mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
ee8e16376b
@ -45,15 +45,6 @@ enum eLights
|
|||||||
VEHLIGHT_REAR_RIGHT,
|
VEHLIGHT_REAR_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum {
|
|
||||||
VEHDOOR_BONNET = 0,
|
|
||||||
VEHDOOR_BOOT,
|
|
||||||
VEHDOOR_FRONT_LEFT,
|
|
||||||
VEHDOOR_FRONT_RIGHT,
|
|
||||||
VEHDOOR_REAR_LEFT,
|
|
||||||
VEHDOOR_REAR_RIGHT
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
VEHPANEL_FRONT_LEFT,
|
VEHPANEL_FRONT_LEFT,
|
||||||
VEHPANEL_FRONT_RIGHT,
|
VEHPANEL_FRONT_RIGHT,
|
||||||
|
17
src/Door.h
17
src/Door.h
@ -1,17 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "common.h"
|
|
||||||
|
|
||||||
struct CDoor
|
|
||||||
{
|
|
||||||
float m_fAngleWhenOpened;
|
|
||||||
float m_fAngleWhenClosed;
|
|
||||||
char field_8;
|
|
||||||
char field_9;
|
|
||||||
char field_10;
|
|
||||||
char field_11;
|
|
||||||
float m_fAngle;
|
|
||||||
float m_fPreviousAngle;
|
|
||||||
float m_fAngularVelocity;
|
|
||||||
CVector m_vecVelocity;
|
|
||||||
};
|
|
@ -1,5 +1,9 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "Vehicle.h"
|
||||||
|
#include "PlayerPed.h"
|
||||||
|
#include "Pools.h"
|
||||||
#include "References.h"
|
#include "References.h"
|
||||||
|
|
||||||
CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
|
CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
|
||||||
@ -17,6 +21,45 @@ CReferences::Init(void)
|
|||||||
aRefs[NUMREFERENCES-1].next = nil;
|
aRefs[NUMREFERENCES-1].next = nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CReferences::RemoveReferencesToPlayer(void)
|
||||||
|
{
|
||||||
|
if(FindPlayerVehicle())
|
||||||
|
FindPlayerVehicle()->ResolveReferences();
|
||||||
|
if(FindPlayerPed())
|
||||||
|
FindPlayerPed()->ResolveReferences();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CReferences::PruneAllReferencesInWorld(void)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
CEntity *e;
|
||||||
|
|
||||||
|
i = CPools::GetPedPool()->GetSize();
|
||||||
|
while(--i >= 0){
|
||||||
|
e = CPools::GetPedPool()->GetSlot(i);
|
||||||
|
if(e)
|
||||||
|
e->PruneReferences();
|
||||||
|
}
|
||||||
|
|
||||||
|
i = CPools::GetVehiclePool()->GetSize();
|
||||||
|
while(--i >= 0){
|
||||||
|
e = CPools::GetVehiclePool()->GetSlot(i);
|
||||||
|
if(e)
|
||||||
|
e->PruneReferences();
|
||||||
|
}
|
||||||
|
|
||||||
|
i = CPools::GetObjectPool()->GetSize();
|
||||||
|
while(--i >= 0){
|
||||||
|
e = CPools::GetObjectPool()->GetSlot(i);
|
||||||
|
if(e)
|
||||||
|
e->PruneReferences();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
|
InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
|
||||||
|
InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP);
|
||||||
|
InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -13,5 +13,8 @@ class CReferences
|
|||||||
public:
|
public:
|
||||||
static CReference *aRefs; //[NUMREFERENCES];
|
static CReference *aRefs; //[NUMREFERENCES];
|
||||||
static CReference *&pEmptyList;
|
static CReference *&pEmptyList;
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
static void RemoveReferencesToPlayer(void);
|
||||||
|
static void PruneAllReferencesInWorld(void);
|
||||||
};
|
};
|
||||||
|
@ -1,11 +1,57 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
|
#include "main.h"
|
||||||
|
#include "FileMgr.h"
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
#include "Collision.h"
|
#include "Collision.h"
|
||||||
#include "SurfaceTable.h"
|
#include "SurfaceTable.h"
|
||||||
|
|
||||||
float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
|
float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
|
||||||
|
|
||||||
|
void
|
||||||
|
CSurfaceTable::Initialise(char *filename)
|
||||||
|
{
|
||||||
|
int lineno, fieldno;
|
||||||
|
char *line;
|
||||||
|
char surfname[256];
|
||||||
|
float adhesiveLimit;
|
||||||
|
|
||||||
|
CFileMgr::SetDir("");
|
||||||
|
CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
|
||||||
|
|
||||||
|
line = (char*)work_buff;
|
||||||
|
for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
|
||||||
|
// skip white space and comments
|
||||||
|
while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
|
||||||
|
if(*line == ';'){
|
||||||
|
while(*line != '\n' && *line != '\r')
|
||||||
|
line++;
|
||||||
|
}else
|
||||||
|
line++;
|
||||||
|
}
|
||||||
|
|
||||||
|
sscanf(line, "%s", surfname);
|
||||||
|
// skip what we just read
|
||||||
|
while(!(*line == ' ' || *line == '\t' || *line == ','))
|
||||||
|
line++;
|
||||||
|
|
||||||
|
for(fieldno = 0; fieldno <= lineno; fieldno++){
|
||||||
|
// skip white space
|
||||||
|
while(*line == ' ' || *line == '\t' || *line == ',')
|
||||||
|
line++;
|
||||||
|
adhesiveLimit = 0.0f;
|
||||||
|
if(*line != '-')
|
||||||
|
sscanf(line, "%f", &adhesiveLimit);
|
||||||
|
// skip what we just read
|
||||||
|
while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
|
||||||
|
line++;
|
||||||
|
|
||||||
|
ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
|
||||||
|
ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
|
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
|
||||||
{
|
{
|
||||||
@ -95,3 +141,10 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
|
|||||||
