Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap 2020-05-10 10:04:27 +02:00
commit f0442960a2
14 changed files with 30 additions and 10 deletions

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@ -1904,7 +1904,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#endif

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@ -248,8 +248,9 @@ CAnimViewer::Update(void)
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);

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@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
bool CCamera::bFreeCam = false;
bool CCamera::bFreeCam = true;
int nPreviousMode = -1;
#endif

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@ -604,8 +604,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();

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@ -16,7 +16,7 @@ public:
m_matrix.GetPosition().y = y;
m_matrix.GetPosition().z = z;
}
void SetPosition(const CVector& pos) { m_matrix.GetPosition() = pos; }
void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
CVector &GetRight(void) { return m_matrix.GetRight(); }
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }

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@ -186,6 +186,7 @@ enum Config {
# define NO_MOVIES // disable intro videos
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
//# define TIMEBARS // print debug timers
#endif

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@ -91,7 +91,9 @@ void GameInit(void);
void SystemInit(void);
void TheGame(void);
#ifdef DEBUGMENU
void DebugMenuPopulate(void);
#endif
void
@ -328,11 +330,10 @@ Initialise3D(void *param)
{
if (RsRwInitialise(param))
{
//
#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
//
#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
}
@ -343,8 +344,9 @@ static void
Terminate3D(void)
{
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
#endif // !DEBUGMENU
RsRwTerminate();
@ -878,7 +880,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage();
CFont::DrawFonts();
#ifdef DEBUGMENU
DebugMenuRender();
#endif
}
void

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@ -61,6 +61,7 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
void TankCheat();
@ -386,6 +387,7 @@ DebugMenuPopulate(void)
CTweakVars::AddDBG("Debug");
}
}
#endif
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];

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@ -1,4 +1,5 @@
#include "common.h"
#ifdef DEBUGMENU
#include "RwHelper.h"
#include "Pad.h"
#include "ControllerConfig.h"
@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
((MenuEntry_Float32*)e)->variable = (float*)addr;
}
}
#endif

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@ -1,5 +1,7 @@
#pragma once
#ifdef DEBUGMENU
typedef void (*TriggerFunc)(void);
struct Menu;
@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
{
return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
}
#endif

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@ -3856,7 +3856,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;

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@ -222,10 +222,12 @@ int32 Randomizer;
int32 nParticleCreationInterval = 1;
float fParticleScaleLimit = 0.5f;
#ifdef DEBUGMENU
SETTWEAKPATH("Particle");
TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
TWEAKFUNC(CParticle::ReloadConfig);
#endif
void CParticle::ReloadConfig()
{

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@ -20,8 +20,10 @@
#include "SpecialFX.h"
#include "Shadows.h"
#ifdef DEBUGMENU
SETTWEAKPATH("Shadows");
TWEAKBOOL(gbPrintShite);
#endif
RwImVertexIndex ShadowIndexList[24];

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@ -13,6 +13,7 @@ RtCharset *debugCharset;
bool gPS2alphaTest = 1;
#ifndef FINAL
static bool charsetOpen;
void OpenCharsetSafe()
{
@ -20,6 +21,7 @@ void OpenCharsetSafe()
RtCharsetOpen();
charsetOpen = true;
}
#endif
void CreateDebugFont()
{