mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 04:54:15 +01:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
f0b15ee053
@ -110,6 +110,9 @@ public:
|
||||
static CVehicle *pPlayerVehicle;
|
||||
static CVector StaticCamCoors;
|
||||
static uint32 StaticCamStartTime;
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
|
@ -3772,7 +3772,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
|
||||
CPed* pNearPed = ped->m_nearPeds[i];
|
||||
if (pNearPed->m_leader == ped) {
|
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pNearPed->Teleport(pos);
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pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
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pNearPed->PositionAnyPedOutOfCollision();
|
||||
}
|
||||
}
|
||||
}
|
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|
@ -18,6 +18,8 @@
|
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// TODO: figure out the meaning of this
|
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enum { SOME_FLAG = 0x80 };
|
||||
|
||||
bool CTrafficLights::bGreenLightsCheat;
|
||||
|
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void
|
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CTrafficLights::DisplayActualLight(CEntity *ent)
|
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{
|
||||
@ -310,6 +312,12 @@ CTrafficLights::LightForPeds(void)
|
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uint8
|
||||
CTrafficLights::LightForCars1(void)
|
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{
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if (CWeather::Wind > 1.1f)
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return CAR_LIGHTS_GREEN;
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if (bGreenLightsCheat)
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return CAR_LIGHTS_GREEN;
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uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
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if(period < 5000)
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@ -323,6 +331,12 @@ CTrafficLights::LightForCars1(void)
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uint8
|
||||
CTrafficLights::LightForCars2(void)
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{
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if (CWeather::Wind > 1.1f)
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return CAR_LIGHTS_GREEN;
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if (bGreenLightsCheat)
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return CAR_LIGHTS_GREEN;
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uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
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|
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if(period < 6000)
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|
@ -16,6 +16,8 @@ enum {
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class CTrafficLights
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{
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public:
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static bool bGreenLightsCheat;
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|
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static void DisplayActualLight(CEntity *ent);
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static void ScanForLightsOnMap(void);
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static int FindTrafficLightType(CEntity *light);
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||||
|
@ -24,6 +24,7 @@ enum eEventType
|
||||
EVENT_CAR_SET_ON_FIRE,
|
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EVENT_ASSAULT_NASTYWEAPON,
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EVENT_ASSAULT_NASTYWEAPON_POLICE,
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EVENT_UNK, // Not on SA it seems
|
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EVENT_ICECREAM,
|
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EVENT_ATM,
|
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EVENT_SHOPSTALL,
|
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|
@ -5369,6 +5369,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
|
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STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
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STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
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STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
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//TODO(MIAMI): move this function to the CStats and add reading of Stat lines tied with "MEDIA" for the "CHASESTAT" cheatcode
|
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return counter;
|
||||
|
||||
#undef STAT_LINE
|
||||
|
100
src/core/Pad.cpp
100
src/core/Pad.cpp
@ -47,6 +47,7 @@
|
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#include "platform.h"
|
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#include "Stats.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "TrafficLights.h"
|
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|
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#ifdef GTA_PS2
|
||||
#include "eetypes.h"
|
||||
@ -208,15 +209,20 @@ void HealthCheat()
|
||||
}
|
||||
}
|
||||
|
||||
void VehicleCheat(bool something, int model)
|
||||
void VehicleCheat(int model)
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CStreaming::RequestModel(model, 0);
|
||||
CStreaming::LoadAllRequestedModels(something);
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) {
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
|
||||
|
||||
if (!(CStreaming::ms_aInfoForModel[model].m_loadState & STREAMFLAGS_DONT_REMOVE)) {
|
||||
CStreaming::SetModelIsDeletable(model);
|
||||
CStreaming::SetModelTxdIsDeletable(model);
|
||||
}
|
||||
|
||||