{
|
{
|
||||||
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
|
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP);
|
||||||
|
InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP);
|
||||||
|
InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP);
|
||||||
|
InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
||||||
|
@ -99,6 +99,7 @@ class CSurfaceTable
|
|||||||
// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
|
// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
|
||||||
static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
|
static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
|
||||||
public:
|
public:
|
||||||
|
static void Initialise(char *filename);
|
||||||
static int GetAdhesionGroup(uint8 surfaceType);
|
static int GetAdhesionGroup(uint8 surfaceType);
|
||||||
static float GetWetMultiplier(uint8 surfaceType);
|
static float GetWetMultiplier(uint8 surfaceType);
|
||||||
static float GetAdhesiveLimit(CColPoint &colpoint);
|
static float GetAdhesiveLimit(CColPoint &colpoint);
|
||||||
|
225
src/Zones.cpp
225
src/Zones.cpp
@ -43,7 +43,9 @@ CheckZoneInfo(CZoneInfo *info)
|
|||||||
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
||||||
}
|
}
|
||||||
|
|
||||||
wchar* CZone::GetTranslatedName() {
|
wchar*
|
||||||
|
CZone::GetTranslatedName(void)
|
||||||
|
{
|
||||||
return TheText.Get(name);
|
return TheText.Get(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -621,6 +623,224 @@ CTheZones::InitialiseAudioZoneArray(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
*length = 8 + 12 +
|
||||||
|
NUMZONES*56 + 2*NUMZONES*58 + 4 +
|
||||||
|
NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
|
||||||
|
|
||||||
|
buffer[0] = 'Z';
|
||||||
|
buffer[1] = 'N';
|
||||||
|
buffer[2] = 'S';
|
||||||
|
buffer[3] = '\0';
|
||||||
|
*(uint32*)(buffer+4) = *length - 8;
|
||||||
|
buffer += 8;
|
||||||
|
|
||||||
|
*(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
|
||||||
|
*(int32*)(buffer+4) = m_CurrLevel;
|
||||||
|
*(int16*)(buffer+8) = FindIndex;
|
||||||
|
*(int16*)(buffer+10) = 0;
|
||||||
|
buffer += 12;
|
||||||
|
|
||||||
|
for(i = 0; i < NUMZONES; i++){
|
||||||
|
memcpy(buffer, ZoneArray[i].name, 8);
|
||||||
|
*(float*)(buffer+8) = ZoneArray[i].minx;
|
||||||
|
*(float*)(buffer+12) = ZoneArray[i].miny;
|
||||||
|
*(float*)(buffer+16) = ZoneArray[i].minz;
|
||||||
|
*(float*)(buffer+20) = ZoneArray[i].maxx;
|
||||||
|
*(float*)(buffer+24) = ZoneArray[i].maxy;
|
||||||
|
*(float*)(buffer+28) = ZoneArray[i].maxz;
|
||||||
|
*(int32*)(buffer+32) = ZoneArray[i].type;
|
||||||
|
*(int32*)(buffer+36) = ZoneArray[i].level;
|
||||||
|
*(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
|
||||||
|
*(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
|
||||||
|
*(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
|
||||||
|
*(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
|
||||||
|
*(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
|
||||||
|
buffer += 56;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < 2*NUMZONES; i++){
|
||||||
|
*(int16*)(buffer) = ZoneInfoArray[i].carDensity;
|
||||||
|
*(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
|
||||||
|
*(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
|
||||||
|
*(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
|
||||||
|
*(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
|
||||||
|
*(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
|
||||||
|
*(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
|
||||||
|
*(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
|
||||||
|
*(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
|
||||||
|
*(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
|
||||||
|
*(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
|
||||||
|
*(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
|
||||||
|
*(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
|
||||||
|
*(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
|
||||||
|
*(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
|
||||||
|
*(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
|
||||||
|
*(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
|
||||||
|
*(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
|
||||||
|
*(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
|
||||||
|
*(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
|
||||||
|
*(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
|
||||||
|
*(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
|
||||||
|
*(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
|
||||||
|
*(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
|
||||||
|
*(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
|
||||||
|
*(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
|
||||||
|
*(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
|
||||||
|
*(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
|
||||||
|
*(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
|
||||||
|
buffer += 58;
|
||||||
|
}
|
||||||
|
|
||||||
|
*(uint16*)(buffer) = TotalNumberOfZones;
|
||||||
|
*(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
|
||||||
|
buffer += 4;
