mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-29 04:24:14 +01:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami-wiiu
This commit is contained in:
commit
f348ee2532
1
.gitignore
vendored
1
.gitignore
vendored
@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/
|
||||
|
||||
sdk/
|
||||
|
||||
codewarrior/reVC.mcp
|
||||
codewarrior/reVC_Data/
|
||||
codewarrior/Release/
|
||||
codewarrior/Debug/
|
||||
|
22
README.md
22
README.md
@ -14,29 +14,29 @@ To build the channel edit `CHANNEL_BUILD := 0` to `CHANNEL_BUILD := 1` in the `M
|
||||
# Original README
|
||||
|
||||
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
|
||||
<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||
|
||||
## Intro
|
||||
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
|
||||
|
||||
It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
Rendering is handled either by original RenderWare (D3D8)
|
||||
or the reimplementation [librw](https://github.com/aap/librw) (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).\
|
||||
Audio is done with MSS (using dlls from original GTA) or OpenAL.
|
||||
|
||||
We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in touch with us.
|
||||
|
||||
## How can I try it?
|
||||
## Installation
|
||||
|
||||
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
|
||||
- Build reVC or download the latest nightly build:
|
||||
- Build reVC or download the latest build:
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the gamefiles and in case of OpenAL the required dlls.
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip)
|
||||
- [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
|
||||
|
||||
## Screenshots
|
||||
|
||||
@ -120,6 +120,12 @@ conan build .. -if build -bf build -pf package
|
||||
```
|
||||
</details>
|
||||
|
||||
<details><summary>MacOS Premake</summary>
|
||||
|
||||
For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>FreeBSD</summary>
|
||||
|
||||
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
@ -137,7 +143,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: premake has an `--lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
|
||||
|
||||
|
Binary file not shown.
16066
codewarrior/reVC.mcp.xml
Normal file
16066
codewarrior/reVC.mcp.xml
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
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BIN
gamefiles/TEXT/russian.gxt
Normal file
BIN
gamefiles/TEXT/russian.gxt
Normal file
Binary file not shown.
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BIN
gamefiles/models/fonts_r.txd
Normal file
BIN
gamefiles/models/fonts_r.txd
Normal file
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Binary file not shown.
89
premake5.lua
89
premake5.lua
@ -28,8 +28,18 @@ newoption {
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "lto",
|
||||
description = "Use link time optimization"
|
||||
trigger = "with-lto",
|
||||
description = "Build with link time optimization"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-git-hash",
|
||||
description = "Don't print git commit hash into binary"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-full-paths",
|
||||
description = "Don't print full paths into binary"
|
||||
}
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
@ -58,7 +68,7 @@ end
|
||||
|
||||
workspace "reVC"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
configurations { "Debug", "Release" }
|
||||
startproject "reVC"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
@ -70,6 +80,7 @@ workspace "reVC"
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
configurations { "Vanilla" }
|
||||
platforms {
|
||||
"win-x86-RW34_d3d8-mss",
|
||||
"win-x86-librw_d3d9-mss",
|
||||
@ -109,13 +120,10 @@ workspace "reVC"
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["lto"]) then
|
||||
if(_OPTIONS["with-lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
@ -137,12 +145,18 @@ workspace "reVC"
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*" }
|
||||
filter { "platforms:macosx-arm64-*", "files:**.cpp"}
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*" }
|
||||
filter { "platforms:macosx-arm64-*", "files:**.c"}
|
||||
buildoptions { "-target", "arm64-apple-macos11" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.cpp"}
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.c"}
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12" }
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
@ -202,8 +216,14 @@ project "librw"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*"
|
||||
-- Support MacPorts and Homebrew
|
||||
-- Support MacPorts and Homebrew
|
||||
filter "platforms:macosx-arm64-*"
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*"
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
@ -253,7 +273,11 @@ project "reVC"
|
||||
files { addSrcFiles("src/vehicles") }
|
||||
files { addSrcFiles("src/weapons") }
|
||||
files { addSrcFiles("src/extras") }
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
else
|
||||
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
|
||||
end
|
||||
|
||||
includedirs { "src" }
|
||||
includedirs { "src/animation" }
|
||||
@ -279,12 +303,19 @@ project "reVC"
|
||||
includedirs { "src/weapons" }
|
||||
includedirs { "src/extras" }
|
||||
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
defines { "USE_OUR_VERSIONING" }
|
||||
end
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
includedirs { "vendor/ogg/include" }
|
||||
includedirs { "vendor/opus/include" }
|
||||
includedirs { "vendor/opusfile/include" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter "platforms:*mss"
|
||||
defines { "AUDIO_MSS" }
|
||||
includedirs { "vendor/milessdk/include" }
|
||||
@ -314,14 +345,22 @@ project "reVC"
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
if(_OPTIONS["no-full-paths"]) then
|
||||
usefullpaths "off"
|
||||
linkoptions "/PDBALTPATH:%_PDB%"
|
||||
end
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
-- external librw is dynamic
|
||||
staticruntime "on"
|
||||
end
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
end
|
||||
|
||||
filter "platforms:not win*"
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
end
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
@ -342,13 +381,19 @@ project "reVC"
|
||||
libdirs { "vendor/openal-soft/libs/Win64" }
|
||||
|
||||
filter "platforms:linux*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
|
||||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx-arm64-*oal"
|
||||
includedirs { "/opt/homebrew/opt/openal-soft/include" }
|
||||
libdirs { "/opt/homebrew/opt/openal-soft/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*oal"
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
@ -400,10 +445,18 @@ project "reVC"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
filter "platforms:macosx-arm64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
20
printHash.sh
20
printHash.sh
@ -1,12 +1,14 @@
|
||||
#!/usr/bin/env bash
|
||||
#!/usr/bin/env sh
|
||||
if [ -z "${1}" ]
|
||||
then
|
||||
printf "%s\n" "Input the path to the file for writing the commit hash to."
|
||||
else
|
||||
printf "%s" "#define GIT_SHA1 \"" > $1
|
||||
|
||||
> $1
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
|
||||
echo -n "#define GIT_SHA1 \"" > $1
|
||||
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
printf "%s\n" "\"" >> $1
|
||||
printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
||||
fi
|
||||
|
||||
echo "\"" >> $1
|
||||
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
|
||||
|
||||
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
||||
find_package(OpenAL REQUIRED)
|
||||
|
@ -158,7 +158,7 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
|
||||
void
|
||||
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
|
||||
{
|
||||
bool distCalculated = false;
|
||||
bool8 distCalculated = FALSE;
|
||||
if(col.m_fIntensity2 > 0.0016f) {
|
||||
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
||||
if(emittingVol) {
|
||||
@ -168,20 +168,17 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
|
||||
m_sQueueSample.m_nCounter = counter;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
@ -311,17 +308,16 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
if(counter >= 255) counter = 28;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
@ -332,13 +328,12 @@ void
|
||||
cAudioManager::ServiceCollisions()
|
||||
{
|
||||
int i, j;
|
||||
bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||
bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||
bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||
bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||
|
||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
|
||||
|
||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||
@ -348,8 +343,8 @@ cAudioManager::ServiceCollisions()
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||
) {
|
||||
abRepeatedCollision1[index] = true;
|
||||
abRepeatedCollision2[j] = true;
|
||||
abRepeatedCollision1[index] = TRUE;
|
||||
abRepeatedCollision2[j] = TRUE;
|
||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||
break;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -14,21 +14,17 @@
|
||||
|
||||
cAudioManager AudioManager;
|
||||
|
||||
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
const int allChannels = channels + 2;
|
||||
|
||||
#define SPEED_OF_SOUND 343.f
|
||||
#define TIME_SPENT 40
|
||||
|
||||
cAudioManager::cAudioManager()
|
||||
{
|
||||
m_bIsInitialised = false;
|
||||
m_bReverb = true;
|
||||
m_bIsInitialised = FALSE;
|
||||
m_bReverb = TRUE;
|
||||
field_6 = 0;
|
||||
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
|
||||
m_nTimeSpent = TIME_SPENT;
|
||||
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
|
||||
m_nActiveSamples = NUM_CHANNELS_GENERIC;
|
||||
m_nActiveSampleQueue = 1;
|
||||
ClearRequestedQueue();
|
||||
m_nActiveSampleQueue = 0;
|
||||
@ -36,16 +32,16 @@ cAudioManager::cAudioManager()
|
||||
ClearActiveSamples();
|
||||
GenerateIntegerRandomNumberTable();
|
||||
field_4 = 0;
|
||||
m_bDynamicAcousticModelingStatus = true;
|
||||
m_bDynamicAcousticModelingStatus = TRUE;
|
||||
|
||||
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
|
||||
m_asAudioEntities[i].m_bIsUsed = false;
|
||||
m_asAudioEntities[i].m_bIsUsed = FALSE;
|
||||
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
|
||||
}
|
||||
m_nAudioEntitiesTotal = 0;
|
||||
m_FrameCounter = 0;
|
||||
m_bFifthFrameFlag = false;
|
||||
m_bTimerJustReset = false;
|
||||
m_bFifthFrameFlag = FALSE;
|
||||
m_bTimerJustReset = FALSE;
|
||||
m_nTimer = 0;
|
||||
}
|
||||
|
||||
@ -83,7 +79,7 @@ cAudioManager::Terminate()
|
||||
MusicManager.Terminate();
|
||||
|
||||
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
|
||||
m_asAudioEntities[i].m_bIsUsed = false;
|
||||
m_asAudioEntities[i].m_bIsUsed = FALSE;
|
||||
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
|
||||
}
|
||||
|
||||
@ -98,7 +94,7 @@ cAudioManager::Terminate()
|
||||
|
||||
SampleManager.Terminate();
|
||||
|
||||
m_bIsInitialised = false;
|
||||
m_bIsInitialised = FALSE;
|
||||
PostTerminateGameSpecificShutdown();
|
||||
}
|
||||
}
|
||||
@ -110,7 +106,7 @@ cAudioManager::Service()
|
||||
if (m_bTimerJustReset) {
|
||||
ResetAudioLogicTimers(m_nTimer);
|
||||
MusicManager.ResetTimers(m_nTimer);
|
||||
m_bTimerJustReset = false;
|
||||
m_bTimerJustReset = FALSE;
|
||||
}
|
||||
if (m_bIsInitialised) {
|
||||
m_nPreviousUserPause = m_nUserPause;
|
||||
@ -132,8 +128,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
|
||||
return AEHANDLE_ERROR_BADAUDIOTYPE;
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
|
||||
if (!m_asAudioEntities[i].m_bIsUsed) {
|
||||
m_asAudioEntities[i].m_bIsUsed = true;
|
||||
m_asAudioEntities[i].m_bStatus = false;
|
||||
m_asAudioEntities[i].m_bIsUsed = TRUE;
|
||||
m_asAudioEntities[i].m_bStatus = FALSE;
|
||||
m_asAudioEntities[i].m_nType = type;
|
||||
m_asAudioEntities[i].m_pEntity = entity;
|
||||
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
|
||||
@ -152,7 +148,7 @@ void
|
||||
cAudioManager::DestroyEntity(int32 id)
|
||||
{
|
||||
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
|
||||
m_asAudioEntities[id].m_bIsUsed = false;
|
||||
m_asAudioEntities[id].m_bIsUsed = FALSE;
|
||||
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
|
||||
if (id == m_anAudioEntityIndices[i]) {
|
||||
if (i < NUM_AUDIOENTITIES - 1)
|
||||
@ -165,7 +161,7 @@ cAudioManager::DestroyEntity(int32 id)
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
||||
cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
||||
{
|
||||
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||
m_asAudioEntities[id].m_bStatus = status;
|
||||
@ -193,7 +189,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
||||
}
|
||||
} else {
|
||||
int32 i = 0;
|
||||
while (true) {
|
||||
while (TRUE) {
|
||||
if (i >= entity.m_AudioEvents) {
|
||||
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
|
||||
entity.m_awAudioEvent[i] = sound;
|
||||
@ -246,7 +242,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMonoMode(uint8 mono)
|
||||
cAudioManager::SetMonoMode(bool8 mono)
|
||||
{
|
||||
SampleManager.SetMonoMode(mono);
|
||||
}
|
||||
@ -261,7 +257,7 @@ void
|
||||
cAudioManager::ResetTimers(uint32 time)
|
||||
{
|
||||
if (m_bIsInitialised) {
|
||||
m_bTimerJustReset = true;
|
||||
m_bTimerJustReset = TRUE;
|
||||
m_nTimer = time;
|
||||
ClearRequestedQueue();
|
||||
if (m_nActiveSampleQueue) {
|
||||
@ -276,11 +272,11 @@ cAudioManager::ResetTimers(uint32 time)
|
||||
ClearActiveSamples();
|
||||
ClearMissionAudio(0);
|
||||
ClearMissionAudio(1);
|
||||
SampleManager.StopChannel(policeChannel);
|
||||
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
SampleManager.SetEffectsFadeVolume(0);
|
||||
SampleManager.SetMusicFadeVolume(0);
|
||||
MusicManager.ResetMusicAfterReload();
|
||||
m_bIsPlayerShutUp = false;
|
||||
m_bIsPlayerShutUp = FALSE;
|
||||
#ifdef AUDIO_OAL
|
||||
SampleManager.Service();
|
||||
#endif
|
||||
@ -335,7 +331,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
#ifdef AUDIO_OAL
|
||||
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
|
||||
id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
|
||||
#else
|
||||
// We don't want that either since it will crash the game, but skipping for now
|
||||
if (id >= SampleManager.GetNum3DProvidersAvailable())
|
||||
@ -391,13 +387,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cAudioManager::IsMP3RadioChannelAvailable() const
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.IsMP3RadioChannelAvailable();
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -417,25 +413,25 @@ cAudioManager::ReacquireDigitalHandle() const
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
{
|
||||
m_bDynamicAcousticModelingStatus = status!=0;
|
||||
m_bDynamicAcousticModelingStatus = status;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cAudioManager::CheckForAnAudioFileOnCD() const
|
||||
{
|
||||
return SampleManager.CheckForAnAudioFileOnCD();
|
||||
}
|
||||
|
||||
uint8
|
||||
char
|
||||
cAudioManager::GetCDAudioDriveLetter() const
|
||||
{
|
||||
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
|
||||
return 0;
|
||||
return '\0';
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cAudioManager::IsAudioInitialised() const
|
||||
{
|
||||
return m_bIsInitialised;
|
||||
@ -444,9 +440,12 @@ cAudioManager::IsAudioInitialised() const
|
||||
void
|
||||
cAudioManager::ServiceSoundEffects()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if(CTimer::GetLogicalFramesPassed() != 0)
|
||||
#endif
|
||||
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
|
||||
if (m_nUserPause && !m_nPreviousUserPause) {
|
||||
for (int32 i = 0; i < allChannels; i++)
|
||||
for (int32 i = 0; i < NUM_CHANNELS; i++)
|
||||
SampleManager.StopChannel(i);
|
||||
|
||||
ClearRequestedQueue();
|
||||
@ -532,7 +531,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
|
||||
if (dist != 0.0f) {
|
||||
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
|
||||
if (m_fSpeedOfSound > Abs(speedOfSource)) {
|
||||
speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
|
||||
speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
|
||||
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
|
||||
}
|
||||
}
|
||||
@ -545,7 +544,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const
|
||||
{
|
||||
int32 value;
|
||||
|
||||
static bool bPos = true;
|
||||
static bool8 bPos = TRUE;
|
||||
static uint32 Adjustment = 0;
|
||||
|
||||
if (!seed)
|
||||
@ -576,7 +575,7 @@ cAudioManager::AddSampleToRequestedQueue()
|
||||
{
|
||||
int32 calculatedVolume;
|
||||
uint8 sampleIndex;
|
||||
bool bReflections;
|
||||
bool8 bReflections;
|
||||
|
||||
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
|
||||
@ -589,24 +588,24 @@ cAudioManager::AddSampleToRequestedQueue()
|
||||
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
|
||||
}
|
||||
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
|
||||
m_sQueueSample.m_bLoopEnded = false;
|
||||
m_sQueueSample.m_bLoopEnded = FALSE;
|
||||
if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
m_sQueueSample.m_nLoopsRemaining = 0;
|
||||
}
|
||||
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
|
||||
bReflections = m_sQueueSample.m_bRequireReflection;
|
||||
} else {
|
||||
bReflections = false;
|
||||
bReflections = FALSE;
|
||||
m_sQueueSample.m_nLoopsRemaining = 0;
|
||||
}
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
|
||||
if ( m_bReverb && m_sQueueSample.m_bIs2D )
|
||||
m_sQueueSample.field_4C = 30;
|
||||
|
||||
if (!m_bDynamicAcousticModelingStatus)
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
|
||||
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
|
||||
|
||||
@ -773,7 +772,12 @@ cAudioManager::UpdateReflections()
|
||||
void
|
||||
cAudioManager::AddReleasingSounds()
|
||||
{
|
||||
bool toProcess[44]; // why not 27?
|
||||
// in case someone would want to increase it
|
||||
#ifdef FIX_BUGS
|
||||
bool8 toProcess[NUM_CHANNELS_GENERIC];
|
||||
#else
|
||||
bool8 toProcess[44];
|
||||
#endif
|
||||
|
||||
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
|
||||
|
||||
@ -782,19 +786,19 @@ cAudioManager::AddReleasingSounds()
|
||||
if (sample.m_bLoopEnded)
|
||||
continue;
|
||||
|
||||
toProcess[i] = false;
|
||||
toProcess[i] = FALSE;
|
||||
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
|
||||
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
|
||||
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
|
||||
toProcess[i] = true;
|
||||
toProcess[i] = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!toProcess[i]) {
|
||||
if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
|
||||
if (!sample.m_nReleasingVolumeDivider)
|
||||
if (sample.m_nReleasingVolumeDivider == 0)
|
||||
continue;
|
||||
if (!sample.m_nLoopCount) {
|
||||
if (sample.m_nLoopCount == 0) {
|
||||
if (sample.m_nVolumeChange == -1) {
|
||||
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
|
||||
if (sample.m_nVolumeChange <= 0)
|
||||
@ -806,12 +810,15 @@ cAudioManager::AddReleasingSounds()
|
||||
}
|
||||
sample.m_nVolume -= sample.m_nVolumeChange;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
if(CTimer::GetLogicalFramesPassed() != 0)
|
||||
#endif
|
||||
--sample.m_nReleasingVolumeDivider;
|
||||
if (m_bFifthFrameFlag) {
|
||||
if (sample.m_nReleasingVolumeModificator < 20)
|
||||
++sample.m_nReleasingVolumeModificator;
|
||||
}
|
||||
sample.m_bReleasingSoundFlag = false;
|
||||
sample.m_bReleasingSoundFlag = FALSE;
|
||||
}
|
||||
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
|
||||
AddSampleToRequestedQueue();
|
||||
@ -829,12 +836,12 @@ cAudioManager::ProcessActiveQueues()
|
||||
uint8 vol;
|
||||
uint8 offset;
|
||||
float x;
|
||||
bool flag;
|
||||
bool missionState;
|
||||
bool8 flag;
|
||||
bool8 missionState;
|
||||
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
||||
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
|
||||
m_asActiveSamples[i].m_bIsProcessed = false;
|
||||
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[i].m_bIsProcessed = FALSE;
|
||||
}
|
||||
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
@ -847,19 +854,19 @@ cAudioManager::ProcessActiveQueues()
|
||||
|
||||
if (m_FrameCounter & 1) {
|
||||
if (!(j & 1)) {
|
||||
flag = false;
|
||||
flag = FALSE;
|
||||
} else {
|
||||
flag = true;
|
||||
flag = TRUE;
|
||||
}
|
||||
} else if (j & 1) {
|
||||
flag = false;
|
||||
flag = FALSE;
|
||||
} else {
|
||||
flag = true;
|
||||
flag = TRUE;
|
||||
}
|
||||
|
||||
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
|
||||
sample.m_bLoopEnded = true;
|
||||
m_asActiveSamples[j].m_bLoopEnded = true;
|
||||
sample.m_bLoopEnded = TRUE;
|
||||
m_asActiveSamples[j].m_bLoopEnded = TRUE;
|
||||
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
|
||||
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
|
||||
continue;
|
||||
@ -867,8 +874,8 @@ cAudioManager::ProcessActiveQueues()
|
||||
if (!sample.m_nReleasingVolumeDivider)
|
||||
sample.m_nReleasingVolumeDivider = 1;
|
||||
}
|
||||
sample.m_bIsProcessed = true;
|
||||
m_asActiveSamples[j].m_bIsProcessed = true;
|
||||
sample.m_bIsProcessed = TRUE;
|
||||
m_asActiveSamples[j].m_bIsProcessed = TRUE;
|
||||
sample.m_nVolumeChange = -1;
|
||||
if (!sample.m_bReleasingSoundFlag) {
|
||||
if (sample.m_bIs2D) {
|
||||
@ -888,11 +895,11 @@ cAudioManager::ProcessActiveQueues()
|
||||
sample.m_fSpeedMultiplier);
|
||||
|
||||
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
|
||||
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
|
||||
m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
|
||||
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
|
||||
}
|
||||
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
|
||||
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
|
||||
vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
|
||||
|
||||
if (field_4) {
|
||||
emittingVol = 2 * Min(63, vol);
|
||||
@ -900,10 +907,10 @@ cAudioManager::ProcessActiveQueues()
|
||||
emittingVol = vol;
|
||||
}
|
||||
|
||||
missionState = false;
|
||||
missionState = FALSE;
|
||||
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[k]) {
|
||||
missionState = true;
|
||||
missionState = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -924,8 +931,8 @@ cAudioManager::ProcessActiveQueues()
|
||||
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
|
||||
break; //continue for i
|
||||
}
|
||||
sample.m_bIsProcessed = false;
|
||||
m_asActiveSamples[j].m_bIsProcessed = false;
|
||||
sample.m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[j].m_bIsProcessed = FALSE;
|
||||
//continue for j
|
||||
}
|
||||
}
|
||||
@ -966,10 +973,10 @@ cAudioManager::ProcessActiveQueues()
|
||||
}
|
||||
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
|
||||
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
|
||||
bool isMobile = false;
|
||||
bool8 isMobile = FALSE;
|
||||
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[l]) {
|
||||
isMobile = true;
|
||||
isMobile = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1000,8 +1007,8 @@ cAudioManager::ProcessActiveQueues()
|
||||
SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
|
||||
SampleManager.StartChannel(k);
|
||||
}
|
||||
m_asActiveSamples[k].m_bIsProcessed = true;
|
||||
sample.m_bIsProcessed = true;
|
||||
m_asActiveSamples[k].m_bIsProcessed = TRUE;
|
||||
sample.m_bIsProcessed = TRUE;
|
||||
sample.m_nVolumeChange = -1;
|
||||
break;
|
||||
}
|
||||
@ -1029,28 +1036,30 @@ cAudioManager::ClearActiveSamples()
|
||||
m_asActiveSamples[i].m_nCounter = 0;
|
||||
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
|
||||
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
|
||||
m_asActiveSamples[i].m_bIs2D = false;
|
||||
m_asActiveSamples[i].m_bIs2D = FALSE;
|
||||
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
|
||||
m_asActiveSamples[i].m_nFrequency = 0;
|
||||
m_asActiveSamples[i].m_nVolume = 0;
|
||||
m_asActiveSamples[i].m_nEmittingVolume = 0;
|
||||
m_asActiveSamples[i].m_fDistance = 0.0f;
|
||||
m_asActiveSamples[i].m_bIsProcessed = false;
|
||||
m_asActiveSamples[i].m_bLoopEnded = false;
|
||||
m_asActiveSamples[i].m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[i].m_bLoopEnded = FALSE;
|
||||
m_asActiveSamples[i].m_nLoopCount = 1;
|
||||
#ifndef GTA_PS2
|
||||
m_asActiveSamples[i].m_nLoopStart = 0;
|
||||
m_asActiveSamples[i].m_nLoopEnd = -1;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
|
||||
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
|
||||
m_asActiveSamples[i].m_nOffset = 63;
|
||||
m_asActiveSamples[i].m_bReleasingSoundFlag = false;
|
||||
m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
|
||||
m_asActiveSamples[i].m_nCalculatedVolume = 0;
|
||||
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
|
||||
m_asActiveSamples[i].m_nVolumeChange = -1;
|
||||
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_asActiveSamples[i].m_bReverbFlag = false;
|
||||
m_asActiveSamples[i].m_bReverbFlag = FALSE;
|
||||
m_asActiveSamples[i].m_nLoopsRemaining = 0;