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
|
||||
if (node < 0) return;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
@ -362,18 +368,18 @@ void SunnyWeatherCheat()
|
||||
CWeather::ForceWeatherNow(WEATHER_SUNNY);
|
||||
}
|
||||
|
||||
void ExtraSunnyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_EXTRA_SUNNY);
|
||||
}
|
||||
|
||||
void CloudyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_CLOUDY);
|
||||
}
|
||||
|
||||
void StormyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_HURRICANE);
|
||||
}
|
||||
|
||||
void RainyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
@ -442,6 +448,12 @@ void PinkCarsCheat()
|
||||
gbPinkCars = true;
|
||||
}
|
||||
|
||||
void TrafficLightsCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CTrafficLights::bGreenLightsCheat = true;
|
||||
}
|
||||
|
||||
void MadCarsCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
@ -548,6 +560,11 @@ void FlyingFishCheat(void)
|
||||
CVehicle::bCheat8 = !CVehicle::bCheat8;
|
||||
}
|
||||
|
||||
void DoShowChaseStatCheat(void) {
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CStats::ShowChaseStatOnScreen = 1;
|
||||
}
|
||||
|
||||
bool
|
||||
CControllerState::CheckForInput(void)
|
||||
{
|
||||
@ -1030,7 +1047,7 @@ void CPad::AddToCheatString(char c)
|
||||
|
||||
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT123CCCCCC") )
|
||||
VehicleCheat(true, MI_RHINO);
|
||||
VehicleCheat(MI_RHINO);
|
||||
|
||||
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
|
||||
@ -1142,19 +1159,22 @@ void CPad::AddToPCCheatString(char c)
|
||||
// "APLEASANTDAY"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKU[\\VHFW]I")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
CloudyWeatherCheat();
|
||||
SunnyWeatherCheat();
|
||||
}
|
||||
// "ALOVELYDAY"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKZY`YVML")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
SunnyWeatherCheat();
|
||||
ExtraSunnyWeatherCheat();
|
||||
}
|
||||
// "ABITDRIEG"
|
||||
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "JJPSQoLIB")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
CloudyWeatherCheat();
|
||||
}
|
||||
// "CATSANDDOGS"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "VLVEQiDZULP")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
StormyWeatherCheat();
|
||||
RainyWeatherCheat();
|
||||
}
|
||||
// "CANTSEEATHING"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa\\HLT_[IJ")) {
|
||||
@ -1164,10 +1184,13 @@ void CPad::AddToPCCheatString(char c)
|
||||
// "PANZER"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "UJaONk")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_RHINO);
|
||||
VehicleCheat(MI_RHINO);
|
||||
}
|
||||
// "LIFEISPASSINGMEBY"
|
||||
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "\\GLNTiLZTL][PeSOh")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
FastWeatherCheat();
|
||||
}
|
||||
// "BIGBANG"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "JSHCTdE")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
@ -1221,6 +1244,7 @@ void CPad::AddToPCCheatString(char c)
|
||||
// "CHASESTAT"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "WF[TRnDOD")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
DoShowChaseStatCheat();
|
||||
}
|
||||
// "CHICKSWITHGUNS"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "VS\\HUoL^TVPQOc")) {
|
||||
@ -1235,6 +1259,7 @@ void CPad::AddToPCCheatString(char c)
|
||||
// "GREENLIGHT"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJYiHLSR")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
TrafficLightsCheat();
|
||||
}
|
||||
// "MIAMITRAFFIC"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
|
||||
@ -1254,47 +1279,47 @@ void CPad::AddToPCCheatString(char c)
|
||||
// "TRAVELINSTYLE"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_BLOODRA);
|
||||
VehicleCheat(MI_BLOODRA);
|
||||
}
|
||||
// "THELASTRIDE"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "HIPSanDSFSa")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_ROMERO);
|
||||
VehicleCheat(MI_ROMERO);
|
||||
}
|
||||
// "ROCKANDROLLCAR"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJMYjUKOLXKVr")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_LOVEFIST);
|
||||
VehicleCheat(MI_LOVEFIST);
|
||||
}
|
||||
// "RUBBISHCAR"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJI`dEIV]")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_TRASH);
|
||||
VehicleCheat(MI_TRASH);
|
||||
}
|
||||
// "GETTHEREQUICKLY"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "\\QRDVpTLSPU\\[eT")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_BLOODRB);
|
||||
VehicleCheat(MI_BLOODRB);
|
||||
}
|
||||
// "GETTHEREFAST"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGRmHOU_RO")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_SABRETUR);
|
||||
VehicleCheat(MI_SABRETUR);
|
||||
}
|
||||
// "BETTERTHANWALKING"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPLY\\ZUBSaZLtaK^")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_CADDY);
|
||||
VehicleCheat(MI_CADDY);
|
||||
}
|
||||
// "GETTHEREFASTINDEED"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "GJLE[dWZBQfZLvRXa[^WHL")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_HOTRINA);
|
||||
VehicleCheat(MI_HOTRINA);
|
||||
}
|
||||
// "GETTHEREAMAZINGLYFAST"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGfgJUJeNUHe_Kdg^HJ")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
VehicleCheat(true, MI_HOTRINB);
|
||||
VehicleCheat(MI_HOTRINB);
|
||||
}
|
||||
// LOOKLIKELANCE
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "HHUBY`NPMV\\WS")) {
|
||||
@ -1346,6 +1371,16 @@ void CPad::AddToPCCheatString(char c)
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
ChangePlayerModel("igdiaz");
|
||||
}
|
||||
// DEEPFRIEDMARSBARS
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
gfTommyFatness = 0.26f;
|
||||
}
|
||||
// PROGRAMMER
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "UJTNNmJVS[")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