|
||||||
|
|
||||||
|
for(i = 0; i < NUMMAPZONES; i++){
|
||||||
|
memcpy(buffer, MapZoneArray[i].name, 8);
|
||||||
|
*(float*)(buffer+8) = MapZoneArray[i].minx;
|
||||||
|
*(float*)(buffer+12) = MapZoneArray[i].miny;
|
||||||
|
*(float*)(buffer+16) = MapZoneArray[i].minz;
|
||||||
|
*(float*)(buffer+20) = MapZoneArray[i].maxx;
|
||||||
|
*(float*)(buffer+24) = MapZoneArray[i].maxy;
|
||||||
|
*(float*)(buffer+28) = MapZoneArray[i].maxz;
|
||||||
|
*(int32*)(buffer+32) = MapZoneArray[i].type;
|
||||||
|
*(int32*)(buffer+36) = MapZoneArray[i].level;
|
||||||
|
*(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
|
||||||
|
*(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
|
||||||
|
#ifdef STANDALONE
|
||||||
|
// BUG: GetIndexForZonePointer uses ZoneArray
|
||||||
|
// so indices will be unpredictable with different memory layout
|
||||||
|
assert(0);
|
||||||
|
#endif
|
||||||
|
*(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
|
||||||
|
*(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||||
|
*(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
|
||||||
|
buffer += 56;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < NUMAUDIOZONES; i++){
|
||||||
|
*(int16*)buffer = AudioZoneArray[i];
|
||||||
|
buffer += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
*(uint16*)(buffer) = TotalNumberOfMapZones;
|
||||||
|
*(uint16*)(buffer+2) = NumberOfAudioZones;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
assert(length == 8 + 12 +
|
||||||
|
NUMZONES*56 + 2*NUMZONES*58 + 4 +
|
||||||
|
NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
|
||||||
|
assert(buffer[0] == 'Z');
|
||||||
|
assert(buffer[1] == 'N');
|
||||||
|
assert(buffer[2] == 'S');
|
||||||
|
assert(buffer[3] == '\0');
|
||||||
|
assert(*(uint32*)(buffer+4) == length - 8);
|
||||||
|
buffer += 8;
|
||||||
|
|
||||||
|
m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
|
||||||
|
m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
|
||||||
|
FindIndex = *(int16*)(buffer+8);
|
||||||
|
assert(*(int16*)(buffer+10) == 0);
|
||||||
|
buffer += 12;
|
||||||
|
|
||||||
|
for(i = 0; i < NUMZONES; i++){
|
||||||
|
memcpy(ZoneArray[i].name, buffer, 8);
|
||||||
|
ZoneArray[i].minx = *(float*)(buffer+8);
|
||||||
|
ZoneArray[i].miny = *(float*)(buffer+12);
|
||||||
|
ZoneArray[i].minz = *(float*)(buffer+16);
|
||||||
|
ZoneArray[i].maxx = *(float*)(buffer+20);
|
||||||
|
ZoneArray[i].maxy = *(float*)(buffer+24);
|
||||||
|
ZoneArray[i].maxz = *(float*)(buffer+28);
|
||||||
|
ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
|
||||||
|
ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
|
||||||
|
ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
|
||||||
|
ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
|
||||||
|
ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
|
||||||
|
ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
|
||||||
|
ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
|
||||||
|
buffer += 56;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < 2*NUMZONES; i++){
|
||||||
|
ZoneInfoArray[i].carDensity = *(int16*)(buffer);
|
||||||
|
ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
|
||||||
|
ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
|
||||||
|
ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
|
||||||
|
ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
|
||||||
|
ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
|
||||||
|
ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
|
||||||
|
ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
|
||||||
|
ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
|
||||||
|
ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
|
||||||
|
ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
|
||||||
|
ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
|
||||||
|
ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
|
||||||
|
ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
|
||||||
|
ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
|
||||||
|
ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
|
||||||
|
ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
|
||||||
|
ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
|
||||||
|
ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
|
||||||
|
ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
|
||||||
|
ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
|
||||||
|
ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
|
||||||
|
ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
|
||||||
|
ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
|
||||||
|
ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
|
||||||
|
ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
|
||||||
|
ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
|
||||||
|
ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
|
||||||
|
ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
|
||||||
|
buffer += 58;
|
||||||
|
}
|
||||||
|
|
||||||
|
TotalNumberOfZones = *(uint16*)(buffer);
|
||||||
|
TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
|
||||||
|
buffer += 4;
|
||||||
|
|
||||||
|
for(i = 0; i < NUMMAPZONES; i++){
|
||||||
|
