ProcessFrontEnd fixes

This commit is contained in:
Filip Gawin 2019-10-27 13:19:29 +01:00
parent ce53c4a00a
commit f090708a90

View File

@ -3887,16 +3887,20 @@ void
cAudioManager::ProcessFrontEnd()
{
bool processed;
bool processedPickup;
bool processedMission;
int16 sample;
static uint32 counter = 0;
static uint8 counter = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
processedPickup = 0;
processed = 0;
processedMission = 0;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
break;
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
@ -3904,7 +3908,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
processed = 1;
processed = true;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
@ -3920,16 +3924,19 @@ cAudioManager::ProcessFrontEnd()
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
processed = 1;
processedPickup = true;
processed = true;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
processed = 1;
processedPickup = true;
processed = true;
break;
case SOUND_4A:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
processed = 1;
processedPickup = true;
processed = true;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
@ -3938,60 +3945,65 @@ cAudioManager::ProcessFrontEnd()
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
processed = 1;
processedPickup = true;
processed = true;
break;
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
break;
case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
processedMission = true;
break;
case SOUND_FRONTEND_MENU_STARTING:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
processed = true;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
processed = true;
break;
case SOUND_FRONTEND_MENU_DENIED:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
processed = true;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
processed = true;
break;
case SOUND_FRONTEND_EXIT:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
processed = true;
break;
case SOUND_9A:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
processed = true;
break;
case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
break;
case SOUND_FRONTEND_FAIL:
processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
processed = true;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
if(processedPickup) {
if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue;
cPickupNextFrame = m_nTimeOfRecentCrime + 5;
} else if(processedMission) {
if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue;
cPartMisComNextFrame = m_nTimeOfRecentCrime + 5;
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if(sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;