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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Bike riding anims, SA bike/heli cam
This commit is contained in:
parent
83e4023dc0
commit
f045ce4386
@ -146,7 +146,7 @@ enum AnimationId
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_CAR_ROLLOUT_LHS,
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ANIM_CAR_ROLLOUT_RHS, // was this meant to be RHS?
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ANIM_CAR_ROLLOUT_RHS,
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ANIM_GETUP1,
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ANIM_GETUP2,
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@ -4957,7 +4957,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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pPed->FlagToDestroyWhenNextProcessed();
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}
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else {
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pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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pPed->SetDie();
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}
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return 0;
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}
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@ -25,6 +25,7 @@
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#include "Debug.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include <vehicles\Bike.h>
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bool PrintDebugCode = false;
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int16 DebugCamMode;
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@ -4628,9 +4629,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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uint8 camSetArrPos = 0;
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// We may need those later
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bool isPlane = car->GetModelIndex() == MI_DODO;
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bool isHeli = false;
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bool isBike = false;
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bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE;
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bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI;
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bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE || car->IsBike();
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bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
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CPad* pad = CPad::GetPad(0);
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@ -4641,8 +4642,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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if (car->GetModelIndex() == MI_FIRETRUCK) {
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camSetArrPos = 7;
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} else if (car->GetModelIndex() == MI_RCBANDIT) {
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} else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) {
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camSetArrPos = 5;
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} else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) {
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camSetArrPos = 6;
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} else if (car->IsBoat()) {
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camSetArrPos = 4;
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} else if (isBike) {
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@ -4699,6 +4702,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
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// Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider.
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// I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box.
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if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCBANDIT) {
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newDistance += 6.0f;
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} else if (car->m_modelIndex == MI_RCBARON) {
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newDistance += 9.5f;
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}
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float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
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if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
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@ -4713,6 +4724,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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TargetCoors += 0.6f * car->GetUp() * colMaxZ;
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}
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if (car->m_modelIndex == MI_RCGOBLIN)
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zoomModeAlphaOffset += 0.178997f;
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float minDistForVehType = CARCAM_SET[camSetArrPos][4];
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if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
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@ -4727,6 +4741,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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if (ResetStatics) {
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FOV = DefaultFOV;
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// TODO(Miami): Remove that when cam is done!
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// GTA 3 has this in veh. camera
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if (TheCamera.m_bIdleOn)
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TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
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@ -4763,10 +4778,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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ResetStatics = false;
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Rotating = false;
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m_bCollisionChecksOn = true;
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// TheCamera.m_bResetOldMatrix = 1;
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// TODO(Miami): Uncomment that when cam is done!
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// Garage exit cam is not working well in III...
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// if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
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// if (!TheCamera.m_bJustCameOutOfGarage)
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// {
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Alpha = 0.0f;
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Beta = car->GetForward().Heading() - HALFPI;
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@ -4788,7 +4805,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
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m_nCurrentHistoryPoints = 0;
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if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
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if (!TheCamera.m_bJustCameOutOfGarage)
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Alpha = -zoomModeAlphaOffset;
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}
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@ -4840,9 +4857,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
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// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
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if (car->GetModelIndex() != MI_FIRETRUCK) {
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// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
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// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
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if (car->GetModelIndex() != MI_FIRETRUCK)
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if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3)
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if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) {
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CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
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left.Normalise();
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@ -5000,8 +5017,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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Beta += TWOPI;
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if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
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if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
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// || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
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if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 ||