memcpy(MapZoneArray[i].name, buffer, 8);
|
||||||
|
MapZoneArray[i].minx = *(float*)(buffer+8);
|
||||||
|
MapZoneArray[i].miny = *(float*)(buffer+12);
|
||||||
|
MapZoneArray[i].minz = *(float*)(buffer+16);
|
||||||
|
MapZoneArray[i].maxx = *(float*)(buffer+20);
|
||||||
|
MapZoneArray[i].maxy = *(float*)(buffer+24);
|
||||||
|
MapZoneArray[i].maxz = *(float*)(buffer+28);
|
||||||
|
MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
|
||||||
|
MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
|
||||||
|
MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
|
||||||
|
MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
|
||||||
|
#ifdef STANDALONE
|
||||||
|
// BUG: GetPointerForZoneIndex uses ZoneArray
|
||||||
|
// so pointers will be unpredictable with different memory layout
|
||||||
|
assert(0);
|
||||||
|
#endif
|
||||||
|
MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
|
||||||
|
MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
|
||||||
|
MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
|
||||||
|
buffer += 56;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < NUMAUDIOZONES; i++){
|
||||||
|
AudioZoneArray[i] = *(int16*)buffer;
|
||||||
|
buffer += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
TotalNumberOfMapZones = *(uint16*)(buffer);
|
||||||
|
NumberOfAudioZones = *(uint16*)(buffer+2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
|
InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
|
||||||
InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
|
InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
|
||||||
@ -649,5 +869,6 @@ STARTPATCHES
|
|||||||
InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
|
InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
|
||||||
InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
|
InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
|
||||||
InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
|
InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
|
||||||
InjectHook(0x4B8380, CTheZones::InitialiseAudioZoneArray, PATCH_JUMP);
|
InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
|
||||||
|
InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -28,7 +28,7 @@ public:
|
|||||||
CZone *parent;
|
CZone *parent;
|
||||||
CZone *next;
|
CZone *next;
|
||||||
|
|
||||||
wchar *GetTranslatedName();
|
wchar *GetTranslatedName(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CZoneInfo
|
class CZoneInfo
|
||||||
@ -104,6 +104,9 @@ public:
|
|||||||
static int16 FindAudioZone(CVector *pos);
|
static int16 FindAudioZone(CVector *pos);
|
||||||
static eLevelName FindZoneForPoint(const CVector &pos);
|
static eLevelName FindZoneForPoint(const CVector &pos);
|
||||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||||||
|
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
||||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||||
static void InitialiseAudioZoneArray(void);
|
static void InitialiseAudioZoneArray(void);
|
||||||
|
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||||
|
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||||
};
|
};
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
|
||||||
#include "AudioManager.h"
|
#include "AudioManager.h"
|
||||||
|
|
||||||
#include "DMAudio.h"
|
#include "DMAudio.h"
|
||||||
@ -10,10 +13,80 @@
|
|||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
#include "common.h"
|
// TODO: where is this used? Is this the right file?
|
||||||
#include "patcher.h"
|
enum eVehicleModel
|
||||||
|
{
|
||||||
#include <cmath>
|
LANDSTAL,
|
||||||
|
IDAHO,
|
||||||
|
STINGER,
|
||||||
|
LINERUN,
|
||||||
|
PEREN,
|
||||||
|
SENTINEL,
|
||||||
|
PATRIOT,
|
||||||
|
FIRETRUK,
|
||||||
|
TRASH,
|
||||||
|
STRETCH,
|
||||||
|
MANANA,
|
||||||
|
INFERNUS,
|
||||||
|
BLISTA,
|
||||||
|
PONY,
|
||||||
|
MULE,
|
||||||
|
CHEETAH,
|
||||||
|
AMBULAN,
|
||||||
|
FBICAR,
|
||||||
|
MOONBEAM,
|
||||||
|
ESPERANT,
|
||||||
|
TAXI,
|
||||||
|
KURUMA,
|
||||||
|
BOBCAT,
|
||||||
|
MRWHOOP,
|
||||||
|
BFINJECT,
|
||||||
|
CORPSE,
|
||||||
|
POLICE,
|
||||||
|
ENFORCER,
|
||||||
|
SECURICA,
|
||||||
|
BANSHEE,
|
||||||
|
PREDATOR,
|
||||||
|
BUS,
|
||||||
|
RHINO,
|
||||||
|
BARRACKS,
|
||||||
|
TRAIN,
|
||||||
|
CHOPPER,
|
||||||
|
DODO,
|
||||||
|
COACH,
|
||||||
|
CABBIE,
|
||||||
|
STALLION,
|
||||||
|
RUMPO,
|
||||||
|
RCBANDIT,
|
||||||
|
BELLYUP,
|
||||||
|
MRWONGS,
|
||||||
|
MAFIA,
|
||||||
|
YARDIE,
|
||||||
|
YAKUZA,
|
||||||
|
DIABLOS,
|
||||||
|
COLUMB,
|
||||||
|
HOODS,
|
||||||
|
AIRTRAIN,
|
||||||
|
DEADDODO,
|
||||||
|
SPEEDER,
|
||||||
|
REEFER,
|
||||||
|
PANLANT,
|
||||||
|
FLATBED,
|
||||||
|
YANKEE,
|
||||||
|
ESCAPE,
|
||||||
|
BORGNINE,
|
||||||
|
TOYZ,
|
||||||
|
GHOST,
|
||||||
|
CAR151,
|
||||||
|
CAR152,
|
||||||
|
CAR153,
|
||||||
|
CAR154,
|
||||||
|
CAR155,
|
||||||
|
CAR156,
|
||||||
|
CAR157,
|
||||||
|
CAR158,
|
||||||
|
CAR159,
|
||||||
|
};
|
||||||
|
|
||||||
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
|
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
|
||||||
|
|
||||||
@ -132,7 +205,7 @@ void
|
|||||||
cAudioManager::CalculateDistance(bool *ptr, float dist)
|
cAudioManager::CalculateDistance(bool *ptr, float dist)