|
||||
m_asActiveSamples[i].m_bRequireReflection = false;
|
||||
m_asActiveSamples[i].m_bRequireReflection = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1067,7 +1076,7 @@ void
|
||||
cAudioManager::AdjustSamplesVolume()
|
||||
{
|
||||
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
|
||||
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
|
||||
if (!pSample->m_bIs2D)
|
||||
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "audio_enums.h"
|
||||
#include "AudioCollision.h"
|
||||
#include "PoliceRadio.h"
|
||||
#include "PolRadio.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
@ -13,27 +13,29 @@ public:
|
||||
int32 m_nCounter;
|
||||
int32 m_nSampleIndex;
|
||||
uint8 m_nBankIndex;
|
||||
bool m_bIs2D;
|
||||
bool8 m_bIs2D;
|
||||
int32 m_nReleasingVolumeModificator;
|
||||
uint32 m_nFrequency;
|
||||
uint8 m_nVolume;
|
||||
float m_fDistance;
|
||||
int32 m_nLoopCount;
|
||||
#ifndef GTA_PS2
|
||||
int32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
uint8 m_nEmittingVolume;
|
||||
float m_fSpeedMultiplier;
|
||||
float m_fSoundIntensity;
|
||||
bool m_bReleasingSoundFlag;
|
||||
bool8 m_bReleasingSoundFlag;
|
||||
CVector m_vecPos;
|
||||
bool m_bReverbFlag;
|
||||
bool8 m_bReverbFlag;
|
||||
uint8 m_nLoopsRemaining;
|
||||
bool m_bRequireReflection; // Used for oneshots
|
||||
bool8 m_bRequireReflection; // Used for oneshots
|
||||
uint8 m_nOffset;
|
||||
uint8 field_4C;
|
||||
int32 m_nReleasingVolumeDivider;
|
||||
bool m_bIsProcessed;
|
||||
bool m_bLoopEnded;
|
||||
bool8 m_bIsProcessed;
|
||||
bool8 m_bLoopEnded;
|
||||
int32 m_nCalculatedVolume;
|
||||
int8 m_nVolumeChange;
|
||||
};
|
||||
@ -48,7 +50,7 @@ class tAudioEntity
|
||||
public:
|
||||
eAudioType m_nType;
|
||||
void *m_pEntity;
|
||||
bool m_bIsUsed;
|
||||
bool8 m_bIsUsed;
|
||||
uint8 m_bStatus;
|
||||
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
||||
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
||||
@ -78,7 +80,7 @@ public:
|
||||
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
||||
uint8 m_nActiveBank;
|
||||
#ifdef GTA_PC
|
||||
bool m_bDelay;
|
||||
bool8 m_bDelay;
|
||||
uint32 m_nDelayTimer;
|
||||
#endif
|
||||
|
||||
@ -94,8 +96,8 @@ public:
|
||||
m_nCommentsInBank[i] = 0;
|
||||
m_nActiveBank = 0;
|
||||
}
|
||||
void Add(tPedComment *com); // done
|
||||
void Process(); // done
|
||||
void Add(tPedComment *com);
|
||||
void Process();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPedComments, 0x490);
|
||||
@ -110,14 +112,14 @@ class cMissionAudio
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos[MISSION_AUDIO_SLOTS];
|
||||
bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsMobile[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMobile[MISSION_AUDIO_SLOTS];
|
||||
};
|
||||
VALIDATE_SIZE(cMissionAudio, 0x38);
|
||||
|
||||
@ -141,7 +143,7 @@ class CPed;
|
||||
class cPedParams
|
||||
{
|
||||
public:
|
||||
bool m_bDistanceCalculated;
|
||||
bool8 m_bDistanceCalculated;
|
||||
float m_fDistance;
|
||||
CPed *m_pPed;
|
||||
|
||||
@ -157,7 +159,7 @@ class cVehicleParams
|
||||
{
|
||||
public:
|
||||
int32 m_VehicleType;
|
||||
bool m_bDistanceCalculated;
|
||||
bool8 m_bDistanceCalculated;
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
cTransmission *m_pTransmission;
|
||||
@ -193,22 +195,22 @@ enum {
|
||||
class cAudioManager
|
||||
{
|
||||
public:
|
||||
bool m_bIsInitialised;
|
||||
bool8 m_bIsInitialised;
|
||||
uint8 m_bReverb; // unused
|
||||
bool m_bFifthFrameFlag;
|
||||
bool8 m_bFifthFrameFlag;
|
||||
uint8 m_nActiveSamples;
|
||||
uint8 field_4; // unused
|
||||
bool m_bDynamicAcousticModelingStatus;
|
||||
bool8 m_bDynamicAcousticModelingStatus;
|
||||
int8 field_6;
|
||||
float m_fSpeedOfSound;
|
||||
bool m_bTimerJustReset;
|
||||
bool8 m_bTimerJustReset;
|
||||
int32 m_nTimer;
|
||||
tSound m_sQueueSample;
|
||||
uint8 m_nActiveSampleQueue;
|
||||
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
|
||||
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
|
||||
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
|
||||
tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
|
||||
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
|
||||
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
|
||||
int32 m_nAudioEntitiesTotal;
|
||||
@ -217,11 +219,11 @@ public:
|
||||
cAudioScriptObjectManager m_sAudioScriptObjectManager;
|
||||
|
||||
// miami
|
||||
uint8 m_bIsPlayerShutUp;
|
||||
bool8 m_bIsPlayerShutUp;
|
||||
uint8 m_nPlayerMood;
|
||||
uint32 m_nPlayerMoodTimer;
|
||||
uint8 field_rest[4];
|
||||
bool m_bGenericSfx;
|
||||
bool8 m_bGenericSfx;
|
||||
|
||||
cPedComments m_sPedComments;
|
||||
int32 m_nFireAudioEntity;
|
||||
@ -249,34 +251,34 @@ public:
|
||||
~cAudioManager();
|
||||
|
||||
// getters
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; } // done
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; }
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
|
||||
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
|
||||
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
|
||||
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
bool ShouldDuckMissionAudio(uint8 slot) const;
|
||||
bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
bool8 ShouldDuckMissionAudio(uint8 slot) const;
|
||||
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
|
||||
void AddReflectionsToRequestedQueue(); // done
|
||||
void AddReleasingSounds(); // done
|
||||
void AddSampleToRequestedQueue(); // done
|
||||
void AgeCrimes(); // done (inlined in vc)
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void AddReleasingSounds();
|
||||
void AddSampleToRequestedQueue();
|
||||
void AgeCrimes(); // inlined in vc
|
||||
|
||||
void CalculateDistance(bool &condition, float dist); // done
|
||||
bool CheckForAnAudioFileOnCD() const; // done
|
||||
void ClearActiveSamples(); // done
|
||||
void ClearMissionAudio(uint8 slot); // done (inlined in vc)
|
||||
void ClearRequestedQueue(); // done (inlined in vc)
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
|
||||
int32 ComputePan(float, CVector *); // done
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
|
||||
int32 CreateEntity(eAudioType type, void *entity); // done
|
||||
void CalculateDistance(bool8 &condition, float dist);
|
||||
bool8 CheckForAnAudioFileOnCD() const;
|
||||
void ClearActiveSamples();
|
||||
void ClearMissionAudio(uint8 slot); // inlined in vc
|
||||
void ClearRequestedQueue(); // inlined in vc
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
|
||||
void DestroyAllGameCreatedEntities(); // done
|
||||
void DestroyEntity(int32 id); // done (inlined in vc)
|
||||
void DoPoliceRadioCrackle(); // done
|
||||
void DestroyAllGameCreatedEntities();
|
||||
void DestroyEntity(int32 id); // inlined in vc
|
||||
void DoPoliceRadioCrackle();
|
||||
|
||||
// functions returning talk sfx,
|
||||
// order from GetPedCommentSfx
|
||||
@ -377,174 +379,191 @@ public:
|
||||
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable(); // done
|
||||
char *Get3DProviderName(uint8 id) const; // done
|
||||
uint8 GetCDAudioDriveLetter() const; // done
|
||||
int8 GetCurrent3DProviderIndex() const; // done
|
||||
int8 AutoDetect3DProviders() const; // done
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const; // done
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
|
||||
float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
|
||||
int32 GetJumboTaxiFreq() const; // done (inlined in vc)
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
|
||||
uint8 GetNum3DProvidersAvailable() const; // done
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
|
||||
void GenerateIntegerRandomNumberTable();
|
||||
char *Get3DProviderName(uint8 id) const;
|
||||
char GetCDAudioDriveLetter() const;
|
||||
int8 GetCurrent3DProviderIndex() const;
|
||||
int8 AutoDetect3DProviders() const;
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
|
||||
float GetDistanceSquared(const CVector &v) const; // inlined in vc
|
||||
int32 GetJumboTaxiFreq() const; // inlined in vc
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
|
||||
float velocityChange); // done
|
||||
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
|
||||
float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
|
||||
|
||||
bool HasAirBrakes(int32 model) const; // done
|
||||
bool8 HasAirBrakes(int32 model) const;
|
||||
|
||||
void Initialise(); // done
|
||||
void InitialisePoliceRadio(); // done
|
||||
void InitialisePoliceRadioZones(); // done
|
||||
void InterrogateAudioEntities(); // done (inlined)
|
||||
bool IsAudioInitialised() const; // done
|
||||
bool IsMissionAudioSampleFinished(uint8 slot); // done
|
||||
bool IsMP3RadioChannelAvailable() const; // done
|
||||
void Initialise();
|
||||
void InitialisePoliceRadio();
|
||||
void InitialisePoliceRadioZones();
|
||||
void InterrogateAudioEntities(); // inlined
|
||||
bool8 IsAudioInitialised() const;
|
||||
bool8 IsMissionAudioSampleFinished(uint8 slot);
|
||||
bool8 IsMP3RadioChannelAvailable() const;
|
||||
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
|
||||
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
||||
|
||||
void PlayLoadedMissionAudio(uint8 slot); // done
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol); // done
|
||||
void PlaySuspectLastSeen(float x, float y, float z); // done
|
||||
void PlayerJustGotInCar() const; // done
|
||||
void PlayerJustLeftCar() const; // done
|
||||
void PostInitialiseGameSpecificSetup(); // done
|
||||
void PostTerminateGameSpecificShutdown(); // done
|
||||
void PreInitialiseGameSpecificSetup() const; // done
|
||||
void PreloadMissionAudio(uint8 slot, Const char *name); // done
|
||||
void PreTerminateGameSpecificShutdown(); // done
|
||||
void PlayLoadedMissionAudio(uint8 slot);
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void PlayerJustGotInCar() const;
|
||||
void PlayerJustLeftCar() const;
|
||||
void PostInitialiseGameSpecificSetup();
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PreloadMissionAudio(uint8 slot, Const char *name);
|
||||
void PreTerminateGameSpecificShutdown();
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // done
|
||||
bool ProcessAirBrakes(cVehicleParams& params); // done
|
||||
bool ProcessBoatEngine(cVehicleParams& params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
|
||||
void ProcessActiveQueues();
|
||||
bool8 ProcessAirBrakes(cVehicleParams& params);
|
||||
bool8 ProcessBoatEngine(cVehicleParams& params);
|
||||
bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||
#ifdef GTA_BRIDGE
|
||||
void ProcessBridge(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
||||
void ProcessBridge();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
void ProcessBridgeWarning();
|
||||
#endif
|
||||
bool ProcessCarBombTick(cVehicleParams& params); // done
|
||||
void ProcessCarHeli(cVehicleParams& params); // done
|
||||
void ProcessCesna(cVehicleParams& params); // done
|
||||
//void ProcessCrane(); // done(bcs not exists in VC)
|
||||
bool ProcessEngineDamage(cVehicleParams& params); // done
|
||||
void ProcessEntity(int32 sound); // done
|
||||
void ProcessExplosions(int32 explosion); // done
|
||||
void ProcessFireHydrant(); // done
|
||||
void ProcessFires(int32 entity); // done
|
||||
void ProcessFrontEnd(); // done
|
||||
void ProcessGarages(); // done
|
||||
void ProcessJumbo(cVehicleParams& params); // done
|
||||
void ProcessJumboAccel(CPlane *plane); // done
|
||||
void ProcessJumboDecel(CPlane *plane); // done
|
||||
void ProcessJumboFlying(); // done
|
||||
void ProcessJumboLanding(CPlane *plane); // done
|
||||
void ProcessJumboTakeOff(CPlane *plane); // done
|
||||
void ProcessJumboTaxi(); // done
|
||||
void ProcessLoopingScriptObject(uint8 sound); // done
|
||||
void ProcessMissionAudio(); // done
|
||||
void ProcessMissionAudioSlot(uint8 slot); // done
|
||||
void ProcessModelHeliVehicle(cVehicleParams& params); // done
|
||||
void ProcessModelVehicle(cVehicleParams& params); // done
|
||||
void ProcessOneShotScriptObject(uint8 sound); //
|
||||
void ProcessPed(CPhysical *ped); // done
|
||||
void ProcessPedOneShots(cPedParams ¶ms); //
|
||||
void ProcessPhysical(int32 id); // done
|
||||
void ProcessPlane(cVehicleParams& params); // done
|
||||
void ProcessPlayerMood(); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
|
||||
void ProcessProjectiles(); // done
|
||||
void ProcessRainOnVehicle(cVehicleParams& params); // done
|
||||
void ProcessReverb() const; // done
|
||||
bool ProcessReverseGear(cVehicleParams& params); // done
|
||||
void ProcessScriptObject(int32 id); // done
|
||||
void ProcessSpecial(); // done
|
||||
bool8 ProcessCarBombTick(cVehicleParams& params);
|
||||
void ProcessCarHeli(cVehicleParams& params);
|
||||
void ProcessCesna(cVehicleParams& params);
|
||||
//void ProcessCrane();
|
||||
bool8 ProcessEngineDamage(cVehicleParams& params);
|
||||
void ProcessEntity(int32 sound);
|
||||
void ProcessExplosions(int32 explosion);
|
||||
void ProcessFireHydrant();
|
||||
void ProcessFires(int32 entity);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
void ProcessJumbo(cVehicleParams& params);
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboDecel(CPlane *plane);
|
||||
void ProcessJumboFlying();
|
||||
void ProcessJumboLanding(CPlane *plane);
|
||||
void ProcessJumboTakeOff(CPlane *plane);
|
||||
void ProcessJumboTaxi();
|
||||
void ProcessLoopingScriptObject(uint8 sound);
|
||||
void ProcessMissionAudio();
|
||||
void ProcessMissionAudioSlot(uint8 slot);
|
||||
void ProcessModelHeliVehicle(cVehicleParams& params);
|
||||
void ProcessModelVehicle(cVehicleParams& params);
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessPed(CPhysical *ped);
|
||||
void ProcessPedOneShots(cPedParams ¶ms);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessPlane(cVehicleParams& params);
|
||||
void ProcessPlayerMood();
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
|
||||
void ProcessProjectiles();
|
||||
void ProcessRainOnVehicle(cVehicleParams& params);
|
||||
void ProcessReverb() const;
|
||||
bool8 ProcessReverseGear(cVehicleParams& params);
|
||||
void ProcessScriptObject(int32 id);
|
||||
void ProcessSpecial();
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||
bool8 ProcessTrainNoise(cVehicleParams *params);
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done
|
||||
void ProcessWaterCannon(int32); // done
|
||||
void ProcessWeather(int32 id); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams& params); // done
|
||||
void ProcessEscalators(); // done
|
||||
void ProcessExtraSounds(); // done
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
void ProcessVehicleFlatTyre(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleHorn(cVehicleParams ¶ms);
|
||||
void ProcessVehicleOneShots(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams& params);
|
||||
void ProcessEscalators();
|
||||
void ProcessExtraSounds();
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const; // done
|
||||
void ReacquireDigitalHandle() const; // done
|
||||
void ReleaseDigitalHandle() const; // done
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos); // done
|
||||
void ResetAudioLogicTimers(uint32 timer); // done
|
||||
void ResetPoliceRadio(); // done
|
||||
void ResetTimers(uint32 time); // done
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ResetPoliceRadio();
|
||||
void ResetTimers(uint32 time);
|
||||
|
||||
void Service(); // done
|
||||
void ServiceCollisions(); // done
|
||||
void ServicePoliceRadio(); // done
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel); // done
|
||||
void ServiceSoundEffects(); // done
|
||||
int8 SetCurrent3DProvider(uint8 which); // done
|
||||
void SetDynamicAcousticModelingStatus(uint8 status); // done
|
||||
void SetEffectsFadeVol(uint8 volume) const; // done
|
||||
void SetEffectsMasterVolume(uint8 volume) const; // done
|
||||
void SetMP3BoostVolume(uint8 volume) const; // done
|
||||
void SetEntityStatus(int32 id, uint8 status); // done
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
|
||||
void SetMonoMode(uint8 mono); // done
|
||||
void SetMusicFadeVol(uint8 volume) const; // done
|
||||
void SetMusicMasterVolume(uint8 volume) const; // done
|
||||
void SetSpeakerConfig(int32 conf) const; // done
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
|
||||
bool SetupCrimeReport(); // done
|
||||
bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
|
||||
bool SetupJumboFlySound(uint8 emittingVol); // done
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); // done
|
||||
bool SetupJumboTaxiSound(uint8 vol); // done
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound); // done
|
||||
void Service();
|
||||
void ServiceCollisions();
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
void SetEffectsFadeVol(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetMP3BoostVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
|
||||
void SetMonoMode(bool8 mono);
|
||||
void SetMusicFadeVol(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
bool8 SetupCrimeReport();
|
||||
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
|
||||
bool8 SetupJumboFlySound(uint8 emittingVol);
|
||||
bool8 SetupJumboRumbleSound(uint8 emittingVol);
|
||||
bool8 SetupJumboTaxiSound(uint8 vol);
|
||||
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate(); // done
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
|
||||
void Terminate();
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
|
||||
void UpdateReflections(); // done
|
||||
bool UsesReverseWarning(int32 model) const; // done
|
||||
bool UsesSiren(cVehicleParams ¶ms) const; // done
|
||||
bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done
|
||||
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
|
||||
void UpdateReflections();
|
||||
bool8 UsesReverseWarning(int32 model) const;
|
||||
bool8 UsesSiren(cVehicleParams ¶ms) const;
|
||||
bool8 UsesSirenSwitching(cVehicleParams ¶ms) const;
|
||||
|
||||
CVehicle *FindVehicleOfPlayer(); // done
|
||||
void SetPedTalkingStatus(CPed *ped, uint8 status); // done
|
||||
void SetPlayersMood(uint8 mood, uint32 time); // done
|
||||
CVehicle *FindVehicleOfPlayer();
|
||||
void SetPedTalkingStatus(CPed *ped, bool8 status);
|
||||
void SetPlayersMood(uint8 mood, uint32 time);
|
||||
|
||||
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume(); // done (inlined)
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
|
||||
void AdjustSamplesVolume(); // inlined
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef AUDIO_MSS
|
||||
/*
|
||||
Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
|
||||
Setting these manually was pointless anyway since they never change from sdt values.
|
||||
What were they thinking?
|
||||
*/
|
||||
#ifndef GTA_PS2
|
||||
#define RESET_LOOP_OFFSETS \
|
||||
m_sQueueSample.m_nLoopStart = 0; \
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
#define SET_LOOP_OFFSETS(sample) \
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
|
||||
#else
|
||||
#define RESET_LOOP_OFFSETS
|
||||
#define SET_LOOP_OFFSETS(sample)
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
||||
#endif
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "Pools.h"
|
||||
#include "DMAudio.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
cAudioScriptObject::cAudioScriptObject()
|
||||
{
|
||||
@ -23,25 +24,25 @@ cAudioScriptObject::Reset()
|
||||
}
|
||||
|
||||
void *
|
||||
cAudioScriptObject::operator new(size_t sz)
|
||||
cAudioScriptObject::operator new(size_t sz) throw()
|
||||
{
|
||||
return CPools::GetAudioScriptObjectPool()->New();
|
||||
}
|
||||
|
||||
void *
|
||||
cAudioScriptObject::operator new(size_t sz, int handle)
|
||||
cAudioScriptObject::operator new(size_t sz, int handle) throw()
|
||||
{
|
||||
return CPools::GetAudioScriptObjectPool()->New(handle);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioScriptObject::operator delete(void *p, size_t sz)
|
||||
cAudioScriptObject::operator delete(void *p, size_t sz) throw()
|
||||
{
|
||||
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioScriptObject::operator delete(void *p, int handle)
|
||||
cAudioScriptObject::operator delete(void *p, int handle) throw()
|
||||
{
|
||||
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
|
||||
}
|
||||
@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
|
||||
|
||||
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
int32 pool_size = ReadSaveBuf<int32>(buf);
|
||||
int32 pool_size;
|
||||
ReadSaveBuf(&pool_size, buf);
|
||||
for (int32 i = 0; i < pool_size; i++) {
|
||||
int handle = ReadSaveBuf<int32>(buf);
|
||||
int32 handle;
|
||||
ReadSaveBuf(&handle, buf);
|
||||
cAudioScriptObject *p = new(handle) cAudioScriptObject;
|
||||
assert(p != nil);
|
||||
*p = ReadSaveBuf<cAudioScriptObject>(buf);
|
||||
ReadSaveBuf(p, buf);
|
||||
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
|
||||
}
|
||||
|
||||
@ -90,6 +93,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size)
|
||||
void
|
||||
PlayOneShotScriptObject(uint8 id, CVector const &pos)
|
||||
{
|
||||
if (!DMAudio.IsAudioInitialised()) return;
|
||||
|
||||
cAudioScriptObject *audioScriptObject = new cAudioScriptObject();
|
||||
audioScriptObject->Posn = pos;
|
||||
audioScriptObject->AudioId = id;
|
||||
|
@ -12,10 +12,10 @@ public:
|
||||
|
||||
void Reset(); /// ok
|
||||
|
||||
static void* operator new(size_t);
|
||||
static void* operator new(size_t, int);
|
||||
static void operator delete(void*, size_t);
|
||||
static void operator delete(void*, int);
|
||||
static void* operator new(size_t) throw();
|
||||
static void* operator new(size_t, int) throw();
|
||||
static void operator delete(void*, size_t) throw();
|
||||
static void operator delete(void*, int) throw();
|
||||
|
||||
static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
|
||||
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
|
||||
|
@ -39,7 +39,7 @@ cDMAudio::DestroyEntity(int32 audioEntity)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, status);
|
||||
}
|
||||
@ -57,7 +57,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMonoMode(uint8 mono)
|
||||
cDMAudio::SetMonoMode(bool8 mono)
|
||||
{
|
||||
AudioManager.SetMonoMode(mono);
|
||||
}
|
||||
@ -142,7 +142,7 @@ cDMAudio::SetSpeakerConfig(int32 config)
|
||||
AudioManager.SetSpeakerConfig(config);
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cDMAudio::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return AudioManager.IsMP3RadioChannelAvailable();
|
||||
@ -161,12 +161,12 @@ cDMAudio::ReacquireDigitalHandle(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
{
|
||||
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cDMAudio::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return AudioManager.CheckForAnAudioFileOnCD();
|
||||
@ -178,7 +178,7 @@ cDMAudio::GetCDAudioDriveLetter(void)
|
||||
return AudioManager.GetCDAudioDriveLetter();
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cDMAudio::IsAudioInitialised(void)
|
||||
{
|
||||
return AudioManager.IsAudioInitialised();
|
||||
@ -196,7 +196,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
AudioManager.SetEntityStatus(audioEntity, TRUE);
|
||||
|
||||
return audioEntity;
|
||||
}
|
||||
@ -214,7 +214,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
AudioManager.SetEntityStatus(audioEntity, TRUE);
|
||||
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
|
||||
}
|
||||
}
|
||||
@ -244,7 +244,7 @@ cDMAudio::PlayRadioAnnouncement(uint32 announcement)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
|
||||
cDMAudio::PlayFrontEndTrack(uint32 track, bool8 frontendFlag)
|
||||
{
|
||||
MusicManager.PlayFrontEndTrack(track, frontendFlag);
|
||||
}
|
||||
@ -309,7 +309,7 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot)
|
||||
AudioManager.PlayLoadedMissionAudio(slot);
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
|
||||
{
|
||||
return AudioManager.IsMissionAudioSampleFinished(slot);
|
||||
@ -340,7 +340,7 @@ cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetStartingTrackPositions(uint8 isStartGame)
|
||||
cDMAudio::SetStartingTrackPositions(bool8 isStartGame)
|
||||
{
|
||||
MusicManager.SetStartingTrackPositions(isStartGame);
|
||||
}
|
||||
@ -364,7 +364,7 @@ cDMAudio::GetRadioPosition(uint32 station)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
|
||||
cDMAudio::SetPedTalkingStatus(CPed *ped, bool8 status)
|
||||
{
|
||||
return AudioManager.SetPedTalkingStatus(ped, status);
|
||||
}
|
||||
@ -376,7 +376,7 @@ cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ShutUpPlayerTalking(uint8 state)
|
||||
cDMAudio::ShutUpPlayerTalking(bool8 state)
|
||||
{
|
||||
AudioManager.m_bIsPlayerShutUp = state;
|
||||
}
|
@ -25,11 +25,11 @@ public:
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void SetEntityStatus(int32 audioEntity, bool8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
void DestroyAllGameCreatedEntities(void);
|
||||
|
||||
void SetMonoMode(uint8 mono);
|
||||
void SetMonoMode(bool8 mono);
|
||||
void SetMP3BoostVolume(uint8 volume);