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isBike && ((CBike*)car)->m_nWheelsOnGround > 1)
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alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
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}
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@ -5151,19 +5168,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
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Source.z = 1.0f;
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// Obviously some specific place in LC
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if (Source.x > 11.0f && Source.x < 91.0f) {
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if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
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Source.z = 24.4f;
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}
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// CCam::FixSourceAboveWaterLevel
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if (CameraTarget.z >= -2.0f) {
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float level = -6000.0;
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// +0.5f is needed for III
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if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
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if (Source.z < level + 0.5f)
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Source.z = level + 0.5f;
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if (Source.z < level)
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Source.z = level;
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}
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}
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Front = TargetCoors - Source;
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522
src/peds/Ped.cpp
522
src/peds/Ped.cpp
@ -91,6 +91,11 @@ CVector vecPedVanRearDoorAnimOffset;
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CVector vecPedQuickDraggedOutCarAnimOffset;
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CVector vecPedDraggedOutCarAnimOffset;
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CVector vecPedTrainDoorAnimOffset;
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CVector vecPedStdBikeJumpRhsAnimOffset;
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CVector vecPedVespaBikeJumpRhsAnimOffset;
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CVector vecPedHarleyBikeJumpRhsAnimOffset;
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CVector vecPedDirtBikeJumpRhsAnimOffset;
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CVector vecPedBikeKickAnimOffset;
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bool CPed::bNastyLimbsCheat;
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bool CPed::bPedCheat2;
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@ -686,7 +691,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
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// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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SetDie();
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// }
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bBodyPartJustCameOff = true;
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@ -1848,6 +1853,7 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
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return veh->GetPosition() + doorPos;
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}
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// --MIAMI: Done
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void
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CPed::LineUpPedWithCar(PedLineUpPhase phase)
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{
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@ -1856,29 +1862,59 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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float seatPosMult = 0.0f;
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float currentZ;
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float adjustedTimeStep;
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CVector autoZPos;
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if (CReplay::IsPlayingBack())
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return;
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if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
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SetPedPositionInCar();
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return;
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if (m_pMyVehicle->IsBike()) {
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) ||
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RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) {
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SetPedPositionInCar();
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return;
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}
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} else {
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
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SetPedPositionInCar();
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return;
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}
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
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SetPedPositionInCar();
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return;
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}
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}
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bChangedSeat = true;
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}
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if (phase == LINE_UP_TO_CAR_FALL) {
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SetPedPositionInCar();
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autoZPos = GetPosition();
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CPedPlacement::FindZCoorForPed(&autoZPos);
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if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)
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&& autoZPos.z > GetPosition().z) {
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m_matrix.GetPosition().z = autoZPos.z;
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}
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if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
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if (autoZPos.z > GetPosition().z)
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m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z);
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} else if (m_pVehicleAnim) {
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if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) {
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if (autoZPos.z > GetPosition().z) {
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m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z);
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}
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}
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}
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return;
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}
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if (phase == LINE_UP_TO_CAR_START) {
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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@ -1916,14 +1952,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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}
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if (!bInVehicle)
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seatPosMult = 1.0f;
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#ifdef VC_PED_PORTS
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bool multExtractedFromAnim = false;
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bool multExtractedFromAnimBus = false;
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float zBlend;
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#endif
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if (m_pVehicleAnim) {
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vehAnim = m_pVehicleAnim->animId;
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@ -1934,38 +1965,38 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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case ANIM_CAR_LJACKED_LHS:
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case ANIM_VAN_GETIN_L:
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case ANIM_VAN_GETIN:
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#ifdef VC_PED_PORTS
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multExtractedFromAnim = true;
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zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
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// fall through
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#endif
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case ANIM_CAR_QJACKED:
