mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2025-01-23 15:21:11 +01:00
remove ifdefs
This commit is contained in:
parent
cb8ffbac73
commit
edeb8736f1
@ -26,7 +26,6 @@ enum eCarMission : uint8
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MISSION_BLOCKCAR_FARAWAY,
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MISSION_BLOCKCAR_CLOSE,
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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#ifdef MIAMI
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MISSION_HELI_FLYTOCOORS,
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MISSION_ATTACKPLAYER,
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MISSION_PLANE_FLYTOCOORS,
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@ -34,7 +33,6 @@ enum eCarMission : uint8
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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#endif
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};
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enum eCarTempAction : uint8
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@ -84,18 +82,14 @@ public:
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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#ifdef MIAMI
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uint8 m_nCruiseSpeedMultiplierType;
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float m_fCruiseSpeedMultiplier;
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#endif
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uint8 m_bSlowedDownBecauseOfCars : 1;
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_bStayInCurrentLevel : 1;
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uint8 m_bStayInFastLane : 1;
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uint8 m_bIgnorePathfinding : 1;
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#ifdef MIAMI
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uint8 m_nSwitchDistance;
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#endif
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CVector m_vecDestinationCoors;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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@ -125,10 +119,8 @@ public:
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m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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m_nAntiReverseTimer = m_nTimeToStartMission;
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m_bStayInFastLane = false;
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#ifdef MIAMI
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m_nCruiseSpeedMultiplierType = 0;
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m_fCruiseSpeedMultiplier = 1.0f;
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#endif
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}
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void ModifySpeed(float);
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@ -24,11 +24,7 @@
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
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#ifndef MIAMI
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return 30.0f;
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#else
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return pVehicle->AutoPilot.m_nSwitchDistance;
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#endif
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}
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//--MIAMI: done
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@ -45,7 +41,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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return FindSwitchDistanceFarNormalVehicle(pVehicle);
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}
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#ifdef MIAMI
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//--MIAMI: done
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void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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{
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@ -59,7 +54,6 @@ void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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}
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#endif
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//--MIAMI: done
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void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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@ -148,24 +142,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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#else
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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else if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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#endif
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break;
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case MISSION_BLOCKPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -174,19 +153,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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#ifndef MIAMI
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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break;
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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@ -216,30 +183,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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BackToCruisingIfNoWantedLevel(pVehicle);
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#else
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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#endif
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break;
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case MISSION_GOTOCOORDS:
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#ifdef MIAMI
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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#else
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
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#endif
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
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break;
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@ -251,12 +200,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (distance < 5.0f){
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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#ifdef MIAMI
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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#endif
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}
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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@ -313,12 +260,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (distance < 1.0f) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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#ifdef MIAMI
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if (pVehicle->bParking) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->bParking = false;
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}
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#endif
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}
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else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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@ -338,30 +283,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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break;
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case MISSION_RAMCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
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#ifndef MIAMI
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if
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#ifdef FIX_BUGS
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(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
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#endif
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(FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
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#ifdef FIX_BUGS
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)
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#endif
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{
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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#ifdef FIX_BUGS // btw fixed in SA
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if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
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#endif
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
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@ -403,7 +328,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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#ifdef MIAMI
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case MISSION_ATTACKPLAYER:
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if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeedBoat(pVehicle);
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@ -438,7 +362,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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BackToCruisingIfNoWantedLevel(pVehicle);
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}
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#endif
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default:
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if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
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if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
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@ -446,10 +369,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nCarMission =
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#ifdef MIAMI
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pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
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#endif
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FindPoliceCarMissionForWantedLevel();
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pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
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@ -470,13 +390,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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break;
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#endif
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float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
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if (flatSpeed > SQR(0.018f)){
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pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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@ -485,16 +403,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
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if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
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if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
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#ifdef MIAMI
