mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
finished CMBlur
This commit is contained in:
parent
9200810f60
commit
e9df32a983
@ -7,10 +7,15 @@
|
||||
#include <d3d8caps.h>
|
||||
#endif
|
||||
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
#include "MBlur.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Particle.h"
|
||||
#include "Timer.h"
|
||||
#include "Hud.h"
|
||||
#include "Frontend.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
|
||||
// Originally taken from RW example 'mblur'
|
||||
@ -21,6 +26,8 @@ bool CMBlur::ms_bScaledBlur;
|
||||
bool CMBlur::BlurOn;
|
||||
float CMBlur::Drunkness;
|
||||
|
||||
int32 CMBlur::pBufVertCount;
|
||||
|
||||
static RwIm2DVertex Vertex[4];
|
||||
static RwIm2DVertex Vertex2[4];
|
||||
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
|
||||
@ -243,6 +250,84 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
|
||||
RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
void
|
||||
CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture)
|
||||
{
|
||||
float x1 = rect->x;
|
||||
float y1 = rect->y;
|
||||
float x2 = rect->w;
|
||||
float y2 = rect->h;
|
||||
|
||||
float u1, v1, u2, v2;
|
||||
if(fullTexture){
|
||||
u1 = 0.0f;
|
||||
v1 = 0.0f;
|
||||
u2 = 1.0f;
|
||||
v2 = 1.0f;
|
||||
}else{
|
||||
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
|
||||
x1 += HALFPX;
|
||||
y1 += HALFPX;
|
||||
x2 += HALFPX;
|
||||
y2 += HALFPX;
|
||||
}else{
|
||||
x1 -= HALFPX;
|
||||
y1 -= HALFPX;
|
||||
x2 -= HALFPX;
|
||||
y2 -= HALFPX;
|
||||
}
|
||||
|
||||
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
|
||||
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
|
||||
u1 = x1/width + u1Off;
|
||||
v1 = y1/height + v1Off;
|
||||
u2 = x2/width + u2Off;
|
||||
v2 = y2/height + v2Off;
|
||||
u1 = clamp(u1, 0.0f, 1.0f);
|
||||
v1 = clamp(v1, 0.0f, 1.0f);
|
||||
u2 = clamp(u2, 0.0f, 1.0f);
|
||||
v2 = clamp(v2, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
float recipz = 1.0f/z;
|
||||
// TODO: CameraZ is wrong, what should we do?
|
||||
RwIm2DVertexSetScreenX(&verts[0], x1);
|
||||
RwIm2DVertexSetScreenY(&verts[0], y1);
|
||||
RwIm2DVertexSetScreenZ(&verts[0], z);
|
||||
RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam));
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
||||
RwIm2DVertexSetU(&verts[0], u1, recipz);
|
||||
RwIm2DVertexSetV(&verts[0], v1, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[1], x1);
|
||||
RwIm2DVertexSetScreenY(&verts[1], y2);
|
||||
RwIm2DVertexSetScreenZ(&verts[1], z);
|
||||
RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam));
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
||||
RwIm2DVertexSetU(&verts[1], u1, recipz);
|
||||
RwIm2DVertexSetV(&verts[1], v2, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[2], x2);
|
||||
RwIm2DVertexSetScreenY(&verts[2], y2);
|
||||
RwIm2DVertexSetScreenZ(&verts[2], z);
|
||||
RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam));
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
||||
RwIm2DVertexSetU(&verts[2], u2, recipz);
|
||||
RwIm2DVertexSetV(&verts[2], v2, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[3], x2);
|
||||
RwIm2DVertexSetScreenY(&verts[3], y1);
|
||||
RwIm2DVertexSetScreenZ(&verts[3], z);
|
||||
RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam));
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
||||
RwIm2DVertexSetU(&verts[3], u2, recipz);
|
||||
RwIm2DVertexSetV(&verts[3], v1, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha);
|
||||
}
|
||||
|
||||
void
|
||||
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
|
||||
{
|
||||
@ -415,7 +500,8 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
||||
}
|
||||
|
||||
// TODO(MIAMI): OverlayRenderFx
|
||||
if(type != MOTION_BLUR_SNIPER)
|
||||
OverlayRenderFx(cam, pFrontBuffer);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
@ -437,4 +523,277 @@ CMBlur::ClearDrunkBlur()
|
||||
{
|
||||
Drunkness = 0.0f;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
#define NUM_RENDER_FX 64
|
||||
|
||||
static RwRect fxRect[NUM_RENDER_FX];
|
||||
static FxType fxType[NUM_RENDER_FX];
|
||||
static float fxZ[NUM_RENDER_FX];
|
||||
|
||||
bool
|
||||
CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2)
