mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
mission replay
This commit is contained in:
parent
c83b351887
commit
ec1d14971c
@ -83,12 +83,20 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_WASTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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@ -131,11 +139,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_BUSTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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@ -203,11 +219,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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@ -28,6 +28,9 @@
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#include "Gangs.h"
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#include "Garages.h"
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#include "General.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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@ -128,6 +131,38 @@ uint16 CTheScripts::CommandsExecuted;
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uint16 CTheScripts::ScriptsUpdated;
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int32 ScriptParams[32];
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#ifdef MISSION_REPLAY
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static const char* nonMissionScripts[] = {
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"copcar",
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"ambulan",
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"taxi",
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"firetru",
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"rampage",
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"t4x4_1",
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"t4x4_2",
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"t4x4_3",
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"rc1",
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"rc2",
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"rc3",
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"rc4",
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"hj",
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"usj",
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"mayhem"
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};
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int AllowMissionReplay;
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uint32 NextMissionDelay;
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uint32 MissionStartTime;
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uint32 WaitForMissionActivate;
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uint32 WaitForSave;
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float oldTargetX;
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float oldTargetY;
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int missionRetryScriptIndex;
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bool doingMissionRetry;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@ -666,6 +701,41 @@ void CTheScripts::Process()
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if (UseTextCommands == 1)
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UseTextCommands = 0;
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}
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#ifdef MISSION_REPLAY
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static uint32 TimeToWaitTill;
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switch (AllowMissionReplay) {
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case 2:
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AllowMissionReplay = 3;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
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break;
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case 3:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
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AllowMissionReplay = 4;
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break;
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case 4:
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AllowMissionReplay = 5;
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RetryMission(0, 0);
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case 6:
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AllowMissionReplay = 7;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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case 7:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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return;
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}
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break;
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}
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if (WaitForMissionActivate) {
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if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
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return;
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WaitForMissionActivate = 0;
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WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
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}
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if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
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WaitForSave = 0;
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#endif
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CRunningScript* script = pActiveScripts;
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while (script != nil){
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CRunningScript* next = script->GetNext();
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@ -1239,6 +1309,17 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CTheScripts::bAlreadyRunningAMissionScript = false;
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RemoveScriptFromList(&CTheScripts::pActiveScripts);
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AddScriptToList(&CTheScripts::pIdleScripts);
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#ifdef MISSION_REPLAY
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if (m_bMissionFlag) {
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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// I am fairly sure they forgot to set return value here
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}
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#endif
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return 1;
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case COMMAND_START_NEW_SCRIPT:
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{
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@ -2149,7 +2230,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
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car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
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if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
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car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
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car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#else
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car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#endif
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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@ -2219,6 +2307,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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case COMMAND_PRINT_BIG:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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#ifdef MISSION_REPLAY
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if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 2);
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CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