|
||||||
{
|
{
|
||||||
if(*ptr == false) {
|
if(*ptr == false) {
|
||||||
m_sQueueSample.m_fDistance = std::sqrt(dist);
|
m_sQueueSample.m_fDistance = sqrt(dist);
|
||||||
*ptr = true;
|
*ptr = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -267,14 +340,14 @@ cAudioManager::ClearRequestedQueue()
|
|||||||
bool
|
bool
|
||||||
cAudioManager::UsesReverseWarning(int32 model)
|
cAudioManager::UsesReverseWarning(int32 model)
|
||||||
{
|
{
|
||||||
return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
|
return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
|
||||||
model == COACH; // fix
|
model == COACH; // fix
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
cAudioManager::HasAirBrakes(int32 model)
|
cAudioManager::HasAirBrakes(int32 model)
|
||||||
{
|
{
|
||||||
return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
|
return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
|
||||||
model == COACH; // fix
|
model == COACH; // fix
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,6 +62,9 @@ enum Config {
|
|||||||
NUMPICKUPS = 336,
|
NUMPICKUPS = 336,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// We'll use this once we're ready to become independent of the game
|
||||||
|
// Use it to mark bugs in the code that will prevent the game from working then
|
||||||
|
//#define STANDALONE
|
||||||
|
|
||||||
// We don't expect to compile for PS2 or Xbox
|
// We don't expect to compile for PS2 or Xbox
|
||||||
// but it might be interesting for documentation purposes
|
// but it might be interesting for documentation purposes
|
||||||
|
@ -81,12 +81,9 @@ public:
|
|||||||
float m_fMaxTrafficSpeed;
|
float m_fMaxTrafficSpeed;
|
||||||
uint8 m_nCruiseSpeed;
|
uint8 m_nCruiseSpeed;
|
||||||
uint8 m_nCarCtrlFlags;
|
uint8 m_nCarCtrlFlags;
|
||||||
int8 pad1[2];
|
|
||||||
CVector m_vecDestinationCoors;
|
CVector m_vecDestinationCoors;
|
||||||
void *m_aPathFindNodesInfo[8];
|
void *m_aPathFindNodesInfo[8];
|
||||||
uint16 m_nPathFindNodesCount;
|
uint16 m_nPathFindNodesCount;
|
||||||
int8 pad2[2];
|
|
||||||
CVehicle *m_pTargetCar;
|
CVehicle *m_pTargetCar;
|
||||||
};
|
};
|
||||||
|
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
|
||||||
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
|
|
||||||
|
@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
|
|||||||
#else
|
#else
|
||||||
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
||||||
{
|
{
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
|
||||||
vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
|
vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
|
||||||
vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
|
vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
|
||||||
vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
|
vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
||||||
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
|
vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
||||||
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
|
vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
||||||
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
|
vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
||||||
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
|
vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
|||||||
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
||||||
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
||||||
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
||||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
|
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
|
||||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
||||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
||||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
||||||
@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
|||||||
if (vehicle->IsCar()){
|
if (vehicle->IsCar()){
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
for (int i = 0; i < 4; i++){
|
for (int i = 0; i < 4; i++){
|
||||||
vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
|
vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
|
||||||
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
|
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
|
||||||
}
|
}
|
||||||
vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
|
vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
|
||||||
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
|
vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
|
||||||
vp->door_status = 0;
|
vp->door_status = 0;
|
||||||
for (int i = 0; i < 6; i++){
|
for (int i = 0; i < 6; i++){
|
||||||
if (car->m_DamageManager.GetDoorStatus(i) == 3)
|
if (car->Damage.GetDoorStatus(i) == 3)
|
||||||
vp->door_status |= BIT(i);
|
vp->door_status |= BIT(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
|||||||
if (vehicle->IsCar()) {
|
if (vehicle->IsCar()) {
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
|
car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
|
||||||
car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
||||||
}
|
}
|
||||||
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
