mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
f0442960a2
@ -1904,7 +1904,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
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pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
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pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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#endif
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@ -248,8 +248,9 @@ CAnimViewer::Update(void)
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}
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CPad::UpdatePads();
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CPad* pad = CPad::GetPad(0);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CStreaming::UpdateForAnimViewer();
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CStreaming::RequestModel(modelId, 0);
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@ -29,7 +29,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam = false;
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bool CCamera::bFreeCam = true;
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int nPreviousMode = -1;
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#endif
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@ -604,8 +604,9 @@ void CGame::Process(void)
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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@ -16,7 +16,7 @@ public:
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m_matrix.GetPosition().y = y;
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m_matrix.GetPosition().z = z;
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}
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void SetPosition(const CVector& pos) { m_matrix.GetPosition() = pos; }
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void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
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CVector &GetRight(void) { return m_matrix.GetRight(); }
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CVector &GetForward(void) { return m_matrix.GetForward(); }
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CVector &GetUp(void) { return m_matrix.GetUp(); }
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@ -186,6 +186,7 @@ enum Config {
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# define NO_MOVIES // disable intro videos
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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# define DEBUGMENU
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//# define TIMEBARS // print debug timers
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#endif
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@ -91,7 +91,9 @@ void GameInit(void);
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void SystemInit(void);
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void TheGame(void);
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#ifdef DEBUGMENU
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void DebugMenuPopulate(void);
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#endif
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void
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@ -328,11 +330,10 @@ Initialise3D(void *param)
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{
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if (RsRwInitialise(param))
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{
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//
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#ifdef DEBUGMENU
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DebugMenuInit();
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DebugMenuPopulate();
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//
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#endif // !DEBUGMENU
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return CGame::InitialiseRenderWare();
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}
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@ -343,8 +344,9 @@ static void
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Terminate3D(void)
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{
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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#endif // !DEBUGMENU
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RsRwTerminate();
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@ -878,7 +880,9 @@ Render2dStuff(void)
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CPad::PrintErrorMessage();
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CFont::DrawFonts();
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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}
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void
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@ -61,6 +61,7 @@ mysrand(unsigned int seed)
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myrand_seed = seed;
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}
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#ifdef DEBUGMENU
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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@ -386,6 +387,7 @@ DebugMenuPopulate(void)
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CTweakVars::AddDBG("Debug");
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}
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}
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#endif
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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@ -1,4 +1,5 @@
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#include "common.h"
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#ifdef DEBUGMENU
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#include "RwHelper.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
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((MenuEntry_Float32*)e)->variable = (float*)addr;
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}
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}
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#endif
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@ -1,5 +1,7 @@
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#pragma once
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#ifdef DEBUGMENU
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typedef void (*TriggerFunc)(void);
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struct Menu;
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@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
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{
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return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
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}
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#endif
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@ -3856,7 +3856,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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} else {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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@ -222,10 +222,12 @@ int32 Randomizer;
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int32 nParticleCreationInterval = 1;
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float fParticleScaleLimit = 0.5f;
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#ifdef DEBUGMENU
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SETTWEAKPATH("Particle");
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TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
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TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
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TWEAKFUNC(CParticle::ReloadConfig);
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#endif
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void CParticle::ReloadConfig()
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{
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@ -20,8 +20,10 @@
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#include "SpecialFX.h"
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#include "Shadows.h"
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#ifdef DEBUGMENU
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SETTWEAKPATH("Shadows");
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TWEAKBOOL(gbPrintShite);
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#endif
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RwImVertexIndex ShadowIndexList[24];
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@ -13,6 +13,7 @@ RtCharset *debugCharset;
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bool gPS2alphaTest = 1;
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#ifndef FINAL
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static bool charsetOpen;
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void OpenCharsetSafe()
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{
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@ -20,6 +21,7 @@ void OpenCharsetSafe()
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RtCharsetOpen();
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charsetOpen = true;
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}
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#endif
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void CreateDebugFont()
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{
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