gfTommyFatness = -0.3f;
|
||||
}
|
||||
// SEAWAYS
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "V^HXN`V")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
@ -1366,17 +1401,6 @@ void CPad::AddToPCCheatString(char c)
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
FannyMagnetCheat();
|
||||
}
|
||||
// "ILOVESCOTLAND"
|
||||
if (!_CHEATCMP("DNALTOCSEVOLI"))
|
||||
RainyWeatherCheat();
|
||||
|
||||
// "MADWEATHER"
|
||||
if (!_CHEATCMP("REHTAEWDAM"))
|
||||
FastWeatherCheat();
|
||||
|
||||
// "CHITTYCHITTYBB"
|
||||
if (!_CHEATCMP("BBYTTIHCYTTIHC"))
|
||||
ChittyChittyBangBangCheat();
|
||||
|
||||
// "NASTYLIMBSCHEAT"
|
||||
if (!_CHEATCMP("TAEHCSBMILYTSAN"))
|
||||
@ -3117,6 +3141,8 @@ void CPad::ResetCheats(void)
|
||||
gbBlackCars = false;
|
||||
gbPinkCars = false;
|
||||
CCarCtrl::bMadDriversCheat = false;
|
||||
CTrafficLights::bGreenLightsCheat = false;
|
||||
CStats::ShowChaseStatOnScreen = 0;
|
||||
gbFastTime = false;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
|
@ -341,6 +341,30 @@ wchar *CStats::FindCriminalRatingString()
|
||||
return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51");
|
||||
}
|
||||
|
||||
wchar *CStats::FindChaseString(float fMediaLevel) {
|
||||
if (fMediaLevel < 20.0f) return TheText.Get("MEDIA1");
|
||||
if (fMediaLevel < 50.0f) return TheText.Get("MEDIA2");
|
||||
if (fMediaLevel < 75.0f) return TheText.Get("MEDIA3");
|
||||
if (fMediaLevel < 100.0f) return TheText.Get("MEDIA4");
|
||||
if (fMediaLevel < 150.0f) return TheText.Get("MEDIA5");
|
||||
if (fMediaLevel < 200.0f) return TheText.Get("MEDIA6");
|
||||
if (fMediaLevel < 250.0f) return TheText.Get("MEDIA7");
|
||||
if (fMediaLevel < 300.0f) return TheText.Get("MEDIA8");
|
||||
if (fMediaLevel < 350.0f) return TheText.Get("MEDIA9");
|
||||
if (fMediaLevel < 400.0f) return TheText.Get("MEDIA10");
|
||||
if (fMediaLevel < 500.0f) return TheText.Get("MEDIA11");
|
||||
if (fMediaLevel < 600.0f) return TheText.Get("MEDIA12");
|
||||
if (fMediaLevel < 700.0f) return TheText.Get("MEDIA13");
|
||||
if (fMediaLevel < 800.0f) return TheText.Get("MEDIA14");
|
||||
if (fMediaLevel < 900.0f) return TheText.Get("MEDIA15");
|
||||
if (fMediaLevel < 1000.0f) return TheText.Get("MEDIA16");
|
||||
if (fMediaLevel < 1200.0f) return TheText.Get("MEDIA17");
|
||||
if (fMediaLevel < 1400.0f) return TheText.Get("MEDIA18");
|
||||
if (fMediaLevel < 1600.0f) return TheText.Get("MEDIA19");
|
||||
if (fMediaLevel < 1800.0f) return TheText.Get("MEDIA20");
|
||||
return TheText.Get("MEDIA21");
|
||||
}
|
||||
|
||||
int32 CStats::FindCriminalRatingNumber()
|
||||
{
|
||||
int32 rating;
|
||||
|
@ -118,6 +118,7 @@ public:
|
||||
static void RegisterLevelFireMission(int32);
|
||||
static void AnotherFireExtinguished();
|
||||
static wchar *FindCriminalRatingString();
|
||||
static wchar *FindChaseString(float fMediaLevel);
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void SetTotalNumberKillFrenzies(int32);
|
||||
static void SetTotalNumberMissions(int32);
|
||||
|
@ -49,6 +49,7 @@ bool CWorld::bProcessCutsceneOnly;
|
||||
|
||||
bool CWorld::bDoingCarCollisions;
|
||||
bool CWorld::bIncludeCarTyres;
|
||||
bool CWorld::bIncludeBikers;
|
||||
|
||||
CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS];
|
||||
|
||||
@ -63,6 +64,7 @@ CWorld::Initialise()
|
||||
bIncludeDeadPeds = false;
|
||||
bForceProcessControl = false;
|
||||
bIncludeCarTyres = false;
|
||||
bIncludeBikers = false;
|
||||
}
|
||||
|
||||
void
|
||||
@ -272,7 +274,9 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin
|
||||
{
|
||||
float mindist = dist;
|
||||
bool deadPeds = !!bIncludeDeadPeds;
|
||||
bool bikers = !!bIncludeBikers;
|
||||
bIncludeDeadPeds = false;
|
||||
bIncludeBikers = false;
|
||||
|
||||
if(checkBuildings) {
|
||||
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity,
|
||||
@ -290,11 +294,13 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin
|
||||
|
||||
if(checkPeds) {
|
||||
if(deadPeds) bIncludeDeadPeds = true;
|
||||
if(bikers) bIncludeBikers = true;
|
||||
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity,
|
||||
ignoreSeeThrough, false, ignoreShootThrough);
|
||||
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity,
|
||||
ignoreSeeThrough, false, ignoreShootThrough);
|
||||
bIncludeDeadPeds = false;
|
||||
bIncludeBikers = false;
|
||||
}
|
||||
|
||||
if(checkObjects) {
|
||||
@ -312,6 +318,7 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin
|
||||
}
|
||||
|
||||
bIncludeDeadPeds = deadPeds;
|
||||
bIncludeBikers = bikers;
|
||||
|
||||
if(mindist < dist) {
|
||||
dist = mindist;
|
||||
@ -325,22 +332,24 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
|
||||
CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
|
||||
{
|
||||
bool deadPeds = false;
|
||||
bool bikers = false;
|
||||
float mindist = dist;
|
||||
CPtrNode *node;
|
||||
CEntity *e;
|
||||
CColModel *colmodel;
|
||||
|
||||
if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true;
|
||||
if(list.first && bIncludeBikers && ((CEntity *)list.first->item)->IsPed()) bikers = true;
|
||||
|
||||
for(node = list.first; node; node = node->next) {
|
||||
e = (CEntity *)node->item;
|
||||
if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) &&
|
||||
if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds || bikers) &&
|
||||
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
|
||||
colmodel = nil;
|
||||
e->m_scanCode = GetCurrentScanCode();
|
||||
|
||||
if(e->IsPed()) {
|
||||
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
|
||||
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD || bikers) {
|
||||
colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
|
||||
} else
|
||||
colmodel = nil;
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
static bool bProcessCutsceneOnly;
|
||||
static bool bDoingCarCollisions;
|
||||
static bool bIncludeCarTyres;
|
||||
static bool bIncludeBikers;
|
||||