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case ANIM_CAR_GETOUT_LHS:
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case ANIM_CAR_GETOUT_LOW_LHS:
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case ANIM_CAR_GETOUT_RHS:
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case ANIM_CAR_GETOUT_LOW_RHS:
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#ifdef VC_PED_PORTS
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if (!multExtractedFromAnim) {
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multExtractedFromAnim = true;
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zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
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}
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// fall through
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#endif
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case ANIM_CAR_CRAWLOUT_RHS:
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case ANIM_CAR_CRAWLOUT_RHS2:
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case ANIM_VAN_GETOUT_L:
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case ANIM_VAN_GETOUT:
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case ANIM_BIKE_GETOFF_RHS:
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case ANIM_BIKE_GETOFF_LHS:
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seatPosMult = m_pVehicleAnim->GetProgress();
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break;
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case ANIM_CAR_GETIN_RHS:
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case ANIM_CAR_GETIN_LHS:
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#ifdef VC_PED_PORTS
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if (veh && veh->IsCar() && veh->bIsBus) {
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multExtractedFromAnimBus = true;
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zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
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}
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// fall through
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#endif
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case ANIM_CAR_QJACK:
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case ANIM_CAR_GETIN_LOW_LHS:
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case ANIM_CAR_GETIN_LOW_RHS:
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@ -1980,6 +2011,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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case ANIM_CAR_LSHUFFLE_RHS:
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seatPosMult = 0.0f;
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break;
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case ANIM_CAR_JUMPIN_LHS:
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{
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float animLength = m_pVehicleAnim->hierarchy->totalLength;
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seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength;
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break;
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}
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case ANIM_CAR_CLOSE_LHS:
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case ANIM_CAR_CLOSE_RHS:
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case ANIM_COACH_OPEN_L:
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@ -1990,8 +2027,25 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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seatPosMult = 1.0f;
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break;
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default:
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if (veh->IsBike()) {
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seatPosMult = 0.0f;
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} else {
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if (bInVehicle)
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seatPosMult = 0.0f;
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else
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seatPosMult = 1.0f;
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}
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break;
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}
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} else {
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if (veh->IsBike()) {
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seatPosMult = 0.0f;
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} else {
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if (bInVehicle)
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seatPosMult = 0.0f;
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else
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seatPosMult = 1.0f;
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}
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}
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CVector neededPos;
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@ -2002,7 +2056,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
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}
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CVector autoZPos = neededPos;
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autoZPos = neededPos;
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if (veh->bIsInWater) {
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if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
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@ -2032,11 +2086,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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if (autoZPos.z > neededPos.z) {
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#ifdef VC_PED_PORTS
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if (multExtractedFromAnim) {
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vehAnim = m_pVehicleAnim->animId;
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if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) {
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float zBlend;
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if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) {
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if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) {
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zBlend = 0.0f;
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} else {
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float animLength = m_pVehicleAnim->hierarchy->totalLength;
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zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength);
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}
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} else {
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zBlend = 1.0f - seatPosMult;
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}
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float curZ = veh->GetPosition().z + FEET_OFFSET;
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neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z;
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} else if (multExtractedFromAnim) {
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neededPos.z += (autoZPos.z - neededPos.z) * zBlend;
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} else {
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#endif
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currentZ = GetPosition().z;
|
||||
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
|
||||
neededPos.z = autoZPos.z;
|
||||
@ -2047,20 +2114,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
// Smoothly change ped position
|
||||
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
// We may need to raise up the ped
|
||||
if (phase == LINE_UP_TO_CAR_START) {
|
||||
currentZ = GetPosition().z;
|
||||
|
||||
if (neededPos.z > currentZ) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (multExtractedFromAnimBus) {
|
||||
neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ;
|
||||
} else {
|
||||
#endif
|
||||
if (m_pVehicleAnim &&
|
||||
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|
||||
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
|
||||
@ -2068,12 +2131,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
|
||||
// Smoothly change ped position
|
||||
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
|
||||
} else if (EnteringCar()) {
|
||||
} else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) {
|
||||
neededPos.z = Max(currentZ, autoZPos.z);
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2104,14 +2165,26 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange);
|
||||
}
|
||||
|
||||
if (seatPosMult > 0.2f || vehIsUpsideDown) {
|
||||
if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) {
|
||||
SetPosition(neededPos);
|
||||
|
||||
SetHeading(m_fRotationCur);
|
||||
} else {
|
||||
CMatrix vehDoorMat(veh->GetMatrix());
|
||||
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
|
||||
// VC couch anims are inverted, so they're fixing it here.