|
||||
{
|
||||
if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) &&
|
||||
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
|
||||
(rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
|
||||
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
|
||||
{
|
||||
if(pBufVertCount >= NUM_RENDER_FX)
|
||||
return false;
|
||||
|
||||
rect->x = Max(rect->x, 0);
|
||||
rect->y = Max(rect->y, 0);
|
||||
rect->w = Min(rect->w, SCREEN_WIDTH);
|
||||
rect->h = Min(rect->h, SCREEN_HEIGHT);
|
||||
if(rect->x >= rect->w || rect->y >= rect->h)
|
||||
return false;
|
||||
|
||||
switch(type){
|
||||
case FXTYPE_WATER1:
|
||||
case FXTYPE_WATER2:
|
||||
case FXTYPE_BLOOD1:
|
||||
case FXTYPE_BLOOD2:
|
||||
case FXTYPE_HEATHAZE: // code seems to be duplicated for this case
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f))
|
||||
return false;
|
||||
// TODO: fix aspect ratio scaling
|
||||
// radar
|
||||
if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f)))
|
||||
return false;
|
||||
// HUD
|
||||
if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f))
|
||||
return false;
|
||||
// vehicle name
|
||||
if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
return false;
|
||||
// zone name
|
||||
if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
fxRect[pBufVertCount] = *rect;
|
||||
fxZ[pBufVertCount] = z;
|
||||
fxType[pBufVertCount] = type;
|
||||
pBufVertCount++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
||||
{
|
||||
bool drawWaterDrops = false;
|
||||
RwIm2DVertex verts[4];
|
||||
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
|
||||
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
|
||||
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
|
||||
red = clamp(red, 0, 255);
|
||||
green = clamp(green, 0, 255);
|
||||
blue = clamp(blue, 0, 255);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILENABLE, TRUE);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
||||
#endif
|
||||
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
switch(fxType[i]){
|
||||
case FXTYPE_WATER1:
|
||||
case FXTYPE_WATER2:
|
||||
case FXTYPE_BLOOD1:
|
||||
case FXTYPE_BLOOD2: {
|
||||
drawWaterDrops = true;
|
||||
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
|
||||
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
|
||||
|
||||
float u1Off = (fxRect[i].w - fxRect[i].x)/width;
|
||||
float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width;
|
||||
float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height;
|
||||
|
||||
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
|
||||
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
else
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
}else{
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster);
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
|
||||
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
|
||||
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
|
||||
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
|
||||
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
|
||||
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
|
||||
#endif
|
||||
if(BlurOn){
|
||||
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
||||
else
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
|
||||
}else{
|
||||
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
||||
else
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FXTYPE_SPLASH1:
|
||||
case FXTYPE_SPLASH2:
|
||||
case FXTYPE_SPLASH3:
|
||||
drawWaterDrops = true;
|
||||
break;
|
||||
|
||||
case FXTYPE_HEATHAZE:
|
||||
if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){
|
||||
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
|
||||
FrontEndMenuManager.m_PrefsBrightness - 90 :
|
||||
FrontEndMenuManager.m_PrefsBrightness - 130;
|
||||
alpha = clamp(alpha, 16, 200)/2;
|
||||
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
|
||||
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
|
||||
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
|
||||
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
|
||||
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha),
|
||||
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
||||
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