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
@ -46,17 +46,17 @@ public:
|
||||
|
||||
void SetSpeakerConfig(int32 config);
|
||||
|
||||
bool IsMP3RadioChannelAvailable(void);
|
||||
bool8 IsMP3RadioChannelAvailable(void);
|
||||
|
||||
void ReleaseDigitalHandle(void);
|
||||
void ReacquireDigitalHandle(void);
|
||||
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
bool8 CheckForAnAudioFileOnCD(void);
|
||||
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool IsAudioInitialised(void);
|
||||
bool8 IsAudioInitialised(void);
|
||||
|
||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||
|
||||
@ -70,7 +70,7 @@ public:
|
||||
|
||||
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
||||
void PlayRadioAnnouncement(uint32 announcement);
|
||||
void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
|
||||
void PlayFrontEndTrack(uint32 track, bool8 frontendFlag);
|
||||
void StopFrontEndTrack(void);
|
||||
|
||||
void ResetTimers(uint32 time);
|
||||
@ -85,19 +85,19 @@ public:
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot);
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(uint8 slot);
|
||||
bool IsMissionAudioSampleFinished(uint8 slot);
|
||||
bool8 IsMissionAudioSampleFinished(uint8 slot);
|
||||
void ClearMissionAudio(uint8 slot);
|
||||
|
||||
uint8 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32 radio);
|
||||
void SetRadioChannel(uint32 radio, int32 pos);
|
||||
|
||||
void SetStartingTrackPositions(uint8 isStartGame);
|
||||
void SetStartingTrackPositions(bool8 isStartGame);
|
||||
float *GetListenTimeArray();
|
||||
uint32 GetFavouriteRadioStation();
|
||||
int32 GetRadioPosition(uint32 station);
|
||||
void SetPedTalkingStatus(class CPed *ped, uint8 status);
|
||||
void SetPedTalkingStatus(class CPed *ped, bool8 status);
|
||||
void SetPlayersMood(uint8 mood, uint32 time);
|
||||
void ShutUpPlayerTalking(uint8 state);
|
||||
void ShutUpPlayerTalking(bool8 state);
|
||||
};
|
||||
extern cDMAudio DMAudio;
|
||||
|
@ -28,7 +28,7 @@ static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_
|
||||
cMusicManager MusicManager;
|
||||
int32 gNumRetunePresses;
|
||||
int32 gRetuneCounter;
|
||||
bool g_bAnnouncementReadPosAlready;
|
||||
bool8 g_bAnnouncementReadPosAlready;
|
||||
uint8 RadioStaticCounter = 5;
|
||||
uint32 RadioStaticTimer;
|
||||
|
||||
@ -50,13 +50,13 @@ uint32 NewGameRadioTimers[10] =
|
||||
|
||||
cMusicManager::cMusicManager()
|
||||
{
|
||||
m_bIsInitialised = false;
|
||||
m_bDisabled = false;
|
||||
m_bIsInitialised = FALSE;
|
||||
m_bDisabled = FALSE;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
|
||||
for (int i = 0; i < NUM_RADIOS; i++)
|
||||
aListenTimeArray[i] = 0.0f;
|
||||
@ -66,7 +66,7 @@ cMusicManager::cMusicManager()
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -74,38 +74,38 @@ cMusicManager::ResetMusicAfterReload()
|
||||
{
|
||||
float afRadioTime[NUM_RADIOS];
|
||||
|
||||
m_bRadioSetByScript = false;
|
||||
m_bRadioSetByScript = FALSE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bSetNextStation = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
m_bSetNextStation = FALSE;
|
||||
RadioStaticTimer = 0;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_FrontendLoopFlag = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
m_nNextLoopFlag = FALSE;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_bGameplayAllowsRadio = FALSE;
|
||||
m_bRadioStreamReady = FALSE;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_bUserResumedGame = FALSE;
|
||||
m_bMusicModeChangeStarted = FALSE;
|
||||
m_bEarlyFrontendTrack = FALSE;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
|
||||
bool bRadioWasEverListened = false;
|
||||
bool8 bRadioWasEverListened = FALSE;
|
||||
|
||||
for (int i = 0; i < NUM_RADIOS; i++) {
|
||||
afRadioTime[i] = CStats::GetFavoriteRadioStationList(i);
|
||||
if (!bRadioWasEverListened && afRadioTime[i] != 0.0f)
|
||||
bRadioWasEverListened = true;
|
||||
bRadioWasEverListened = TRUE;
|
||||
}
|
||||
|
||||
if (!bRadioWasEverListened) return;
|
||||
@ -125,7 +125,7 @@ cMusicManager::ResetMusicAfterReload()
|
||||
}
|
||||
|
||||
void
|
||||
cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
|
||||
cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
|
||||
{
|
||||
int pos;
|
||||
|
||||
@ -174,15 +174,15 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::Initialise()
|
||||
{
|
||||
if (!IsInitialised()) {
|
||||
m_bIsInitialised = true;
|
||||
SetStartingTrackPositions(false);
|
||||
m_bResetTimers = false;
|
||||
m_bIsInitialised = TRUE;
|
||||
SetStartingTrackPositions(FALSE);
|
||||
m_bResetTimers = FALSE;
|
||||
m_nResetTime = 0;
|
||||
m_bRadioSetByScript = false;
|
||||
m_bRadioSetByScript = FALSE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nRadioInCar = NO_TRACK;
|
||||
@ -192,18 +192,18 @@ cMusicManager::Initialise()
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_FrontendLoopFlag = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
m_nNextLoopFlag = FALSE;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_bGameplayAllowsRadio = FALSE;
|
||||
m_bRadioStreamReady = FALSE;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bUserResumedGame = FALSE;
|
||||
m_bMusicModeChangeStarted = FALSE;
|
||||
m_nMusicModeToBeSet = MUSICMODE_DISABLED;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_bEarlyFrontendTrack = FALSE;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
@ -216,11 +216,11 @@ cMusicManager::Terminate()
|
||||
{
|
||||
if (!IsInitialised()) return;
|
||||
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
SampleManager.StopStreamedFile(0);
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
SampleManager.StopStreamedFile();
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
m_bIsInitialised = false;
|
||||
m_bIsInitialised = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -230,29 +230,29 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
|
||||
if (station == STREAMED_SOUND_RADIO_MP3_PLAYER)
|
||||
station = STREAMED_SOUND_CITY_AMBIENT;
|
||||
if (station <= STREAMED_SOUND_RADIO_POLICE) {
|
||||
m_bRadioSetByScript = true;
|
||||
m_bRadioSetByScript = TRUE;
|
||||
m_nRadioStationScript = station;
|
||||
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::PlayerInCar()
|
||||
{
|
||||
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
|
||||
if(!vehicle)
|
||||
return false;
|
||||
return FALSE;
|
||||
|
||||
int32 State = FindPlayerPed()->m_nPedState;
|
||||
|
||||
if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
|
||||
return false;
|
||||
return FALSE;
|
||||
|
||||
if (vehicle->GetStatus() == STATUS_WRECKED)
|
||||
return false;
|
||||
return FALSE;
|
||||
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
uint32
|
||||
@ -310,31 +310,42 @@ cMusicManager::ChangeMusicMode(uint8 mode)
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case MUSICMODE_FRONTEND: m_nUpcomingMusicMode = MUSICMODE_FRONTEND; break;
|
||||
case MUSICMODE_FRONTEND:
|
||||
m_nUpcomingMusicMode = MUSICMODE_FRONTEND;
|
||||
|
||||
#ifdef PAUSE_RADIO_IN_FRONTEND
|
||||
// rewind those streams we weren't listening right now
|
||||
for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) {
|
||||
m_aTracks[i].m_nPosition = GetTrackStartPos(i);
|
||||
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
#endif
|
||||
|
||||
break;
|
||||
case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
|
||||
case MUSICMODE_CUTSCENE:
|
||||
m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
if (m_nPlayingTrack != NO_TRACK) {
|
||||
RecordRadioStats();
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
}
|
||||
SampleManager.StopStreamedFile(0);
|
||||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.StopStreamedFile();
|
||||
while (SampleManager.IsStreamPlaying())
|
||||
SampleManager.StopStreamedFile();
|
||||
m_nMusicMode = m_nUpcomingMusicMode;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_bMusicModeChangeStarted = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nNextLoopFlag = FALSE;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
g_bAnnouncementReadPosAlready = FALSE;
|
||||
break;
|
||||
case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break;
|
||||
default: return;
|
||||
@ -344,7 +355,7 @@ cMusicManager::ChangeMusicMode(uint8 mode)
|
||||
void
|
||||
cMusicManager::ResetTimers(int32 time)
|
||||
{
|
||||
m_bResetTimers = true;
|
||||
m_bResetTimers = TRUE;
|
||||
m_nResetTime = time;
|
||||
}
|
||||
|
||||
@ -352,11 +363,11 @@ void
|
||||
cMusicManager::Service()
|
||||
{
|
||||
if (m_bResetTimers) {
|
||||
m_bResetTimers = false;
|
||||
m_bResetTimers = FALSE;
|
||||
m_nLastTrackServiceTime = m_nResetTime;
|
||||
}
|
||||
|
||||
static bool bRadioStatsRecorded = false;
|
||||
static bool8 bRadioStatsRecorded = FALSE;
|
||||
|
||||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
@ -369,39 +380,39 @@ cMusicManager::Service()
|
||||
{
|
||||
case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
|
||||
case MUSICMODE_GAME: ServiceGameMode(); break;
|
||||
case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); break;
|
||||
case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
} else {
|
||||
m_bMusicModeChangeStarted = true;
|
||||
m_bMusicModeChangeStarted = TRUE;
|
||||
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
|
||||
m_bUserResumedGame = true;
|
||||
m_bUserResumedGame = TRUE;
|
||||
if (AudioManager.m_FrameCounter % 4 == 0) {
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
m_bSetNextStation = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
m_bSetNextStation = FALSE;
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
|
||||
{
|
||||
RecordRadioStats();
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
bRadioStatsRecorded = true;
|
||||
bRadioStatsRecorded = TRUE;
|
||||
}
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.StopStreamedFile();
|
||||
} else {
|
||||
bRadioStatsRecorded = false;
|
||||
bRadioStatsRecorded = FALSE;
|
||||
m_nMusicMode = m_nMusicModeToBeSet;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_bMusicModeChangeStarted = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nNextLoopFlag = FALSE;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
if (m_bEarlyFrontendTrack)
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_bEarlyFrontendTrack = FALSE;
|
||||
else
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
}
|
||||
@ -412,15 +423,21 @@ cMusicManager::Service()
|
||||
void
|
||||
cMusicManager::ServiceFrontEndMode()
|
||||
{
|
||||
static bool bRadioStatsRecorded = false;
|
||||
static bool8 bRadioStatsRecorded = FALSE;
|
||||
|
||||
#ifdef PAUSE_RADIO_IN_FRONTEND
|
||||
// pause radio
|
||||
for (uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++)
|
||||
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
#endif
|
||||
|
||||
if (m_bAnnouncementInProgress) {
|
||||
SampleManager.StopStreamedFile(0);
|
||||
if (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile();
|
||||
if (SampleManager.IsStreamPlaying())
|
||||
return;
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
g_bAnnouncementReadPosAlready = FALSE;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
@ -434,50 +451,50 @@ cMusicManager::ServiceFrontEndMode()
|
||||
}
|
||||
|
||||
if (m_nNextTrack == m_nPlayingTrack) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
if (m_nVolumeLatency > 0) m_nVolumeLatency--;
|
||||
else {
|
||||
if (m_nCurrentVolume < m_nMaxVolume)
|
||||
m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
|
||||
}
|
||||
} else {
|
||||
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
|
||||
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
|
||||
ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
} else {
|
||||
m_bTrackChangeStarted = true;
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded = false;
|
||||
if (SampleManager.IsStreamPlaying(0) || m_nNextTrack == NO_TRACK) {
|
||||
m_bTrackChangeStarted = TRUE;
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
|
||||
bRadioStatsRecorded = FALSE;
|
||||
if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) {
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
} else {
|
||||
uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos, 0);
|
||||
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos);
|
||||
m_nVolumeLatency = 3;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 100;
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
m_bVerifyNextTrackStartedToPlay = TRUE;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
RecordRadioStats();
|
||||
bRadioStatsRecorded = true;
|
||||
bRadioStatsRecorded = TRUE;
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
SampleManager.StopStreamedFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -488,7 +505,7 @@ cMusicManager::ServiceGameMode()
|
||||
CPed *ped = FindPlayerPed();
|
||||
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
|
||||
m_bRadioStreamReady = m_bGameplayAllowsRadio;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bGameplayAllowsRadio = FALSE;
|
||||
|
||||
switch (CGame::currArea)
|
||||
{
|
||||
@ -499,14 +516,14 @@ cMusicManager::ServiceGameMode()
|
||||
case AREA_BLOOD:
|
||||
case AREA_OVALRING:
|
||||
case AREA_MALIBU_CLUB:
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bGameplayAllowsRadio = FALSE;
|
||||
break;
|
||||
default:
|
||||
if (SampleManager.GetMusicVolume()) {
|
||||
if (PlayerInCar())
|
||||
m_bGameplayAllowsRadio = true;
|
||||
m_bGameplayAllowsRadio = TRUE;
|
||||
} else
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bGameplayAllowsRadio = FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -514,7 +531,7 @@ cMusicManager::ServiceGameMode()
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
} else if (ped) {
|
||||
if(!ped->DyingOrDead() && vehicle) {
|
||||
#ifdef GTA_PC
|
||||
@ -567,11 +584,11 @@ cMusicManager::ServiceGameMode()
|
||||
|
||||
if (m_bUserResumedGame)
|
||||
{
|
||||
m_bRadioStreamReady = false;
|
||||
m_bUserResumedGame = false;
|
||||
m_bRadioStreamReady = FALSE;
|
||||
m_bUserResumedGame = FALSE;
|
||||
}
|
||||
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
|
||||
m_bRadioStreamReady = false;
|
||||
m_bRadioStreamReady = FALSE;
|
||||
|
||||
if (m_bGameplayAllowsRadio)
|
||||
{
|
||||
@ -594,7 +611,7 @@ cMusicManager::ServiceGameMode()
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
m_bRadioSetByScript = false;
|
||||
m_bRadioSetByScript = FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -605,7 +622,7 @@ cMusicManager::ServiceGameMode()
|
||||
if (m_nAnnouncement < NO_TRACK) {
|
||||
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
|
||||
if (m_bAnnouncementInProgress) {
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
return;
|
||||
@ -613,7 +630,7 @@ cMusicManager::ServiceGameMode()
|
||||
if(m_nAnnouncement == NO_TRACK) {
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
@ -622,9 +639,9 @@ cMusicManager::ServiceGameMode()
|
||||
if (!m_bAnnouncementInProgress
|
||||
&& m_nAnnouncement == NO_TRACK
|
||||
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
|
||||
&& !SampleManager.IsStreamPlaying(0))
|
||||
&& !SampleManager.IsStreamPlaying())
|
||||
{
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
|
||||
}
|
||||
|
||||
if (!m_bRadioSetByScript)
|
||||
@ -635,7 +652,7 @@ cMusicManager::ServiceGameMode()
|
||||
if(gRetuneCounter > 1)
|
||||
gRetuneCounter--;
|
||||
else if(gRetuneCounter == 1) {
|
||||
m_bSetNextStation = true;
|
||||
m_bSetNextStation = TRUE;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
@ -644,7 +661,7 @@ cMusicManager::ServiceGameMode()
|
||||
{
|
||||
if (--gRetuneCounter == 0)
|
||||
{
|
||||
m_bSetNextStation = true;
|
||||
m_bSetNextStation = TRUE;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
@ -694,7 +711,7 @@ cMusicManager::ServiceGameMode()
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
return;
|
||||
}
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
@ -713,24 +730,24 @@ cMusicManager::ServiceGameMode()
|
||||
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
m_bSetNextStation = false;
|
||||
m_bRadioSetByScript = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
m_bRadioSetByScript = FALSE;
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
m_bSetNextStation = FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_bAnnouncementInProgress)
|
||||
{
|
||||
SampleManager.StopStreamedFile(0);
|
||||
if (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile();
|
||||
if (SampleManager.IsStreamPlaying())
|
||||
return;
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
g_bAnnouncementReadPosAlready = FALSE;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
@ -808,7 +825,7 @@ GetHeightScale()
|
||||
}
|
||||
|
||||
void
|
||||
cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume)
|
||||
cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume)
|
||||
{
|
||||
static float fVol = 0.0f;
|
||||
|
||||
@ -868,77 +885,77 @@ cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume)
|
||||
outVolume = (90.0f - fHeightScale) / 50.0f * fVol;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::ServiceAnnouncement()
|
||||
{
|
||||
if (m_bAnnouncementInProgress) {
|
||||
if (SampleManager.IsStreamPlaying(0))
|
||||
if (SampleManager.IsStreamPlaying())
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
else if (m_nPlayingTrack != NO_TRACK) {
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_bAnnouncementInProgress = FALSE;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
return true;
|
||||
} else if (SampleManager.IsStreamPlaying(0)) {
|
||||
return TRUE;
|
||||
} else if (SampleManager.IsStreamPlaying()) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) {
|
||||
RecordRadioStats();
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
g_bAnnouncementReadPosAlready = true;
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
g_bAnnouncementReadPosAlready = TRUE;
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.StopStreamedFile();
|
||||
} else {
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
g_bAnnouncementReadPosAlready = FALSE;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nNextTrack = m_nAnnouncement;
|
||||
SampleManager.SetStreamedFileLoopFlag(0, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0);
|
||||
m_bAnnouncementInProgress = true;
|
||||
SampleManager.SetStreamedFileLoopFlag(FALSE);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE);
|
||||
m_bAnnouncementInProgress = TRUE;
|
||||
}
|
||||
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
{
|
||||
static bool bRadioStatsRecorded = false;
|
||||
static bool bRadioStatsRecorded2 = false;
|
||||
static bool8 bRadioStatsRecorded = FALSE;
|
||||
static bool8 bRadioStatsRecorded2 = FALSE;
|
||||
uint8 volume;
|
||||
if (!m_bTrackChangeStarted)
|
||||
m_nNextTrack = m_nFrontendTrack;
|
||||
if (gRetuneCounter != 0 || m_bSetNextStation) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
RecordRadioStats();
|
||||
bRadioStatsRecorded = true;
|
||||
bRadioStatsRecorded = TRUE;
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
SampleManager.StopStreamedFile();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (bRadioStatsRecorded) {
|
||||
bRadioStatsRecorded = false;
|
||||
bRadioStatsRecorded = FALSE;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
||||
if (m_nNextTrack != m_nPlayingTrack)
|
||||
{
|
||||
m_bTrackChangeStarted = true;
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
m_bTrackChangeStarted = TRUE;
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
if (!(AudioManager.m_FrameCounter & 1)) {
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded2 = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
|
||||
bRadioStatsRecorded2 = FALSE;
|
||||
if (SampleManager.IsStreamPlaying()) {
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_bVerifyNextTrackStartedToPlay = FALSE;
|
||||
m_bTrackChangeStarted = FALSE;
|
||||
if (veh) {
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
@ -955,23 +972,23 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
} else {
|
||||
uint32 pos = GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(1, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, pos, 0);
|
||||
SampleManager.SetStreamedFileLoopFlag(TRUE);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, pos);
|
||||
if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
{
|
||||
m_nVolumeLatency = 10;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 100;
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ComputeAmbienceVol(true, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
|
||||
ComputeAmbienceVol(TRUE, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
|
||||
}
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
m_bVerifyNextTrackStartedToPlay = TRUE;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -979,9 +996,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n");
|
||||
else if (!bRadioStatsRecorded2)
|
||||
{
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
|
||||
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
bRadioStatsRecorded2 = true;
|
||||
bRadioStatsRecorded2 = TRUE;
|
||||
RecordRadioStats();
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
{
|
||||
@ -989,8 +1006,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
|
||||
}
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
SampleManager.StopStreamedFile();
|
||||
}
|
||||
}
|
||||
return;
|
||||
@ -998,8 +1015,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
{
|
||||
ComputeAmbienceVol(false, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
|
||||
ComputeAmbienceVol(FALSE, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
|
||||
return;
|
||||
}
|
||||
if (CTimer::GetIsSlowMotionActive())
|
||||
@ -1009,7 +1026,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
|
||||
if (DistToTargetSq >= SQR(55.0f))
|
||||
{
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
}
|
||||
else if (DistToTargetSq >= SQR(10.0f))
|
||||
{
|
||||
@ -1026,17 +1043,17 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
}
|
||||
if (gRetuneCounter != 0)
|
||||
volume = 0;
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE);
|
||||
}
|
||||
else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
|
||||
else if (gRetuneCounter != 0)
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
|
||||
else
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
|
||||
}
|
||||
} else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) {
|
||||
SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE);
|
||||
nFramesSinceCutsceneEnded = 0;
|
||||
} else {
|
||||
if (nFramesSinceCutsceneEnded == -1)
|
||||
@ -1058,7 +1075,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
||||
}
|
||||
if (gRetuneCounter != 0)
|
||||
volume = 0;
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE);
|
||||
}
|
||||
if (m_nVolumeLatency > 0)
|
||||
m_nVolumeLatency--;
|
||||
@ -1071,10 +1088,10 @@ cMusicManager::PreloadCutSceneMusic(uint32 track)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
AudioManager.ResetPoliceRadio();
|
||||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.PreloadStreamedFile(track, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
while (SampleManager.IsStreamPlaying())
|
||||
SampleManager.StopStreamedFile();
|
||||
SampleManager.PreloadStreamedFile(track);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
|
||||
m_nPlayingTrack = track;
|
||||
}
|
||||
}
|
||||
@ -1083,27 +1100,27 @@ void
|
||||
cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE)
|
||||
SampleManager.StartPreloadedStreamedFile(0);
|
||||
SampleManager.StartPreloadedStreamedFile();
|
||||
}
|
||||
|
||||
void
|
||||
cMusicManager::StopCutSceneMusic(void)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.StopStreamedFile();
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 loopFlag)
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
|
||||
{
|
||||
m_nFrontendTrack = track;
|
||||
m_FrontendLoopFlag = loopFlag;
|
||||
if (m_nMusicMode != MUSICMODE_FRONTEND)
|
||||
m_bEarlyFrontendTrack = true;
|
||||
m_bEarlyFrontendTrack = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1201,7 +1218,7 @@ cMusicManager::GetFavouriteRadioStation()
|
||||
return favstation;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::CheckForMusicInterruptions()
|
||||
{
|
||||
return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE);
|
||||
@ -1265,7 +1282,8 @@ cMusicManager::DisplayRadioStationName()
|
||||
|
||||
if (vehicle)
|
||||
{
|
||||
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
|
||||
// Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
|
||||
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
|
||||
int track;
|
||||
#else
|
||||
uint8 track;
|
||||
@ -1281,13 +1299,16 @@ cMusicManager::DisplayRadioStationName()
|
||||
#endif
|
||||
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
|
||||
|
||||
// We already handle this condition while scrolling back, on key press. No need to change this.
|
||||
// On scrolling back we handle this condition on key press. No need to change this.
