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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
fixed fog color for librw
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ff4af35292
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@ -450,6 +450,7 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
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RwBool RwRenderStateSet(RwRenderState state, void *value)
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RwBool RwRenderStateSet(RwRenderState state, void *value)
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{
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{
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uint32 uival = (uintptr)value;
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uint32 uival = (uintptr)value;
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uint32 fog;
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switch(state){
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switch(state){
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case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
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case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
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case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
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case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
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@ -465,7 +466,14 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
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case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
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case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
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case rwRENDERSTATEBORDERCOLOR: return true;
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case rwRENDERSTATEBORDERCOLOR: return true;
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case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
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case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
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case rwRENDERSTATEFOGCOLOR: SetRenderState(FOGCOLOR, uival); return true;
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case rwRENDERSTATEFOGCOLOR:
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// have to swap R and B here
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fog = (uival>>16)&0xFF;
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fog |= (uival&0xFF)<<16;
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fog |= uival&0xFF00;
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fog |= uival&0xFF000000;
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SetRenderState(FOGCOLOR, fog);
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return true;
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case rwRENDERSTATEFOGTYPE: return true;
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case rwRENDERSTATEFOGTYPE: return true;
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case rwRENDERSTATEFOGDENSITY: return true;
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case rwRENDERSTATEFOGDENSITY: return true;
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case rwRENDERSTATEFOGTABLE: return true;
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case rwRENDERSTATEFOGTABLE: return true;
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