|
||||
|
||||
// Cool huh? Entering from windscreen
|
||||
if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
|
||||
CMatrix correctionMat;
|
||||
if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
|
||||
correctionMat.SetRotateZ(-HALFPI);
|
||||
else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
|
||||
correctionMat.SetRotateZ(HALFPI);
|
||||
else
|
||||
correctionMat.SetRotateZ(PI);
|
||||
|
||||
vehDoorMat = vehDoorMat * correctionMat;
|
||||
}
|
||||
GetMatrix() = vehDoorMat;
|
||||
}
|
||||
|
||||
@ -6691,11 +6764,12 @@ CPed::EndFight(uint8 endType)
|
||||
m_nWaitTimer = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::EnterCar(void)
|
||||
{
|
||||
if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
|
||||
CVehicle *veh = (CVehicle*)m_pSeekTarget;
|
||||
CVehicle *veh = m_pMyVehicle;
|
||||
|
||||
// Not used.
|
||||
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
|
||||
@ -6709,9 +6783,32 @@ CPed::EnterCar(void)
|
||||
}
|
||||
bIsInTheAir = false;
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
||||
if (veh->IsBike()) {
|
||||
CBike *bike = (CBike*)veh;
|
||||
if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
|
||||
if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
|
||||
if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
|
||||
int anim = m_pVehicleAnim->animId;
|
||||
if (anim == ANIM_BIKE_KICK) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f);
|
||||
} else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int anim = m_pVehicleAnim->animId;
|
||||
|
||||
// One is pickup and other one is pullup, not same :p
|
||||
if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
|
||||
bike->m_bike_flag08 = true;
|
||||
else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
|
||||
bike->m_bike_flag08 = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
QuitEnteringCar();
|
||||
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
SetDie();
|
||||
}
|
||||
}
|
||||
|
||||
@ -8570,15 +8667,28 @@ CPed::Initialise(void)
|
||||
debug("CPed ready\n");
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
||||
{
|
||||
// FIX: If there were no translations on enter anims, there were overflows all over this function.
|
||||
|
||||
int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
|
||||
int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
|
||||
int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
|
||||
int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
|
||||
int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
|
||||
CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CAnimManager::AddAnimBlockRef(vanBlock);
|
||||
CAnimManager::AddAnimBlockRef(bikesBlock);
|
||||
CAnimManager::AddAnimBlockRef(bikevBlock);
|
||||
CAnimManager::AddAnimBlockRef(bikehBlock);
|
||||
CAnimManager::AddAnimBlockRef(bikedBlock);
|
||||
|
||||
CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
|
||||
CAnimBlendSequence *seq = enterAssoc->sequences;
|
||||
@ -8639,8 +8749,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
||||
vecPedVanRearDoorAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
#ifdef GTA_TRAIN
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
|
||||
// I think this is leftover and ANIM_TRAIN_GETOUT
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
@ -8651,7 +8761,72 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
||||
vecPedTrainDoorAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
if (!seq->HasTranslation())
|
||||
vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
else {
|
||||
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
|
||||
vecPedBikeKickAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
|
||||
CAnimManager::RemoveAnimBlockRef(vanBlock);
|
||||
CAnimManager::RemoveAnimBlockRef(bikesBlock);
|
||||
CAnimManager::RemoveAnimBlockRef(bikevBlock);