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
|
||||
gNumRetunePresses++;
|
||||
}
|
||||
else
|
||||
#ifdef RADIO_OFF_TEXT
|
||||
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
|
||||
#else
|
||||
track = m_nFrontendTrack;
|
||||
|
||||
#endif
|
||||
wchar* string = nil;
|
||||
switch (track) {
|
||||
case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
|
||||
@ -1304,10 +1325,11 @@ cMusicManager::DisplayRadioStationName()
|
||||
return;
|
||||
string = TheText.Get("FEA_MP3"); break;
|
||||
#ifdef RADIO_OFF_TEXT
|
||||
case STREAMED_SOUND_RADIO_POLICE:
|
||||
case STREAMED_SOUND_RADIO_TAXI:
|
||||
return;
|
||||
default: {
|
||||
case RADIO_OFF: {
|
||||
// Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
|
||||
if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
|
||||
return;
|
||||
|
||||
extern wchar WideErrorString[];
|
||||
|
||||
string = TheText.Get("FEA_NON");
|
||||
@ -1317,9 +1339,8 @@ cMusicManager::DisplayRadioStationName()
|
||||
}
|
||||
break;
|
||||
}
|
||||
#else
|
||||
default: return;
|
||||
#endif
|
||||
default: return;
|
||||
};
|
||||
|
||||
if (pCurrentStation != string) {
|
||||
@ -1328,7 +1349,11 @@ cMusicManager::DisplayRadioStationName()
|
||||
}
|
||||
else {
|
||||
if (cDisplay == 0) return;
|
||||
#ifdef FIX_BUGS
|
||||
cDisplay -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
cDisplay--;
|
||||
#endif
|
||||
}
|
||||
|
||||
CFont::SetJustifyOff();
|
||||
@ -1357,7 +1382,7 @@ cMusicManager::DisplayRadioStationName()
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::UsesPoliceRadio(CVehicle *veh)
|
||||
{
|
||||
switch (veh->GetModelIndex())
|
||||
@ -1367,18 +1392,18 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
|
||||
case MI_COASTG:
|
||||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
return true;
|
||||
return TRUE;
|
||||
case MI_MRWHOOP:
|
||||
case MI_HUNTER:
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
return veh->UsesSiren();
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::UsesTaxiRadio(CVehicle *veh)
|
||||
{
|
||||
if (veh->GetModelIndex() != MI_KAUFMAN) return false;
|
||||
if (veh->GetModelIndex() != MI_KAUFMAN) return FALSE;
|
||||
return CTheScripts::bPlayerHasMetDebbieHarry;
|
||||
}
|
||||
|
||||
@ -1387,10 +1412,10 @@ cMusicManager::ServiceAmbience()
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cMusicManager::ChangeRadioChannel()
|
||||
{
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// these two are empty
|
||||
|
@ -16,18 +16,18 @@ class CPed;
|
||||
class cMusicManager
|
||||
{
|
||||
public:
|
||||
bool m_bIsInitialised;
|
||||
bool m_bDisabled;
|
||||
bool m_bSetNextStation;
|
||||
bool8 m_bIsInitialised;
|
||||
bool8 m_bDisabled;
|
||||
bool8 m_bSetNextStation;
|
||||
uint8 m_nVolumeLatency;
|
||||
uint8 m_nCurrentVolume;
|
||||
uint8 m_nMaxVolume;
|
||||
uint32 m_nAnnouncement;
|
||||
bool m_bAnnouncementInProgress;
|
||||
bool8 m_bAnnouncementInProgress;
|
||||
tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
|
||||
bool m_bResetTimers;
|
||||
bool8 m_bResetTimers;
|
||||
uint32 m_nResetTime;
|
||||
bool m_bRadioSetByScript;
|
||||
bool8 m_bRadioSetByScript;
|
||||
uint8 m_nRadioStationScript;
|
||||
int32 m_nRadioPosition;
|
||||
uint32 m_nRadioInCar;
|
||||
@ -35,40 +35,40 @@ public:
|
||||
uint32 m_nPlayingTrack;
|
||||
uint8 m_nUpcomingMusicMode;
|
||||
uint8 m_nMusicMode;
|
||||
bool m_FrontendLoopFlag;
|
||||
bool m_bTrackChangeStarted;
|
||||
bool8 m_FrontendLoopFlag;
|
||||
bool8 m_bTrackChangeStarted;
|
||||
uint32 m_nNextTrack;
|
||||
bool m_nNextLoopFlag;
|
||||
bool m_bVerifyNextTrackStartedToPlay;
|
||||
bool m_bGameplayAllowsRadio;
|
||||
bool m_bRadioStreamReady;
|
||||
bool8 m_nNextLoopFlag;
|
||||
bool8 m_bVerifyNextTrackStartedToPlay;
|
||||
bool8 m_bGameplayAllowsRadio;
|
||||
bool8 m_bRadioStreamReady;
|
||||
int8 nFramesSinceCutsceneEnded;
|
||||
bool m_bUserResumedGame;
|
||||
bool m_bMusicModeChangeStarted;
|
||||
bool8 m_bUserResumedGame;
|
||||
bool8 m_bMusicModeChangeStarted;
|
||||
uint8 m_nMusicModeToBeSet;
|
||||
bool m_bEarlyFrontendTrack;
|
||||
bool8 m_bEarlyFrontendTrack;
|
||||
float aListenTimeArray[NUM_RADIOS];
|
||||
float m_nLastTrackServiceTime;
|
||||
|
||||
public:
|
||||
cMusicManager();
|
||||
bool IsInitialised() { return m_bIsInitialised; }
|
||||
bool8 IsInitialised() { return m_bIsInitialised; }
|
||||
uint8 GetMusicMode() { return m_nMusicMode; }
|
||||
uint32 GetCurrentTrack() { return m_nPlayingTrack; }
|
||||
|
||||
void ResetMusicAfterReload();
|
||||
void SetStartingTrackPositions(uint8 isNewGameTimer);
|
||||
bool Initialise();
|
||||
void SetStartingTrackPositions(bool8 isNewGameTimer);
|
||||
bool8 Initialise();
|
||||
void Terminate();
|
||||
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void StopFrontEndTrack();
|
||||
|
||||
bool PlayerInCar();
|
||||
bool8 PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
|
||||
void PlayAnnouncement(uint32);
|
||||
void PlayFrontEndTrack(uint32, uint8);
|
||||
void PlayFrontEndTrack(uint32, bool8);
|
||||
void PreloadCutSceneMusic(uint32);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
@ -83,16 +83,16 @@ public:
|
||||
void ServiceAmbience();
|
||||
void ServiceTrack(CVehicle *veh, CPed *ped);
|
||||
|
||||
bool UsesPoliceRadio(CVehicle *veh);
|
||||
bool UsesTaxiRadio(CVehicle *veh);
|
||||
bool8 UsesPoliceRadio(CVehicle *veh);
|
||||
bool8 UsesTaxiRadio(CVehicle *veh);
|
||||
uint32 GetTrackStartPos(uint32 track);
|
||||
|
||||
void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
|
||||
bool ServiceAnnouncement();
|
||||
void ComputeAmbienceVol(bool8 reset, uint8& outVolume);
|
||||
bool8 ServiceAnnouncement();
|
||||
|
||||
uint32 GetCarTuning();
|
||||
uint32 GetNextCarTuning();
|
||||
bool ChangeRadioChannel();
|
||||
bool8 ChangeRadioChannel();
|
||||
void RecordRadioStats();
|
||||
void SetUpCorrectAmbienceTrack();
|
||||
float *GetListenTimeArray();
|
||||
@ -100,7 +100,7 @@ public:
|
||||
uint32 GetFavouriteRadioStation();
|
||||
void SetMalibuClubTrackPos(uint8 pos);
|
||||
void SetStripClubTrackPos(uint8 pos);
|
||||
bool CheckForMusicInterruptions();
|
||||
bool8 CheckForMusicInterruptions();
|
||||
|
||||
void Enable();
|
||||
void Disable();
|
||||
@ -109,5 +109,5 @@ public:
|
||||
VALIDATE_SIZE(cMusicManager, 0x95C);
|
||||
|
||||
extern cMusicManager MusicManager;
|
||||
extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
|
||||
extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
|
||||
float GetHeightScale();
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "AudioSamples.h"
|
||||
#include "MusicManager.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "PoliceRadio.h"
|
||||
#include "PolRadio.h"
|
||||
#include "Replay.h"
|
||||
#include "Vehicle.h"
|
||||
#include "World.h"
|
||||
@ -15,9 +15,6 @@
|
||||
#include "sampman.h"
|
||||
#include "Wanted.h"
|
||||
|
||||
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
|
||||
struct tPoliceRadioZone {
|
||||
char m_aName[8];
|
||||
uint32 m_nSampleIndex;
|
||||
@ -48,8 +45,8 @@ cAudioManager::InitialisePoliceRadioZones()
|
||||
SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
|
||||
SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
|
||||
SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
|
||||
SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND);
|
||||
SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT);
|
||||
SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STARFISH_ISLAND);
|
||||
SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICEPORT);
|
||||
SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
|
||||
SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
|
||||
SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
|
||||
@ -68,8 +65,8 @@ cAudioManager::InitialisePoliceRadio()
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
|
||||
SampleManager.SetChannelReverbFlag(policeChannel, false);
|
||||
gSpecialSuspectLastSeenReport = false;
|
||||
SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
|
||||
gMinTimeToNextReport[i] = m_FrameCounter;
|
||||
}
|
||||
@ -78,7 +75,7 @@ void
|
||||
cAudioManager::ResetPoliceRadio()
|
||||
{
|
||||
if (!m_bIsInitialised) return;
|
||||
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
InitialisePoliceRadio();
|
||||
}
|
||||
|
||||
@ -105,19 +102,18 @@ cAudioManager::DoPoliceRadioCrackle()
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_bIs2D = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 10;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
@ -130,7 +126,7 @@ cAudioManager::ServicePoliceRadio()
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(m_nUserPause == 0) {
|
||||
bool crimeReport = SetupCrimeReport();
|
||||
bool8 crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
return;
|
||||
@ -141,7 +137,11 @@ cAudioManager::ServicePoliceRadio()
|
||||
if (!crimeReport) {
|
||||
if (wantedLevel != 0) {
|
||||
if (nLastSeen != 0)
|
||||
#ifdef FIX_BUGS
|
||||
nLastSeen -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
--nLastSeen;
|
||||
#endif
|
||||
else {
|
||||
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
||||
SetupSuspectLastSeenReport();
|
||||
@ -156,31 +156,35 @@ cAudioManager::ServicePoliceRadio()
|
||||
void
|
||||
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
{
|
||||
bool processed = false;
|
||||
bool8 processed = FALSE;
|
||||
uint32 sample;
|
||||
int32 freq;
|
||||
|
||||
static int cWait = 0;
|
||||
static bool bChannelOpen = false;
|
||||
static bool8 bChannelOpen = FALSE;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
|
||||
static int32 PoliceChannelFreq = 22050;
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_nUserPause != 0) {
|
||||
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
SampleManager.PauseStream(1, 1);
|
||||
SampleManager.PauseStream(TRUE, 1);
|
||||
}
|
||||
} else {
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
|
||||
bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
SampleManager.PauseStream(0, 1);
|
||||
SampleManager.PauseStream(FALSE, 1);
|
||||
}
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
|
||||
if (cWait) {
|
||||
#ifdef FIX_BUGS
|
||||
cWait -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
--cWait;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
|
||||
@ -200,9 +204,9 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
|
||||
} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
@ -211,7 +215,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
|
||||
!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
|
||||
m_sPoliceRadioQueue.policeChannelTimer--;
|
||||
@ -223,35 +227,35 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = 0;
|
||||
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
|
||||
bChannelOpen = false;
|
||||
processed = true;
|
||||
bChannelOpen = FALSE;
|
||||
processed = TRUE;
|
||||
}
|
||||
}
|
||||
if (sample == NO_SAMPLE) {
|
||||
if (!processed) cWait = 30;
|
||||
} else {
|
||||
SampleManager.InitialiseChannel(policeChannel, sample, 0);
|
||||
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
|
||||
switch (sample) {
|
||||
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
|
||||
freq = m_anRandomTable[4] % 2000 + 10025;
|
||||
bChannelOpen = bChannelOpen == false;
|
||||
bChannelOpen = bChannelOpen == FALSE;
|
||||
break;
|
||||
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
|
||||
}
|
||||
PoliceChannelFreq = freq;
|
||||
SampleManager.SetChannelFrequency(policeChannel, freq);
|
||||
SampleManager.SetChannelVolume(policeChannel, 100);
|
||||
SampleManager.SetChannelPan(policeChannel, 63);
|
||||
SampleManager.SetChannelLoopCount(policeChannel, 1);
|
||||
SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
|
||||
SampleManager.StartChannel(policeChannel);
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
|
||||
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
|
||||
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
|
||||
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
|
||||
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
|
||||
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
|
||||
}
|
||||
if (processed) ResetPoliceRadio();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cAudioManager::SetupCrimeReport()
|
||||
{
|
||||
int16 audioZoneId;
|
||||
@ -264,13 +268,13 @@ cAudioManager::SetupCrimeReport()
|
||||
float quarterY;
|
||||
int i;
|
||||
int32 sampleIndex;
|
||||
bool processed = false;
|
||||
bool8 processed = FALSE;
|
||||
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
|
||||
|
||||
if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
|
||||
AgeCrimes();
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
@ -278,7 +282,7 @@ cAudioManager::SetupCrimeReport()
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
|
||||
if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return FALSE;
|
||||
audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
|
||||
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
|
||||
zone = CTheZones::GetAudioZone(audioZoneId);
|
||||
@ -317,10 +321,10 @@ cAudioManager::SetupCrimeReport()
|
||||
|
||||
if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
processed = true;
|
||||
processed = TRUE;
|
||||
} else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
||||
processed = true;
|
||||
processed = TRUE;
|
||||
}
|
||||
|
||||
if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
|
||||
@ -339,7 +343,7 @@ cAudioManager::SetupCrimeReport()
|
||||
}
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
AgeCrimes();
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -479,7 +483,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
case MI_SABRETUR:
|
||||
case MI_VIRGO:
|
||||
case MI_BLISTAC:
|
||||
sample = SFX_POLICE_RADIO_2_DOOR;
|
||||
sample = SFX_POLICE_RADIO_TUDOOR;
|
||||
break;
|
||||
case MI_STINGER:
|
||||
case MI_INFERNUS:
|
||||
@ -688,7 +692,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
float quarterX;
|
||||
float quarterY;
|
||||
int32 sample;
|
||||
bool processed = false;
|
||||
bool8 processed = FALSE;
|
||||
CVector vec = CVector(x, y, z);
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
@ -713,10 +717,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
|
||||
if (vec.y > halfY + quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
processed = true;
|
||||
processed = TRUE;
|
||||
} else if (vec.y < halfY - quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
||||
processed = true;
|
||||
processed = TRUE;
|
||||
}
|
||||
|
||||
if (vec.x > halfX + quarterX)
|
||||
@ -728,7 +732,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
gSpecialSuspectLastSeenReport = true;
|
||||
gSpecialSuspectLastSeenReport = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
@ -1295,3 +1295,26 @@ enum eAudioType
|
||||
AUDIOTYPE_POLICERADIO,
|
||||
TOTAL_AUDIO_TYPES,
|
||||
};
|
||||
|
||||
#ifdef GTA_PS2
|
||||
enum
|
||||
{
|
||||
NUM_CHANNELS_GENERIC = 42,
|
||||
CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
|
||||
CHANNEL_MISSION_AUDIO_1,
|
||||
CHANNEL_MISSION_AUDIO_2,
|
||||
CHANNEL_PLAYER_VEHICLE_ENGINE,
|
||||
NUM_CHANNELS
|
||||
};
|
||||
#else
|
||||
enum
|
||||
{
|
||||
#ifdef PS2_AUDIO_CHANNELS
|
||||
NUM_CHANNELS_GENERIC = 42,
|
||||
#else
|
||||
NUM_CHANNELS_GENERIC = 27,
|
||||
#endif
|
||||
CHANNEL_POLICE_RADIO,
|
||||
NUM_CHANNELS
|
||||
};
|
||||
#endif
|
||||
|
@ -24,12 +24,6 @@
|
||||
|
||||
#include "aldlist.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#define _stricmp strcasecmp
|
||||
#define _strnicmp strncasecmp
|
||||
#define _strdup strdup
|
||||
#endif
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
/*
|
||||
* Init call
|
||||
@ -47,8 +41,8 @@ ALDeviceList::ALDeviceList()
|
||||
defaultDeviceIndex = 0;
|
||||
|
||||
if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) {
|
||||
devices = (char *)alcGetString(NULL, ALC_DEVICE_SPECIFIER);
|
||||
defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
devices = (char *)alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
|
||||
defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER);
|
||||
|
||||
index = 0;
|
||||
// go through device list (each device terminated with a single NULL, list terminated with double NULL)
|
||||
@ -62,17 +56,11 @@ ALDeviceList::ALDeviceList()
|
||||
if (context) {
|
||||
alcMakeContextCurrent(context);
|
||||
// if new actual device name isn't already in the list, then add it...
|
||||
actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
|
||||
bool bNewName = true;
|
||||
for (unsigned int i = 0; i < GetNumDevices(); i++) {
|
||||
if (strcmp(GetDeviceName(i), actualDeviceName) == 0) {
|
||||
bNewName = false;
|
||||
}
|
||||
}
|
||||
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
|
||||
ALDEVICEINFO ALDeviceInfo;
|
||||
actualDeviceName = alcGetString(device, ALC_ALL_DEVICES_SPECIFIER);
|
||||
if ((actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
|
||||
ALDEVICEINFO &ALDeviceInfo = aDeviceInfo[nNumOfDevices++];
|
||||
ALDeviceInfo.bSelected = true;
|
||||
ALDeviceInfo.strDeviceName = _strdup(actualDeviceName);
|
||||
ALDeviceInfo.SetName(actualDeviceName);
|
||||
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
|
||||
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
|
||||
|
||||
@ -105,8 +93,6 @@ ALDeviceList::ALDeviceList()
|
||||
|
||||
// Get Source Count
|
||||
ALDeviceInfo.uiSourceCount = GetMaxNumSources();
|
||||
|
||||
aDeviceInfo[nNumOfDevices++] = ALDeviceInfo;
|
||||
}
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(context);
|
||||
|
@ -21,7 +21,7 @@ enum
|
||||
};
|
||||
|
||||
struct ALDEVICEINFO {
|
||||
const char *strDeviceName;
|
||||
char *strDeviceName;
|
||||
int iMajorVersion;
|
||||
int iMinorVersion;
|
||||
unsigned int uiSourceCount;
|
||||
@ -33,6 +33,19 @@ struct ALDEVICEINFO {
|
||||
strDeviceName = NULL;
|
||||
Extensions = 0;
|
||||
}
|
||||
|
||||
~ALDEVICEINFO()
|
||||
{
|
||||
delete[] strDeviceName;
|
||||
strDeviceName = NULL;
|
||||
}
|
||||
|
||||
void SetName(const char *name)
|
||||
{
|
||||
if(strDeviceName) delete[] strDeviceName;
|
||||
strDeviceName = new char[strlen(name) + 1];
|
||||
strcpy(strDeviceName, name);
|
||||
}
|
||||
};
|
||||
|
||||
typedef ALDEVICEINFO *LPALDEVICEINFO;
|
||||
|
@ -10,20 +10,22 @@
|
||||
|
||||
extern bool IsFXSupported();
|
||||
|
||||
ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
|
||||
ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
|
||||
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
|
||||
ALuint alSources[NUM_CHANNELS];
|
||||
ALuint alFilters[NUM_CHANNELS];
|
||||
ALuint alBuffers[NUM_CHANNELS];
|
||||
bool bChannelsCreated = false;
|
||||
|
||||
int32 CChannel::channelsThatNeedService = 0;
|
||||
|
||||
uint8 tempStereoBuffer[PED_BLOCKSIZE * 2];
|
||||
|
||||
void
|
||||
CChannel::InitChannels()
|
||||
{
|
||||
alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
|
||||
alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
|
||||
alGenSources(NUM_CHANNELS, alSources);
|
||||
alGenBuffers(NUM_CHANNELS, alBuffers);
|
||||
if (IsFXSupported())
|
||||
alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
|
||||
alGenFilters(NUM_CHANNELS, alFilters);
|
||||
bChannelsCreated = true;
|
||||
}
|
||||
|
||||
@ -32,13 +34,13 @@ CChannel::DestroyChannels()
|
||||
{
|
||||
if (bChannelsCreated)
|
||||
{
|
||||
alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
|
||||
alDeleteSources(NUM_CHANNELS, alSources);
|
||||
memset(alSources, 0, sizeof(alSources));
|
||||
alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
|
||||
alDeleteBuffers(NUM_CHANNELS, alBuffers);
|
||||
memset(alBuffers, 0, sizeof(alBuffers));
|
||||
if (IsFXSupported())
|
||||
{
|
||||
alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
|
||||
alDeleteFilters(NUM_CHANNELS, alFilters);
|
||||
memset(alFilters, 0, sizeof(alFilters));
|
||||
}
|
||||
bChannelsCreated = false;
|
||||
@ -50,6 +52,7 @@ CChannel::CChannel()
|
||||
{
|
||||
Data = nil;
|
||||
DataSize = 0;
|
||||
bIs2D = false;
|
||||
SetDefault();
|
||||
}
|
||||
|
||||
@ -90,6 +93,7 @@ void CChannel::Init(uint32 _id, bool Is2D)
|
||||
|
||||
if ( Is2D )
|
||||
{
|
||||
bIs2D = true;
|
||||
alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSourcef(alSources[id], AL_GAIN, 1.0f);
|
||||
}
|
||||
@ -113,7 +117,20 @@ void CChannel::Start()
|
||||
if ( !HasSource() ) return;
|
||||
if ( !Data ) return;
|
||||
|
||||
alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
|
||||
if ( bIs2D )
|
||||
{
|
||||
// convert mono data to stereo
|
||||
int16 *monoData = (int16*)Data;
|
||||
int16 *stereoData = (int16*)tempStereoBuffer;
|
||||
for (size_t i = 0; i < DataSize / 2; i++)
|
||||
{
|
||||
*(stereoData++) = *monoData;
|
||||
*(stereoData++) = *(monoData++);
|
||||
}
|
||||
alBufferData(alBuffers[id], AL_FORMAT_STEREO16, tempStereoBuffer, DataSize * 2, Frequency);
|
||||
}
|
||||
else
|
||||
alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
|
||||
if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
|
||||
alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints);
|
||||
alSourcei(alSources[id], AL_BUFFER, alBuffers[id]);
|
||||
|
@ -20,6 +20,7 @@ class CChannel
|
||||
int32 LoopCount;
|
||||
ALint LoopPoints[2];
|
||||
ALint LastProcessedOffset;
|
||||
bool bIs2D;
|
||||
public:
|
||||
static int32 channelsThatNeedService;
|
||||
|
||||
|
@ -1,9 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include "stream.h"
|
||||
#include "sampman.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <malloc.h>
|
||||
|
||||
#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
|
||||
@ -28,6 +26,29 @@
|
||||
#include <opusfile.h>
|
||||
#endif
|
||||
|
||||
#include <queue>
|
||||
#include <utility>
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include "MusicManager.h"
|
||||
#include "stream.h"
|
||||
|
||||
std::thread gAudioThread;
|
||||
std::mutex gAudioThreadQueueMutex;
|
||||
std::condition_variable gAudioThreadCv;
|
||||
bool gAudioThreadTerm = false;
|
||||
std::queue<CStream*> gStreamsToProcess; // values are not unique, we will handle that ourself
|
||||
std::queue<std::pair<IDecoder*, void*>> gStreamsToClose;
|
||||
#else
|
||||
#include "stream.h"
|
||||
#endif
|
||||
|
||||
#include "sampman.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
@ -45,6 +66,10 @@ class CSortStereoBuffer
|
||||
{
|
||||
uint16* PcmBuf;
|
||||
size_t BufSize;
|
||||
//#ifdef MULTITHREADED_AUDIO
|
||||
// std::mutex Mutex;
|
||||
//#endif
|
||||
|
||||
public:
|
||||
CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {}
|
||||
~CSortStereoBuffer()
|
||||
@ -71,6 +96,9 @@ public:
|
||||
|
||||
void SortStereo(void* buf, size_t size)
|
||||
{
|
||||
//#ifdef MULTITHREADED_AUDIO
|
||||
// std::lock_guard<std::mutex> lock(Mutex);
|
||||
//#endif
|
||||
uint16* InBuf = (uint16*)buf;
|
||||
uint16* OutBuf = GetBuffer(size);
|
||||
|
||||
@ -140,7 +168,7 @@ public:
|
||||
else
|
||||
StepIndex--;
|
||||
|
||||
StepIndex = clamp(StepIndex, 0, 88);
|
||||
StepIndex = Clamp(StepIndex, 0, 88);
|
||||
|
||||
int delta = step >> 3;
|
||||
if (adpcm & 1) delta += step >> 2;
|
||||
@ -149,7 +177,7 @@ public:
|
||||
if (adpcm & 8) delta = -delta;
|
||||
|
||||
int newSample = Sample + delta;
|
||||
Sample = clamp(newSample, -32768, 32767);
|
||||
Sample = Clamp(newSample, -32768, 32767);
|
||||
return Sample;
|
||||
}
|
||||
};
|
||||
@ -285,6 +313,10 @@ public:
|
||||
#undef CLOSE_ON_ERROR
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
}
|
||||
|
||||
~CWavFile()
|
||||
{
|
||||
Close();
|
||||
@ -295,6 +327,7 @@ public:
|
||||
return m_bIsOpen;
|
||||
}
|
||||
|
||||
|
||||
uint32 GetSampleSize()
|
||||
{
|
||||
return sizeof(uint16);
|
||||
@ -464,6 +497,10 @@ public:
|
||||
m_pfSound = sf_open_virtual(&vio, SFM_READ, &m_soundInfo, m_fileHandle);
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
}
|
||||
|
||||
~CSndFile()
|
||||
{
|
||||
if ( m_pfSound )
|
||||
@ -642,18 +679,6 @@ public:
|
||||
#endif
|
||||
|
||||
#ifdef AUDIO_OAL_USE_MPG123
|
||||
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
|
||||
//#define MP3_USE_FUZZY_SEEK
|
||||
static ssize_t mpg123_read_replacement(void* handle, void* data, size_t size)
|
||||
{
|
||||
return fread(data, 1, size, (FILE*)handle);
|
||||
}
|
||||
|
||||
static off_t mpg123_seek_replacement(void* handle, off_t offset, int whence)
|
||||
{
|
||||
fseek((FILE*)handle, (uint32) offset, whence);
|
||||
return ftell((FILE*)handle);
|
||||
}
|
||||
|
||||
class CMP3File : public IDecoder
|
||||
{
|
||||
@ -662,62 +687,58 @@ protected:
|
||||
bool m_bOpened;
|
||||
uint32 m_nRate;
|
||||
uint32 m_nChannels;
|
||||
FILE* m_fileHandle;
|
||||
char* m_buffer;
|
||||
const char* m_pPath;
|
||||
bool m_bFileNotOpenedYet;
|
||||
|
||||
CMP3File() :
|
||||
m_pMH(nil),
|
||||
m_bOpened(false),
|
||||
m_nRate(0),
|
||||
m_nChannels(0),
|
||||
m_fileHandle(NULL),
|
||||
m_buffer(NULL) {}
|
||||
m_bFileNotOpenedYet(false),
|
||||
m_nChannels(0) {}
|
||||
public:
|
||||
CMP3File(const char *path) :
|
||||
m_pMH(nil),
|
||||
m_bOpened(false),
|
||||
m_nRate(0),
|
||||
m_nChannels(0),
|
||||
m_fileHandle(NULL),
|
||||
m_buffer(NULL)
|
||||
m_pPath(path),
|
||||
m_bFileNotOpenedYet(false)
|
||||
{
|
||||
m_pMH = mpg123_new(nil, nil);
|
||||
if ( m_pMH )
|
||||
{
|
||||
#ifdef MP3_USE_FUZZY_SEEK
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
|
||||
#else
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
|
||||
|
||||
m_bOpened = true;
|
||||
m_bFileNotOpenedYet = true;
|
||||
// It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling
|
||||
#if 1
|
||||
FileOpen();
|
||||
#endif
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
int encoding = 0;
|
||||
|
||||
m_buffer = (char*) memalign(0x40, IO_BUFFER_SIZE);
|
||||
|
||||
m_fileHandle = fopen(path, "rb");
|
||||
if (!m_fileHandle) {
|
||||
m_bOpened = false;
|
||||
return;
|
||||
}
|
||||
|
||||
setvbuf(m_fileHandle, m_buffer, _IOFBF, IO_BUFFER_SIZE);
|
||||
|
||||
m_bOpened = mpg123_replace_reader_handle(m_pMH, mpg123_read_replacement, mpg123_seek_replacement, NULL) == MPG123_OK
|
||||
&& mpg123_open_handle(m_pMH, m_fileHandle) == MPG123_OK
|
||||
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
if ( IsOpened() )
|
||||
{
|
||||
mpg123_format_none(m_pMH);
|
||||
mpg123_format(m_pMH, rate, channels, encoding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
if(!m_bFileNotOpenedYet) return;
|
||||
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
int encoding = 0;
|
||||
m_bOpened = mpg123_open(m_pMH, m_pPath) == MPG123_OK
|
||||
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
if(IsOpened()) {
|
||||
mpg123_format_none(m_pMH);
|
||||
mpg123_format(m_pMH, rate, channels, encoding);
|
||||
}
|
||||
m_bFileNotOpenedYet = false;
|
||||
}
|
||||
|
||||
~CMP3File()
|
||||
{
|
||||
if ( m_pMH )
|
||||
@ -725,13 +746,6 @@ public:
|
||||
mpg123_close(m_pMH);
|
||||
mpg123_delete(m_pMH);
|
||||
|
||||
if (m_fileHandle) {
|
||||
fclose(m_fileHandle);
|
||||
}
|
||||
free(m_buffer);
|
||||
|
||||
m_fileHandle = nil;
|
||||
m_buffer = nil;
|
||||
m_pMH = nil;
|
||||
}
|
||||
}
|
||||
@ -748,7 +762,7 @@ public:
|
||||
|
||||
uint32 GetSampleCount()
|
||||
{
|
||||
if ( !IsOpened() ) return 0;
|
||||
if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
|
||||
return mpg123_length(m_pMH);
|
||||
}
|
||||
|
||||
@ -764,19 +778,19 @@ public:
|
||||
|
||||
void Seek(uint32 milliseconds)
|
||||
{
|
||||
if ( !IsOpened() ) return;
|
||||
if ( !IsOpened() || m_bFileNotOpenedYet ) return;
|
||||
mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET);
|
||||
}
|
||||
|
||||
uint32 Tell()
|
||||
{
|
||||
if ( !IsOpened() ) return 0;
|
||||
if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
|
||||
return samples2ms(mpg123_tell(m_pMH));
|
||||
}
|
||||
|
||||
uint32 Decode(void *buffer)
|
||||
{
|
||||
if ( !IsOpened() ) return 0;
|
||||
if ( !IsOpened() || m_bFileNotOpenedYet ) return 0;
|
||||
|
||||
size_t size;
|
||||
int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size);
|
||||
@ -805,43 +819,52 @@ class CADFFile : public CMP3File
|
||||
fseek((FILE*)fh, pos, seekType);
|
||||
return ftell((FILE*)fh);
|
||||
}
|
||||
static void r_close(void* fh)
|
||||
{
|
||||
fclose((FILE*)fh);
|
||||
}
|
||||
public:
|
||||
CADFFile(const char* path)
|
||||
{
|
||||
m_pMH = mpg123_new(nil, nil);
|
||||
if (m_pMH)
|
||||
{
|
||||
#ifdef MP3_USE_FUZZY_SEEK
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
|
||||
#else
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
|
||||
|
||||
m_bOpened = true;
|
||||
m_bFileNotOpenedYet = true;
|
||||
m_pPath = path;
|
||||
// It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling
|
||||
#if 1
|
||||
FileOpen();
|
||||
#endif
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
int encoding = 0;
|
||||
|
||||
m_buffer = (char*) memalign(0x40, IO_BUFFER_SIZE);
|
||||
|
||||
FILE* m_fileHandle = fopen(path, "rb");
|
||||
if (!m_fileHandle) {
|
||||
m_bOpened = false;
|
||||
return;
|
||||
}
|
||||
|
||||
setvbuf(m_fileHandle, m_buffer, _IOFBF, IO_BUFFER_SIZE);
|
||||
|
||||
m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, NULL) == MPG123_OK
|
||||
&& mpg123_open_handle(m_pMH, m_fileHandle) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
if (IsOpened())
|
||||
{
|
||||
mpg123_format_none(m_pMH);
|
||||
mpg123_format(m_pMH, rate, channels, encoding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
if(!m_bFileNotOpenedYet) return;
|
||||
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
int encoding = 0;
|
||||
|
||||
FILE *f = fopen(m_pPath, "rb");
|
||||
|
||||
m_bOpened = f && mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
|
||||
&& mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
if(IsOpened()) {
|
||||
mpg123_format_none(m_pMH);
|
||||
mpg123_format(m_pMH, rate, channels, encoding);
|
||||
}
|
||||
|
||||
m_bFileNotOpenedYet = false;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@ -872,7 +895,7 @@ public:
|
||||
static short quantize(double sample)
|
||||
{
|
||||
int a = int(sample + 0.5);
|
||||
return short(clamp(a, -32768, 32767));
|
||||
return short(Clamp(a, -32768, 32767));
|
||||
}
|
||||
|
||||
void Decode(void* _inbuf, int16* _outbuf, size_t size)
|
||||
@ -966,6 +989,10 @@ public:
|
||||
m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE];
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
}
|
||||
|
||||
~CVbFile()
|
||||
{
|
||||
if (m_pFile)
|
||||
@ -1120,6 +1147,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void FileOpen()
|
||||
{
|
||||
}
|
||||
|
||||
~COpusFile()
|
||||
{
|
||||
if (m_FileH)
|
||||
@ -1184,11 +1215,173 @@ public:
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
// For multi-thread: Someone always acquire stream's mutex before entering here
|
||||
void
|
||||
CStream::BuffersShouldBeFilled()
|
||||
{
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
std::queue<std::pair<ALuint, ALuint>> tempQueue;
|
||||
for(int i = 0; i < NUM_STREAMBUFFERS / 2; i++) {
|
||||
tempQueue.push(std::pair<ALuint, ALuint>(m_alBuffers[i * 2], m_alBuffers[i * 2 + 1]));
|
||||
}
|
||||
m_fillBuffers.swap(tempQueue);
|
||||
|
||||
FlagAsToBeProcessed();
|
||||
|
||||
m_bActive = true; // to allow Update() to queue the filled buffers & play
|
||||
return;
|
||||
}
|
||||
std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
|
||||
#endif
|
||||
if ( FillBuffers() != 0 )
|
||||
{
|
||||
SetPlay(true);
|
||||
}
|
||||
}
|
||||
|
||||
// returns whether it's queued (not on multi-thread)
|
||||
bool
|
||||
CStream::BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>* bufs)
|
||||
{
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE)
|
||||
m_fillBuffers.push(*bufs);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
ALuint alBuffers[2] = {(*bufs).first, (*bufs).second}; // left - right
|
||||
if (FillBuffer(alBuffers)) {
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &alBuffers[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &alBuffers[1]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
void
|
||||
CStream::FlagAsToBeProcessed(bool close)
|
||||
{
|
||||
if (!close && MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE)
|
||||
return;
|
||||
|
||||
gAudioThreadQueueMutex.lock();
|
||||
if (close)
|
||||
gStreamsToClose.push(std::pair<IDecoder*, void*>(m_pSoundFile ? m_pSoundFile : nil, m_pBuffer ? m_pBuffer : nil));
|
||||
else
|
||||
gStreamsToProcess.push(this);
|
||||
|
||||
gAudioThreadQueueMutex.unlock();
|
||||
|
||||
gAudioThreadCv.notify_one();
|
||||
}
|
||||
|
||||
void audioFileOpsThread()
|
||||
{
|
||||
do
|
||||
{
|
||||
CStream *stream;
|
||||
{
|
||||
// Just a semaphore
|
||||
std::unique_lock<std::mutex> queueMutex(gAudioThreadQueueMutex);
|
||||
gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gStreamsToClose.size() > 0 || gAudioThreadTerm; });
|
||||
if (gAudioThreadTerm)
|
||||
return;
|
||||
|
||||
if (!gStreamsToClose.empty()) {
|
||||
auto streamToClose = gStreamsToClose.front();
|
||||
gStreamsToClose.pop();
|
||||
if (streamToClose.first) { // pSoundFile
|
||||
delete streamToClose.first;
|
||||
}
|
||||
|
||||
if (streamToClose.second) { // pBuffer
|
||||
free(streamToClose.second);
|
||||
}
|
||||
}
|
||||
|
||||
if (!gStreamsToProcess.empty()) {
|
||||
stream = gStreamsToProcess.front();
|
||||
gStreamsToProcess.pop();
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock(stream->m_mutex);
|
||||
|
||||
std::pair<ALuint, ALuint> buffers, *lastBufAddr;
|
||||
bool insertBufsAfterCheck = false;
|
||||
|
||||
do {
|
||||
if (!stream->IsOpened()) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (stream->m_bReset)
|
||||
break;
|
||||
|
||||
// We gave up this idea for now
|
||||
/*
|
||||
stream->m_pSoundFile->FileOpen();
|
||||
|
||||
// Deffered allocation, do it now
|
||||
if (stream->m_pBuffer == nil) {
|
||||
stream->m_pBuffer = malloc(stream->m_pSoundFile->GetBufferSize());
|
||||
ASSERT(stream->m_pBuffer != nil);
|
||||
}
|
||||
*/
|
||||
|
||||
if (stream->m_bDoSeek) {
|
||||
stream->m_bDoSeek = false;
|
||||
int pos = stream->m_SeekPos;
|
||||
lock.unlock();
|
||||
stream->m_pSoundFile->Seek(pos);
|
||||
lock.lock();
|
||||
|
||||
continue; // let's do the checks again, make sure we didn't miss anything while Seeking
|
||||
}
|
||||
|
||||
if (insertBufsAfterCheck) {
|
||||
stream->m_queueBuffers.push(buffers);
|
||||
insertBufsAfterCheck = false;
|
||||
}
|
||||
|
||||
if (!stream->m_fillBuffers.empty()) {
|
||||
lastBufAddr = &stream->m_fillBuffers.front();
|
||||
buffers = *lastBufAddr;
|
||||
lock.unlock();
|
||||
|
||||
ALuint alBuffers[2] = {buffers.first, buffers.second}; // left - right
|
||||
bool filled = stream->FillBuffer(alBuffers);
|
||||
|
||||
lock.lock();
|
||||
|
||||
// Make sure queue isn't touched after we released mutex
|
||||
if (!stream->m_fillBuffers.empty() && lastBufAddr == &stream->m_fillBuffers.front()) {
|
||||
stream->m_fillBuffers.pop();
|
||||
if (filled)
|
||||
insertBufsAfterCheck = true; // Also make sure stream's properties aren't changed. So make one more pass, and push it to m_queueBuffers only if it pass checks again.