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@ -8479,6 +8571,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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AllowMissionReplay = 0;
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SaveGameForPause(3);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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pPlayerInfo->MakePlayerSafe(true);
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@ -8685,6 +8781,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = ScriptParams[0];
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if (missionRetryScriptIndex == 19)
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CStats::LastMissionPassedName[0] = '\0';
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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CFileMgr::ChangeDir("\\");
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@ -11074,6 +11175,12 @@ void CRunningScript::DoDeatharrestCheck()
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CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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return;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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assert(m_nStackPointer > 0);
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while (m_nStackPointer > 1)
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--m_nStackPointer;
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@ -11755,3 +11862,43 @@ void CRunningScript::Load(uint8*& buf)
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prev = p;
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#endif
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}
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#ifdef MISSION_REPLAY
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bool CRunningScript::CanAllowMissionReplay()
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{
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if (AllowMissionReplay)
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return false;
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if (CStats::LastMissionPassedName[0] == '\0')
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return false;
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for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
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if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
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return false;
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}
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return true;
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}
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uint32 AddExtraDeathDelay()
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{
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if (missionRetryScriptIndex == 63)
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return 7000;
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if (missionRetryScriptIndex == 64)
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return 4000;
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return 1000;
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}
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void RetryMission(int type, int unk)
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{
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if (type == 0) {
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doingMissionRetry = true;
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FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
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FrontEndMenuManager.RequestFrontEndStartUp();
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}
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else if (type == 2) {
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doingMissionRetry = false;
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AllowMissionReplay = 6;
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CTheScripts::MissionCleanup.Process();
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}
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}
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#endif
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@ -372,6 +372,9 @@ private:
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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#ifdef FIX_BUGS
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friend void RetryMission(int, int);
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#endif
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};
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@ -479,6 +482,10 @@ private:
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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@ -502,3 +509,15 @@ private:
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}
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}
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};
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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extern uint32 MissionStartTime;
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extern int missionRetryScriptIndex;
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extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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@ -3497,6 +3497,13 @@ CMenuManager::Process(void)
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SaveLoadFileError_SetUpErrorScreen();
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}
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if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
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#ifdef MISSION_REPLAY
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if (doingMissionRetry) {
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RetryMission(2, 0);
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m_nCurrSaveSlot = SLOT_COUNT;
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doingMissionRetry = false;
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}
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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if (m_PrefsVsyncDisp != m_PrefsVsync)
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@ -4661,6 +4668,18 @@ CMenuManager::ProcessButtonPresses(void)
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DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
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OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
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break;
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#ifdef MISSION_REPLAY
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case MENUACTION_REJECT_RETRY:
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doingMissionRetry = false;
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AllowMissionReplay = 0;
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RequestFrontEndShutDown();
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break;
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case MENUACTION_UNK114:
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doingMissionRetry = false;
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RequestFrontEndShutDown();
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RetryMission(2, 0);
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return;
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#endif
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}
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}
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ProcessOnOffMenuOptions();
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@ -245,7 +245,7 @@ enum eMenuScreen
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MENUPAGE_SKIN_SELECT = 54,
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MENUPAGE_KEYBOARD_CONTROLS = 55,
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MENUPAGE_MOUSE_CONTROLS = 56,
