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avoid UB
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@ -3622,7 +3622,7 @@ bool
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CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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{
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RwV3d c;
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c = *(RwV3d*)¢er;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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if(c.y < CDraw::GetNearClipZ()) return false;
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if(c.y > CDraw::GetFarClipZ()) return false;
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@ -3637,7 +3637,7 @@ bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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{
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RwV3d c;
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c = *(RwV3d*)¢er;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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if(c.y + radius < CDraw::GetNearClipZ()) return false;
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if(c.y - radius > CDraw::GetFarClipZ()) return false;
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