mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
Fix mouse lock/high-dpi 2
This commit is contained in:
parent
3b1debaa0d
commit
f33ed2892a
@ -5433,6 +5433,10 @@ CMenuManager::SetHelperText(int text)
|
||||
void
|
||||
CMenuManager::ShutdownJustMenu()
|
||||
{
|
||||
// In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||
#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
m_bMenuActive = false;
|
||||
CTimer::EndUserPause();
|
||||
}
|
||||
@ -5532,8 +5536,7 @@ CMenuManager::SwitchMenuOnAndOff()
|
||||
if (m_bMenuActive != menuWasActive) {
|
||||
m_bMenuStateChanged = true;
|
||||
|
||||
// Keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||
// IMPROVED_VIDEOMODE because otherwise there is no way for windowed mode.
|
||||
// In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||
#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
|
@ -885,13 +885,7 @@ void _InputInitialiseJoys()
|
||||
|
||||
long _InputInitialiseMouse()
|
||||
{
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
// May be windowed, transition will be handled in CMenuManager::SwitchMenuOnAndOff()
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
#else
|
||||
// Always fullscreen, disable mouse
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user