|
||||
}
|
||||
} else
|
||||
break;
|
||||
|
||||
} while (true);
|
||||
|
||||
} while(true);
|
||||
}
|
||||
#endif
|
||||
|
||||
void CStream::Initialise()
|
||||
{
|
||||
#ifdef AUDIO_OAL_USE_MPG123
|
||||
mpg123_init();
|
||||
#endif
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
gAudioThread = std::thread(audioFileOpsThread);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CStream::Terminate()
|
||||
@ -1196,14 +1389,27 @@ void CStream::Terminate()
|
||||
#ifdef AUDIO_OAL_USE_MPG123
|
||||
mpg123_exit();
|
||||
#endif
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
gAudioThreadQueueMutex.lock();
|
||||
gAudioThreadTerm = true;
|
||||
gAudioThreadQueueMutex.unlock();
|
||||
|
||||
gAudioThreadCv.notify_one();
|
||||
gAudioThread.join();
|
||||
#endif
|
||||
}
|
||||
|
||||
CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) :
|
||||
CStream::CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
|
||||
m_pAlSources(sources),
|
||||
m_alBuffers(buffers),
|
||||
m_pBuffer(nil),
|
||||
m_bPaused(false),
|
||||
m_bActive(false),
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
m_bIExist(false),
|
||||
m_bDoSeek(false),
|
||||
m_SeekPos(0),
|
||||
#endif
|
||||
m_pSoundFile(nil),
|
||||
m_bReset(false),
|
||||
m_nVolume(0),
|
||||
@ -1212,6 +1418,27 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
|
||||
m_nLoopCount(1)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
bool CStream::Open(const char* filename, uint32 overrideSampleRate)
|
||||
{
|
||||
if (IsOpened()) return false;
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
|
||||
m_bDoSeek = false;
|
||||
m_SeekPos = 0;
|
||||
#endif
|
||||
|
||||
m_bPaused = false;
|
||||
m_bActive = false;
|
||||
m_bReset = false;
|
||||
m_nVolume = 0;
|
||||
m_nPan = 0;
|
||||
m_nPosBeforeReset = 0;
|
||||
m_nLoopCount = 1;
|
||||
|
||||
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
|
||||
#if !defined(_WIN32)
|
||||
char *real = casepath(filename);
|
||||
@ -1250,30 +1477,52 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
|
||||
else
|
||||
m_pSoundFile = nil;
|
||||
|
||||
if ( IsOpened() )
|
||||
if ( m_pSoundFile && m_pSoundFile->IsOpened() )
|
||||
{
|
||||
m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
|
||||
ASSERT(m_pBuffer!=nil);
|
||||
uint32 bufSize = m_pSoundFile->GetBufferSize();
|
||||
if(bufSize != 0) { // Otherwise it's deferred
|
||||
m_pBuffer = malloc(bufSize);
|
||||
ASSERT(m_pBuffer != nil);
|
||||
|
||||
DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec());
|
||||
DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount());
|
||||
DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate());
|
||||
DEV("Channels: %d\n", m_pSoundFile->GetChannels());
|
||||
DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples());
|
||||
DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate())));
|
||||
DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60);
|
||||
|
||||
return;
|
||||
DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec());
|
||||
DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount());
|
||||
DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate());
|
||||
DEV("Channels: %d\n", m_pSoundFile->GetChannels());
|
||||
DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples());
|
||||
DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate())));
|
||||
DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60);
|
||||
}
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
m_bIExist = true;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
CStream::~CStream()
|
||||
{
|
||||
Delete();
|
||||
assert(!IsOpened());
|
||||
}
|
||||
|
||||
void CStream::Delete()
|
||||
void CStream::Close()
|
||||
{
|
||||
if(!IsOpened()) return;
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
Stop();
|
||||
ClearBuffers();
|
||||
m_bIExist = false;
|
||||
std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
|
||||
tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, mutex is acquired
|
||||
}
|
||||
|
||||
FlagAsToBeProcessed(true);
|
||||
#else
|
||||
|
||||
Stop();
|
||||
ClearBuffers();
|
||||
|
||||
@ -1288,6 +1537,7 @@ void CStream::Delete()
|
||||
free(m_pBuffer);
|
||||
m_pBuffer = nil;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CStream::HasSource()
|
||||
@ -1295,9 +1545,14 @@ bool CStream::HasSource()
|
||||
return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE);
|
||||
}
|
||||
|
||||
// m_bIExist only written in main thread, thus mutex is not needed on main thread
|
||||
bool CStream::IsOpened()
|
||||
{
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
return m_bIExist;
|
||||
#else
|
||||
return m_pSoundFile && m_pSoundFile->IsOpened();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CStream::IsPlaying()
|
||||
@ -1311,6 +1566,14 @@ bool CStream::IsPlaying()
|
||||
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
|
||||
if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
|
||||
return true;
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
// Streams are designed in such a way that m_fillBuffers and m_queueBuffers will be *always* filled if audio is playing, and mutex is acquired
|
||||
if (!m_fillBuffers.empty() || !m_queueBuffers.emptyNts())
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -1372,10 +1635,10 @@ void CStream::SetVolume(uint32 nVol)
|
||||
|
||||
void CStream::SetPan(uint8 nPan)
|
||||
{
|
||||
m_nPan = clamp((int8)nPan - 63, 0, 63);
|
||||
m_nPan = Clamp((int8)nPan - 63, 0, 63);
|
||||
SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
|
||||
|
||||
m_nPan = clamp((int8)nPan + 64, 64, 127);
|
||||
m_nPan = Clamp((int8)nPan + 64, 64, 127);
|
||||
SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
|
||||
|
||||
m_nPan = nPan;
|
||||
@ -1385,8 +1648,24 @@ void CStream::SetPan(uint8 nPan)
|
||||
void CStream::SetPosMS(uint32 nPos)
|
||||
{
|
||||
if ( !IsOpened() ) return;
|
||||
m_pSoundFile->Seek(nPos);
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
|
||||
tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
m_bDoSeek = true;
|
||||
m_SeekPos = nPos;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
m_pSoundFile->Seek(nPos);
|
||||
}
|
||||
ClearBuffers();
|
||||
|
||||
// adding to gStreamsToProcess not needed, someone always calls Start() / BuffersShouldBeFilled() after SetPosMS
|
||||
}
|
||||
|
||||
uint32 CStream::GetPosMS()
|
||||
@ -1394,10 +1673,16 @@ uint32 CStream::GetPosMS()
|
||||
if ( !HasSource() ) return 0;
|
||||
if ( !IsOpened() ) return 0;
|
||||
|
||||
// Deferred init causes division by zero
|
||||
if (m_pSoundFile->GetChannels() == 0)
|
||||
return 0;
|
||||
|
||||
ALint offset;
|
||||
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
|
||||
alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset);
|
||||
|
||||
//std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
return m_pSoundFile->Tell()
|
||||
- m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels()
|
||||
+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
|
||||
@ -1411,6 +1696,7 @@ uint32 CStream::GetLengthMS()
|
||||
|
||||
bool CStream::FillBuffer(ALuint *alBuffer)
|
||||
{
|
||||
#ifndef MULTITHREADED_AUDIO
|
||||
if ( !HasSource() )
|
||||
return false;
|
||||
if ( !IsOpened() )
|
||||
@ -1419,6 +1705,7 @@ bool CStream::FillBuffer(ALuint *alBuffer)
|
||||
return false;
|
||||
if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) )
|
||||
return false;
|
||||
#endif
|
||||
|
||||
uint32 size = m_pSoundFile->Decode(m_pBuffer);
|
||||
if( size == 0 )
|
||||
@ -1435,6 +1722,26 @@ bool CStream::FillBuffer(ALuint *alBuffer)
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
bool CStream::QueueBuffers()
|
||||
{
|
||||
bool buffersQueued = false;
|
||||
std::pair<ALuint, ALuint> buffers;
|
||||
while (m_queueBuffers.peekPop(&buffers)) // beware: m_queueBuffers is tsQueue
|
||||
{
|
||||
ALuint leftBuf = buffers.first;
|
||||
ALuint rightBuf = buffers.second;
|
||||
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &leftBuf);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &rightBuf);
|
||||
|
||||
buffersQueued = true;
|
||||
}
|
||||
return buffersQueued;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Only used in single-threaded audio or cutscene audio
|
||||
int32 CStream::FillBuffers()
|
||||
{
|
||||
int32 i = 0;
|
||||
@ -1464,17 +1771,33 @@ void CStream::ClearBuffers()
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
|
||||
}
|
||||
|
||||
bool CStream::Setup(bool imSureQueueIsEmpty)
|
||||
bool CStream::Setup(bool imSureQueueIsEmpty, bool lock)
|
||||
{
|
||||
if ( IsOpened() )
|
||||
{
|
||||
alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
|
||||
alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
if (lock)
|
||||
m_mutex.lock();
|
||||
#endif
|
||||
|
||||
if (!imSureQueueIsEmpty) {
|
||||
SetPlay(false);
|
||||
Stop();
|
||||
ClearBuffers();
|
||||
}
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
m_pSoundFile->Seek(0);
|
||||
} else {
|
||||
m_bDoSeek = true;
|
||||
m_SeekPos = 0;
|
||||
}
|
||||
|
||||
if (lock)
|
||||
m_mutex.unlock();
|
||||
#else
|
||||
m_pSoundFile->Seek(0);
|
||||
#endif
|
||||
|
||||
//SetPosition(0.0f, 0.0f, 0.0f);
|
||||
SetPitch(1.0f);
|
||||
//SetPan(m_nPan);
|
||||
@ -1512,7 +1835,7 @@ void CStream::SetPlay(bool state)
|
||||
{
|
||||
ALint sourceState = AL_STOPPED;
|
||||
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
|
||||
if (sourceState != AL_STOPPED )
|
||||
if (sourceState != AL_STOPPED)
|
||||
alSourceStop(m_pAlSources[0]);
|
||||
|
||||
sourceState = AL_STOPPED;
|
||||
@ -1527,8 +1850,12 @@ void CStream::SetPlay(bool state)
|
||||
void CStream::Start()
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
if ( FillBuffers() != 0 )
|
||||
SetPlay(true);
|
||||
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired
|
||||
#endif
|
||||
BuffersShouldBeFilled();
|
||||
}
|
||||
|
||||
void CStream::Stop()
|
||||
@ -1550,8 +1877,22 @@ void CStream::Update()
|
||||
|
||||
if ( !m_bPaused )
|
||||
{
|
||||
ALint totalBuffers[2] = { 0, 0 };
|
||||
ALint buffersProcessed[2] = { 0, 0 };
|
||||
|
||||
bool buffersQueuedAndStarted = false;
|
||||
bool buffersQueuedButNotStarted = false;
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
// Put it in here because we need totalBuffers after queueing to decide when to loop audio
|
||||
if (m_bActive)
|
||||
{
|
||||
buffersQueuedAndStarted = QueueBuffers();
|
||||
if(buffersQueuedAndStarted) {
|
||||
SetPlay(true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
ALint totalBuffers[2] = {0, 0};
|
||||
ALint buffersProcessed[2] = {0, 0};
|
||||
|
||||
// Relying a lot on left buffer states in here
|
||||
|
||||
@ -1572,36 +1913,58 @@ void CStream::Update()
|
||||
// AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
|
||||
// which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
|
||||
|
||||
bool buffersRefilled = false;
|
||||
|
||||
// We should wait queue to be cleared to loop track, because position calculation relies on queue.
|
||||
if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
|
||||
{
|
||||
Setup(true);
|
||||
buffersRefilled = FillBuffers() != 0;
|
||||
if (m_nLoopCount != 0)
|
||||
m_nLoopCount--;
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
if (m_fillBuffers.empty() && m_queueBuffers.emptyNts()) // we already acquired stream mutex, which is enough for second thread. thus Nts variant
|
||||
#endif
|
||||
{
|
||||
Setup(true, false);
|
||||
BuffersShouldBeFilled(); // will also call SetPlay(true)
|
||||
if (m_nLoopCount != 0)
|
||||
m_nLoopCount--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while( buffersProcessed[0]-- )
|
||||
static std::queue<std::pair<ALuint, ALuint>> tempFillBuffer;
|
||||
|
||||
while ( buffersProcessed[0]-- )
|
||||
{
|
||||
ALuint buffer[2];
|
||||
|
||||
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
|
||||
if (m_bActive && FillBuffer(buffer))
|
||||
if (m_bActive)
|
||||
{
|
||||
buffersRefilled = true;
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
tempFillBuffer.push(std::pair<ALuint, ALuint>(buffer[0], buffer[1]));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bActive && buffersProcessed[1])
|
||||
{
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
m_mutex.lock();
|
||||
#endif
|
||||
while (!tempFillBuffer.empty()) {
|
||||
auto elem = tempFillBuffer.front();
|
||||
tempFillBuffer.pop();
|
||||
buffersQueuedButNotStarted = BufferShouldBeFilledAndQueued(&elem);
|
||||
}
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
m_mutex.unlock();
|
||||
FlagAsToBeProcessed();
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
|
||||
if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
|
||||
// Source may be starved to audio and stopped itself
|
||||
if (m_bActive && !buffersQueuedAndStarted && (buffersQueuedButNotStarted || (totalBuffers[1] - buffersProcessed[1] != 0)))
|
||||
SetPlay(true);
|
||||
}
|
||||
}
|
||||
@ -1610,28 +1973,45 @@ void CStream::ProviderInit()
|
||||
{
|
||||
if ( m_bReset )
|
||||
{
|
||||
if ( Setup(true) )
|
||||
if ( Setup(true, false) ) // lock not needed, thread can't process streams with m_bReset set
|
||||
{
|
||||
SetPan(m_nPan);
|
||||
SetVolume(m_nVolume);
|
||||
SetLoopCount(m_nLoopCount);
|
||||
SetPosMS(m_nPosBeforeReset);
|
||||
if (m_bActive)
|
||||
FillBuffers();
|
||||
SetPlay(m_bActive);
|
||||
if ( m_bPaused )
|
||||
Pause();
|
||||
}
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
#endif
|
||||
if(m_bActive)
|
||||
BuffersShouldBeFilled();
|
||||
|
||||
m_bReset = false;
|
||||
if (m_bPaused)
|
||||
Pause();
|
||||
|
||||
m_bReset = false;
|
||||
|
||||
} else {
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
#endif
|
||||
m_bReset = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CStream::ProviderTerm()
|
||||
{
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
// unlike Close() we will reuse this stream, so clearing queues are important.