||||||
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
||||||
if (vp->door_angles[0])
|
if (vp->door_angles[0])
|
||||||
car->m_DamageManager.SetDoorStatus(2, 2);
|
car->Damage.SetDoorStatus(2, 2);
|
||||||
if (vp->door_angles[1])
|
if (vp->door_angles[1])
|
||||||
car->m_DamageManager.SetDoorStatus(3, 2);
|
car->Damage.SetDoorStatus(3, 2);
|
||||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
|
if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
|
car->Damage.SetDoorStatus(DOOR_BONNET, 3);
|
||||||
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
|
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
|
if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
|
car->Damage.SetDoorStatus(DOOR_BOOT, 3);
|
||||||
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
|
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
|
if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
|
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3);
|
||||||
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
|
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
|
if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
|
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3);
|
||||||
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
|
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
|
if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
|
car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3);
|
||||||
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
|
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
|
if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
|
car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3);
|
||||||
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
|
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||||
}
|
}
|
||||||
vehicle->bEngineOn = true;
|
vehicle->bEngineOn = true;
|
||||||
if (vehicle->IsCar())
|
if (vehicle->IsCar())
|
||||||
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
|
((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
|
||||||
CWorld::Remove(vehicle);
|
CWorld::Remove(vehicle);
|
||||||
CWorld::Add(vehicle);
|
CWorld::Add(vehicle);
|
||||||
if (vehicle->IsBoat())
|
if (vehicle->IsBoat())
|
||||||
@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void)
|
|||||||
vehicle->SetModelIndex(mi);
|
vehicle->SetModelIndex(mi);
|
||||||
if (mi == MI_DODO){
|
if (mi == MI_DODO){
|
||||||
CAutomobile* dodo = (CAutomobile*)vehicle;
|
CAutomobile* dodo = (CAutomobile*)vehicle;
|
||||||
GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
|
RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||||
CMatrix tmp1;
|
CMatrix tmp1;
|
||||||
tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
|
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
|
||||||
CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
|
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
|
||||||
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
|
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
|
||||||
tmp1.UpdateRW();
|
tmp1.UpdateRW();
|
||||||
}
|
}
|
||||||
if (vehicle->IsCar()){
|
if (vehicle->IsCar()){
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
int32 panels = car->m_DamageManager.m_panelStatus;
|
int32 panels = car->Damage.m_panelStatus;
|
||||||
car->m_DamageManager.m_panelStatus = 0;
|
car->Damage.m_panelStatus = 0;
|
||||||
ApplyPanelDamageToCar(panels, car, true);
|
ApplyPanelDamageToCar(panels, car, true);
|
||||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
|
||||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
|
||||||
car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
|
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
|
||||||
car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
|
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
|
||||||
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
|
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||||
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
|
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||||
}
|
}
|
||||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||||
|
@ -1,26 +1,61 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "DamageManager.h"
|
#include "DamageManager.h"
|
||||||
#include "Door.h"
|
|
||||||
#include "RwHelper.h"
|
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
|
|
||||||
|
struct CDoor
|
||||||
|
{
|
||||||
|
float m_fAngleWhenOpened;
|
||||||
|
float m_fAngleWhenClosed;
|
||||||
|
char field_8;
|
||||||
|
char field_9;
|
||||||
|
char field_10;
|
||||||
|
char field_11;
|
||||||
|
float m_fAngle;
|
||||||
|
float m_fPreviousAngle;
|
||||||
|
float m_fAngularVelocity;
|
||||||
|
CVector m_vecVelocity;
|
||||||
|
};
|
||||||
|
|
||||||
class CAutomobile : public CVehicle
|
class CAutomobile : public CVehicle
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 0x288
|
// 0x288
|
||||||
CDamageManager m_DamageManager;
|
CDamageManager Damage;
|
||||||
CDoor m_aDoors[6];
|
CDoor Doors[6];
|
||||||
RwFrame *m_apModelNodes[20];
|
RwFrame *m_aCarNodes[NUM_CAR_NODES];
|
||||||
uint8 stuff1[160];
|
CColPoint m_aWheelColPoints[4];
|
||||||
float m_afWheelSuspDist[4];
|
float m_aWheelDist[4];