static CColPoint m_aTempColPts[MAX_COLLISION_POINTS];
|
||||
|
||||
static void Remove(CEntity *entity);
|
||||
|
@ -80,7 +80,7 @@ void WeaponCheat1();
|
||||
void WeaponCheat2();
|
||||
void WeaponCheat3();
|
||||
void HealthCheat();
|
||||
void VehicleCheat(bool something, int model);
|
||||
void VehicleCheat(int model);
|
||||
void BlowUpCarsCheat();
|
||||
void ChangePlayerCheat();
|
||||
void MayhemCheat();
|
||||
@ -353,7 +353,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
|
||||
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
|
||||
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
|
||||
DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(true, MI_TAXI); });
|
||||
DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); });
|
||||
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
|
||||
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
|
||||
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
|
||||
|
232
src/objects/Stinger.cpp
Normal file
232
src/objects/Stinger.cpp
Normal file
@ -0,0 +1,232 @@
|
||||
#include "common.h"
|
||||
#include "Stinger.h"
|
||||
#include "CopPed.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "World.h"
|
||||
#include "Automobile.h"
|
||||
#include "Bike.h"
|
||||
#include "Particle.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "General.h"
|
||||
|
||||
uint32 NumOfStingerSegments;
|
||||
|
||||
/* -- CStingerSegment -- */
|
||||
|
||||
CStingerSegment::CStingerSegment()
|
||||
{
|
||||
m_fMass = 1.0f;
|
||||
m_fTurnMass = 1.0f;
|
||||
m_fAirResistance = 0.99999f;
|
||||
m_fElasticity = 0.75f;
|
||||
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
|
||||
bExplosionProof = true;
|
||||
SetModelIndex(MI_PLC_STINGER);
|
||||
ObjectCreatedBy = ESCALATOR_OBJECT;
|
||||
NumOfStingerSegments++;
|
||||
}
|
||||
|
||||
CStingerSegment::~CStingerSegment()
|
||||
{
|
||||
NumOfStingerSegments--;
|
||||
}
|
||||
|
||||
/* -- CStinger -- */
|
||||
|
||||
CStinger::CStinger()
|
||||
{
|
||||
bIsDeployed = false;
|
||||
}
|
||||
|
||||
void
|
||||
CStinger::Init(CPed *pPed)
|
||||
{
|
||||
int32 i;
|
||||
|
||||
pOwner = pPed;
|
||||
for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
|
||||
pSpikes[i] = new CStingerSegment;
|
||||
pSpikes[i]->bUsesCollision = false;
|
||||
}
|
||||
bIsDeployed = true;
|
||||
m_vPos = pPed->GetPosition();
|
||||
m_vPos.z -= 1.0f;
|
||||
m_fMax_Z = Atan2(-pPed->GetForward().x, pPed->GetForward().y) + HALFPI;
|
||||
|
||||
for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
|
||||
pSpikes[i]->SetOrientation(0.0f, 0.0f, Atan2(-pPed->GetForward().x, pPed->GetForward().y));
|
||||
pSpikes[i]->SetPosition(m_vPos);
|
||||
}
|
||||
|
||||
CVector2D fwd2d(pPed->GetForward().x, pPed->GetForward().y);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(m_vPositions); i++)
|
||||
m_vPositions[i] = fwd2d * 1.8f * Sin(DEGTORAD(i));
|
||||
|
||||
m_nSpikeState = STINGERSTATE_NONE;
|
||||
m_nTimeOfDeploy = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
void
|
||||
CStinger::Remove()
|
||||
{
|
||||
if (!bIsDeployed) return;
|
||||
|
||||
for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) {
|
||||
CStingerSegment *spikeSegment = pSpikes[i];
|
||||
if (spikeSegment->m_entryInfoList.first != nil)
|
||||
spikeSegment->bRemoveFromWorld = true;
|
||||
else
|
||||
delete spikeSegment;
|
||||
}
|
||||
bIsDeployed = false;
|
||||
}
|
||||
|
||||
void
|
||||
CStinger::Deploy(CPed *pPed)
|
||||
{
|
||||
if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
|
||||
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_WEAPON_THROWU) == nil) {
|
||||
Init(pPed);
|
||||
pPed->SetPedState(PED_DEPLOY_STINGER);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CStinger::CheckForBurstTyres()
|
||||
{
|
||||
CVector firstPos = pSpikes[0]->GetPosition();
|
||||
firstPos.z += 0.2f;
|
||||
CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
|
||||
lastPos.z += 0.2f;
|
||||
float dist = (lastPos - firstPos).Magnitude();
|
||||
if (dist < 0.1f) return;
|
||||
|
||||
CVehicle *vehsInRange[16];
|
||||
int16 numObjects;
|
||||
CEntity entity;
|
||||
|
||||
CWorld::FindObjectsInRange((lastPos + firstPos) / 2.0f,
|
||||
dist, true, &numObjects, 15, (CEntity**)vehsInRange,
|
||||
false, true, false, false, false);
|
||||
|
||||
for (int32 i = 0; i < numObjects; i++) {
|
||||
CAutomobile *pAutomobile = nil;
|
||||
CBike *pBike = nil;
|
||||
|
||||
if (vehsInRange[i]->IsCar())
|
||||
pAutomobile = (CAutomobile*)vehsInRange[i];
|
||||
else if (vehsInRange[i]->IsBike())
|
||||
pBike = (CBike*)vehsInRange[i];
|
||||
|
||||
if (pAutomobile == nil && pBike == nil) continue;
|
||||
|
||||
float maxWheelDistToSpike = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale + 0.1f);
|
||||
|
||||
for (int wheelId = 0; wheelId < 4; wheelId++) {
|
||||
if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) ||
|
||||
(pBike != nil && pBike->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f)) {
|
||||
CVector vecWheelPos;
|
||||
if (pAutomobile != nil)
|
||||
vecWheelPos = pAutomobile->m_aWheelColPoints[wheelId].point;
|
||||
else if (pBike != nil)
|
||||
vecWheelPos = pBike->m_aWheelColPoints[wheelId].point;
|
||||
|
||||
for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
|
||||
if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < maxWheelDistToSpike) {
|
||||
if (pBike) {
|
||||
if (wheelId < 2)
|
||||
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true);
|
||||
else
|
||||
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true);
|
||||
}
|
||||
else {
|
||||
switch (wheelId) {
|
||||
case 0: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); break;
|
||||
case 1: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); break;
|
||||
case 2: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RF, true); break;
|
||||
case 3: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RR, true); break;
|
||||
}
|
||||
}
|
||||
vecWheelPos.z += 0.15f;
|
||||
for (int j = 0; j < 4; j++)