|
||||
std::queue<std::pair<ALuint, ALuint>>().swap(m_fillBuffers);
|
||||
tsQueue<std::pair<ALuint, ALuint>>().swapNts(m_queueBuffers); // stream mutex is already acquired, thus Nts variant
|
||||
#endif
|
||||
m_bReset = true;
|
||||
m_nPosBeforeReset = GetPosMS();
|
||||
|
||||
Stop();
|
||||
ClearBuffers();
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ public:
|
||||
virtual ~IDecoder() { }
|
||||
|
||||
virtual bool IsOpened() = 0;
|
||||
virtual void FileOpen() = 0;
|
||||
|
||||
virtual uint32 GetSampleSize() = 0;
|
||||
virtual uint32 GetSampleCount() = 0;
|
||||
@ -48,12 +49,70 @@ public:
|
||||
|
||||
uint32 GetLength()
|
||||
{
|
||||
FileOpen(); // abort deferred init, we need length now - game has to cache audio file sizes
|
||||
return float(GetSampleCount()) * 1000.0f / float(GetSampleRate());
|
||||
}
|
||||
|
||||
virtual uint32 Decode(void *buffer) = 0;
|
||||
};
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
template <typename T> class tsQueue
|
||||
{
|
||||
public:
|
||||
tsQueue() : count(0) { }
|
||||
|
||||
void push(const T &value)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
m_queue.push(value);
|
||||
count++;
|
||||
}
|
||||
|
||||
bool peekPop(T *retVal)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
if (count == 0)
|
||||
return false;
|
||||
|
||||
*retVal = m_queue.front();
|
||||
m_queue.pop();
|
||||
count--;
|
||||
return true;
|
||||
}
|
||||
|
||||
void swapNts(tsQueue<T> &replaceWith)
|
||||
{
|
||||
m_queue.swap(replaceWith.m_queue);
|
||||
replaceWith.count = count;
|
||||
}
|
||||
|
||||
/*
|
||||
void swapTs(tsQueue<T> &replaceWith)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
std::lock_guard<std::mutex> lock2(replaceWith.m_mutex);
|
||||
swapNts(replaceWith);
|
||||
}
|
||||
*/
|
||||
|
||||
bool emptyNts()
|
||||
{
|
||||
return count == 0;
|
||||
}
|
||||
|
||||
/*
|
||||
bool emptyTs()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
return emptyNts();
|
||||
}
|
||||
*/
|
||||
|
||||
std::queue<T> m_queue;
|
||||
int count;
|
||||
mutable std::mutex m_mutex;
|
||||
};
|
||||
#endif
|
||||
class CStream
|
||||
{
|
||||
char m_aFilename[128];
|
||||
@ -63,6 +122,17 @@ class CStream
|
||||
bool m_bPaused;
|
||||
bool m_bActive;
|
||||
|
||||
public:
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
std::mutex m_mutex;
|
||||
std::queue<std::pair<ALuint, ALuint>> m_fillBuffers; // left and right buffer
|
||||
tsQueue<std::pair<ALuint, ALuint>> m_queueBuffers;
|
||||
// std::condition_variable m_closeCv;
|
||||
bool m_bDoSeek;
|
||||
uint32 m_SeekPos;
|
||||
bool m_bIExist;
|
||||
#endif
|
||||
|
||||
void *m_pBuffer;
|
||||
|
||||
bool m_bReset;
|
||||
@ -73,6 +143,13 @@ class CStream
|
||||
|
||||
IDecoder *m_pSoundFile;
|
||||
|
||||
void BuffersShouldBeFilled(); // all
|
||||
bool BufferShouldBeFilledAndQueued(std::pair<ALuint, ALuint>*); // two (left-right)
|
||||
#ifdef MULTITHREADED_AUDIO
|
||||
void FlagAsToBeProcessed(bool close = false);
|
||||
bool QueueBuffers();
|
||||
#endif
|
||||
|
||||
bool HasSource();
|
||||
void SetPosition(int i, float x, float y, float z);
|
||||
void SetPitch(float pitch);
|
||||
@ -81,15 +158,17 @@ class CStream
|
||||
void SetPlay(bool state);
|
||||
|
||||
bool FillBuffer(ALuint *alBuffer);
|
||||
int32 FillBuffers();
|
||||
int32 FillBuffers();
|
||||
void ClearBuffers();
|
||||
public:
|
||||
//public:
|
||||
static void Initialise();
|
||||
static void Terminate();
|
||||
|
||||
CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000);
|
||||
CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]);
|
||||
~CStream();
|
||||
void Delete();
|
||||
bool Open(const char *filename, uint32 overrideSampleRate = 32000);
|
||||
void Close();
|
||||
|
||||
bool IsOpened();
|
||||
bool IsPlaying();
|
||||
@ -100,13 +179,12 @@ public:
|
||||
uint32 GetPosMS();
|
||||
uint32 GetLengthMS();
|
||||
|
||||
bool Setup(bool imSureQueueIsEmpty = false);
|
||||
bool Setup(bool imSureQueueIsEmpty = false, bool lock = true);
|
||||
void Start();
|
||||
void Stop();
|
||||
void Update(void);
|
||||
void SetLoopCount(int32);
|
||||
|
||||
|
||||
void ProviderInit();
|
||||
void ProviderTerm();
|
||||
};
|
||||
|
1445
src/audio/sampman.h
1445
src/audio/sampman.h
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -4,7 +4,7 @@
|
||||
#include "AudioManager.h"
|
||||
|
||||
cSampleManager SampleManager;
|
||||
bool _bSampmanInitialised = false;
|
||||
bool8 _bSampmanInitialised = FALSE;
|
||||
|
||||
uint32 BankStartOffset[MAX_SFX_BANKS];
|
||||
uint32 nNumMP3s;
|
||||
@ -60,7 +60,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return nNumMP3s != 0;
|
||||
@ -75,10 +75,10 @@ void cSampleManager::ReacquireDigitalHandle(void)
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::Initialise(void)
|
||||
{
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -87,9 +87,9 @@ cSampleManager::Terminate(void)
|
||||
|
||||
}
|
||||
|
||||
bool cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
char cSampleManager::GetCDAudioDriveLetter(void)
|
||||
@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetMusicMasterVolume(uint8 nVolume)
|
||||
cSampleManager::SetMP3BoostVolume(uint8 nVolume)
|
||||
{
|
||||
}
|
||||
|
||||
@ -129,15 +129,15 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume)
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetMonoMode(uint8 nMode)
|
||||
cSampleManager::SetMonoMode(bool8 nMode)
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::LoadSampleBank(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -146,20 +146,20 @@ cSampleManager::UnloadSampleBank(uint8 nBank)
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::IsSampleBankLoaded(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
{
|
||||
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
@ -169,11 +169,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment)
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::LoadPedComment(uint32 nComment)
|
||||
{
|
||||
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int32
|
||||
@ -210,56 +210,56 @@ cSampleManager::GetSampleLength(uint32 nSample)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool cSampleManager::UpdateReverb(void)
|
||||
bool8 cSampleManager::UpdateReverb(void)
|
||||
{
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
|
||||
cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel == CHANNEL2D );
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
||||
{
|
||||
ASSERT(nChannel == CHANNEL2D);
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
@ -281,12 +281,12 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -308,7 +308,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
|
||||
cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
@ -319,12 +319,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -342,7 +342,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
|
||||
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
@ -355,23 +355,23 @@ cSampleManager::GetStreamedFileLength(uint8 nStream)
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::IsStreamPlaying(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool
|
||||
bool8
|
||||
cSampleManager::InitialiseSampleBanks(void)
|
||||
{
|
||||
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel)
|
||||
cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel)
|
||||
{
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -54,8 +54,8 @@ enum eSound
|
||||
SOUND_49,
|
||||
SOUND_WEAPON_BAT_ATTACK,
|
||||
SOUND_WEAPON_KNIFE_ATTACK,
|
||||
SOUND_WEAPON_CHAINSAW_ATTACK,
|
||||
SOUND_WEAPON_CHAINSAW_IDLE,
|
||||
SOUND_WEAPON_CHAINSAW_ATTACK,
|
||||
SOUND_WEAPON_CHAINSAW_MADECONTACT,
|
||||
SOUND_WEAPON_SHOT_FIRED,
|
||||
SOUND_WEAPON_RELOAD,
|
||||
@ -116,8 +116,8 @@ enum eSound
|
||||
SOUND_PED_MIAMIVICE_EXITING_CAR,
|
||||
SOUND_PED_COP_HELIPILOTPHRASE,
|
||||
SOUND_PED_PULLOUTWEAPON,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 114,
|
||||
SOUND_PED_VCPA_PLAYER_FOUND = 115,
|
||||
SOUND_PED_HELI_PLAYER_FOUND,
|
||||
SOUND_PED_VCPA_PLAYER_FOUND,
|
||||
SOUND_PED_ON_FIRE,
|
||||
SOUND_PED_AIMING,
|
||||
SOUND_PED_HANDS_UP,
|
||||
@ -128,15 +128,15 @@ enum eSound
|
||||
SOUND_PED_CAR_JACKED,
|
||||
SOUND_PED_ROBBED,
|
||||
SOUND_PED_ACCIDENTREACTION1,
|
||||
SOUND_PED_UNK_126,
|
||||
SOUND_PED_INNOCENT,
|
||||
SOUND_PED_PLAYER_AFTERSEX,
|
||||
SOUND_PED_PLAYER_BEFORESEX,
|
||||
SOUND_PED_COP_UNK_129, // also used for medics
|
||||
SOUND_PED_COP_TARGETING, // also used for medics
|
||||
SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
|
||||
SOUND_PED_GUNAIMEDAT2,
|
||||
SOUND_PED_COP_ALONE, // also used for medics
|
||||
SOUND_PED_GUNAIMEDAT3,
|
||||
SOUND_PED_COP_REACTION,
|
||||
SOUND_PED_COP_ASK_FOR_ID,
|
||||
SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
|
||||
SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
|
||||
SOUND_PED_TAXI_WAIT,
|
||||
@ -151,12 +151,12 @@ enum eSound
|
||||
SOUND_PED_ANNOYED_DRIVER,
|
||||
SOUND_PED_147,
|
||||
SOUND_PED_SOLICIT,
|
||||
SOUND_PED_149,
|
||||
SOUND_PED_JEER,
|
||||
SOUND_PED_150,
|
||||
SOUND_PED_EXTINGUISHING_FIRE,
|
||||
SOUND_PED_WAIT_DOUBLEBACK,
|
||||
SOUND_153,
|
||||
SOUND_PED_CHAT_SEXY,
|
||||
SOUND_PED_CHAT_SEXY_FEMALE,
|
||||
SOUND_PED_CHAT_SEXY_MALE,
|
||||
SOUND_PED_CHAT_EVENT,
|
||||
SOUND_PED_PED_COLLISION,
|
||||
SOUND_PED_CHAT,
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "Streaming.h"
|
||||
#include "Pools.h"
|
||||
|
||||
void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
|
||||
void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
|
||||
void *CBuilding::operator new(size_t sz) throw() { return CPools::GetBuildingPool()->New(); }
|
||||
void CBuilding::operator delete(void *p, size_t sz) throw() { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
|
||||
|
||||
void
|
||||
CBuilding::ReplaceWithNewModel(int32 id)
|
||||
|
@ -9,8 +9,8 @@ public:
|
||||
m_type = ENTITY_TYPE_BUILDING;
|
||||
bUsesCollision = true;
|
||||
}
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
static void *operator new(size_t) throw();
|
||||
static void operator delete(void*, size_t) throw();
|
||||
|
||||
void ReplaceWithNewModel(int32 id);
|
||||
|
||||
|
@ -4,5 +4,5 @@
|
||||
#include "Treadable.h"
|
||||
#include "Pools.h"
|
||||
|
||||
void *CTreadable::operator new(size_t sz) { return CPools::GetTreadablePool()->New(); }
|
||||
void CTreadable::operator delete(void *p, size_t sz) { CPools::GetTreadablePool()->Delete((CTreadable*)p); }
|
||||
void *CTreadable::operator new(size_t sz) throw() { return CPools::GetTreadablePool()->New(); }
|
||||
void CTreadable::operator delete(void *p, size_t sz) throw() { CPools::GetTreadablePool()->Delete((CTreadable*)p); }
|
||||
|
@ -5,8 +5,8 @@
|
||||
class CTreadable : public CBuilding
|
||||
{
|
||||
public:
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
static void *operator new(size_t) throw();
|
||||
static void operator delete(void*, size_t) throw();
|
||||
|
||||
bool GetIsATreadable(void) { return true; }
|
||||
};
|
||||
|
@ -27,7 +27,7 @@ CColModel::~CColModel(void)
|
||||
}
|
||||
|
||||
void*
|
||||
CColModel::operator new(size_t)
|
||||
CColModel::operator new(size_t) throw()
|
||||
{
|
||||
CColModel* node = CPools::GetColModelPool()->New();
|
||||
assert(node);
|
||||
@ -35,7 +35,7 @@ CColModel::operator new(size_t)
|
||||
}
|
||||
|
||||
void
|
||||
CColModel::operator delete(void *p, size_t)
|
||||
CColModel::operator delete(void *p, size_t) throw()
|
||||
{
|
||||
CPools::GetColModelPool()->Delete((CColModel*)p);
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ struct CColModel
|
||||
void SetLinkPtr(CLink<CColModel*>*);
|
||||
void GetTrianglePoint(CVector &v, int i) const;
|
||||
|
||||
void *operator new(size_t);
|
||||
void operator delete(void *p, size_t);
|
||||
void *operator new(size_t) throw();
|
||||
void operator delete(void *p, size_t) throw();
|
||||
CColModel& operator=(const CColModel& other);
|
||||
};
|
@ -186,7 +186,7 @@ CColStore::LoadCollision(const CVector2D &pos)
|
||||
}else{
|
||||
for (int j = 0; j < MAX_CLEANUP; j++) {
|
||||
CPhysical* pEntity = nil;
|
||||
cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[i];
|
||||
cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[j];
|
||||
if (pCleanup->type == CLEANUP_CAR) {
|
||||
pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
|
||||
if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
|
||||
|
@ -144,11 +144,10 @@ CCollision::SortOutCollisionAfterLoad(void)
|
||||
void
|
||||
CCollision::LoadCollisionScreen(eLevelName level)
|
||||
{
|
||||
static Const char *levelNames[4] = {
|
||||
static Const char *levelNames[] = {
|
||||
"",
|
||||
"IND_ZON",
|
||||
"COM_ZON",
|
||||
"SUB_ZON"
|
||||
};
|
||||
|
||||
// Why twice?
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "CarCtrl.h"
|
||||
#include "Curves.h"
|
||||
#include "PathFind.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
void CAutoPilot::ModifySpeed(float speed)
|
||||
{
|
||||
@ -49,86 +50,87 @@ void CAutoPilot::RemoveOnePathNode()
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void CAutoPilot::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
|
||||
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
|
||||
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
|
||||
WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
|
||||
WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
|
||||
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
|
||||
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
|
||||
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
|
||||
WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
|
||||
WriteSaveBuf<int8>(buf, m_nPreviousDirection);
|
||||
WriteSaveBuf<int8>(buf, m_nCurrentDirection);
|
||||
WriteSaveBuf<int8>(buf, m_nNextDirection);
|
||||
WriteSaveBuf<int8>(buf, m_nCurrentLane);
|
||||
WriteSaveBuf<int8>(buf, m_nNextLane);
|
||||
WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
|
||||
WriteSaveBuf<uint8>(buf, m_nCarMission);
|
||||
WriteSaveBuf<uint8>(buf, m_nTempAction);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
|
||||
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
|
||||
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
|
||||
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
|
||||
WriteSaveBuf(buf, m_nCurrentRouteNode);
|
||||
WriteSaveBuf(buf, m_nNextRouteNode);
|
||||
WriteSaveBuf(buf, m_nPrevRouteNode);
|
||||
WriteSaveBuf(buf, m_nTimeEnteredCurve);
|
||||
WriteSaveBuf(buf, m_nTimeToSpendOnCurrentCurve);
|
||||
WriteSaveBuf(buf, m_nCurrentPathNodeInfo);
|
||||
WriteSaveBuf(buf, m_nNextPathNodeInfo);
|
||||
WriteSaveBuf(buf, m_nPreviousPathNodeInfo);
|
||||
WriteSaveBuf(buf, m_nAntiReverseTimer);
|
||||
WriteSaveBuf(buf, m_nTimeToStartMission);
|
||||
WriteSaveBuf(buf, m_nPreviousDirection);
|
||||
WriteSaveBuf(buf, m_nCurrentDirection);
|
||||
WriteSaveBuf(buf, m_nNextDirection);
|
||||
WriteSaveBuf(buf, m_nCurrentLane);
|
||||
WriteSaveBuf(buf, m_nNextLane);
|
||||
WriteSaveBuf(buf, m_nDrivingStyle);
|
||||
WriteSaveBuf(buf, m_nCarMission);
|
||||
WriteSaveBuf(buf, m_nTempAction);
|
||||
WriteSaveBuf(buf, m_nTimeTempAction);
|
||||
WriteSaveBuf(buf, m_fMaxTrafficSpeed);
|
||||
WriteSaveBuf(buf, m_nCruiseSpeed);
|
||||
WriteSaveBuf(buf, m_nCruiseSpeedMultiplierType);
|
||||
ZeroSaveBuf(buf, 2);
|
||||
WriteSaveBuf(buf, m_fCruiseSpeedMultiplier);
|
||||
uint8 flags = 0;
|
||||
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
|
||||
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
|
||||
if (m_bStayInCurrentLevel) flags |= BIT(2);
|
||||
if (m_bStayInFastLane) flags |= BIT(3);
|
||||
if (m_bIgnorePathfinding) flags |= BIT(4);
|
||||
WriteSaveBuf<uint8>(buf, flags);
|
||||
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
|
||||
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
|
||||
WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
|
||||
SkipSaveBuf(buf, 32);
|
||||
WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
|
||||
SkipSaveBuf(buf, 6);
|
||||
WriteSaveBuf(buf, flags);
|
||||
WriteSaveBuf(buf, m_nSwitchDistance);
|
||||
ZeroSaveBuf(buf, 2);
|
||||
WriteSaveBuf(buf, m_vecDestinationCoors.x);
|
||||
WriteSaveBuf(buf, m_vecDestinationCoors.y);
|
||||
WriteSaveBuf(buf, m_vecDestinationCoors.z);
|
||||
ZeroSaveBuf(buf, 32);
|
||||
WriteSaveBuf(buf, m_nPathFindNodesCount);
|
||||
ZeroSaveBuf(buf, 6);
|
||||
}
|
||||
|
||||
void CAutoPilot::Load(uint8*& buf)
|
||||
{
|
||||
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
|
||||
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
|
||||
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
|
||||
m_nPreviousDirection = ReadSaveBuf<int8>(buf);
|
||||
m_nCurrentDirection = ReadSaveBuf<int8>(buf);
|
||||
m_nNextDirection = ReadSaveBuf<int8>(buf);
|
||||
m_nCurrentLane = ReadSaveBuf<int8>(buf);
|
||||
m_nNextLane = ReadSaveBuf<int8>(buf);
|
||||
m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
|
||||
m_nCarMission = ReadSaveBuf<uint8>(buf);
|
||||
m_nTempAction = ReadSaveBuf<uint8>(buf);
|
||||
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
|
||||
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
|
||||
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
|
||||
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&m_nCurrentRouteNode, buf);
|
||||
ReadSaveBuf(&m_nNextRouteNode, buf);
|
||||
ReadSaveBuf(&m_nPrevRouteNode, buf);
|
||||
ReadSaveBuf(&m_nTimeEnteredCurve, buf);
|
||||
ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
|
||||
ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
|
||||
ReadSaveBuf(&m_nNextPathNodeInfo, buf);
|
||||
ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
|
||||
ReadSaveBuf(&m_nAntiReverseTimer, buf);
|
||||
ReadSaveBuf(&m_nTimeToStartMission, buf);
|
||||
ReadSaveBuf(&m_nPreviousDirection, buf);
|
||||
ReadSaveBuf(&m_nCurrentDirection, buf);
|
||||
ReadSaveBuf(&m_nNextDirection, buf);
|
||||
ReadSaveBuf(&m_nCurrentLane, buf);
|
||||
ReadSaveBuf(&m_nNextLane, buf);
|
||||
ReadSaveBuf(&m_nDrivingStyle, buf);
|
||||
ReadSaveBuf(&m_nCarMission, buf);
|
||||
ReadSaveBuf(&m_nTempAction, buf);
|
||||
ReadSaveBuf(&m_nTimeTempAction, buf);
|
||||
ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
|
||||
ReadSaveBuf(&m_nCruiseSpeed, buf);
|
||||
ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
|
||||
uint8 flags = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf);
|
||||
uint8 flags;
|
||||
ReadSaveBuf(&flags, buf);
|
||||
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
|
||||
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
|
||||
m_bStayInCurrentLevel = !!(flags & BIT(2));
|
||||
m_bStayInFastLane = !!(flags & BIT(3));
|
||||
m_bIgnorePathfinding = !!(flags & BIT(4));
|
||||
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&m_nSwitchDistance, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
|
||||
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
|
||||
m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&m_vecDestinationCoors.x, buf);
|
||||
ReadSaveBuf(&m_vecDestinationCoors.y, buf);
|
||||
ReadSaveBuf(&m_vecDestinationCoors.z, buf);
|
||||
SkipSaveBuf(buf, 32);
|
||||
m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
|
||||
ReadSaveBuf(&m_nPathFindNodesCount, buf);
|
||||
SkipSaveBuf(buf, 6);
|
||||
}
|
||||
#endif
|
@ -1581,8 +1581,8 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
|
||||
forward.Normalise();
|
||||
float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float angleDiff = angleBetweenVehicles - forwardAngle;
|
||||
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
|
||||
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
|
||||
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff));
|
||||
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * Cos(angleDiff));
|
||||
float lengthToEvade = (2 * (lenProjection + widthProjection) + WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x) / distance;
|
||||
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveLeft);
|
||||
diffToLeftAngle = ABS(diffToLeftAngle);
|
||||
@ -2575,7 +2575,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
|
||||
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
|
||||
steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
|
||||
steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
|
||||
#ifdef FIX_BUGS
|
||||
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
|
||||
#else
|
||||
@ -2735,7 +2735,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
|
||||
{
|
||||
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
|
||||
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
|
||||
fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
|
||||
fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f);
|
||||
float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
|
||||
while (angle > TWOPI)
|
||||
angle -= TWOPI;
|
||||
@ -3238,7 +3238,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
|
||||
attempts += 1;
|
||||
}
|
||||
if (attempts >= 5)
|
||||
return nil;
|
||||
return false;
|
||||
CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
|
||||
pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
|
||||
pVehicle->SetPosition(spawnPos);
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "Automobile.h"
|
||||
#include "MBlur.h"
|
||||
#include "screendroplets.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
uint8 CGameLogic::ActivePlayers;
|
||||
uint8 CGameLogic::ShortCutState;
|
||||
@ -157,7 +158,7 @@ CGameLogic::Update()
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
@ -190,7 +191,7 @@ CGameLogic::Update()
|
||||
}
|
||||
|
||||
|
||||
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
|
||||
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) {
|
||||
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
|
||||
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
|
||||
else {
|
||||
@ -266,7 +267,7 @@ CGameLogic::Update()
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
@ -321,7 +322,7 @@ CGameLogic::Update()
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
@ -378,10 +379,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
|
||||
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
||||
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
||||
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
||||
CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
|
||||
pPlayerPed->RestoreHeadingRate();
|
||||
CGame::currArea = AREA_MAIN_MAP;
|
||||
CStreaming::RemoveBuildingsNotInArea(0);
|
||||
CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP);
|
||||
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
|
||||
TheCamera.Restore();
|
||||
CReferences::RemoveReferencesToPlayer();
|
||||
@ -488,7 +489,7 @@ CGameLogic::UpdateShortCut()
|
||||
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
|
||||
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.5f, 0);
|
||||
TheCamera.Fade(2.5f, FADE_OUT);
|
||||
ShortCutState = SHORTCUT_TRANSITION;
|
||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
|
||||
@ -508,7 +509,7 @@ CGameLogic::UpdateShortCut()
|
||||
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
|
||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
TheCamera.Fade(1.0f, FADE_IN);
|
||||
ShortCutState = SHORTCUT_ARRIVING;
|
||||
CTimer::Resume();
|
||||
}
|
||||
@ -611,12 +612,12 @@ void
|
||||
CGameLogic::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&NumAfterDeathStartPoints, buf);
|
||||
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
||||
AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
|
||||
ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
|
||||
ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
|
||||
ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
@ -24,13 +24,7 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
#define CRUSHER_GARAGE_X1 (1135.5f)
|
||||
#define CRUSHER_GARAGE_Y1 (57.0f)
|
||||
#define CRUSHER_GARAGE_Z1 (-1.0f)
|
||||
#define CRUSHER_GARAGE_X2 (1149.5f)
|
||||
#define CRUSHER_GARAGE_Y2 (63.7f)
|
||||
#define CRUSHER_GARAGE_Z2 (3.5f)
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
|
||||
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
|
||||
@ -158,7 +152,7 @@ void CGarages::Init(void)
|
||||
}
|
||||
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
|
||||
if (hGarages >= 0)
|
||||
DMAudio.SetEntityStatus(hGarages, true);
|
||||
DMAudio.SetEntityStatus(hGarages, TRUE);
|
||||
}
|
||||
|
||||
void CGarages::Shutdown(void)
|
||||
@ -1843,11 +1837,12 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
|
||||
m_nRadioStation = pVehicle->m_nRadioStation;
|
||||
m_nVariationA = pVehicle->m_aExtras[0];
|
||||
m_nVariationB = pVehicle->m_aExtras[1];
|
||||
m_bBulletproof = pVehicle->bBulletProof;
|
||||
m_bFireproof = pVehicle->bFireProof;
|
||||
m_bExplosionproof = pVehicle->bExplosionProof;
|
||||
m_bCollisionproof = pVehicle->bCollisionProof;
|
||||
m_bMeleeproof = pVehicle->bMeleeProof;
|
||||
m_nFlags = 0;
|
||||
if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
|
||||
if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
|
||||
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
|
||||
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
|
||||
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
|
||||
if (pVehicle->IsCar() || pVehicle->IsBike())
|
||||
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
|
||||
}
|
||||
@ -1896,11 +1891,11 @@ CVehicle* CStoredCar::RestoreCar()
|
||||
}
|
||||
pVehicle->bHasBeenOwnedByPlayer = true;
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
pVehicle->bBulletProof = m_bBulletproof;
|
||||
pVehicle->bFireProof = m_bFireproof;
|
||||
pVehicle->bExplosionProof = m_bExplosionproof;
|
||||
pVehicle->bCollisionProof = m_bCollisionproof;
|
||||
pVehicle->bMeleeProof = m_bMeleeproof;
|
||||
if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
|
||||
if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
|
||||
if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
|
||||
if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
|
||||
if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
|
||||
return pVehicle;
|
||||
}
|
||||
|
||||
@ -2279,8 +2274,53 @@ void CGarages::Save(uint8 * buf, uint32 * size)
|
||||
WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NUM_GARAGES; i++)
|
||||
for (int i = 0; i < NUM_GARAGES; i++) {
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
WriteSaveBuf(buf, aGarages[i].m_eGarageType);
|
||||
WriteSaveBuf(buf, aGarages[i].m_eGarageState);
|
||||
WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars);
|
||||
WriteSaveBuf(buf, aGarages[i].field_2);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bDeactivated);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bResprayHappened);
|
||||
ZeroSaveBuf(buf, 1);
|
||||
WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex);
|
||||
ZeroSaveBuf(buf, 4 + 4);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer);
|
||||
ZeroSaveBuf(buf, 1);
|
||||
WriteSaveBuf(buf, aGarages[i].m_vecCorner1);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fInfZ);
|
||||
WriteSaveBuf(buf, aGarages[i].m_vDir1);
|
||||
WriteSaveBuf(buf, aGarages[i].m_vDir2);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fSupZ);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fInfX);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fSupX);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fInfY);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fSupY);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor1Y);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor2X);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor2Y);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor1Z);
|
||||
WriteSaveBuf(buf, aGarages[i].m_fDoor2Z);
|
||||
WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction);
|
||||
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
|
||||
ZeroSaveBuf(buf, 3 + 4);
|
||||
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
|
||||
#else
|
||||
WriteSaveBuf(buf, aGarages[i]);
|
||||
#endif
|
||||
}
|
||||
//VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
@ -2289,11 +2329,7 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
|
||||
m_nModelIndex = other.m_nModelIndex;
|
||||
m_vecPos = other.m_vecPos;
|
||||
m_vecAngle = other.m_vecAngle;
|
||||
m_bBulletproof = other.m_bBulletproof;
|
||||
m_bFireproof = other.m_bFireproof;
|
||||
m_bExplosionproof = other.m_bExplosionproof;
|
||||
m_bCollisionproof = other.m_bCollisionproof;
|
||||
m_bMeleeproof = other.m_bMeleeproof;
|
||||
m_nFlags = other.m_nFlags;
|
||||
m_nPrimaryColor = other.m_nPrimaryColor;
|
||||
m_nSecondaryColor = other.m_nSecondaryColor;
|
||||
m_nRadioStation = other.m_nRadioStation;
|
||||
@ -2306,25 +2342,72 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
|
||||
void CGarages::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
//INITSAVEBUF
|
||||
assert(size = 7876);
|
||||
assert(size == 7876);
|
||||
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
|
||||
CloseHideOutGaragesBeforeSave();
|
||||
NumGarages = ReadSaveBuf<uint32>(buf);
|
||||
BombsAreFree = ReadSaveBuf<uint32>(buf);
|
||||
RespraysAreFree = ReadSaveBuf<uint32>(buf);
|
||||
CarsCollected = ReadSaveBuf<int32>(buf);
|
||||
BankVansCollected = ReadSaveBuf<int32>(buf);
|
||||
PoliceCarsCollected = ReadSaveBuf<int32>(buf);
|
||||
ReadSaveBuf(&NumGarages, buf);
|
||||
int32 tempInt;
|
||||
ReadSaveBuf(&tempInt, buf);
|
||||
BombsAreFree = tempInt ? true : false;
|
||||
ReadSaveBuf(&tempInt, buf);
|
||||
RespraysAreFree = tempInt ? true : false;
|
||||
ReadSaveBuf(&CarsCollected, buf);
|
||||
ReadSaveBuf(&BankVansCollected, buf);
|
||||
ReadSaveBuf(&PoliceCarsCollected, buf);
|
||||
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
|
||||
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
|
||||
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&CarTypesCollected[i], buf);
|
||||
ReadSaveBuf(&LastTimeHelpMessage, buf);
|
||||
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
|
||||
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
|
||||
aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
|
||||
ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NUM_GARAGES; i++) {
|
||||
aGarages[i] = ReadSaveBuf<CGarage>(buf);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
ReadSaveBuf(&aGarages[i].m_eGarageType, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_eGarageState, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf);
|
||||
ReadSaveBuf(&aGarages[i].field_2, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bDeactivated, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf);
|
||||
SkipSaveBuf(buf, 1);
|
||||
ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf);
|
||||
SkipSaveBuf(buf, 4 + 4);
|
||||
ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf);
|
||||
SkipSaveBuf(buf, 1);
|
||||
ReadSaveBuf(&aGarages[i].m_vecCorner1, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fInfZ, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_vDir1, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_vDir2, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fInfX, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fSupX, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fInfY, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fSupY, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
|
||||
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
|
||||
SkipSaveBuf(buf, 3 + 4);
|
||||
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
|
||||
#else
|
||||
ReadSaveBuf(&aGarages[i], buf);
|
||||
#endif
|
||||
aGarages[i].m_pDoor1 = nil;
|
||||
aGarages[i].m_pDoor2 = nil;
|
||||
aGarages[i].m_pTarget = nil;
|
||||
|
@ -63,14 +63,17 @@ enum
|
||||
|
||||
class CStoredCar
|
||||
{
|
||||
enum {
|
||||
FLAG_BULLETPROOF = 0x1,
|
||||
FLAG_FIREPROOF = 0x2,
|
||||
FLAG_EXPLOSIONPROOF = 0x4,
|
||||
FLAG_COLLISIONPROOF = 0x8,
|
||||
FLAG_MELEEPROOF = 0x10,
|
||||
};
|
||||
int32 m_nModelIndex;
|
||||
CVector m_vecPos;
|
||||
CVector m_vecAngle;
|
||||
int32 m_bBulletproof : 1;
|
||||
int32 m_bFireproof : 1;
|
||||
int32 m_bExplosionproof : 1;
|
||||
int32 m_bCollisionproof : 1;
|
||||
int32 m_bMeleeproof : 1;
|
||||
int32 m_nFlags;
|
||||
int8 m_nPrimaryColor;
|
||||
int8 m_nSecondaryColor;
|
||||
int8 m_nRadioStation;
|
||||
@ -100,7 +103,7 @@ public:
|
||||
bool m_bClosingWithoutTargetCar;
|
||||
bool m_bDeactivated;
|
||||
bool m_bResprayHappened;
|
||||
int m_nTargetModelIndex;
|
||||
int32 m_nTargetModelIndex;
|
||||
CEntity *m_pDoor1;
|
||||
CEntity *m_pDoor2;
|
||||
uint8 m_bDoor1PoolIndex;
|
||||
|
@ -9,14 +9,15 @@
|
||||
#include "OnscreenTimer.h"
|
||||
#include "Camera.h"
|
||||
|
||||
void COnscreenTimer::Init() {
|
||||
