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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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update librw
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parent
8ae4859398
commit
f2b59f5097
@ -154,7 +154,7 @@ CreateVehiclePipe(void)
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{
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#include "shaders/obj/neoVehicle_frag.inc"
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#include "shaders/obj/neoVehicle_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
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neoVehicleShader = Shader::create(vs, fs);
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assert(neoVehicleShader);
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@ -515,7 +515,7 @@ CreateRimLightPipes(void)
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{
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#include "shaders/obj/simple_frag.inc"
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#include "shaders/obj/neoRimSkin_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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neoRimSkinShader = Shader::create(vs, fs);
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assert(neoRimSkinShader);
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@ -524,7 +524,7 @@ CreateRimLightPipes(void)
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{
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#include "shaders/obj/simple_frag.inc"
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#include "shaders/obj/neoRim_vert.inc"
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const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
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const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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neoRimShader = Shader::create(vs, fs);
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assert(neoRimShader);
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2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
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Subproject commit 0102f8836754c82b0ac35015bd1e6058904bc334
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Subproject commit af20de45226f5152a035866da32517466e81142d
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