|
||||||
uint8 stuff2[44];
|
float m_aWheelDist_2[4];
|
||||||
float m_afWheelRotation[4];
|
float m_aWheelSkidThing[4];
|
||||||
uint8 stuff3[200];
|
int field_49C;
|
||||||
|
bool m_aWheelSkidmarkMuddy[4];
|
||||||
|
bool m_aWheelSkidmarkBloody[4];
|
||||||
|
float m_aWheelRotation[4];
|
||||||
|
float m_aWheelPosition[4];
|
||||||
|
float m_aWheelSpeed[4];
|
||||||
|
uint8 stuff3[12];
|
||||||
|
uint32 m_nBusDoorTimerEnd;
|
||||||
|
uint32 m_nBusDoorTimerStart;
|
||||||
|
float m_aSuspensionRange[4];
|
||||||
|
float m_aSuspensionLineLength[4];
|
||||||
|
float m_fHeightAboveRoad;
|
||||||
|
float m_fImprovedHandling;
|
||||||
|
uint8 stuff6[32];
|
||||||
|
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||||
|
CVector m_aGroundOffset[4]; // from ground object to colpoint
|
||||||
|
CEntity *m_pBlowUpEntity;
|
||||||
|
float m_weaponThingA; // TODO
|
||||||
|
float m_weaponThingB; // TODO
|
||||||
float m_fCarGunLR;
|
float m_fCarGunLR;
|
||||||
uint8 stuff4[13];
|
float m_fCarGunUD;
|
||||||
uint8 m_nDriveWheelsOnGround;
|
float m_fWindScreenRotation;
|
||||||
uint8 stuff5[22];
|
uint8 stuff4[4];
|
||||||
|
uint8 m_nWheelsOnGround_2;
|
||||||
|
uint8 m_nWheelsOnGround;
|
||||||
|
uint8 m_nWheelsOnGroundPrev;
|
||||||
|
uint8 stuff5[5];
|
||||||
|
int32 m_aWheelState[4];
|
||||||
|
|
||||||
CAutomobile(int, uint8);
|
CAutomobile(int, uint8);
|
||||||
CAutomobile* ctor(int, uint8);
|
CAutomobile* ctor(int, uint8);
|
||||||
@ -30,4 +65,4 @@ public:
|
|||||||
void dtor() { this->CAutomobile::~CAutomobile(); }
|
void dtor() { this->CAutomobile::~CAutomobile(); }
|
||||||
};
|
};
|
||||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||||
static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
|
static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
|
#include "main.h"
|
||||||
|
#include "Lights.h"
|
||||||
#include "Pools.h"
|
#include "Pools.h"
|
||||||
#include "Radar.h"
|
#include "Radar.h"
|
||||||
#include "Object.h"
|
#include "Object.h"
|
||||||
@ -63,6 +65,26 @@ CObject::Render(void)
|
|||||||
CEntity::Render();
|
CEntity::Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CObject::SetupLighting(void)
|
||||||
|
{
|
||||||
|
DeActivateDirectional();
|
||||||
|
SetAmbientColours();
|
||||||
|
|
||||||
|
if(bRenderScorched){
|
||||||
|
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CObject::RemoveLighting(bool reset)
|
||||||
|
{
|
||||||
|
if(reset)
|
||||||
|
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||||
|
}
|
||||||
|
|
||||||
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
|
@ -68,6 +68,8 @@ public:
|
|||||||
~CObject(void);
|
~CObject(void);
|
||||||
|
|
||||||
void Render(void);
|
void Render(void);
|
||||||
|
bool SetupLighting(void);
|
||||||
|
void RemoveLighting(bool reset);
|
||||||
|
|
||||||
void ObjectDamage(float amount);
|
void ObjectDamage(float amount);
|
||||||
|
|
||||||
|
@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
|
|||||||
CVehicle *veh = (CVehicle*)this;
|
CVehicle *veh = (CVehicle*)this;
|
||||||
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
||||||
CAutomobile *car = (CAutomobile*)this;
|
CAutomobile *car = (CAutomobile*)this;
|
||||||
car->m_afWheelSuspDist[0] = 1.0f;
|
car->m_aWheelDist[0] = 1.0f;
|
||||||
car->m_afWheelSuspDist[1] = 1.0f;
|
car->m_aWheelDist[1] = 1.0f;
|
||||||
car->m_afWheelSuspDist[2] = 1.0f;
|
car->m_aWheelDist[2] = 1.0f;
|
||||||
car->m_afWheelSuspDist[3] = 1.0f;
|
car->m_aWheelDist[3] = 1.0f;
|
||||||
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
||||||
assert(0 && "TODO - but unused");
|
assert(0 && "TODO - but unused");
|
||||||
}
|
}
|
||||||
|
@ -25,82 +25,48 @@ enum eCarLock {
|
|||||||
CARLOCK_SKIP_SHUT_DOORS
|
CARLOCK_SKIP_SHUT_DOORS
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: where is this used? Is Vehicle.h the right file?
|
|
||||||
enum eVehicleModel
|
enum eCarNodes
|
||||||
{
|
{
|
||||||
LANDSTAL,
|
CAR_WHEEL_RF = 1,
|
||||||
IDAHO,
|
CAR_WHEEL_RM,
|
||||||
STINGER,
|
CAR_WHEEL_RB,
|
||||||
LINERUN,
|
CAR_WHEEL_LF,
|
||||||
PEREN,
|
CAR_WHEEL_LM,
|
||||||
SENTINEL,
|
CAR_WHEEL_LB,
|
||||||
PATRIOT,
|
CAR_BUMP_FRONT,
|
||||||
FIRETRUK,
|
CAR_BUMP_REAR,
|
||||||
TRASH,
|
CAR_WING_RF,
|
||||||
STRETCH,
|
CAR_WING_RR,
|
||||||
MANANA,
|
CAR_DOOR_RF,
|
||||||
INFERNUS,
|
CAR_DOOR_RR,
|
||||||
BLISTA,
|
CAR_WING_LF,
|
||||||
PONY,
|
CAR_WING_LR,
|
||||||
MULE,
|
CAR_DOOR_LF,
|
||||||
CHEETAH,
|
CAR_DOOR_LR,
|
||||||
AMBULAN,
|
CAR_BONNET,
|
||||||
FBICAR,
|
CAR_BOOT,
|
||||||
MOONBEAM,
|
CAR_WINDSCREEN,
|
||||||
ESPERANT,
|
NUM_CAR_NODES,
|
||||||
TAXI,
|
|
||||||
KURUMA,
|
|
||||||
BOBCAT,
|
|
||||||
MRWHOOP,
|
|
||||||
BFINJECT,
|
|
||||||
CORPSE,
|
|
||||||
POLICE,
|
|
||||||
ENFORCER,
|
|
||||||
SECURICA,
|
|
||||||
BANSHEE,
|
|
||||||
PREDATOR,
|
|
||||||
BUS,
|
|
||||||
RHINO,
|
|
||||||
BARRACKS,
|
|
||||||
TRAIN,
|
|
||||||
CHOPPER,
|
|
||||||
DODO,
|
|
||||||
COACH,
|
|
||||||
CABBIE,
|
|
||||||
STALLION,
|
|
||||||
RUMPO,
|
|
||||||
RCBANDIT,
|
|
||||||
BELLYUP,
|
|
||||||
MRWONGS,
|
|
||||||
MAFIA,
|
|
||||||
YARDIE,
|
|
||||||
YAKUZA,
|
|
||||||
DIABLOS,
|
|
||||||
COLUMB,
|
|
||||||
HOODS,
|
|
||||||
AIRTRAIN,
|
|
||||||
DEADDODO,
|
|
