);
|
||||
bool UpdateBlend(float timeDelta);
|
||||
|
||||
void SetRun(void) { flags |= ASSOC_RUNNING; }
|
||||
|
||||
inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
|
||||
|
||||
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
enum eLevelName;
|
||||
|
||||
struct PedGroup
|
||||
{
|
||||
|
@ -158,6 +158,17 @@ ToggleComedy(void)
|
||||
veh->bComedyControls = !veh->bComedyControls;
|
||||
}
|
||||
|
||||
static void
|
||||
PlaceOnRoad(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
|
||||
if(veh->IsCar())
|
||||
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
||||
}
|
||||
|
||||
static const char *carnames[] = {
|
||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
||||
@ -241,6 +252,7 @@ DebugMenuPopulate(void)
|
||||
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
||||
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
|
@ -117,6 +117,15 @@ public:
|
||||
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
|
||||
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
|
||||
|
||||
RpAtomic *GetAtomic(void) {
|
||||
assert(RwObjectGetType(m_rwObject) == rpATOMIC);
|
||||
return (RpAtomic*)m_rwObject;
|
||||
}
|
||||
RpClump *GetClump(void) {
|
||||
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
|
||||
return (RpClump*)m_rwObject;
|
||||
}
|
||||
|
||||
void GetBoundCentre(CVector &out);
|
||||
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
|
||||
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
|
||||
|
@ -23,6 +23,8 @@
|
||||
#include "CarAI.h"
|
||||
#include "Garages.h"
|
||||
#include "PathFind.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Object.h"
|
||||
@ -161,8 +163,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
m_fCarGunLR = 0.0f;
|
||||
m_fCarGunUD = 0.05f;
|
||||
m_fWindScreenRotation = 0.0f;
|
||||
m_weaponThingA = 0.0f;
|
||||
m_weaponThingB = m_weaponThingA;
|
||||
m_weaponDoorTimerLeft = 0.0f;
|
||||
m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
|
||||
|
||||
if(GetModelIndex() == MI_DODO){
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
@ -193,7 +195,6 @@ CAutomobile::SetModelIndex(uint32 id)
|
||||
CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
|
||||
CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
|
||||
|
||||
//WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
|
||||
void
|
||||
CAutomobile::ProcessControl(void)
|
||||
{
|
||||
@ -1178,6 +1179,10 @@ CAutomobile::ProcessControl(void)
|
||||
m_vecTurnSpeed.z = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// TEMP
|
||||
if(pDriver)
|
||||
pDriver->m_fHealth = 100.0f;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1431,21 +1436,185 @@ CAutomobile::ProcessBuoyancy(void)
|
||||
{ EAXJMP(0x5308D0);
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
void
|
||||
CAutomobile::DoDriveByShootings(void)
|
||||
{ EAXJMP(0x564000);
|
||||
{
|
||||
CAnimBlendAssociation *anim;
|
||||
CWeapon *weapon = pDriver->GetWeapon();
|
||||
if(weapon->m_eWeaponType != WEAPONTYPE_UZI)
|
||||
return;
|
||||
|
||||
weapon->Update(pDriver->m_audioEntityId);
|
||||
|
||||
bool lookingLeft = false;
|
||||
bool lookingRight = false;
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1){
|
||||
if(CPad::GetPad(0)->GetLookLeft())
|
||||
lookingLeft = true;
|
||||
if(CPad::GetPad(0)->GetLookRight())
|
||||
lookingRight = true;
|
||||
}else{
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
|
||||
lookingLeft = true;
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
|
||||
lookingRight = true;
|
||||
}
|
||||
|
||||
if(lookingLeft || lookingRight){
|
||||
if(lookingLeft){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
||||
else
|
||||
anim->SetRun();
|
||||
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
|
||||
else
|
||||
anim->SetRun();
|
||||
}
|
||||
|
||||
if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){
|
||||
weapon->FireFromCar(this, lookingLeft);
|
||||
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
|
||||
}
|
||||
}else{
|
||||
weapon->Reload();
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
}
|
||||
|
||||
// TODO: what is this?
