mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-25 01:01:49 +01:00
commit
eb4f06114d
BIN
gamefiles/fonts_p.txd
Normal file
BIN
gamefiles/fonts_p.txd
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Binary file not shown.
BIN
gamefiles/polish.gxt
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BIN
gamefiles/polish.gxt
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@ -2893,6 +2893,9 @@ CMenuManager::InitialiseChangedLanguageSettings()
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CGame::germanGame = false;
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CGame::germanGame = false;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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switch (m_PrefsLanguage) {
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switch (m_PrefsLanguage) {
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case LANGUAGE_POLISH:
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CFont::ReloadFonts(FONT_LANGSET_POLISH);
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break;
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case LANGUAGE_RUSSIAN:
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case LANGUAGE_RUSSIAN:
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CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
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CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
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break;
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break;
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@ -2910,6 +2913,9 @@ CMenuManager::InitialiseChangedLanguageSettings()
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CGame::germanGame = true;
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CGame::germanGame = true;
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break;
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break;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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case LANGUAGE_POLISH:
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CGame::polishGame = true;
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break;
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case LANGUAGE_RUSSIAN:
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case LANGUAGE_RUSSIAN:
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CGame::russianGame = true;
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CGame::russianGame = true;
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break;
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break;
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@ -4254,6 +4260,12 @@ CMenuManager::ProcessButtonPresses(void)
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SaveSettings();
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SaveSettings();
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break;
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break;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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case MENUACTION_LANG_PL:
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m_PrefsLanguage = LANGUAGE_POLISH;
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m_bFrontEnd_ReloadObrTxtGxt = true;
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InitialiseChangedLanguageSettings();
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SaveSettings();
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break;
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case MENUACTION_LANG_RUS:
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case MENUACTION_LANG_RUS:
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m_PrefsLanguage = LANGUAGE_RUSSIAN;
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m_PrefsLanguage = LANGUAGE_RUSSIAN;
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m_bFrontEnd_ReloadObrTxtGxt = true;
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m_bFrontEnd_ReloadObrTxtGxt = true;
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@ -5550,6 +5562,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
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case LANGUAGE_ITALIAN:
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case LANGUAGE_ITALIAN:
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case LANGUAGE_SPANISH:
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case LANGUAGE_SPANISH:
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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case LANGUAGE_POLISH:
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case LANGUAGE_RUSSIAN:
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case LANGUAGE_RUSSIAN:
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#endif
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#endif
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STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
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STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
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@ -89,6 +89,7 @@ enum eLanguages
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LANGUAGE_ITALIAN,
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LANGUAGE_ITALIAN,
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LANGUAGE_SPANISH,
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LANGUAGE_SPANISH,
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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LANGUAGE_POLISH,
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LANGUAGE_RUSSIAN,
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LANGUAGE_RUSSIAN,
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#endif
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#endif
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};
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};
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@ -365,6 +366,7 @@ enum eMenuAction
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MENUACTION_UNK109,
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MENUACTION_UNK109,
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MENUACTION_UNK110,
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MENUACTION_UNK110,
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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MENUACTION_LANG_PL,
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MENUACTION_LANG_RUS,
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MENUACTION_LANG_RUS,
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#endif
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#endif
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};
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};
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@ -98,6 +98,7 @@ bool CGame::noProstitutes;
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bool CGame::playingIntro;
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bool CGame::playingIntro;
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char CGame::aDatFile[32];
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char CGame::aDatFile[32];
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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bool CGame::polishGame = false;
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bool CGame::russianGame = false;
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bool CGame::russianGame = false;
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#endif
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#endif
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@ -18,6 +18,7 @@ public:
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static bool frenchGame;
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static bool frenchGame;
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static bool germanGame;
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static bool germanGame;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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static bool polishGame;
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static bool russianGame;
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static bool russianGame;
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#endif
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#endif
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static bool noProstitutes;
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static bool noProstitutes;
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@ -72,9 +72,10 @@ const CMenuScreen aScreens[] = {
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
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#endif
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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},
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@ -12,7 +12,7 @@ CSprite2d CFont::Sprite[MAX_FONTS];
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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int32 CFont::Slot = -1;
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int32 CFont::Slot = -1;
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int16 CFont::Size[2][MAX_FONTS][193] = {
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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{
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{
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#else
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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int16 CFont::Size[MAX_FONTS][193] = {
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@ -112,6 +112,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
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21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
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},
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{
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
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19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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}
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}
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#endif
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#endif
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};
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};
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@ -141,6 +191,9 @@ CFont::Initialise(void)
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default:
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default:
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CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
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CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
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break;
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break;
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case FONT_LANGSET_POLISH:
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CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
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break;
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case FONT_LANGSET_RUSSIAN:
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case FONT_LANGSET_RUSSIAN:
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CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
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CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
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break;
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break;
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@ -189,6 +242,9 @@ CFont::ReloadFonts(uint8 set)
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default:
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default:
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
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break;
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break;
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case FONT_LANGSET_POLISH:
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
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break;
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case FONT_LANGSET_RUSSIAN:
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case FONT_LANGSET_RUSSIAN:
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
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break;
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break;
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@ -44,14 +44,16 @@ enum {
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enum
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enum
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{
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{
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FONT_LANGSET_EFIGS,
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FONT_LANGSET_EFIGS,
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FONT_LANGSET_RUSSIAN
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FONT_LANGSET_RUSSIAN,
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FONT_LANGSET_POLISH,
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LANGSET_MAX
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};
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};
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#endif
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#endif
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class CFont
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class CFont
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{
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{
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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static int16 Size[2][MAX_FONTS][193];
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static int16 Size[LANGSET_MAX][MAX_FONTS][193];
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static uint8 LanguageSet;
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static uint8 LanguageSet;
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static int32 Slot;
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static int32 Slot;
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#else
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#else
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@ -44,6 +44,9 @@ CText::Load(void)
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sprintf(filename, "SPANISH.GXT");
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sprintf(filename, "SPANISH.GXT");
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break;
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break;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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case LANGUAGE_POLISH:
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sprintf(filename, "POLISH.GXT");
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break;
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case LANGUAGE_RUSSIAN:
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case LANGUAGE_RUSSIAN:
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sprintf(filename, "RUSSIAN.GXT");
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sprintf(filename, "RUSSIAN.GXT");
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break;
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break;
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