||||
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
||||
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
||||
fxZ[i], false);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
|
||||
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
|
||||
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::STENCILENABLE, FALSE);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
||||
#endif
|
||||
|
||||
if(drawWaterDrops){
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
|
||||
// Draw drops
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]);
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192),
|
||||
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]);
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192),
|
||||
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]);
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255),
|
||||
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
|
||||
// Darken the water drops
|
||||
int alpha = 192*0.5f;
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]);
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == FXTYPE_WATER1){
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
|
||||
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]);
|
||||
for(int i = 0; i < pBufVertCount; i++)
|
||||
if(fxType[i] == FXTYPE_WATER2){
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
|
||||
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
||||
}
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
pBufVertCount = 0;
|
||||
}
|
||||
|
@ -2,12 +2,14 @@
|
||||
|
||||
enum FxType
|
||||
{
|
||||
FXTYPE_0 = 0,
|
||||
FXTYPE_1,
|
||||
FXTYPE_2,
|
||||
FXTYPE_3,
|
||||
FXTYPE_4,
|
||||
FXTYPE_5,
|
||||
FXTYPE_WATER1,
|
||||
FXTYPE_WATER2,
|
||||
FXTYPE_BLOOD1,
|
||||
FXTYPE_BLOOD2,
|
||||
FXTYPE_HEATHAZE,
|
||||
FXTYPE_SPLASH1,
|
||||
FXTYPE_SPLASH2,
|
||||
FXTYPE_SPLASH3
|
||||
};
|
||||
|
||||
class CMBlur
|
||||
@ -19,16 +21,19 @@ public:
|
||||
static bool BlurOn;
|
||||
static float Drunkness;
|
||||
|
||||
static int32 pBufVertCount;
|
||||
|
||||
public:
|
||||
static RwBool MotionBlurOpen(RwCamera *cam);
|
||||
static RwBool MotionBlurClose(void);
|
||||
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
|
||||
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture);
|
||||
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
|
||||
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha);
|
||||
static void SetDrunkBlur(float drunkness);
|
||||
static void ClearDrunkBlur();
|
||||
|
||||
//TODO
|
||||
static void AddRenderFx(RwCamera *,RwRect *,float,FxType)
|
||||
{}
|
||||
static bool PosInside(RwRect *rect, float x1, float y1, float x2, float y2);
|
||||
static bool AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type);
|
||||
static void OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf);
|
||||
};
|
||||
|
@ -213,19 +213,19 @@ RwTexture *gpSparkTex;
|
||||
RwTexture *gpNewspaperTex;
|
||||
RwTexture *gpGunSmokeTex;
|
||||
RwTexture *gpDotTex;
|
||||
RwTexture *gpHeathazeTex;
|
||||
RwTexture *gpHeatHazeTex;
|
||||
RwTexture *gpBeastieTex;
|
||||
RwTexture *gpRaindripTex1[MAX_RAINDRIP_FILES];
|
||||
RwTexture *gpRaindripTex2[MAX_RAINDRIP_FILES];
|
||||
RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES];
|
||||
RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES];
|
||||
|
||||
RwRaster *gpSparkRaster;
|
||||
RwRaster *gpNewspaperRaster;
|
||||
RwRaster *gpGunSmokeRaster;
|
||||
RwRaster *gpDotRaster;
|
||||
RwRaster *gpHeathazeRaster;
|
||||
RwRaster *gpHeatHazeRaster;
|
||||
RwRaster *gpBeastieRaster;
|
||||
RwRaster *gpRaindripRaster1[MAX_RAINDRIP_FILES];
|
||||
RwRaster *gpRaindripRaster2[MAX_RAINDRIP_FILES];
|
||||
RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES];
|
||||
RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES];
|
||||
|
||||
float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
|
||||
CParticle *CParticle::m_pUnusedListHead;
|
||||
@ -465,23 +465,23 @@ void CParticle::Initialise()
|
||||
gpDotTex = RwTextureRead("dot", nil);
|
||||
gpDotRaster = RwTextureGetRaster(gpDotTex);
|
||||
|
||||
gpHeathazeTex = RwTextureRead("heathaze", nil);
|
||||
gpHeathazeRaster = RwTextureGetRaster(gpHeathazeTex);
|
||||
gpHeatHazeTex = RwTextureRead("heathaze", nil);
