mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Audio fixes
This commit is contained in:
parent
222e7f56ff
commit
f010777e58
@ -2248,7 +2248,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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pedParams.m_fDistance = 0.0f;
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pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
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pedParams.m_fDistance = params.m_fDistance;
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SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
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SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
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continue;
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case SOUND_PED_BODYCAST_HIT:
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pedParams.m_pPed = nil;
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@ -2256,7 +2256,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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pedParams.m_fDistance = 0.0f;
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pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
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pedParams.m_fDistance = params.m_fDistance;
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SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
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SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT);
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continue;
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case SOUND_WATER_FALL: {
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const float SOUND_INTENSITY = 40.0f;
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@ -2965,21 +2965,21 @@ cAudioManager::ProcessPed(CPhysical *ped)
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params.m_pPed = (CPed *)ped;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (ped->GetModelIndex() == MI_FATMALE02)
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ProcessPedHeadphones(¶ms);
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ProcessPedOneShots(¶ms);
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ProcessPedHeadphones(params);
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ProcessPedOneShots(params);
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}
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void
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cAudioManager::ProcessPedHeadphones(cPedParams *params)
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cAudioManager::ProcessPedHeadphones(cPedParams ¶ms)
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{
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CPed *ped;
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CAutomobile *veh;
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uint8 emittingVol;
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if (params->m_fDistance < SQR(7)) {
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ped = params->m_pPed;
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if (params.m_fDistance < SQR(7)) {
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ped = params.m_pPed;
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if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
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emittingVol = 10;
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veh = (CAutomobile *)ped->m_pMyVehicle;
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@ -3021,12 +3021,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
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}
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void
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cAudioManager::ProcessPedOneShots(cPedParams *params)
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cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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{
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uint8 emittingVol;
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int32 sampleIndex;
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CPed *ped = params->m_pPed;
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CPed *ped = params.m_pPed;
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bool stereo;
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int16 sound;
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@ -3036,7 +3036,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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static uint8 iSound = 21;
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weapon = params->m_pPed->GetWeapon();
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weapon = params.m_pPed->GetWeapon();
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for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
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noReflection = false;
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stereo = false;
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@ -3045,12 +3045,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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switch (sound) {
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case SOUND_STEP_START:
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case SOUND_STEP_END:
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if (!params->m_pPed->bIsLooking) {
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if (!params.m_pPed->bIsLooking) {
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emittingVol = m_anRandomTable[3] % 15 + 45;
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if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
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emittingVol /= 2;
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maxDist = 400.f;
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switch (params->m_pPed->m_nSurfaceTouched) {
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switch (params.m_pPed->m_nSurfaceTouched) {
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case SURFACE_GRASS:
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sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
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break;
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@ -3094,7 +3094,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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switch (params->m_pPed->m_nMoveState) {
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switch (params.m_pPed->m_nMoveState) {
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case PEDMOVE_WALK:
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emittingVol /= 4;
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m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
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@ -3152,226 +3152,51 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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case SOUND_FIGHT_PUNCH_33:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
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m_sQueueSample.m_nFrequency = 18000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_KICK_34:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
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m_sQueueSample.m_nFrequency = 16500;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_HEADBUTT_35:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
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m_sQueueSample.m_nFrequency = 20000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_36:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
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m_sQueueSample.m_nFrequency = 18000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_37:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
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m_sQueueSample.m_nFrequency = 16500;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_CLOSE_PUNCH_38:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
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m_sQueueSample.m_nFrequency = 20000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_39:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
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m_sQueueSample.m_nFrequency = 18000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
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m_sQueueSample.m_nFrequency = 16500;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_41:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
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m_sQueueSample.m_nFrequency = 20000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
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m_sQueueSample.m_nFrequency = 18000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_KNEE_OR_KICK_43:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
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m_sQueueSample.m_nFrequency = 16500;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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++iSound;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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maxDist = SQR(30);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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emittingVol = m_anRandomTable[3] % 26 + 100;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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goto AddFightSound;
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case SOUND_FIGHT_KICK_44:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
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m_sQueueSample.m_nFrequency = 20000;
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AddFightSound:
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = true;
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@ -3729,8 +3554,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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if (stereo && iSound > 60)
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iSound = 21;
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if (params->m_fDistance < maxDist) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if (params.m_fDistance < maxDist) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (noReflection) {
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@ -3762,9 +3587,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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}
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void
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cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
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{
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CPed *ped = params->m_pPed;
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CPed *ped = params.m_pPed;
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uint8 emittingVol;
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float soundIntensity;
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tPedComment pedComment;
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@ -3815,8 +3640,8 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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}
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}
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if (params->m_fDistance < SQR(soundIntensity)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if (params.m_fDistance < SQR(soundIntensity)) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
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if (sound != SOUND_PAGER) {
|
||||
switch (sound) {
|
||||
case SOUND_AMMUNATION_WELCOME_1:
|
||||
@ -6549,14 +6374,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
||||
male.m_pPed = nil;
|
||||
male.m_bDistanceCalculated = false;
|
||||
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||
female.m_pPed = nil;
|
||||
female.m_bDistanceCalculated = false;
|
||||
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
||||
SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||
case SCRIPT_SOUND_GATE_STOP_CLUNK:
|
||||
@ -7934,7 +7759,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
||||
params.m_bDistanceCalculated = true;
|
||||
params.m_fDistance = distSquared;
|
||||
params.m_pPed = nil;
|
||||
SetupPedComments(¶ms, SOUND_INJURED_PED_MALE_PRISON);
|
||||
SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON);
|
||||
}
|
||||
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
|
||||
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
||||
{
|
||||
static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
@ -351,7 +351,7 @@ public:
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
||||
|
||||
void PlayLoadedMissionAudio();
|
||||
void PlayOneShot(int32 index, int16 sound, float vol);
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void PlayerJustGotInCar() const;
|
||||
void PlayerJustLeftCar() const;
|
||||
@ -397,8 +397,8 @@ public:
|
||||
void ProcessModelCarEngine(cVehicleParams& params);
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessPed(CPhysical *ped);
|
||||
void ProcessPedHeadphones(cPedParams *params);
|
||||
void ProcessPedOneShots(cPedParams *params);
|
||||
void ProcessPedHeadphones(cPedParams ¶ms);
|
||||
void ProcessPedOneShots(cPedParams ¶ms);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessPlane(cVehicleParams& params);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
|
||||
@ -462,7 +462,7 @@ public:
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol);
|
||||
bool SetupJumboTaxiSound(uint8 vol);
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
void SetupPedComments(cPedParams *params, uint32 sound);
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate();
|
||||
|
Loading…
Reference in New Issue
Block a user