|
||||
CAnimManager::RemoveAnimBlockRef(bikehBlock);
|
||||
CAnimManager::RemoveAnimBlockRef(bikedBlock);
|
||||
}
|
||||
|
||||
void
|
||||
@ -9828,7 +10003,7 @@ CPed::ProcessControl(void)
|
||||
++m_panicCounter;
|
||||
|
||||
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
||||
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
SetDie();
|
||||
|
||||
bCollidedWithMyVehicle = false;
|
||||
|
||||
@ -17041,10 +17216,11 @@ CPed::UpdateFromLeader(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::UpdatePosition(void)
|
||||
{
|
||||
if (CReplay::IsPlayingBack() || !bIsStanding)
|
||||
if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo)
|
||||
return;
|
||||
|
||||
CVector2D velocityChange;
|
||||
@ -17091,7 +17267,7 @@ CPed::UpdatePosition(void)
|
||||
}
|
||||
|
||||
// Take time step into account
|
||||
if (m_pCurrentPhysSurface) {
|
||||
if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) {
|
||||
float speedChange = velocityChange.Magnitude();
|
||||
float changeMult = speedChange;
|
||||
if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) {
|
||||
@ -17109,27 +17285,39 @@ CPed::UpdatePosition(void)
|
||||
m_vecMoveSpeed.y += velocityChange.y;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetPedPositionInCar(void)
|
||||
{
|
||||
bool notYet = false;
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
if (bChangedSeat) {
|
||||
bool notYet = false;
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) {
|
||||
notYet = true;
|
||||
if (m_pMyVehicle->IsBike()) {
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_R)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) {
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
||||
return;
|
||||
}
|
||||
bChangedSeat = false;
|
||||
} else {
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)
|
||||
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_JUMPIN_LHS)) {
|
||||
notYet = true;
|
||||
}
|
||||
}
|
||||
if (notYet) {
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
||||
@ -17142,14 +17330,16 @@ CPed::SetPedPositionInCar(void)
|
||||
CVector seatPos;
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
|
||||
if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike())
|
||||
seatPos.x = -seatPos.x;
|
||||
|
||||
} else if (m_pMyVehicle->pPassengers[0] == this) {
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn();
|
||||
|
||||
} else if (m_pMyVehicle->pPassengers[1] == this) {
|
||||
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
||||
seatPos.x = -seatPos.x;
|
||||
|
||||
} else {
|
||||
if (m_pMyVehicle->pPassengers[2] == this) {
|
||||
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
||||
@ -17157,6 +17347,10 @@ CPed::SetPedPositionInCar(void)
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
}
|
||||
}
|
||||
if (m_pMyVehicle->IsBike()) {
|
||||
((CBike*)m_pMyVehicle)->CalculateLeanMatrix();
|
||||
newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix;
|
||||
}
|
||||
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
|
||||
// Already done below (SetTranslate(0.0f, 0.0f, 0.0f))
|
||||
// tempMat.SetUnity();
|
||||
@ -18266,10 +18460,8 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
|
||||
} else if (car->IsBike()) {
|
||||
if (isDriver) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f);
|
||||
StopNonPartialAnims();
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f);
|
||||
StopNonPartialAnims();
|
||||
}
|
||||
} else {
|
||||
if (isDriver) {
|
||||
@ -18509,6 +18701,7 @@ CPed::PedShuffle(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Bike part is done
|
||||
void
|
||||
CPed::DriveVehicle(void)
|
||||
{
|
||||
@ -18517,8 +18710,203 @@ CPed::DriveVehicle(void)
|
||||
|
||||
CVehicle *veh = m_pMyVehicle;
|
||||
if (veh->IsBike()) {
|
||||
CBike *bike = (CBike*)veh;
|
||||
float blendDelta = 1.0f;