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MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
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MENUPAGE_MISSION_RETRY = 57,
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MENUPAGE_58 = 58,
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#ifdef MENU_MAP
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MENUPAGE_MAP = 59,
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@ -366,6 +366,10 @@ enum eMenuAction
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MENUACTION_UNK108,
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MENUACTION_UNK109,
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MENUACTION_UNK110,
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MENUACTION_UNK111,
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MENUACTION_UNK112,
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MENUACTION_REJECT_RETRY,
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MENUACTION_UNK114,
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#ifdef MORE_LANGUAGES
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MENUACTION_LANG_PL,
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MENUACTION_LANG_RUS,
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@ -445,11 +445,19 @@ const CMenuScreen aScreens[] = {
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MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_MISSION_RETRY = 57
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#ifdef MISSION_REPLAY
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// MENUPAGE_57 = 57
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{ "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
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MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE
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},
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#else
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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// mission failed, wanna restart page in mobile
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},
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#endif
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// MENUPAGE_58 = 58
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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@ -4,6 +4,9 @@
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#include "Boat.h"
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#include "CarCtrl.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "Population.h"
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#include "ProjectileInfo.h"
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#include "Streaming.h"
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@ -206,11 +209,24 @@ INITSAVEBUF
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if (pVehicle->pPassengers[j])
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bHasPassenger = true;
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}
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#ifdef MISSION_REPLAY
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bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
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#ifdef FIX_BUGS
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if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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#endif
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if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumCars;
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
|
||||
@ -226,23 +242,42 @@ INITSAVEBUF
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
|
||||
#endif
|
||||
#if defined FIX_BUGS && defined MISSION_REPLAY
|
||||
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
#endif
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
|
||||
pVehicle->Save(buf);
|
||||
}
|
||||
#else
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
@ -400,7 +435,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#endif
|
||||
nNumPeds++;
|
||||
}
|
||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
||||
@ -410,7 +449,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#endif
|
||||
CopyToBuf(buf, pPed->m_nPedType);
|
||||
CopyToBuf(buf, pPed->m_modelIndex);
|
||||
int32 ref = GetPedRef(pPed);
|
||||
|
@ -227,6 +227,8 @@ enum Config {
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
|
||||
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
||||
#define MISSION_REPLAY // mobile feature
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
|
||||
|
@ -42,6 +42,11 @@
|
||||
|
||||
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
int8 IsQuickSave;
|
||||
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
|
||||
#endif
|
||||
|
||||
char DefaultPCSaveFileName[260];
|
||||
char ValidSaveName[260];
|
||||
char LoadFileName[256];
|
||||
@ -134,7 +139,12 @@ GenericSave(int file)
|
||||
WriteDataToBufferPointer(buf, saveName);
|
||||
GetLocalTime(&saveTime);
|
||||
WriteDataToBufferPointer(buf, saveTime);
|
||||
#ifdef MISSION_REPLAY
|
||||
int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
|
||||
WriteDataToBufferPointer(buf, data);
|
||||
#else
|
||||
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
|
||||
#endif
|
||||
WriteDataToBufferPointer(buf, CGame::currLevel);
|
||||
WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
|
||||
WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
|
||||
@ -240,6 +250,9 @@ GenericLoad()
|
||||
uint8 *buf;
|
||||
int32 file;
|
||||
uint32 size;
|
||||
#ifdef MISSION_REPLAY
|
||||
int8 qs;
|
||||
#endif
|
||||
|
||||
int32 saveSize;
|
||||
CPad *currPad;
|
||||
@ -254,6 +267,9 @@ GenericLoad()
|
||||
ReadDataFromFile(file, work_buff, size);
|
||||
buf = (work_buff + 0x40);
|
||||
ReadDataFromBufferPointer(buf, saveSize);
|
||||
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
|
||||
qs = saveSize >> 24;
|
||||
#endif
|
||||
ReadDataFromBufferPointer(buf, CGame::currLevel);
|
||||
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
|
||||
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
|
||||
@ -296,6 +312,11 @@ GenericLoad()
|
||||
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
|
||||
#endif
|
||||
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
|
||||
#ifdef MISSION_REPLAY
|
||||
WaitForSave = 0;
|
||||
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
|
||||
WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
#endif
|
||||
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
|
||||
|
||||
// Load the rest
|
||||
@ -563,3 +584,27 @@ align4bytes(int32 size)
|
||||
{
|
||||
return (size + 3) & 0xFFFFFFFC;
|
||||
}
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
void DisplaySaveResult(int unk, char* name)
|
||||
{}
|
||||
|
||||
bool SaveGameForPause(int type)
|
||||
{
|
||||
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
|
||||
return false;
|
||||
WaitForSave = 0;
|
||||
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
|
||||
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
||||
return false;
|
||||
}
|
||||
IsQuickSave = type;
|
||||
MissionStartTime = 0;
|
||||
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
||||
PcSaveHelper.PopulateSlotInfo();
|
||||
IsQuickSave = 0;
|
||||
DisplaySaveResult(res, CStats::LastMissionPassedName);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -41,3 +41,9 @@ extern uint32 TimeToStayFadedBeforeFadeOut;
|
||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||
|
||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
extern int8 IsQuickSave; // originally int
|
||||
|
||||
bool SaveGameForPause(int);
|
||||
#endif
|
||||
|
@ -41,6 +41,9 @@ C_PcSave::SaveSlot(int32 slot)
|
||||
_psGetUserFilesFolder();
|
||||
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
|
||||
if (file != 0) {
|
||||
#ifdef MISSION_REPLAY
|
||||
if (!IsQuickSave)
|
||||
#endif
|
||||
DoGameSpecificStuffBeforeSave();
|
||||
if (GenericSave(file)) {
|
||||
if (!!CFileMgr::CloseFile(file))
|
||||
|
Loading…
Reference in New Issue
Block a user