|
||||
gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
|
||||
|
||||
gpBeastieTex = RwTextureRead("beastie", nil);
|
||||
gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
|
||||
|
||||
gpRaindripTex1[0] = RwTextureRead("raindrip64", nil);
|
||||
gpRaindripRaster1[0] = RwTextureGetRaster(gpRaindripTex1[0]);
|
||||
gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
|
||||
gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
|
||||
|
||||
gpRaindripTex1[1] = RwTextureRead("raindripb64", nil);
|
||||
gpRaindripRaster1[1] = RwTextureGetRaster(gpRaindripTex1[1]);
|
||||
gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
|
||||
gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
|
||||
|
||||
gpRaindripTex2[0] = RwTextureRead("raindrip64_d", nil);
|
||||
gpRaindripRaster2[0] = RwTextureGetRaster(gpRaindripTex2[0]);
|
||||
gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
|
||||
gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
|
||||
|
||||
gpRaindripTex2[1] = RwTextureRead("raindripb64_d", nil);
|
||||
gpRaindripRaster2[1] = RwTextureGetRaster(gpRaindripTex2[1]);
|
||||
gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil);
|
||||
gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
@ -586,7 +586,7 @@ void CParticle::Initialise()
|
||||
break;
|
||||
|
||||
case PARTICLE_TEARGAS:
|
||||
entry->m_ppRaster = &gpHeathazeRaster;
|
||||
entry->m_ppRaster = &gpHeatHazeRaster;
|
||||
break;
|
||||
|
||||
case PARTICLE_SHARD:
|
||||
@ -749,11 +749,11 @@ void CParticle::Shutdown()
|
||||
|
||||
for ( int32 i = 0; i < MAX_RAINDRIP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRaindripTex1[i]);
|
||||
gpRaindripTex1[i] = nil;
|
||||
RwTextureDestroy(gpRainDripTex[i]);
|
||||
gpRainDripTex[i] = nil;
|
||||
|
||||
RwTextureDestroy(gpRaindripTex2[i]);
|
||||
gpRaindripTex2[i] = nil;
|
||||
RwTextureDestroy(gpRainDripDarkTex[i]);
|
||||
gpRainDripDarkTex[i] = nil;
|
||||
}
|
||||
|
||||
RwTextureDestroy(gpBoatWakeTex);
|
||||
@ -812,8 +812,8 @@ void CParticle::Shutdown()
|
||||
|
||||
RwTextureDestroy(gpDotTex);
|
||||
gpDotTex = nil;
|
||||
RwTextureDestroy(gpHeathazeTex);
|
||||
gpHeathazeTex = nil;
|
||||
RwTextureDestroy(gpHeatHazeTex);
|
||||
gpHeatHazeTex = nil;
|
||||
|
||||
RwTextureDestroy(gpBeastieTex);
|
||||
gpBeastieTex = nil;
|
||||
@ -1913,9 +1913,9 @@ void CParticle::Render()
|
||||
FxType fxtype;
|
||||
|
||||
if ( particle->m_nCurrentFrame != 0 )
|
||||
fxtype = FXTYPE_1;
|
||||
fxtype = FXTYPE_WATER2;
|
||||
else
|
||||
fxtype = FXTYPE_0;
|
||||
fxtype = FXTYPE_WATER1;
|
||||
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
|
||||
|
||||
@ -1939,9 +1939,9 @@ void CParticle::Render()
|
||||
FxType fxtype;
|
||||
|
||||
if ( particle->m_nCurrentFrame )
|
||||
fxtype = FXTYPE_3;
|
||||
fxtype = FXTYPE_BLOOD2;
|
||||
else
|
||||
fxtype = FXTYPE_2;
|
||||
fxtype = FXTYPE_BLOOD1;
|
||||
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
|
||||
|
||||
@ -1957,7 +1957,7 @@ void CParticle::Render()
|
||||
rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
|
||||
rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f));
|
||||
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_4);
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
|
||||
|
||||
canDraw = false;
|
||||
}
|
||||
@ -1993,7 +1993,7 @@ void CParticle::Render()
|
||||
break;
|
||||
}
|
||||
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_4);
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
|
||||
|
||||
canDraw = false;
|
||||
}
|
||||
@ -2115,7 +2115,7 @@ void CParticle::Render()
|
||||
* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
|
||||
/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ();
|
||||
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_5);
|
||||
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -99,5 +99,10 @@ public:
|
||||
|
||||
extern bool clearWaterDrop;
|
||||
extern int32 numWaterDropOnScreen;
|
||||
extern RwRaster *gpCarSplashRaster[];
|
||||
extern RwRaster *gpHeatHazeRaster;
|
||||
extern RwRaster *gpDotRaster;
|
||||
extern RwRaster *gpRainDripRaster[];
|
||||
extern RwRaster *gpRainDripDarkRaster[];
|
||||
|
||||
VALIDATE_SIZE(CParticle, 0x58);
|
||||
|
Loading…
Reference in New Issue
Block a user