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Update RwHelper.cpp
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@ -509,7 +509,7 @@ RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
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RwV3dTransformPoints(&result.center, &result.center, 1, &matrix);
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RwSphereAssign(sphere, &result);
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*sphere = result;
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return clump;
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}
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