|
||||
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, vecWheelPos, vehsInRange[i]->GetRight() * 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CStinger::Process()
|
||||
{
|
||||
switch (m_nSpikeState)
|
||||
{
|
||||
case STINGERSTATE_NONE:
|
||||
if (pOwner != nil
|
||||
&& !pOwner->bInVehicle
|
||||
&& pOwner->GetPedState() == PED_DEPLOY_STINGER
|
||||
&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f)
|
||||
{
|
||||
m_nSpikeState = STINGERSTATE_DEPLOYING;
|
||||
for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
|
||||
CWorld::Add(pSpikes[i]);
|
||||
pOwner->SetIdle();
|
||||
}
|
||||
break;
|
||||
case STINGERSTATE_DEPLOYED:
|
||||
if (pOwner != nil && pOwner->m_nPedType == PEDTYPE_COP)
|
||||
((CCopPed*)pOwner)->m_bThrowsSpikeTrap = false;
|
||||
break;
|
||||
case STINGERSTATE_UNDEPLOYING:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
|
||||
m_nSpikeState = STINGERSTATE_REMOVE;
|
||||
// no break
|
||||
case STINGERSTATE_DEPLOYING:
|
||||
if (m_nSpikeState == STINGERSTATE_DEPLOYING && CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
|
||||
m_nSpikeState = STINGERSTATE_DEPLOYED;
|
||||
else {
|
||||
float progress = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f;
|
||||
if (m_nSpikeState != STINGERSTATE_DEPLOYING)
|
||||
progress = 1.0f - progress;
|
||||
|
||||
float degangle = progress * ARRAY_SIZE(m_vPositions);
|
||||
float angle1 = m_fMax_Z + DEGTORAD(degangle);
|
||||
float angle2 = m_fMax_Z - DEGTORAD(degangle);
|
||||
int pos = clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
|
||||
|
||||
CVector2D pos2d = m_vPositions[pos];
|
||||
CVector pos3d = m_vPos;
|
||||
CColPoint colPoint;
|
||||
CEntity *pEntity;
|
||||
if (CWorld::ProcessVerticalLine(CVector(pos3d.x, pos3d.y, pos3d.z - 10.0f), pos3d.z, colPoint, pEntity, true, false, false, false, true, false, nil))
|
||||
pos3d.z = colPoint.point.z + 0.15f;
|
||||
|
||||
angle1 = CGeneral::LimitRadianAngle(angle1);
|
||||
angle2 = CGeneral::LimitRadianAngle(angle2);
|
||||
|
||||
for (int spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
|
||||
if (CWorld::TestSphereAgainstWorld(pos3d + CVector(pos2d.x, pos2d.y, 0.6f), 0.3f, nil, true, false, false, true, false, false))
|
||||
pos2d = CVector2D(0.0f, 0.0f);
|
||||
|
||||
if (spike % 2 == 0) {
|
||||
pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle1);
|
||||
pos3d.x += pos2d.x;
|
||||
pos3d.y += pos2d.y;
|
||||
} else {
|
||||
pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle2);
|
||||
}
|
||||
pSpikes[spike]->SetPosition(pos3d);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STINGERSTATE_REMOVE:
|
||||
Remove();
|
||||
break;
|
||||
}
|
||||
CheckForBurstTyres();
|
||||
}
|
40
src/objects/Stinger.h
Normal file
40
src/objects/Stinger.h
Normal file
@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include "Object.h"
|
||||
|
||||
class CStingerSegment : public CObject
|
||||
{
|
||||
public:
|
||||
CStingerSegment();
|
||||
~CStingerSegment();
|
||||
};
|
||||
|
||||
#define NUM_STINGER_SEGMENTS (12)
|
||||
|
||||
enum {
|
||||
STINGERSTATE_NONE = 0,
|
||||
STINGERSTATE_DEPLOYING,
|
||||
STINGERSTATE_DEPLOYED,
|
||||
STINGERSTATE_UNDEPLOYING,
|
||||
STINGERSTATE_REMOVE,
|
||||
};
|
||||
|
||||
class CStinger
|
||||
{
|
||||
public:
|
||||
bool bIsDeployed;
|
||||
uint32 m_nTimeOfDeploy;
|
||||
CVector m_vPos;
|
||||
float m_fMax_Z;
|
||||
float m_fMin_Z;
|
||||
CVector2D m_vPositions[60];
|
||||
CStingerSegment *pSpikes[NUM_STINGER_SEGMENTS];
|
||||
class CPed *pOwner;
|
||||
uint8 m_nSpikeState;
|
||||
CStinger();
|
||||
void Init(CPed *pPed);
|
||||
void Remove();
|
||||
void Deploy(CPed *pPed);
|
||||
void CheckForBurstTyres();
|
||||
void Process();
|
||||
};
|
@ -18,6 +18,7 @@
|
||||
#include "Camera.h"
|
||||
#include "PedPlacement.h"
|
||||
#include "Ropes.h"
|
||||
#include "Stinger.h"
|
||||
|
||||
CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
|
||||
{
|
||||
@ -92,14 +93,17 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
|
||||
m_nHassleTimer = 0;
|
||||
field_61C = 0;
|
||||
field_624 = 0;
|
||||
m_pStinger = new CStinger;
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt);
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = nil;
|
||||
}
|
||||
|
||||
CCopPed::~CCopPed()
|
||||
{
|
||||
ClearPursuit();
|
||||
m_pStinger->Remove();
|
||||
delete m_pStinger;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
@ -597,7 +601,7 @@ CCopPed::CopAI(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except commented things
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CCopPed::ProcessControl(void)
|
||||
{
|
||||
@ -607,15 +611,13 @@ CCopPed::ProcessControl(void)
|
||||
CPed::ProcessControl();
|
||||
|
||||
if (m_bThrowsSpikeTrap) {
|
||||
// TODO(Miami)
|
||||
/*
|
||||
if (CGame::currArea != AREA_MALL)
|
||||
ProcessStingerCop();
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(Miami): CStinger::Process
|
||||
if (m_pStinger && m_pStinger->bIsDeployed && m_pStinger->m_nSpikeState == STINGERSTATE_DEPLOYED && CGame::currArea != AREA_MALL)
|
||||
m_pStinger->Process();
|
||||
|
||||
if (bWasPostponed)
|
||||
return;
|
||||
@ -854,4 +856,36 @@ CCopPed::ProcessHeliSwat(void)
|
||||
SetInTheAir();
|
||||
bKnockedUpIntoAir = true;
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CCopPed::ProcessStingerCop(void)
|
||||
{
|
||||
if (m_pStinger->bIsDeployed || FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
|
||||
if (m_pStinger->bIsDeployed) {
|
||||
m_pStinger->Process();
|
||||
} else {
|
||||
CVector2D vehDist = GetPosition() - FindPlayerVehicle()->GetPosition();
|
||||
CVector2D dirVehGoing = FindPlayerVehicle()->m_vecMoveSpeed;
|
||||
if (vehDist.MagnitudeSqr() < sq(30.0f)) {
|
||||
if (dirVehGoing.MagnitudeSqr() > 0.0f) {
|
||||
vehDist.Normalise();
|
||||
dirVehGoing.Normalise();
|
||||
if (DotProduct2D(vehDist, dirVehGoing) > 0.8f) {
|
||||
float angle = (CrossProduct2D(vehDist, dirVehGoing - vehDist) < 0.0f ?