|
||||
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
|
||||
m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
|
||||
ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
|
||||
}
|
||||
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
|
||||
m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
|
||||
ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER int32
|
||||
int32
|
||||
CAutomobile::RcbanditCheckHitWheels(void)
|
||||
{ EAXJMP(0x53C990);
|
||||
{
|
||||
int x, xmin, xmax;
|
||||
int y, ymin, ymax;
|
||||
|
||||
xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
|
||||
if(xmin < 0) xmin = 0;
|
||||
xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
|
||||
if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1;
|
||||
ymin = CWorld::GetSectorIndexX(GetPosition().y - 2.0f);
|
||||
if(ymin < 0) ymin = 0;
|
||||
ymax = CWorld::GetSectorIndexX(GetPosition().y + 2.0f);
|
||||
if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for(y = ymin; y <= ymax; y++)
|
||||
for(x = xmin; x <= xmax; x++){
|
||||
CSector *s = CWorld::GetSector(x, y);
|
||||
if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) ||
|
||||
RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]))
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32
|
||||
CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
|
||||
{
|
||||
static CMatrix matW2B;
|
||||
int i;
|
||||
CPtrNode *node;
|
||||
CAutomobile *car;
|
||||
CColModel *colModel = GetColModel();
|
||||
CVehicleModelInfo *mi;
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
car = (CAutomobile*)node->item;
|
||||
if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f &&
|
||||
Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){
|
||||
mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex());
|
||||
|
||||
for(i = 0; i < 4; i++){
|
||||
if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->m_status == STATUS_SIMPLE){
|
||||
CVector wheelPos;
|
||||
CColSphere sph;
|
||||
mi->GetWheelPosn(i, wheelPos);
|
||||
matW2B = Invert(GetMatrix());
|
||||
sph.center = matW2B * (car->GetMatrix() * wheelPos);
|
||||
sph.radius = mi->m_wheelScale*0.25f;
|
||||
if(CCollision::TestSphereBox(sph, colModel->boundingBox))
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::PlaceOnRoadProperly(void)
|
||||
{
|
||||
CColPoint point;
|
||||
CEntity *entity;
|
||||
CColModel *colModel = GetColModel();
|
||||
float lenFwd, lenBack;
|
||||
float frontZ, rearZ;
|
||||
|
||||
lenFwd = colModel->boundingBox.max.y;
|
||||
lenBack = -colModel->boundingBox.min.y;
|
||||
|
||||
CVector front(GetPosition().x + GetForward().x*lenFwd,
|
||||
GetPosition().y + GetForward().y*lenFwd,
|
||||
GetPosition().z + 5.0f);
|
||||
if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity,
|
||||
true, false, false, false, false, false, nil)){
|
||||
frontZ = point.point.z;
|
||||
m_pCurGroundEntity = entity;
|
||||
}else{
|
||||
frontZ = field_21C;
|
||||
}
|
||||
|
||||
CVector rear(GetPosition().x - GetForward().x*lenBack,
|
||||
GetPosition().y - GetForward().y*lenBack,
|
||||
GetPosition().z + 5.0f);
|
||||
if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity,
|
||||
true, false, false, false, false, false, nil)){
|
||||
rearZ = point.point.z;
|
||||
m_pCurGroundEntity = entity;
|
||||
}else{
|
||||
rearZ = field_220;
|
||||
}
|
||||
|
||||
float len = lenFwd + lenBack;
|
||||
float angle = Atan((frontZ - rearZ)/len);
|
||||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f);
|
||||
GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s);
|
||||
GetUp() = CrossProduct(GetRight(), GetForward());
|
||||
GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad());
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void
|
||||
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
||||
{ EAXJMP(0x52F390); }
|
||||
#else
|
||||
void
|
||||
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
||||
{
|
||||
@ -1686,7 +1855,6 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
|
||||
@ -2715,6 +2883,7 @@ STARTPATCHES
|
||||
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
|
||||
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
||||
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
||||
InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
|
||||
InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
|
||||
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
||||
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
||||
|
@ -67,8 +67,8 @@ public:
|
||||
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||
CVector m_aGroundOffset[4]; // from ground object to colpoint
|
||||
CEntity *m_pSetOnFireEntity;
|
||||
float m_weaponThingA; // TODO
|
||||
float m_weaponThingB; // TODO
|
||||
float m_weaponDoorTimerLeft; // still don't know what exactly this is
|
||||
float m_weaponDoorTimerRight;
|
||||
float m_fCarGunLR;
|
||||
float m_fCarGunUD;
|
||||
float m_fWindScreenRotation;
|
||||
@ -119,6 +119,8 @@ public:
|
||||
void ProcessBuoyancy(void);
|
||||
void DoDriveByShootings(void);
|
||||
int32 RcbanditCheckHitWheels(void);
|
||||
int32 RcbanditCheck1CarWheels(CPtrList &list);
|
||||
void PlaceOnRoadProperly(void);
|
||||
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
|
||||
void PlayHornIfNecessary(void);
|
||||
void ResetSuspension(void);
|
||||
|
@ -210,8 +210,8 @@ public:
|
||||
int16 field_214;
|
||||
int16 m_nBombTimer; // goes down with each frame
|
||||
CEntity *m_pBlowUpEntity;
|
||||
float field_21C;
|
||||
float field_220;
|
||||
float field_21C; // front Z?
|
||||
float field_220; // rear Z?
|
||||
eCarLock m_nDoorLock;
|
||||
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
|
||||
int8 m_nRadioStation;
|
||||
|
@ -5,7 +5,9 @@
|
||||
#include "WeaponInfo.h"
|
||||
|
||||
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
||||
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
|
||||
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
||||
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
|
||||
|
||||
void
|
||||
CWeapon::Initialise(eWeaponType type, int ammo)
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
|
||||
enum eWeaponType
|
||||
{
|
||||
@ -46,6 +45,9 @@ enum eWeaponState
|
||||
WEAPONSTATE_MELEE_MADECONTACT
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CAutomobile;
|
||||
|
||||
class CWeapon
|
||||
{
|
||||
public:
|
||||
@ -61,8 +63,10 @@ public:
|
||||
}
|
||||
|
||||
void Initialise(eWeaponType type, int ammo);
|
||||
void Update(int32 audioEntity);
|
||||
void Reload(void);
|
||||
bool Fire(CEntity*, CVector*);
|
||||
void FireFromCar(CAutomobile *car, bool left);
|
||||
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
|
||||
bool IsTypeMelee(void);
|
||||
bool IsType2Handed(void);
|
||||
|
Loading…
Reference in New Issue
Block a user