|
||||
float targetUDLean = 0.0f;
|
||||
CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT);
|
||||
CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT);
|
||||
CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_STILL);
|
||||
CAnimBlendAssociation *fwdAssoc, *backAssoc;
|
||||
if (IsPlayer()) {
|
||||
fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_FWD);
|
||||
backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_BACK);
|
||||
}
|
||||
CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PUSHES);
|
||||
CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if (!drivebyAssoc)
|
||||
drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if (!drivebyAssoc)
|
||||
drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
||||
|
||||
// TODO(Miami): Bikes
|
||||
float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward());
|
||||
if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) {
|
||||
// TODO(Miami)
|
||||
/*
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
|
||||
if (bike->pPassengers[0])
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) {
|
||||
if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) {
|
||||
stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_STILL, 2.0f);
|
||||
}
|
||||
} else {
|
||||
if (velocityFwdDotProd >= 0.0f) {
|
||||
if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
|
||||
stillAssoc->blendDelta = -4.0f;
|
||||
if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f)
|
||||
walkbackAssoc->blendDelta = -4.0f;
|
||||
} else {
|
||||
float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity;
|
||||
if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) {
|
||||
// TODO(Miami)
|
||||
/*
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
|
||||
if (bike->pPassengers[0])
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) {
|
||||
if (IsPlayer() && velocityFwdDotProd < maxReverseSpeed * 1.5)
|
||||
targetUDLean = -1.0f;
|
||||
|
||||
if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
|
||||
stillAssoc->blendDelta = -4.0f;
|
||||
|
||||
if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) {
|
||||
walkbackAssoc->blendDelta = -4.0f;
|
||||
}
|
||||
} else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) {
|
||||
walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_PUSHES, 4.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (stillAssoc)
|
||||
blendDelta -= Min(1.0f, CTimer::GetTimeStepNonClipped() * 0.02f * stillAssoc->blendDelta + stillAssoc->blendAmount);
|
||||
|
||||
if (drivebyAssoc)
|
||||
blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * drivebyAssoc->blendDelta + drivebyAssoc->blendAmount);
|
||||
|
||||
if (walkbackAssoc)
|
||||
blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * walkbackAssoc->blendDelta + walkbackAssoc->blendAmount);
|
||||
|
||||
float targetLRLean, timeBlend, neededAngForWheelie, stoppieAng;
|
||||
|
||||
// Smooth the lean amount
|
||||
if (targetUDLean == -1.0f) {
|
||||
targetLRLean = 0.0f;
|
||||
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
|
||||
} else {
|
||||
targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
|
||||
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
|
||||
}
|
||||
|
||||
bike->m_fPedLeanAmountLR = bike->m_fPedLeanAmountLR * timeBlend + (1.0 - timeBlend) * targetLRLean;
|
||||
|
||||
if (!IsPlayer()) {
|
||||
targetUDLean = 0.0f;
|
||||
|
||||
} else if (targetUDLean > -1.0f) {
|
||||
targetUDLean = bike->m_fLeanInput;
|
||||
bike->m_bike_flag80 = false;
|
||||
neededAngForWheelie = 1.0f;
|
||||
if (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f || bike->GetForward().z <= 0.0f ||
|
||||
(0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) {
|
||||
|
||||
if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] &&
|
||||