void
|
||||
COnscreenTimer::Init()
|
||||
{
|
||||
m_bDisabled = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
m_sCounters[i].m_nCounterOffset = 0;
|
||||
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
|
||||
m_sCounters[i].m_aCounterText[j] = 0;
|
||||
}
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++)
|
||||
m_sCounters[i].m_aCounterText[j] = '\0';
|
||||
|
||||
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sCounters[i].m_bCounterProcessed = false;
|
||||
@ -24,24 +25,25 @@ void COnscreenTimer::Init() {
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
m_sClocks[i].m_nClockOffset = 0;
|
||||
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
|
||||
m_sClocks[i].m_aClockText[j] = 0;
|
||||
}
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
|
||||
m_sClocks[i].m_aClockText[j] = '\0';
|
||||
|
||||
m_sClocks[i].m_bClockProcessed = false;
|
||||
m_sClocks[i].m_bClockGoingDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::Process() {
|
||||
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
void
|
||||
COnscreenTimer::Process()
|
||||
{
|
||||
if(!CReplay::IsPlayingBack() && !m_bDisabled)
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
|
||||
m_sClocks[i].Process();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::ProcessForDisplay() {
|
||||
void
|
||||
COnscreenTimer::ProcessForDisplay()
|
||||
{
|
||||
if(CHud::m_Wants_To_Draw_Hud) {
|
||||
m_bProcessed = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
@ -63,67 +65,67 @@ void COnscreenTimer::ProcessForDisplay() {
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::ClearCounter(uint32 offset) {
|
||||
void
|
||||
COnscreenTimer::ClearCounter(uint32 offset)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
if(offset == m_sCounters[i].m_nCounterOffset) {
|
||||
m_sCounters[i].m_nCounterOffset = 0;
|
||||
m_sCounters[i].m_aCounterText[0] = 0;
|
||||
m_sCounters[i].m_aCounterText[0] = '\0';
|
||||
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sCounters[i].m_bCounterProcessed = 0;
|
||||
m_sCounters[i].m_bCounterProcessed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::ClearClock(uint32 offset) {
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
void
|
||||
COnscreenTimer::ClearClock(uint32 offset)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
|
||||
if(offset == m_sClocks[i].m_nClockOffset) {
|
||||
m_sClocks[i].m_nClockOffset = 0;
|
||||
m_sClocks[i].m_aClockText[0] = 0;
|
||||
m_sClocks[i].m_bClockProcessed = 0;
|
||||
m_sClocks[i].m_aClockText[0] = '\0';
|
||||
m_sClocks[i].m_bClockProcessed = false;
|
||||
m_sClocks[i].m_bClockGoingDown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
|
||||
|
||||
void
|
||||
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos)
|
||||
{
|
||||
if (m_sCounters[pos].m_aCounterText[0] != '\0')
|
||||
return;
|
||||
|
||||
m_sCounters[pos].m_nCounterOffset = offset;
|
||||
if(text) {
|
||||
if(text)
|
||||
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
|
||||
} else {
|
||||
m_sCounters[pos].m_aCounterText[0] = 0;
|
||||
}
|
||||
else
|
||||
m_sCounters[pos].m_aCounterText[0] = '\0';
|
||||
|
||||
m_sCounters[pos].m_nType = type;
|
||||
}
|
||||
|
||||
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
|
||||
|
||||
// dead code in here
|
||||
uint32 i;
|
||||
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
void
|
||||
COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
if(m_sClocks[i].m_nClockOffset == 0) {
|
||||
m_sClocks[i].m_nClockOffset = offset;
|
||||
m_sClocks[i].m_bClockGoingDown = bGoingDown;
|
||||
if(text)
|
||||
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
|
||||
else
|
||||
m_sClocks[i].m_aClockText[0] = '\0';
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
m_sClocks[i].m_nClockOffset = offset;
|
||||
m_sClocks[i].m_bClockGoingDown = bGoingDown;
|
||||
if(text) {
|
||||
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
|
||||
} else {
|
||||
m_sClocks[i].m_aClockText[0] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimerEntry::Process() {
|
||||
if(m_nClockOffset == 0) {
|
||||
void
|
||||
COnscreenTimerEntry::Process()
|
||||
{
|
||||
if(m_nClockOffset == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
|
||||
int32 oldTime = BSWAP32(*timerPtr);
|
||||
@ -147,13 +149,17 @@ void COnscreenTimerEntry::Process() {
|
||||
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
|
||||
}
|
||||
|
||||
void COnscreenTimerEntry::ProcessForDisplayClock() {
|
||||
void
|
||||
COnscreenTimerEntry::ProcessForDisplayClock()
|
||||
{
|
||||
uint32 time = BSWAP32(*CTheScripts::GetPointerToScriptVariable(m_nClockOffset));
|
||||
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
|
||||
time / 1000 % 60);
|
||||
}
|
||||
|
||||
void COnscreenCounterEntry::ProcessForDisplayCounter() {
|
||||
void
|
||||
COnscreenCounterEntry::ProcessForDisplayCounter()
|
||||
{
|
||||
uint32 counter = BSWAP32(*CTheScripts::GetPointerToScriptVariable(m_nCounterOffset));
|
||||
sprintf(m_aCounterBuffer, "%d", counter);
|
||||
}
|
||||
|
@ -200,8 +200,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
|
||||
const float fBoundMaxY = boundingBox.max.y + 0.3f;
|
||||
const float fBoundMinY = boundingBox.min.y - 0.3f;
|
||||
const float fBoundMaxX = boundingBox.max.x + 0.3f;
|
||||
const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
|
||||
const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
|
||||
const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x;
|
||||
const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y;
|
||||
const float fBoundRadius = pEntity->GetBoundRadius();
|
||||
CVector vecBoundCentre;
|
||||
pEntity->GetBoundCentre(vecBoundCentre);
|
||||
@ -215,8 +215,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
|
||||
if (!pathNodes[x][y].bBlockade) {
|
||||
const float pointY = y * 0.7f + fDistanceY;
|
||||
CVector2D point(pointX, pointY);
|
||||
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
|
||||
float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
|
||||
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) {
|
||||
float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward());
|
||||
if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
|
||||
pathNodes[x][y].bBlockade = true;
|
||||
}
|
||||
|
@ -13,10 +13,17 @@
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "soundlist.h"
|
||||
#include "SaveBuf.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define PHONEINFO_SAVE_SIZE 0xA30
|
||||
#else
|
||||
#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo)
|
||||
#endif
|
||||
|
||||
CPhoneInfo gPhoneInfo;
|
||||
|
||||
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
|
||||
@ -197,14 +204,27 @@ void
|
||||
CPhoneInfo::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
m_nMax = ReadSaveBuf<int32>(buf);
|
||||
m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
|
||||
ReadSaveBuf(&m_nMax, buf);
|
||||
ReadSaveBuf(&m_nScriptPhonesMax, buf);
|
||||
for (int i = 0; i < NUMPHONES; i++) {
|
||||
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
ReadSaveBuf(&m_aPhones[i].m_vecPos, buf);
|
||||
SkipSaveBuf(buf, 6 * 4);
|
||||
ReadSaveBuf(&m_aPhones[i].m_repeatedMessagePickupStart, buf);
|
||||
int32 tmp;
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
// It's saved as building pool index in save file, convert it to true entity
|
||||
m_aPhones[i].m_pEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil;
|
||||
ReadSaveBuf(&m_aPhones[i].m_nState, buf);
|
||||
ReadSaveBuf(&m_aPhones[i].m_visibleToCam, buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
#else
|
||||
ReadSaveBuf(&m_aPhones[i], buf);
|
||||
// It's saved as building pool index in save file, convert it to true entity
|
||||
if (m_aPhones[i].m_pEntity) {
|
||||
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
@ -298,17 +318,29 @@ CPhoneInfo::Initialise(void)
|
||||
void
|
||||
CPhoneInfo::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = sizeof(CPhoneInfo);
|
||||
*size = PHONEINFO_SAVE_SIZE;
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, m_nMax);
|
||||
WriteSaveBuf(buf, m_nScriptPhonesMax);
|
||||
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos);
|
||||
ZeroSaveBuf(buf, 6 * 4);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart);
|
||||
// Convert entity pointer to building pool index while saving
|
||||
int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0;
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_nState);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam);
|
||||
ZeroSaveBuf(buf, 3);
|
||||
#else
|
||||
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
|
||||
|
||||
// Convert entity pointer to building pool index while saving
|
||||
if (phone->m_pEntity) {
|
||||
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
@ -33,6 +33,13 @@
|
||||
#include "Hud.h"
|
||||
#include "Messages.h"
|
||||
#include "Streaming.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define PICKUPS_SAVE_SIZE 0x4440
|
||||
#else
|
||||
#define PICKUPS_SAVE_SIZE sizeof(aPickUps)
|
||||
#endif
|
||||
|
||||
CPickup CPickups::aPickUps[NUMPICKUPS];
|
||||
int16 CPickups::NumMessages;
|
||||
@ -1008,8 +1015,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
|
||||
|
||||
if (!entity->bDoNotRender) {
|
||||
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
||||
float modifiedSin = 0.3f * (s + 1.0f);
|
||||
float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
int16 colorId = 0;
|
||||
@ -1149,7 +1155,20 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
if (model == MI_MINIGUN || model == MI_MINIGUN2)
|
||||
scale = 1.2f;
|
||||
|
||||
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
|
||||
float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800);
|
||||
float c = Cos(angle) * scale;
|
||||
float s = Sin(angle) * scale;
|
||||
|
||||
// we know from SA they were setting each field manually like this
|
||||
entity->GetMatrix().rx = c;
|
||||
entity->GetMatrix().ry = s;
|
||||
entity->GetMatrix().rz = 0.0f;
|
||||
entity->GetMatrix().fx = -s;
|
||||
entity->GetMatrix().fy = c;
|
||||
entity->GetMatrix().fz = 0.0f;
|
||||
entity->GetMatrix().ux = 0.0f;
|
||||
entity->GetMatrix().uy = 0.0f;
|
||||
entity->GetMatrix().uz = scale;
|
||||
|
||||
if (entity->GetModelIndex() == MI_MINIGUN2) {
|
||||
CMatrix matrix1;
|
||||
@ -1429,7 +1448,32 @@ CPickups::Load(uint8 *buf, uint32 size)
|
||||
INITSAVEBUF
|
||||
|
||||
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
||||
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
ReadSaveBuf(&aPickUps[i].m_vecPos, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_fRevenue, buf);
|
||||
int32 tmp_pObject;
|
||||
ReadSaveBuf(&tmp_pObject, buf);
|
||||
int32 tmp_pExtraObject;
|
||||
ReadSaveBuf(&tmp_pExtraObject, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_nQuantity, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_nTimer, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_nMoneySpeed, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_eModelIndex, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_nIndex, buf);
|
||||
memcpy(aPickUps[i].m_sTextKey, buf, sizeof(aPickUps[i].m_sTextKey));
|
||||
SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey));
|
||||
ReadSaveBuf(&aPickUps[i].m_eType, buf);
|
||||
ReadSaveBuf(&aPickUps[i].m_bRemoved, buf);
|
||||
uint8 flags;
|
||||
ReadSaveBuf(&flags, buf);
|
||||
aPickUps[i].m_bWasAmmoCollected = !!(flags & BIT(0));
|
||||
aPickUps[i].m_bWasControlMessageShown = !!(flags & BIT(1));
|
||||
SkipSaveBuf(buf, 3);
|
||||
|
||||
aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pObject - 1) : nil;
|
||||
aPickUps[i].m_pExtraObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pExtraObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pExtraObject - 1) : nil;
|
||||
#else
|
||||
ReadSaveBuf(&aPickUps[i], buf);
|
||||
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE) {
|
||||
if (aPickUps[i].m_pObject != nil)
|
||||
@ -1437,15 +1481,15 @@ INITSAVEBUF
|
||||
if (aPickUps[i].m_pExtraObject != nil)
|
||||
aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
ReadSaveBuf(&CollectedPickUpIndex, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
NumMessages = 0;
|
||||
|
||||
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
|
||||
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
|
||||
ReadSaveBuf(&aPickUpsCollected[i], buf);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
@ -1453,12 +1497,34 @@ VALIDATESAVEBUF(size)
|
||||
void
|
||||
CPickups::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = sizeof(aPickUps);
|
||||
*size = PICKUPS_SAVE_SIZE;
|
||||
*size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
|
||||
|
||||
INITSAVEBUF
|
||||
|
||||
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
WriteSaveBuf(buf, aPickUps[i].m_vecPos);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_fRevenue);
|
||||
int32 tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pObject) + 1 : 0;
|
||||
WriteSaveBuf(buf, tmp);
|
||||
tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pExtraObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pExtraObject) + 1 : 0;
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_nQuantity);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_nTimer);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_nMoneySpeed);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_eModelIndex);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_nIndex);
|
||||
memcpy(buf, aPickUps[i].m_sTextKey, sizeof(aPickUps[i].m_sTextKey));
|
||||
SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey));
|
||||
WriteSaveBuf(buf, aPickUps[i].m_eType);
|
||||
WriteSaveBuf(buf, aPickUps[i].m_bRemoved);
|
||||
uint8 flags = 0;
|
||||
if (aPickUps[i].m_bWasAmmoCollected) flags |= BIT(0);
|
||||
if (aPickUps[i].m_bWasControlMessageShown) flags |= BIT(1);
|
||||
WriteSaveBuf(buf, flags);
|
||||
ZeroSaveBuf(buf, 3);
|
||||
#else
|
||||
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
|
||||
if (buf_pickup->m_eType != PICKUP_NONE) {
|
||||
if (buf_pickup->m_pObject != nil)
|
||||
@ -1466,6 +1532,7 @@ INITSAVEBUF
|
||||
if (buf_pickup->m_pExtraObject != nil)
|
||||
buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
WriteSaveBuf(buf, CollectedPickUpIndex);
|
||||
|
@ -425,9 +425,9 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
|
||||
pp->pos_x = 4.0f * vecPos.x;
|
||||
pp->pos_y = 4.0f * vecPos.y;
|
||||
pp->pos_z = 4.0f * vecPos.z;
|
||||
pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
|
||||
pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
|
||||
pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
|
||||
pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f);
|
||||
pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f);
|
||||
pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f);
|
||||
pp->size = fSize;
|
||||
pp->r = color.red;
|
||||
pp->g = color.green;
|
||||
@ -463,8 +463,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
|
||||
if (main){
|
||||
state->animId = main->animId;
|
||||
state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
|
||||
state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
|
||||
state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f);
|
||||
state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f);
|
||||
state->groupId = main->groupId;
|
||||
}else{
|
||||
state->animId = 3;
|
||||
@ -474,9 +474,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
}
|
||||
if (second) {
|
||||
state->secAnimId = second->animId;
|
||||
state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
|
||||
state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
|
||||
state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
|
||||
state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f);
|
||||
state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f);
|
||||
state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f);
|
||||
state->secGroupId = second->groupId;
|
||||
}else{
|
||||
state->secAnimId = 0;
|
||||
@ -488,9 +488,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
|
||||
if (partial) {
|
||||
state->partAnimId = partial->animId;
|
||||
state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
|
||||
state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
|
||||
state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
|
||||
state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f);
|
||||
state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f);
|
||||
state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f);
|
||||
state->partGroupId = partial->groupId;
|
||||
}else{
|
||||
state->partAnimId = 0;
|
||||
@ -507,10 +507,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
|
||||
if (assoc){
|
||||
state->aAnimId[i] = assoc->animId;
|
||||
state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
|
||||
state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
|
||||
state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
|
||||
state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
|
||||
state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
|
||||
state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
|
||||
state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
|
||||
state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
|
||||
state->aFlags[i] = assoc->flags;
|
||||
state->aGroupId[i] = assoc->groupId;
|
||||
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
|
||||
@ -533,10 +533,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
|
||||
if (assoc) {
|
||||
state->aAnimId2[i] = assoc->animId;
|
||||
state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
|
||||
state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
|
||||
state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
|
||||
state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
|
||||
state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
|
||||
state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
|
||||
state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
|
||||
state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
|
||||
state->aFlags2[i] = assoc->flags;
|
||||
state->aGroupId2[i] = assoc->groupId;
|
||||
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
|
||||
@ -1463,7 +1463,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = nil;
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE);
|
||||
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
|
||||
for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
|
||||
int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
|
||||
@ -1529,7 +1529,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE);
|
||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Restart.h"
|
||||
#include "Zones.h"
|
||||
#include "PathFind.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
uint8 CRestart::OverrideHospitalLevel;
|
||||
uint8 CRestart::OverridePoliceStationLevel;
|
||||
@ -173,29 +174,28 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&HospitalRestartPoints[i], buf);
|
||||
ReadSaveBuf(&HospitalRestartHeadings[i], buf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&PoliceRestartPoints[i], buf);
|
||||
ReadSaveBuf(&PoliceRestartHeadings[i], buf);
|
||||
}
|
||||
|
||||
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
|
||||
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
|
||||
bOverrideRestart = ReadSaveBuf<bool>(buf);
|
||||
ReadSaveBuf(&NumberOfHospitalRestarts, buf);
|
||||
ReadSaveBuf(&NumberOfPoliceRestarts, buf);
|
||||
ReadSaveBuf(&bOverrideRestart, buf);
|
||||
|
||||
// skip something unused
|
||||
ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
|
||||
OverridePosition = ReadSaveBuf<CVector>(buf);
|
||||
OverrideHeading = ReadSaveBuf<float>(buf);
|
||||
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
|
||||
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
|
||||
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
|
||||
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&OverridePosition, buf);
|
||||
ReadSaveBuf(&OverrideHeading, buf);
|
||||
ReadSaveBuf(&bFadeInAfterNextDeath, buf);
|
||||
ReadSaveBuf(&bFadeInAfterNextArrest, buf);
|
||||
ReadSaveBuf(&OverrideHospitalLevel, buf);
|
||||
ReadSaveBuf(&OverridePoliceStationLevel, buf);
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
|
||||
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
|
||||
for (int32 i = 0; i < 2; i++) {
|
||||
const int32 roadBlockIndex = i + 2 * roadBlockType;
|
||||
CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
|
||||
CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
|
||||
int32 modelInfoId = MI_COP;
|
||||
eCopType copType = COP_STREET;
|
||||
switch (pVehicle->GetModelIndex())
|
||||
@ -239,10 +239,10 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
|
||||
pVehicle->SetStatus(STATUS_ABANDONED);
|
||||
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
|
||||
tmp.GetPosition().z += fModelRadius - 0.6f;
|
||||
pVehicle->m_matrix = tmp;
|
||||
pVehicle->SetMatrix(tmp);
|
||||
pVehicle->PlaceOnRoadProperly();
|
||||
pVehicle->SetIsStatic(false);
|
||||
pVehicle->m_matrix.UpdateRW();
|
||||
pVehicle->GetMatrix().UpdateRW();
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->bIsLocked = false;
|
||||
|
@ -1829,7 +1829,7 @@ void CMissionCleanup::Process()
|
||||
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
|
||||
CPad::GetPad(0)->SetDrunkInputDelay(0);
|
||||
CWorld::Players[0].m_bDriveByAllowed = true;
|
||||
DMAudio.ShutUpPlayerTalking(0);
|
||||
DMAudio.ShutUpPlayerTalking(FALSE);
|
||||
CVehicle::bDisableRemoteDetonation = false;
|
||||
CVehicle::bDisableRemoteDetonationOnContact = false;
|
||||
CGameLogic::ClearShortCut();
|
||||
@ -2208,20 +2208,16 @@ void CRunningScript::Init()
|
||||
int scriptToLoad = 0;
|
||||
const char *scriptfile = "main.scm";
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
int open_script()
|
||||
{
|
||||
// glfwGetKey doesn't work because of CGame::Initialise is blocking
|
||||
#ifdef _WIN32
|
||||
if (GetAsyncKeyState('G') & 0x8000)
|
||||
CPad::UpdatePads();
|
||||
if (CPad::GetPad(0)->GetChar('G'))
|
||||
scriptToLoad = 0;
|
||||
if (GetAsyncKeyState('R') & 0x8000)
|
||||
if (CPad::GetPad(0)->GetChar('R'))
|
||||
scriptToLoad = 1;
|
||||
if (GetAsyncKeyState('D') & 0x8000)
|
||||
if (CPad::GetPad(0)->GetChar('D'))
|
||||
scriptToLoad = 2;
|
||||
#endif
|
||||
switch (scriptToLoad) {
|
||||
case 0: scriptfile = "main.scm"; break;
|
||||
case 1: scriptfile = "freeroam_miami.scm"; break;
|
||||
|
@ -431,8 +431,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
float length = *(float*)&ScriptParams[5];
|
||||
float x, y;
|
||||
if (angle != 0.0f){
|
||||
y = cos(angle) * length;
|
||||
x = sin(angle) * length;
|
||||
y = Cos(angle) * length;
|
||||
x = Sin(angle) * length;
|
||||
}else{
|
||||
y = length;
|
||||
x = 0.0f;
|
||||
|
@ -749,7 +749,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
script_assert(pPlayerPed);
|
||||
pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
|
||||
pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_ADD_ARMOUR_TO_CHAR:
|
||||
@ -757,7 +757,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
script_assert(pPed);
|
||||
pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
|
||||
pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_OPEN_GARAGE:
|
||||
@ -1398,7 +1398,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
|
||||
DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLEAR_AREA:
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "SpecialFX.h"
|
||||
#include "World.h"
|
||||
#include "main.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
void CRunningScript::UpdateCompareFlag(bool flag)
|
||||
{
|
||||
@ -1006,10 +1007,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
|
||||
initAngle -= TWOPI;
|
||||
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
|
||||
// the side of new rectangle, with "length" being the length of second side
|
||||
float rotatedSupX = supX + side2length * sin(initAngle);
|
||||
float rotatedSupY = supY - side2length * cos(initAngle);
|
||||
float rotatedInfX = infX + side2length * sin(initAngle);
|
||||
float rotatedInfY = infY - side2length * cos(initAngle);
|
||||
float rotatedSupX = supX + side2length * Sin(initAngle);
|
||||
float rotatedSupY = supY - side2length * Cos(initAngle);
|
||||
float rotatedInfX = infX + side2length * Sin(initAngle);
|
||||
float rotatedInfY = infY - side2length * Cos(initAngle);
|
||||
float side1X = supX - infX;
|
||||
float side1Y = supY - infY;
|
||||
float side1Length = CVector2D(side1X, side1Y).Magnitude();
|
||||
@ -2184,15 +2185,19 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
|
||||
Init();
|
||||
INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
|
||||
uint32 varSpace = ReadSaveBuf<uint32>(buf);
|
||||
uint32 varSpace, type, handle;
|
||||
uint32 tmp;
|
||||
|
||||
ReadSaveBuf(&varSpace, buf);
|
||||
for (uint32 i = 0; i < varSpace; i++)
|
||||
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
|
||||
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
|
||||
LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&ScriptSpace[i], buf);
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
script_assert(tmp == SCRIPT_DATA_SIZE);
|
||||
ReadSaveBuf(&OnAMissionFlag, buf);
|
||||
ReadSaveBuf(&LastMissionPassedTime, buf);
|
||||
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
uint32 handle = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&type, buf);
|
||||
ReadSaveBuf(&handle, buf);
|
||||
switch (type) {
|
||||
case 0:
|
||||
BuildingSwapArray[i].m_pBuilding = nil;
|
||||
@ -2206,14 +2211,14 @@ INITSAVEBUF
|
||||
default:
|
||||
script_assert(false);
|
||||
}
|
||||
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
|
||||
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
|
||||
ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
|
||||
if (BuildingSwapArray[i].m_pBuilding)
|
||||
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
|
||||
}
|
||||
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
uint32 handle = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&type, buf);
|
||||
ReadSaveBuf(&handle, buf);
|
||||
switch (type) {
|
||||
case 0:
|
||||
InvisibilitySettingArray[i] = nil;
|
||||
@ -2236,14 +2241,22 @@ INITSAVEBUF
|
||||
if (InvisibilitySettingArray[i])
|
||||
InvisibilitySettingArray[i]->bIsVisible = false;
|
||||
}
|
||||
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
|
||||
bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
|
||||
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
|
||||
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
|
||||
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
|
||||
bool tmpBool;
|
||||
ReadSaveBuf(&tmpBool, buf);
|
||||
script_assert(tmpBool == bUsingAMultiScriptFile);
|
||||
ReadSaveBuf(&bPlayerHasMetDebbieHarry, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
script_assert(tmp == MainScriptSize);
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
script_assert(tmp == LargestMissionScriptSize);
|
||||
uint16 tmp16;
|
||||
ReadSaveBuf(&tmp16, buf);
|
||||
script_assert(tmp16 == NumberOfMissionScripts);
|
||||
ReadSaveBuf(&tmp16, buf);
|
||||
script_assert(tmp16 == NumberOfExclusiveMissionScripts);
|
||||
uint32 runningScripts;
|
||||
ReadSaveBuf(&runningScripts, buf);
|
||||
for (uint32 i = 0; i < runningScripts; i++)
|
||||
StartNewScript(0)->Load(buf);
|
||||
VALIDATESAVEBUF(size)
|
||||
@ -2254,33 +2267,33 @@ VALIDATESAVEBUF(size)
|
||||
void CRunningScript::Save(uint8*& buf)
|
||||
{
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
SkipSaveBuf(buf, 8);
|
||||
ZeroSaveBuf(buf, 8);
|
||||
for (int i = 0; i < 8; i++)
|
||||
WriteSaveBuf<char>(buf, m_abScriptName[i]);
|
||||
WriteSaveBuf<uint32>(buf, m_nIp);
|
||||
WriteSaveBuf(buf, m_abScriptName[i]);
|
||||
WriteSaveBuf(buf, m_nIp);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
||||
#endif
|
||||
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
||||
WriteSaveBuf<uint32>(buf, m_anStack[i]);
|
||||
WriteSaveBuf<uint16>(buf, m_nStackPointer);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf(buf, m_anStack[i]);
|
||||
WriteSaveBuf(buf, m_nStackPointer);
|
||||
ZeroSaveBuf(buf, 2);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
||||
#endif
|
||||
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
|
||||
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
|
||||
WriteSaveBuf<bool>(buf, m_bIsActive);
|
||||
WriteSaveBuf<bool>(buf, m_bCondResult);
|
||||
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
|
||||
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
|
||||
WriteSaveBuf<uint32>(buf, m_nWakeTime);
|
||||
WriteSaveBuf<uint16>(buf, m_nAndOrState);
|
||||
WriteSaveBuf<bool>(buf, m_bNotFlag);
|
||||
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
|
||||
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
|
||||
WriteSaveBuf<bool>(buf, m_bMissionFlag);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf(buf, m_anLocalVariables[i]);
|
||||
WriteSaveBuf(buf, m_bIsActive);
|
||||
WriteSaveBuf(buf, m_bCondResult);
|
||||
WriteSaveBuf(buf, m_bIsMissionScript);
|
||||
WriteSaveBuf(buf, m_bSkipWakeTime);
|
||||
WriteSaveBuf(buf, m_nWakeTime);
|
||||
WriteSaveBuf(buf, m_nAndOrState);
|
||||
WriteSaveBuf(buf, m_bNotFlag);
|
||||
WriteSaveBuf(buf, m_bDeatharrestEnabled);
|
||||
WriteSaveBuf(buf, m_bDeatharrestExecuted);
|
||||
WriteSaveBuf(buf, m_bMissionFlag);
|
||||
ZeroSaveBuf(buf, 2);
|
||||
#else
|
||||
WriteSaveBuf(buf, *this);
|
||||
#endif
|
||||
@ -2291,35 +2304,35 @@ void CRunningScript::Load(uint8*& buf)
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
SkipSaveBuf(buf, 8);
|
||||
for (int i = 0; i < 8; i++)
|
||||
m_abScriptName[i] = ReadSaveBuf<char>(buf);
|
||||
m_nIp = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&m_abScriptName[i], buf);
|
||||
ReadSaveBuf(&m_nIp, buf);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
||||
#endif
|
||||
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
||||
m_anStack[i] = ReadSaveBuf<uint32>(buf);
|
||||
m_nStackPointer = ReadSaveBuf<uint16>(buf);
|
||||
ReadSaveBuf(&m_anStack[i], buf);
|
||||
ReadSaveBuf(&m_nStackPointer, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
||||
#endif
|
||||
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
|
||||
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
|
||||
m_bIsActive = ReadSaveBuf<bool>(buf);
|
||||
m_bCondResult = ReadSaveBuf<bool>(buf);
|
||||
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
|
||||
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
|
||||
m_nWakeTime = ReadSaveBuf<uint32>(buf);
|
||||
m_nAndOrState = ReadSaveBuf<uint16>(buf);
|
||||
m_bNotFlag = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
|
||||
m_bMissionFlag = ReadSaveBuf<bool>(buf);
|
||||
ReadSaveBuf(&m_anLocalVariables[i], buf);
|
||||
ReadSaveBuf(&m_bIsActive, buf);
|
||||
ReadSaveBuf(&m_bCondResult, buf);
|
||||
ReadSaveBuf(&m_bIsMissionScript, buf);
|
||||
ReadSaveBuf(&m_bSkipWakeTime, buf);
|
||||
ReadSaveBuf(&m_nWakeTime, buf);
|
||||
ReadSaveBuf(&m_nAndOrState, buf);
|
||||
ReadSaveBuf(&m_bNotFlag, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestEnabled, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestExecuted, buf);
|
||||
ReadSaveBuf(&m_bMissionFlag, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#else
|
||||
CRunningScript* n = next;
|
||||
CRunningScript* p = prev;
|
||||
*this = ReadSaveBuf<CRunningScript>(buf);
|
||||
ReadSaveBuf(this, buf);
|
||||
next = n;
|
||||
prev = p;
|
||||
#endif
|
||||
|
@ -387,7 +387,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
|
||||
case COMMAND_IS_JAPANESE_GAME:
|
||||
#ifdef MORE_LANGUAGES
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
|
||||
#elif (defined GTAVC_JP_PATCH)
|
||||
UpdateCompareFlag(true);
|
||||
#else
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "VarConsole.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
|
||||
|
||||
@ -67,9 +68,9 @@ VALIDATESAVEBUF(*size)
|
||||
void CSetPieces::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
NumSetPieces = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&NumSetPieces, buf);
|
||||
for (int i = 0; i < NUM_SETPIECES; i++)
|
||||
aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
|
||||
ReadSaveBuf(&aSetPieces[i], buf);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
|
@ -1183,7 +1183,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
|
||||
float ReqSpeed = DeltaBeta * SpeedMultiplier;
|
||||
// this is also added
|
||||
ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
|
||||
ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
|
||||
|
||||
// Add or subtract absolute depending on sign, genius!