|
||||
FindPlayerVehicle()->GetForward().Heading() - HALFPI :
|
||||
HALFPI + FindPlayerVehicle()->GetForward().Heading());
|
||||
|
||||
SetHeading(angle);
|
||||
m_fRotationCur = angle;
|
||||
m_fRotationDest = angle;
|
||||
m_pStinger->Deploy(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ClearPursuit();
|
||||
}
|
||||
}
|
@ -30,6 +30,7 @@ public:
|
||||
uintptr m_nRopeID;
|
||||
uint32 m_nHassleTimer;
|
||||
uint32 field_61C;
|
||||
class CStinger *m_pStinger;
|
||||
int32 field_624;
|
||||
int8 field_628;
|
||||
|
||||
@ -44,6 +45,7 @@ public:
|
||||
void ScanForCrimes(void);
|
||||
void CopAI(void);
|
||||
void ProcessHeliSwat(void);
|
||||
void ProcessStingerCop(void);
|
||||
};
|
||||
|
||||
#ifndef PED_SKIN
|
||||
|
901
src/peds/Ped.cpp
901
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -14,6 +14,7 @@
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
|
||||
#define ENTER_CAR_MAX_DIST 30.0f
|
||||
|
||||
class CAccident;
|
||||
class CObject;
|
||||
@ -358,6 +359,8 @@ enum eMoveState {
|
||||
PEDMOVE_THROWN
|
||||
};
|
||||
|
||||
extern float gfTommyFatness;
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CPed : public CPhysical
|
||||
@ -457,8 +460,8 @@ public:
|
||||
uint32 bHasAlreadyUsedAttractor : 1;
|
||||
uint32 b155_2 : 1;
|
||||
uint32 bCarPassenger : 1;
|
||||
uint32 b155_8 : 1;
|
||||
uint32 b155_10 : 1;
|
||||
uint32 bFleeWhenStanding : 1;
|
||||
uint32 bGotUpOfMyOwnAccord : 1;
|
||||
uint32 bMiamiViceCop : 1;
|
||||
uint32 bMoneyHasBeenGivenByScript : 1; //
|
||||
uint32 bHasBeenPhotographed : 1; //
|
||||
@ -475,10 +478,10 @@ public:
|
||||
uint32 bDontFight : 1;
|
||||
uint32 bDoomAim : 1;
|
||||
uint32 bCanBeShotInVehicle : 1;
|
||||
uint32 b157_8 : 1;
|
||||
uint32 bCanGiveUpSunbathing : 1;
|
||||
uint32 bMakeFleeScream : 1;
|
||||
uint32 bPushedAlongByCar : 1;
|
||||
uint32 b157_40 : 1;
|
||||
uint32 bRemoveMeWhenIGotIntoCar : 1;
|
||||
uint32 bIgnoreThreatsBehindObjects : 1;
|
||||
|
||||
uint32 bNeverEverTargetThisPed : 1;
|
||||
@ -487,7 +490,7 @@ public:
|
||||
uint32 b158_8 : 1;
|
||||
uint32 bCollectBusFare : 1;
|
||||
uint32 bBoughtIceCream : 1;
|
||||
uint32 b158_40 : 1;
|
||||
uint32 bDonePositionOutOfCollision : 1;
|
||||
uint32 b158_80 : 1;
|
||||
|
||||
// our own flags
|
||||
@ -580,7 +583,7 @@ public:
|
||||
float m_fleeFromPosY;
|
||||
CEntity *m_fleeFrom;
|
||||
uint32 m_fleeTimer;
|
||||
CEntity* pThreatEx; // TODO(Miami): What is this?
|
||||
CEntity* m_threatEx; // TODO(Miami): What is this?
|
||||
CEntity* m_collidingEntityWhileFleeing;
|
||||
uint32 m_collidingThingTimer;
|
||||
CEntity *m_pCollidingEntity;
|
||||
@ -831,6 +834,7 @@ public:
|
||||
void ReactToPointGun(CEntity*);
|
||||
void SeekCar(void);
|
||||
bool PositionPedOutOfCollision(void);
|
||||
bool PositionAnyPedOutOfCollision(void);
|
||||
bool RunToReportCrime(eCrimeType);
|
||||
bool PlacePedOnDryLand(void);
|
||||
bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*);
|
||||
@ -905,6 +909,9 @@ public:
|
||||
static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetPreviousStateCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimShuffleCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
||||
bool IsPlayer(void);
|
||||
bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
|
||||
|
@ -1611,13 +1611,13 @@ void CScriptPath::Clear(void) {
|
||||
m_state = SCRIPT_PATH_DISABLED;
|
||||
}
|
||||
|
||||
void CScriptPath::InitialiseOne(int32 numNodes, float width) {
|
||||
void CScriptPath::InitialiseOne(int32 numNodes, float length) {
|
||||
char Dest[32];
|
||||
sprintf(Dest, "data\\paths\\spath%d.dat", numNodes);
|
||||
m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false);
|
||||
m_fSpeed = 1.0f;
|
||||
m_fPosition = 0.0f;
|
||||
m_fObjectLength = width;
|
||||
m_fObjectLength = length;
|
||||
m_state = SCRIPT_PATH_INITIALIZED;
|
||||
}
|
||||
|
||||
@ -1697,7 +1697,7 @@ INITSAVEBUF
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
CObject* g_pScriptPathObjects[18];
|
||||
CObject *g_pScriptPathObjects[18];
|
||||
|
||||
void CScriptPaths::Load_ForReplay(void) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
|
||||
void Clear(void);
|
||||
void Update(void);
|
||||
void InitialiseOne(int32 numNodes, float width);
|
||||
void InitialiseOne(int32 numNodes, float length);
|
||||
void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
|
||||
void SetObjectToControl(CObject *pObj);
|
||||
};
|
||||
|
@ -53,4 +53,5 @@ public:
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
|
||||
static void BreakGlassPhysically(CVector, float) {}
|
||||
};
|
@ -21,6 +21,8 @@
|
||||
#include "User.h"
|
||||
#include "World.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Stats.h"
|
||||
#include "main.h"
|
||||
|
||||
// Game has colors inlined in code.