(bike->GetForward().y < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) {
|
||||
|
||||
stoppieAng = bike->pBikeHandling->fStoppieAng;
|
||||
if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng)
|
||||
bike->m_bike_flag80 = true;
|
||||
}
|
||||
} else {
|
||||
float wheelieAng = bike->pBikeHandling->fWheelieAng;
|
||||
neededAngForWheelie = wheelieAng - bike->GetForward().z;
|
||||
if (neededAngForWheelie < wheelieAng / 2.f)
|
||||
bike->m_bike_flag80 = true;
|
||||
}
|
||||
if (neededAngForWheelie >= 0.15f) {
|
||||
if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) {
|
||||
if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fUnkMaxVelocity > velocityFwdDotProd) {
|
||||
targetUDLean = Min(0.1f, targetUDLean);
|
||||
}
|
||||
} else {
|
||||
targetUDLean = Max(0.1f, targetUDLean);
|
||||
}
|
||||
} else {
|
||||
targetUDLean = Max(0.25f, targetUDLean);
|
||||
}
|
||||
float targetLRLeanABS = Abs(targetLRLean);
|
||||
if (targetLRLeanABS > 0.3f) {
|
||||
// Yes, UD
|
||||
targetUDLean *= Max(0.0f, 1.0f - (targetLRLeanABS - 0.3f) * 50.f / 13.f);
|
||||
}
|
||||
}
|
||||
if (IsPlayer()) {
|
||||
float timeBlend = Pow(0.89f, CTimer::GetTimeStep());
|
||||
bike->m_fPedLeanAmountUD = (timeBlend * bike->m_fPedLeanAmountUD) + ((1.0f - timeBlend) * targetUDLean);
|
||||
} else {
|
||||
bike->m_fPedLeanAmountUD = 0.0f;
|
||||
}
|
||||
|
||||
float fwdBackLeanAmount, leftRightLeanAmount;
|
||||
if (Abs(bike->m_fPedLeanAmountLR) <= 0.56f && IsPlayer()) {
|
||||
|
||||
if (Abs(bike->m_fPedLeanAmountUD) <= 0.56f) {
|
||||
CVector2D smoothedLean(bike->m_fPedLeanAmountLR, bike->m_fPedLeanAmountUD);
|
||||
float smoothLeanMag = smoothedLean.Magnitude();
|
||||
if (smoothLeanMag <= 0.01f) {
|
||||
fwdBackLeanAmount = Abs(smoothedLean.y);
|
||||
leftRightLeanAmount = Abs(smoothedLean.x);
|
||||
} else {
|
||||
fwdBackLeanAmount = Abs(smoothedLean.y / smoothLeanMag);
|
||||
leftRightLeanAmount = Abs(smoothedLean.x / smoothLeanMag);
|
||||
}
|
||||
} else {
|
||||
fwdBackLeanAmount = 1.0f;
|
||||
leftRightLeanAmount = 0.0f;
|
||||
}
|
||||
} else {
|
||||
fwdBackLeanAmount = 0.0f;
|
||||
leftRightLeanAmount = 1.0f;
|
||||
}
|
||||
float fwdBackBlend = fwdBackLeanAmount * blendDelta;
|
||||
float leftRightBlend = leftRightLeanAmount * blendDelta;
|
||||
if (IsPlayer()) {
|
||||
if (!fwdAssoc)
|
||||
fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_FWD);
|
||||
if (!backAssoc)
|
||||
backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_BACK);
|
||||
|
||||
if (bike->m_fPedLeanAmountUD < 0.0f) {
|
||||
backAssoc->blendAmount = fwdBackBlend;
|
||||
backAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountUD * backAssoc->hierarchy->totalLength));
|
||||
backAssoc->flags &= ~ASSOC_RUNNING;
|
||||
fwdAssoc->blendAmount = 0.0f;
|
||||
} else {
|
||||
fwdAssoc->blendAmount = fwdBackBlend;
|
||||
fwdAssoc->SetCurrentTime(bike->m_fPedLeanAmountUD* fwdAssoc->hierarchy->totalLength);
|
||||
fwdAssoc->flags &= ~ASSOC_RUNNING;
|
||||
backAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
}
|
||||
if (!leftAssoc)
|
||||
leftAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEFT);
|
||||
if (!rightAssoc)
|
||||
rightAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_RIGHT);
|
||||
|
||||
if (bike->m_fPedLeanAmountLR < 0.0f) {
|
||||
leftAssoc->blendAmount = leftRightBlend;
|
||||
leftAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountLR * leftAssoc->hierarchy->totalLength));
|
||||
leftAssoc->flags &= ~ASSOC_RUNNING;
|
||||
rightAssoc->blendAmount = 0.0f;
|
||||
} else {
|
||||
rightAssoc->blendAmount = leftRightBlend;
|
||||
rightAssoc->SetCurrentTime(bike->m_fPedLeanAmountLR* rightAssoc->hierarchy->totalLength);
|
||||
rightAssoc->flags &= ~ASSOC_RUNNING;
|
||||
leftAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (velocityFwdDotProd > 0.3f) {
|
||||
RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