||||||
SPEEDER,
|
|
||||||
REEFER,
|
|
||||||
PANLANT,
|
|
||||||
FLATBED,
|
|
||||||
YANKEE,
|
|
||||||
ESCAPE,
|
|
||||||
BORGNINE,
|
|
||||||
TOYZ,
|
|
||||||
GHOST,
|
|
||||||
CAR151,
|
|
||||||
CAR152,
|
|
||||||
CAR153,
|
|
||||||
CAR154,
|
|
||||||
CAR155,
|
|
||||||
CAR156,
|
|
||||||
CAR157,
|
|
||||||
CAR158,
|
|
||||||
CAR159,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum eDoors {
|
enum
|
||||||
|
{
|
||||||
|
CAR_POS_HEADLIGHTS,
|
||||||
|
CAR_POS_TAILLIGHTS,
|
||||||
|
CAR_POS_FRONTSEAT,
|
||||||
|
CAR_POS_BACKSEAT,
|
||||||
|
CAR_POS_EXHAUST = 9,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum eDoors
|
||||||
|
{
|
||||||
|
DOOR_BONNET = 0,
|
||||||
|
DOOR_BOOT,
|
||||||
|
DOOR_FRONT_LEFT,
|
||||||
|
DOOR_FRONT_RIGHT,
|
||||||
|
DOOR_REAR_LEFT,
|
||||||
|
DOOR_REAR_RIGHT
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVehicle : public CPhysical
|
class CVehicle : public CPhysical
|
||||||
|
@ -23,34 +23,6 @@ RwTexture **CVehicleModelInfo::ms_colourTextureTable = (RwTexture**)0x711C40;
|
|||||||
RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
|
RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
|
||||||
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
|
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
|
||||||
|
|
||||||
enum {
|
|
||||||
CAR_WHEEL_RF = 1,
|
|
||||||
CAR_WHEEL_RM = 2,
|
|
||||||
CAR_WHEEL_RB = 3,
|
|
||||||
CAR_WHEEL_LF = 4,
|
|
||||||
CAR_WHEEL_LM = 5,
|
|
||||||
CAR_WHEEL_LB = 6,
|
|
||||||
CAR_BUMP_FRONT = 7,
|
|
||||||
CAR_BUMP_REAR = 8,
|
|
||||||
CAR_WING_RF = 9,
|
|
||||||
CAR_WING_RR = 10,
|
|
||||||
CAR_DOOR_RF = 11,
|
|
||||||
CAR_DOOR_RR = 12,
|
|
||||||
CAR_WING_LF = 13,
|
|
||||||
CAR_WING_LR = 14,
|
|
||||||
CAR_DOOR_LF = 15,
|
|
||||||
CAR_DOOR_LR = 16,
|
|
||||||
CAR_BONNET = 17,
|
|
||||||
CAR_BOOT = 18,
|
|
||||||
CAR_WINDSCREEN = 19,
|
|
||||||
|
|
||||||
CAR_POS_HEADLIGHTS = 0,
|
|
||||||
CAR_POS_TAILLIGHTS = 1,
|
|
||||||
CAR_POS_FRONTSEAT = 2,
|
|
||||||
CAR_POS_BACKSEAT = 3,
|
|
||||||
CAR_POS_EXHAUST = 9,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
VEHICLE_FLAG_COLLAPSE = 0x2,
|
VEHICLE_FLAG_COLLAPSE = 0x2,
|
||||||
VEHICLE_FLAG_ADD_WHEEL = 0x4,
|
VEHICLE_FLAG_ADD_WHEEL = 0x4,
|
||||||
|
@ -40,6 +40,16 @@ CClouds::Init(void)
|
|||||||
CloudRotation = 0.0f;
|
CloudRotation = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CClouds::Shutdown(void)
|
||||||
|
{
|
||||||
|
RwTextureDestroy(gpCloudTex[0]);
|
||||||
|
RwTextureDestroy(gpCloudTex[1]);
|
||||||
|
RwTextureDestroy(gpCloudTex[2]);
|
||||||
|
RwTextureDestroy(gpCloudTex[3]);
|
||||||
|
RwTextureDestroy(gpCloudTex[4]);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CClouds::Update(void)
|
CClouds::Update(void)
|
||||||
{
|
{
|
||||||
@ -48,7 +58,6 @@ CClouds::Update(void)
|
|||||||
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
|
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CClouds::Render(void)
|
CClouds::Render(void)
|
||||||
{
|
{
|
||||||
@ -424,6 +433,7 @@ CClouds::RenderHorizon(void)
|
|||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
|
InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
|
||||||
|
InjectHook(0x4F6CA0, CClouds::Shutdown, PATCH_JUMP);
|
||||||
InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
|
InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
|
||||||
InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
|
InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
|
||||||
InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);
|
InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);
|
||||||
|
@ -12,6 +12,7 @@ public:
|
|||||||
static CRGBA &ms_colourBottom;
|
static CRGBA &ms_colourBottom;
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
static void Shutdown(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static void Render(void);
|
static void Render(void);
|
||||||
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||||
|
@ -53,6 +53,12 @@ CRenderer::Init(void)
|
|||||||
SortBIGBuildings();
|
SortBIGBuildings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CRenderer::Shutdown(void)
|
||||||
|
{
|
||||||
|
gSortedVehiclesAndPeds.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRenderer::PreRender(void)
|
CRenderer::PreRender(void)
|
||||||
{
|
{
|
||||||
@ -1170,6 +1176,7 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
|||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
|
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
|
||||||
|
InjectHook(0x4A76A0, CRenderer::Shutdown, PATCH_JUMP);
|
||||||
|
|
||||||
InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
|
InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
|
||||||
InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);
|
InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);
|
||||||
|
@ -27,6 +27,7 @@ public:
|
|||||||
static bool &m_loadingPriority;
|
static bool &m_loadingPriority;
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
static void Shutdown(void);
|
||||||
static void PreRender(void);
|
static void PreRender(void);
|
||||||
|
|
||||||
static void RenderRoads(void);
|
static void RenderRoads(void);
|
||||||
|
Loading…
Reference in New Issue
Block a user