|
||||
// For easier modification we collect them here:
|
||||
@ -91,6 +93,8 @@ float CHud::PagerXOffset;
|
||||
int16 CHud::PagerTimer;
|
||||
int16 CHud::PagerOn;
|
||||
|
||||
wchar *prevChaseString;
|
||||
|
||||
uint32 CHud::m_WantedFadeTimer;
|
||||
uint32 CHud::m_WantedState;
|
||||
uint32 CHud::m_WantedTimer;
|
||||
@ -524,6 +528,53 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
static int32 nMediaLevelCounter = 0;
|
||||
if (CStats::ShowChaseStatOnScreen != 0) {
|
||||
float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention;
|
||||
if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel
|
||||
|| fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) {
|
||||
nMediaLevelCounter = 0;
|
||||
}
|
||||
else {
|
||||
if (fCurAttentionLevel == CStats::HighestChaseValue) {
|
||||
sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel);
|
||||
}
|
||||
else {
|
||||
sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue);
|
||||
}
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetRightJustifyWrap(0.0f);
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetPropOff();
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
|
||||
CRGBA colour;
|
||||
if (CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
colour = CRGBA(204, 0, 185, 180);
|
||||
else
|
||||
colour = CRGBA(178, 0, 162, 180);
|
||||
CFont::SetColor(colour);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString);
|
||||
|
||||
if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) {
|
||||
prevChaseString = CStats::FindChaseString(fCurAttentionLevel);
|
||||
nMediaLevelCounter = 100;
|
||||
}
|
||||
|
||||
if (nMediaLevelCounter != 0) {
|
||||
nMediaLevelCounter--;
|
||||
UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
DrawZoneName
|
||||
*/
|
||||
|
@ -32,6 +32,7 @@ RwIm3DVertex TraceVertices[6];
|
||||
RwImVertexIndex TraceIndexList[12];
|
||||
|
||||
bool CSpecialFX::bSnapShotActive;
|
||||
int32 CSpecialFX::SnapShotFrames;
|
||||
|
||||
void
|
||||
CSpecialFX::Init(void)
|
||||
|
@ -4,6 +4,7 @@ class CSpecialFX
|
||||
{
|
||||
public:
|
||||
static bool bSnapShotActive;
|
||||
static int32 SnapShotFrames;
|
||||
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
@ -56,6 +57,13 @@ public:
|
||||
static void AddTrace(CVector*, CVector*);
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
|
||||
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
|
||||
{
|
||||
AddTrace(a, b); //TODO: temp
|
||||
}
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -494,6 +494,20 @@ UnicodeToAsciiForMemoryCard(wchar *src)
|
||||
return aStr;
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
|
||||
{
|
||||
while (*src != '\0') {
|
||||
if (*src < 'a' || *src > 'z')
|
||||
*dst = *src;
|
||||
else
|
||||
*dst = *src - 32;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeStrcpy(wchar *dst, const wchar *src)
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ void UnicodeStrcpy(wchar *dst, const wchar *src);
|
||||
void UnicodeStrcat(wchar *dst, wchar *append);
|
||||
int UnicodeStrlen(const wchar *str);
|
||||
void TextCopy(wchar *dst, const wchar *src);
|
||||
void UnicodeMakeUpperCase(wchar *dst, wchar *src);
|
||||
|
||||
struct CKeyEntry
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -21,7 +21,9 @@ public:
|
||||
int32 m_nAmmoTotal;
|
||||
uint32 m_nTimer;
|
||||
bool m_bAddRotOffset;
|
||||
|
||||
|
||||
static bool bPhotographHasBeenTaken;
|
||||
|
||||
CWeapon() {
|
||||
m_bAddRotOffset = false;
|
||||
}
|
||||
@ -41,6 +43,7 @@ public:
|
||||
bool FireMelee (CEntity *shooter, CVector &fireSource);
|
||||
bool FireInstantHit(CEntity *shooter, CVector *fireSource);
|
||||
|
||||
static void AddGunFlashBigGuns(CVector start, CVector end);
|
||||
void AddGunshell (CEntity *shooter, CVector const &source, CVector2D const &direction, float size);
|
||||
void DoBulletImpact(CEntity *shooter, CEntity *victim, CVector *source, CVector *target, CColPoint *point, CVector2D ahead);
|
||||
|
||||
@ -50,13 +53,15 @@ public:
|
||||
static void GenerateFlameThrowerParticles(CVector pos, CVector dir);
|
||||
|
||||
bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
|
||||
bool LaserScopeDot (CVector *pOutPos, float *pOutSize);
|
||||
bool FireSniper (CEntity *shooter);
|
||||
bool TakePhotograph (CEntity *shooter);
|
||||
bool FireM16_1stPerson (CEntity *shooter);
|
||||
bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right);
|
||||
|
||||
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
|
||||
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
|
||||
static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target);
|
||||
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
|
||||
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
|
||||
static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target);
|
||||
|
||||
void Reload(void);
|
||||
void Update(int32 audioEntity, CPed *pedToAdjustSound);
|
||||
@ -68,14 +73,12 @@ public:
|
||||
bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo);
|
||||
static void BlowUpExplosiveThings(CEntity *thing);
|
||||
bool HasWeaponAmmoToBeUsed(void);
|
||||
static void AddGunFlashBigGuns(CVector, CVector);
|
||||
|
||||
static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }
|
||||
|
||||
// TODO(Miami): Is that still used?
