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More audio cleanup
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@ -328,7 +328,7 @@ public:
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float GetCollisionRatio(float a, float b, float c, float d) const;
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float GetDistanceSquared(const CVector &v) const;
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int32 GetJumboTaxiFreq() const;
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bool GetMissionAudioLoadingStatus() const;
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uint8 GetMissionAudioLoadingStatus() const;
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int8 GetMissionScriptPoliceAudioPlayingStatus() const;
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uint8 GetNum3DProvidersAvailable() const;
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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