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pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
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#endif
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pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
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(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
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if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
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#ifdef MIAMI
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&& pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
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pVehicle->VehicleCreatedBy == MISSION_VEHICLE
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#endif
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) {
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if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
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pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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@ -526,7 +440,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
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}
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}
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#ifdef MIAMI
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if (pVehicle->bIsLawEnforcer) {
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
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@ -534,7 +447,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
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}
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}
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#endif
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if (pVehicle->GetUp().z < 0.7f){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
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@ -574,7 +486,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
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pVehicle->m_nCarHornTimer = 45;
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}
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#ifdef MIAMI
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float target = 1.0f;
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
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target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
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@ -603,7 +514,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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}
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}
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}
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#endif
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}
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//--MIAMI: done
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@ -630,7 +540,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
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return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
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}
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#ifdef MIAMI
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//--MIAMI: done
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float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
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{
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@ -639,7 +548,6 @@ float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = 10;
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return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
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}
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#endif
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//--MIAMI: TODO: MI_VICECHEE
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void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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@ -661,7 +569,6 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
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pVehicle->SetupPassenger(0);
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return;
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#ifdef MIAMI
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case MI_PREDATOR:
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pVehicle->SetUpDriver();
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return;
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@ -677,7 +584,6 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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return;
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}
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*/
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#endif
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default:
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return;
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}
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@ -708,18 +614,13 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
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int timer = 100;
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for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
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if (pVehicle->pPassengers[i]) {
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#ifdef MIAMI
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pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
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pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
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timer += CGeneral::GetRandomNumberInRange(200, 400);
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#else
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pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
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#endif
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}
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}
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}
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#ifdef MIAMI
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//--MIAMI: done
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void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
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{
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@ -737,7 +638,6 @@ void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
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}
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}
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}
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#endif
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//--MIAMI: done
|
||||
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
@ -774,7 +674,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
{
|
||||
@ -789,7 +688,6 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
@ -845,15 +743,12 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
|
||||
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
{
|
||||
@ -867,7 +762,6 @@ void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
@ -892,10 +786,8 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
continue;
|
||||
if (vehicle == pVehicle)
|
||||
continue;
|
||||
#ifdef MIAMI
|
||||
if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
||||
return;
|
||||
#endif
|
||||
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
|
||||
continue;
|
||||
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
|
||||
|
@ -10,32 +10,22 @@ public:
|
||||
static float FindSwitchDistanceClose(CVehicle*);
|
||||
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
|
||||
static float FindSwitchDistanceFar(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void BackToCruisingIfNoWantedLevel(CVehicle*);
|
||||
#endif
|
||||
static void UpdateCarAI(CVehicle*);
|
||||
static void CarHasReasonToStop(CVehicle*);
|
||||
static float GetCarToGoToCoors(CVehicle*, CVector*);
|
||||
#ifdef MIAMI
|
||||
static float GetCarToParkAtCoors(CVehicle*, CVector*);
|
||||
#endif
|
||||
static void AddPoliceCarOccupants(CVehicle*);
|
||||
static void AddAmbulanceOccupants(CVehicle*);
|
||||
static void AddFiretruckOccupants(CVehicle*);
|
||||
static void TellOccupantsToLeaveCar(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void TellOccupantsToFleeCar(CVehicle*);
|
||||
#endif
|
||||
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
|
||||
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
|
||||
static eCarMission FindPoliceCarMissionForWantedLevel();
|
||||
#ifdef MIAMI
|
||||
static eCarMission FindPoliceBoatMissionForWantedLevel();
|
||||
#endif
|
||||
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
|
||||
static void MellowOutChaseSpeed(CVehicle*);
|
||||
#ifdef MIAMI
|
||||
static void MellowOutChaseSpeedBoat(CVehicle*);
|
||||
#endif
|
||||
static void MakeWayForCarWithSiren(CVehicle *veh);
|
||||
};
|
||||
|
@ -2752,7 +2752,6 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
|
||||
{
|
||||
switch (type)
|
||||
@ -2762,4 +2761,3 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
#endif
|
||||
|
@ -104,9 +104,7 @@ public:
|
||||
static void ClearInterestingVehicleList();
|
||||
static void FindLinksToGoWithTheseNodes(CVehicle*);
|
||||
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
|
||||
#ifdef MIAMI
|
||||
static float FindSpeedMultiplierWithSpeedFromNodes(int8);
|
||||
#endif
|
||||
|
||||
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
|
||||
{
|
||||
|
@ -123,8 +123,6 @@ public:
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: TODO
|
||||
static bool PoliceAbandonCars(void) { return false; }
|
||||
#endif
|
||||
};
|
||||
|
@ -1354,7 +1354,6 @@ CVehicle::Load(uint8*& buf)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MIAMI
|
||||
eVehicleAppearance
|
||||
//--MIAMI: TODO, implement VC version, appearance != type
|
||||
// This would work for cars, boats and bikes but not for planes and helis
|
||||
@ -1372,4 +1371,3 @@ CVehicle::GetVehicleAppearance(void)
|
||||
return VEHICLE_HELI;
|
||||
return VEHICLE_NONE;
|
||||
}
|
||||
#endif
|
||||
|
@ -109,7 +109,6 @@ enum eFlightModel
|
||||
FLIGHT_MODEL_SEAPLANE
|
||||
};
|
||||
|
||||
#ifdef MIAMI
|
||||
enum eVehicleAppearance
|
||||
{
|
||||
VEHICLE_NONE,
|
||||
@ -119,7 +118,6 @@ enum eVehicleAppearance
|
||||
VEHICLE_BOAT,
|
||||
VEHICLE_PLANE,
|
||||
};
|
||||
#endif
|
||||
|
||||
// Or Weapon.h?
|
||||
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
|
||||
@ -184,9 +182,7 @@ public:
|
||||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
|
||||
#ifdef MIAMI
|
||||
uint8 bParking : 1;
|
||||
#endif;
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
@ -252,9 +248,7 @@ public:
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
#ifdef MIAMI
|
||||
eVehicleAppearance GetVehicleAppearance(void);
|
||||
#endif
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
||||
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
||||
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
||||
|
Loading…
x
Reference in New Issue
Block a user