|
||||
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
|
||||
|
||||
static void CheckForShootingVehicleOccupant(CEntity**, CColPoint*, eWeaponType, CVector const&, CVector const&);
|
||||
static void CheckForShootingVehicleOccupant(CEntity **victim, CColPoint *point, eWeaponType weapon, CVector const& source, CVector const& target);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void Save(uint8*& buf);
|
||||
|
@ -3,6 +3,9 @@
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "World.h"
|
||||
#include "WeaponType.h"
|
||||
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
@ -24,10 +27,10 @@ CWeaponEffects::Init(void)
|
||||
{
|
||||
gCrossHair.m_bActive = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_nRed = 0;
|
||||
gCrossHair.m_nRed = 255;
|
||||
gCrossHair.m_nGreen = 0;
|
||||
gCrossHair.m_nBlue = 0;
|
||||
gCrossHair.m_nAlpha = 255;
|
||||
gCrossHair.m_nAlpha = 127;
|
||||
gCrossHair.m_fSize = 1.0f;
|
||||
gCrossHair.m_fRotation = 0.0f;
|
||||
|
||||
@ -46,9 +49,7 @@ void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCrossHairTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -56,10 +57,6 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint
|
||||
{
|
||||
gCrossHair.m_bActive = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_nRed = red;
|
||||
gCrossHair.m_nGreen = green;
|
||||
gCrossHair.m_nBlue = blue;
|
||||
gCrossHair.m_nAlpha = alpha;
|
||||
gCrossHair.m_fSize = size;
|
||||
}
|
||||
|
||||
@ -72,12 +69,32 @@ CWeaponEffects::ClearCrossHair(void)
|
||||
void
|
||||
CWeaponEffects::Render(void)
|
||||
{
|
||||
static float aCrossHairSize[WEAPONTYPE_TOTALWEAPONS] =
|
||||
{
|
||||
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
0.4f, 0.4f,
|
||||
0.5f,
|
||||
0.3f,
|
||||
0.9f, 0.9f, 0.9f,
|
||||
0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f,
|
||||
0.1f, 0.1f,
|
||||
1.0f,
|
||||
0.6f,
|
||||
0.7f,
|
||||
0.0f, 0.0f
|
||||
};
|
||||
|
||||
|
||||
|
||||
if ( gCrossHair.m_bActive )
|
||||
{
|
||||
float size = aCrossHairSize[FindPlayerPed()->GetWeapon()->m_eWeaponType];
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
|
||||
RwV3d pos;
|
||||
@ -85,15 +102,25 @@ CWeaponEffects::Render(void)
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
|
||||
w, h,
|
||||
255, 88, 100, 158,
|
||||
recipz, gCrossHair.m_fRotation, gCrossHair.m_nAlpha);
|
||||
|
||||
float recipz2 = 1.0f / pos.z;
|
||||
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
|
||||
size*w, size*h,
|
||||
107, 134, 247, 158,
|
||||
recipz2, TWOPI - gCrossHair.m_fRotation, gCrossHair.m_nAlpha);
|
||||
|
||||
gCrossHair.m_fRotation += 0.02f;
|
||||
if ( gCrossHair.m_fRotation > TWOPI )
|
||||
gCrossHair.m_fRotation = 0.0;
|
||||
}
|
||||
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
}
|
||||
}
|
@ -9,16 +9,57 @@
|
||||
#include "ModelInfo.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
uint16 CWeaponInfo::ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS] =
|
||||
{
|
||||
0, // UNARMED
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, // GRENADE
|
||||
0, // DETONATEGRENADE
|
||||
0, // TEARGAS
|
||||
0, // MOLOTOV
|
||||
0, // ROCKET
|
||||
250, // COLT45
|
||||
250, // PYTHON
|
||||
650, // SHOTGUN
|
||||
650, // SPAS12 SHOTGUN
|
||||
650, // STUBBY SHOTGUN
|
||||
400, // TEC9
|
||||
400, // UZIhec
|
||||
400, // SILENCED_INGRAM
|
||||
400, // MP5
|
||||
300, // M16
|
||||
300, // AK47
|
||||
423, // SNIPERRIFLE
|
||||
423, // LASERSCOPE
|
||||
400, // ROCKETLAUNCHER
|
||||
0, // FLAMETHROWER
|
||||
0, // M60
|
||||
0, // MINIGUN
|
||||
0, // DETONATOR
|
||||
0, // HELICANNON
|
||||
0 // CAMERA
|
||||
};
|
||||
|
||||
// Yeah...
|
||||
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
|
||||
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] =
|
||||
{
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1
|
||||
};
|
||||
|
||||
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
|
||||
|
||||
// --MIAMI: Todo
|
||||
static char ms_aWeaponNames[][32] = {
|
||||
char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
|
||||
{
|
||||
"Unarmed",
|
||||
"BrassKnuckle",
|
||||
"ScrewDriver",
|
||||
@ -61,7 +102,7 @@ static char ms_aWeaponNames[][32] = {
|
||||
CWeaponInfo*
|
||||
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
|
||||
{
|
||||
return &CWeaponInfo::ms_apWeaponInfos[weaponType];
|
||||
return &ms_apWeaponInfos[weaponType];
|
||||
}
|
||||
|
||||
// --MIAMI: done except WEAPONTYPE_TOTALWEAPONS value
|
||||
|
@ -8,7 +8,9 @@ enum AssocGroupId;
|
||||
|
||||
class CWeaponInfo {
|
||||
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
|
||||
static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32];
|
||||
public:
|
||||
static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS];
|
||||
static int32 ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS];
|
||||
|
||||
eWeaponFire m_eWeaponFire;
|
||||
|
Loading…
Reference in New Issue
Block a user