||||
RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
|
||||
RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Xaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Yaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
|
||||
bDontAcceptIKLookAts = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "Physical.h"
|
||||
#include "Weapon.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "AnimationId.h"
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
|
||||
@ -251,7 +252,8 @@ enum {
|
||||
enum PedLineUpPhase {
|
||||
LINE_UP_TO_CAR_START,
|
||||
LINE_UP_TO_CAR_END,
|
||||
LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
|
||||
LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
|
||||
LINE_UP_TO_CAR_FALL
|
||||
};
|
||||
|
||||
enum PedOnGroundState {
|
||||
@ -655,7 +657,7 @@ public:
|
||||
void SetLookFlag(CEntity *target, bool keepTryingToLook);
|
||||
void SetLookFlag(float direction, bool keepTryingToLook);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim, float arg1, float arg2);
|
||||
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
|
@ -1078,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
|
||||
if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it
|
||||
return nil;
|
||||
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
|
||||
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
pPed->SetDie();
|
||||
pPed->m_nPedMoney = 0;
|
||||
pPed->bDeadPedInFrontOfCar = true;
|
||||
pPed->m_vehicleInAccident = pCulprit;
|
||||
|
@ -86,8 +86,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
|
||||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = 0.0f;
|
||||
m_fLeanInput = 0.0f;
|
||||
field_478 = 0;
|
||||
field_47C = 0;
|
||||
m_fPedLeanAmountLR = 0.0f;
|
||||
m_fPedLeanAmountUD = 0.0f;
|
||||
m_pSetOnFireEntity = nil;
|
||||
m_pBombRigger = nil;
|
||||
m_fGasPedalAudio = 0.0f;
|
||||
@ -307,8 +307,8 @@ CBike::ProcessControl(void)
|
||||
m_nCarHornTimer = 0;
|
||||
|
||||
bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
|
||||
field_478 = 0;
|
||||
field_47C = 0;
|
||||
m_fPedLeanAmountLR = 0.0f;
|
||||
m_fPedLeanAmountUD = 0.0f;
|
||||
m_bike_flag80 = false;
|
||||
|
||||
if(bIsBeingCarJacked){
|
||||
@ -331,8 +331,8 @@ CBike::ProcessControl(void)
|
||||
|
||||
bCanStand = false;
|
||||
m_bike_flag80 = false;
|
||||
field_478 = 0;
|
||||
field_47C = 0;
|
||||
m_fPedLeanAmountLR = 0.0f;
|
||||
m_fPedLeanAmountUD = 0.0f;
|
||||
break;
|
||||
|
||||
case STATUS_PLAYER_DISABLED:
|
||||
|
@ -62,8 +62,8 @@ public:
|
||||
float m_fLeanLRAngle;
|
||||
float m_fLeanLRAngle2;
|
||||
float m_fLeanInput;
|
||||
uint32 field_478;
|
||||
uint32 field_47C;
|
||||
float m_fPedLeanAmountLR;
|
||||
float m_fPedLeanAmountUD;
|
||||
uint8 m_bike_unused2;
|
||||
uint8 unused[3]; // looks like padding..but for what?
|
||||
uint8 m_bike_flag01 : 1;
|
||||
@ -73,7 +73,7 @@ public:
|
||||
uint8 bIsStanding : 1;
|
||||
uint8 bExtraSpeed : 1; // leaning forward
|
||||
uint8 m_bike_flag40 : 1;
|
||||
uint8 m_bike_flag80 : 1;
|
||||
uint8 m_bike_flag80 : 1; // doing wheelie?
|
||||
int16 m_doingBurnout;
|
||||
float m_fTireTemperature;
|
||||
float m_fBrakeDestabilization;
|
||||
|
@ -2289,7 +2289,7 @@ CVehicle::KillPedsInVehicle(void)
|
||||
if(!pDriver->IsPlayer())
|
||||
pDriver->FlagToDestroyWhenNextProcessed();
|
||||
}else
|
||||
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
pDriver->SetDie();
|
||||
}
|
||||
for(i = 0; i < m_nNumMaxPassengers; i++){
|
||||
if(pPassengers[i]){
|
||||
@ -2299,7 +2299,7 @@ CVehicle::KillPedsInVehicle(void)
|
||||
if(!pPassengers[i]->IsPlayer())
|
||||
pPassengers[i]->FlagToDestroyWhenNextProcessed();
|
||||
}else
|
||||
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
pPassengers[i]->SetDie();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user