|
||||
if(ReqSpeed - BetaSpeed > 0.0f)
|
||||
@ -1678,7 +1678,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset;
|
||||
if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){
|
||||
float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length;
|
||||
CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
|
||||
CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
|
||||
if(CarAlpha < 0.0f)
|
||||
AlphaOffset += CarAlpha;
|
||||
}
|
||||
@ -1828,7 +1828,7 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
|
||||
if(DeltaBeta > PI) DeltaBeta -= TWOPI;
|
||||
else if(DeltaBeta < -PI) DeltaBeta += TWOPI;
|
||||
float dist = (TargetCoors - Source).Magnitude();
|
||||
dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f);
|
||||
dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f);
|
||||
Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
@ -2801,7 +2801,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
||||
if(BetaOffset > PI) BetaOffset -= TWOPI;
|
||||
else if(BetaOffset < PI) BetaOffset += TWOPI;
|
||||
|
||||
BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
|
||||
BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
|
||||
Beta = NewBeta + BetaOffset;
|
||||
}
|
||||
|
||||
@ -3271,7 +3271,7 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
|
||||
// useless call
|
||||
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
|
||||
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
|
||||
TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
|
||||
TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
if(ResetStatics){
|
||||
@ -3457,7 +3457,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
|
||||
}
|
||||
}
|
||||
float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
|
||||
a = clamp(a, 0.0f, 1.0f);
|
||||
a = Clamp(a, 0.0f, 1.0f);
|
||||
float b = 1.0f - a;
|
||||
*out = b*b*b * spline[marker-3] +
|
||||
3.0f*a*b*b * spline[marker-1] +
|
||||
@ -3495,7 +3495,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
|
||||
}
|
||||
|
||||
float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
|
||||
a = clamp(a, 0.0f, 1.0f);
|
||||
a = Clamp(a, 0.0f, 1.0f);
|
||||
float b = 1.0f - a;
|
||||
out->x =
|
||||
b*b*b * spline[marker-9] +
|
||||
@ -4921,7 +4921,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
// 0.98f: CAR_FOV_FADE_MULT
|
||||
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
|
||||
|
||||
FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
|
||||
FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
|
||||
}
|
||||
|
||||
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
|
||||
@ -4952,9 +4952,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
AlphaSpeed = 0.0;
|
||||
Distance = 1000.0;
|
||||
|
||||
Front.x = -(cos(Beta) * cos(Alpha));
|
||||
Front.y = -(sin(Beta) * cos(Alpha));
|
||||
Front.z = sin(Alpha);
|
||||
Front.x = -(Cos(Beta) * Cos(Alpha));
|
||||
Front.y = -(Sin(Beta) * Cos(Alpha));
|
||||
Front.z = Sin(Alpha);
|
||||
|
||||
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
|
||||
|
||||
@ -5040,7 +5040,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
}
|
||||
}
|
||||
|
||||
float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
|
||||
float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
|
||||
if (targetAlpha <= maxAlphaAllowed) {
|
||||
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
|
||||
targetAlpha = -CARCAM_SET[camSetArrPos][14];
|
||||
@ -5228,9 +5228,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
|
||||
lastBeta = Beta;
|
||||
|
||||
Front.x = -(cos(Beta) * cos(Alpha));
|
||||
Front.y = -(sin(Beta) * cos(Alpha));
|
||||
Front.z = sin(Alpha);
|
||||
Front.x = -(Cos(Beta) * Cos(Alpha));
|
||||
Front.y = -(Sin(Beta) * Cos(Alpha));
|
||||
Front.z = Sin(Alpha);
|
||||
GetVectorsReadyForRW();
|
||||
TheCamera.m_bCamDirectlyBehind = false;
|
||||
TheCamera.m_bCamDirectlyInFront = false;
|
||||
@ -5240,9 +5240,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
|
||||
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
|
||||
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
|
||||
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
|
||||
float nextFrontZ = sin(nextAlpha);
|
||||
float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
|
||||
float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
|
||||
float nextFrontZ = Sin(nextAlpha);
|
||||
|
||||
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
|
||||
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
|
||||
@ -5395,7 +5395,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
|
||||
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
|
||||
float neededAlphaTurn = alphaToFace - carGunUD;
|
||||
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
|
||||
float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
|
||||
|
||||
if (neededAlphaTurn > alphaTurnPerFrame) {
|
||||
neededTurn = alphaTurnPerFrame;
|
||||
|
@ -213,7 +213,7 @@ CCamera::Init(void)
|
||||
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
|
||||
m_bJust_Switched = false;
|
||||
m_bUseTransitionBeta = false;
|
||||
m_matrix.SetScale(1.0f);
|
||||
GetMatrix().SetScale(1.0f);
|
||||
m_bTargetJustBeenOnTrain = false;
|
||||
m_bInitialNoNodeStaticsSet = false;
|
||||
m_uiLongestTimeInMill = 5000;
|
||||
@ -347,7 +347,7 @@ CCamera::Process(void)
|
||||
currentTime = m_uiTransitionDuration;
|
||||
float fractionInter = (float) currentTime / m_uiTransitionDuration;
|
||||
float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors;
|
||||
fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f);
|
||||
fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f);
|
||||
|
||||
// Interpolate target separately
|
||||
if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){
|
||||
@ -551,7 +551,7 @@ CCamera::Process(void)
|
||||
|
||||
// Process Shake
|
||||
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
|
||||
shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
|
||||
shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
|
||||
int shakeRand = CGeneral::GetRandomNumber();
|
||||
float shakeOffset = shakeStrength*0.1f;
|
||||
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
|
||||
@ -1913,7 +1913,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
|
||||
|
||||
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
|
||||
strength = mult*strength;
|
||||
if(clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
m_fCamShakeForce = strength;
|
||||
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
@ -1924,7 +1924,7 @@ void
|
||||
CamShakeNoPos(CCamera *cam, float strength)
|
||||
{
|
||||
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
|
||||
if(clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
cam->m_fCamShakeForce = strength;
|
||||
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
@ -3985,7 +3985,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
|
||||
float
|
||||
CCamera::Find3rdPersonQuickAimPitch(void)
|
||||
{
|
||||
float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
|
||||
float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
|
||||
|
||||
float rot = Asin(clampedFrontZ);
|
||||
|
||||
@ -4017,7 +4017,7 @@ CCamera::SetRwCamera(RwCamera *cam)
|
||||
void
|
||||
CCamera::CalculateDerivedValues(void)
|
||||
{
|
||||
m_cameraMatrix = Invert(m_matrix);
|
||||
m_cameraMatrix = Invert(GetMatrix());
|
||||
|
||||
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
|
||||
float c = Cos(hfov);
|
||||
@ -4101,16 +4101,11 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat
|
||||
bool
|
||||
CCamera::IsSphereVisible(const CVector ¢er, float radius)
|
||||
{
|
||||
CMatrix mat = m_cameraMatrix;
|
||||
return IsSphereVisible(center, radius, &mat);
|
||||
return IsSphereVisible(center, radius, &GetCameraMatrix());
|
||||
}
|
||||
|
||||
bool
|
||||
#ifdef GTA_PS2
|
||||
CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
|
||||
#else
|
||||
CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
|
||||
#endif
|
||||
CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat)
|
||||
{
|
||||
int i;
|
||||
int frustumTests[6] = { 0 };
|
||||
|
@ -633,11 +633,7 @@ public:
|
||||
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius);
|
||||
#ifdef GTA_PS2
|
||||
bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
|
||||
#else
|
||||
bool IsBoxVisible(CVector *box, const CMatrix *mat);
|
||||
#endif
|
||||
bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CCamera, 0xE9D8);
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include <fcntl.h>
|
||||
#include <sys/resource.h>
|
||||
#include <stdarg.h>
|
||||
#include <limits.h>
|
||||
|
||||
#ifdef __linux__
|
||||
#include <sys/syscall.h>
|
||||
|
@ -28,7 +28,7 @@ class CCrimeBeingQd
|
||||
{
|
||||
public:
|
||||
eCrimeType m_nType;
|
||||
uint32 m_nId;
|
||||
int32 m_nId;
|
||||
uint32 m_nTime;
|
||||
CVector m_vecPosn;
|
||||
bool m_bReported;
|
||||
|
@ -1122,7 +1122,7 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
&probability);
|
||||
effect->attractor.type = flags;
|
||||
#ifdef FIX_BUGS
|
||||
effect->attractor.probability = clamp(probability, 0, 255);
|
||||
effect->attractor.probability = Clamp(probability, 0, 255);
|
||||
#else
|
||||
effect->attractor.probability = probability;
|
||||
#endif
|
||||
@ -1254,7 +1254,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
if(!CStreaming::IsObjectInCdImage(id))
|
||||
debug("Not in cdimage %s\n", mi->GetModelName());
|
||||
|
||||
angle = -RADTODEG(2.0f * acosf(angle));
|
||||
angle = -RADTODEG(2.0f * Acos(angle));
|
||||
xform = RwMatrixCreate();
|
||||
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
|
||||
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
|
||||
|
@ -457,7 +457,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||
if (target) {
|
||||
if (target->IsPed()) {
|
||||
ped->m_pFire = fire;
|
||||
if (target != (CVehicle *)FindPlayerPed()) {
|
||||
if (target != FindPlayerPed()) {
|
||||
CVector2D pos = target->GetPosition();
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->SetMoveAnim();
|
||||
|
@ -181,7 +181,7 @@ const char* FrontendFilenames[][2] = {
|
||||
#ifdef XBOX_MESSAGE_SCREEN
|
||||
bool CMenuManager::m_bDialogOpen = false;
|
||||
uint32 CMenuManager::m_nDialogHideTimer = 0;
|
||||
PauseModeTime CMenuManager::m_nDialogHideTimerPauseMode = 0;
|
||||
uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0;
|
||||
bool CMenuManager::m_bSaveWasSuccessful = false;
|
||||
wchar* CMenuManager::m_pDialogText = nil;
|
||||
#endif
|
||||
@ -701,27 +701,27 @@ CMenuManager::CheckSliderMovement(int value)
|
||||
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
|
||||
case MENUACTION_BRIGHTNESS:
|
||||
m_PrefsBrightness += value * 24.19f;
|
||||
m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384);
|
||||
m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 384);
|
||||
break;
|
||||
case MENUACTION_DRAWDIST:
|
||||
if(value > 0)
|
||||
m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
|
||||
else
|
||||
m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
|
||||
m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
|
||||
m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f);
|
||||
CRenderer::ms_lodDistScale = m_PrefsLOD;
|
||||
break;
|
||||
case MENUACTION_MUSICVOLUME:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsMusicVolume += value * (128 / 32);
|
||||
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
|
||||
m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65);
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SFXVOLUME:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsSfxVolume += value * (128 / 32);
|
||||
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
|
||||
m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
}
|
||||
break;
|
||||
@ -729,14 +729,14 @@ CMenuManager::CheckSliderMovement(int value)
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
m_PrefsMP3BoostVolume += value * (128 / 32);
|
||||
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
|
||||
m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65);
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MENUACTION_MOUSESENS:
|
||||
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
|
||||
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
|
||||
TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
|
||||
#ifdef FIX_BUGS
|
||||
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
|
||||
#endif
|
||||
@ -754,7 +754,7 @@ CMenuManager::DisplayHelperText(char *text)
|
||||
return;
|
||||
|
||||
// there was a unused static bool
|
||||
static PauseModeTime LastFlash = 0;
|
||||
static uint32 LastFlash = 0;
|
||||
int32 alpha = 255;
|
||||
|
||||
CFont::SetRightJustifyOn();
|
||||
@ -1429,19 +1429,21 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
|
||||
}
|
||||
}
|
||||
|
||||
static PauseModeTime lastBlendChange = 0;
|
||||
static uint32 lastBlendChange = 0;
|
||||
if (m_nOptionHighlightTransitionBlend <= 255) {
|
||||
static uint32 blendChangeCounter = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20
|
||||
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
|
||||
|| blendChangeCounter > 20
|
||||
#endif
|
||||
) {
|
||||
m_nOptionHighlightTransitionBlend += 50;
|
||||
lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
blendChangeCounter = 0;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
blendChangeCounter += CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
++blendChangeCounter;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -1932,7 +1934,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
|
||||
CFont::PrintString(nextX, nextY, seperator);
|
||||
nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
|
||||
}
|
||||
static PauseModeTime lastWaitingTextFlash = 0;
|
||||
static uint32 lastWaitingTextFlash = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) {
|
||||
showWaitingText = !showWaitingText;
|
||||
lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
@ -1997,7 +1999,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
|
||||
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
|
||||
nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
|
||||
}
|
||||
static PauseModeTime lastStateChange = 0;
|
||||
static uint32 lastStateChange = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
|
||||
waitingTextVisible = !waitingTextVisible;
|
||||
lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
@ -2381,22 +2383,27 @@ CMenuManager::DrawBackground(bool transitionCall)
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
}
|
||||
|
||||
static PauseModeTime LastFade = 0;
|
||||
static uint32 LastFade = 0;
|
||||
|
||||
if (m_nMenuFadeAlpha < 255) {
|
||||
static uint8 forceFadeInCounter = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30
|
||||
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
|
||||
|| forceFadeInCounter > 30
|
||||
#endif
|
||||
) {
|
||||
m_nMenuFadeAlpha += 20;
|
||||
if (m_firstStartCounter < 255) {
|
||||
m_firstStartCounter = Min(m_firstStartCounter + 20, 255);
|
||||
}
|
||||
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
#ifdef FIX_BUGS
|
||||
forceFadeInCounter = 0;
|
||||
#endif
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
forceFadeInCounter += CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
forceFadeInCounter++;
|
||||
#endif
|
||||
} else if (m_nMenuFadeAlpha > 255)
|
||||
m_nMenuFadeAlpha = 255;
|
||||
|
||||
@ -2452,7 +2459,7 @@ CMenuManager::DrawBackground(bool transitionCall)
|
||||
}
|
||||
|
||||
if (m_ShowEmptyBindingError) {
|
||||
static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
static bool bindingErrorShown = false;
|
||||
if (bindingErrorShown) {
|
||||
lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
@ -2899,9 +2906,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
|
||||
{
|
||||
if (m_bFrontEnd_ReloadObrTxtGxt) {
|
||||
m_bFrontEnd_ReloadObrTxtGxt = false;
|
||||
#ifdef FIX_BUGS
|
||||
if (gGameState > GS_INIT_ONCE)
|
||||
#endif
|
||||
CTimer::Stop();
|
||||
TheText.Unload();
|
||||
TheText.Load();
|
||||
#ifdef FIX_BUGS
|
||||
if (gGameState > GS_INIT_ONCE)
|
||||
#endif
|
||||
CTimer::Update();
|
||||
CGame::frenchGame = false;
|
||||
CGame::germanGame = false;
|
||||
@ -3112,11 +3125,10 @@ CMenuManager::LoadSettings()
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
if (LoadINISettings()) {
|
||||
LoadINIControllerSettings();
|
||||
} else {
|
||||
// no re3.ini, create it
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
// if no reVC.ini, create it, or update it with new values
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
@ -3348,7 +3360,7 @@ CMenuManager::PrintStats()
|
||||
else
|
||||
CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f));
|
||||
|
||||
static PauseModeTime lastCheck = 0;
|
||||
static uint32 lastCheck = 0;
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) {
|
||||
|
||||
@ -3476,8 +3488,8 @@ CMenuManager::Process(void)
|
||||
break; \
|
||||
\
|
||||
m_fMapSize *= z2; \
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
|
||||
} while(0)
|
||||
|
||||
#endif
|
||||
@ -3489,7 +3501,7 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_MAP:
|
||||
{
|
||||
static PauseModeTime lastMapTick = 0;
|
||||
static uint32 lastMapTick = 0;
|
||||
|
||||
// FIX: All those macros were hardcoded values originally.
|
||||
|
||||
@ -3515,8 +3527,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
|
||||
m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
|
||||
|
||||
m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f));
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
} else {
|
||||
m_fMapSize = MENU_Y(MAP_MIN_SIZE);
|
||||
}
|
||||
@ -3557,8 +3569,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
|
||||
if (!justResetPointer) {
|
||||
m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
|
||||
m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
}
|
||||
justResetPointer = false;
|
||||
|
||||
@ -3818,7 +3830,7 @@ CMenuManager::ExportStats()
|
||||
void
|
||||
CMenuManager::PrintRadioSelector(void)
|
||||
{
|
||||
static PauseModeTime lastRadioChange = 0;
|
||||
static uint32 lastRadioChange = 0;
|
||||
|
||||
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
|
||||
MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
|
||||
@ -3941,7 +3953,7 @@ CMenuManager::PrintRadioSelector(void)
|
||||
#endif
|
||||
|
||||
static bool radioChangeRequested = false;
|
||||
static PauseModeTime lastScrollCheck = 0;
|
||||
static uint32 lastScrollCheck = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) {
|
||||
if (m_ScrollRadioBy == 1) {
|
||||
if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) {
|
||||
@ -3984,7 +3996,7 @@ CMenuManager::PrintRadioSelector(void)
|
||||
if (radioChangeRequested) {
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) {
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
|
||||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
radioChangeRequested = false;
|
||||
@ -4025,7 +4037,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
|
||||
field_159 = false;
|
||||
}
|
||||
|
||||
static PauseModeTime lastTimeClickedScrollButton = 0;
|
||||
static uint32 lastTimeClickedScrollButton = 0;
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
|
||||
m_bPressedPgUpOnList = false;
|
||||
@ -4411,7 +4423,7 @@ CMenuManager::UserInput(void)
|
||||
|
||||
int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
|
||||
static PauseModeTime lastSliderDecrease = 0;
|
||||
static uint32 lastSliderDecrease = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
|
||||
if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
|
||||
curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
|
||||
@ -4422,7 +4434,7 @@ CMenuManager::UserInput(void)
|
||||
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
|
||||
static PauseModeTime lastSliderIncrease = 0;
|
||||
static uint32 lastSliderIncrease = 0;
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
|
||||
if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
|
||||
curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
|
||||
@ -4561,19 +4573,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
|
||||
#ifdef RW_GL3
|
||||
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
|
||||
if (CPad::GetPad(0)->GetChar('R')) {
|
||||
scriptToLoad = 1;
|
||||
DoSettingsBeforeStartingAGame();
|
||||
return;
|
||||
}
|
||||
#elif defined _WIN32
|
||||
if (GetAsyncKeyState('R') & 0x8000) {
|
||||
scriptToLoad = 1;
|
||||
DoSettingsBeforeStartingAGame();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -4718,7 +4722,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
case MENUACTION_LOADRADIO:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
|
||||
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
|
||||
}
|
||||
break;
|
||||
@ -4823,7 +4827,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
|
||||
SaveSettings();
|
||||
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
|
||||
m_PrefsBrightness = 256;
|
||||
@ -5059,7 +5063,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsSpeakers -= changeAmount;
|
||||
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
|
||||
m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2);
|
||||
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
|
||||
SaveSettings();
|
||||
}
|
||||
@ -5418,7 +5422,7 @@ CMenuManager::ProcessFileActions()
|
||||
{
|
||||
#ifdef XBOX_MESSAGE_SCREEN
|
||||
if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) {
|
||||
PauseModeTime startTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
|
||||
PcSaveHelper.PopulateSlotInfo();
|
||||
|
||||
@ -5683,19 +5687,19 @@ CMenuManager::DrawQuitGameScreen(void)
|
||||
static int32 exitSignalTimer = 0;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
|
||||
int alpha = Clamp(m_nMenuFadeAlpha, 0, 255);
|
||||
#else
|
||||
int alpha = m_nMenuFadeAlpha;
|
||||
#endif
|
||||
|
||||
#ifndef MUCH_SHORTER_OUTRO_SCREEN
|
||||
static PauseModeTime lastTickIncrease = 0;
|
||||
static uint32 lastTickIncrease = 0;
|
||||
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
|
||||
exitSignalTimer++;
|
||||
lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
#else
|
||||
static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) {
|
||||
exitSignalTimer = 150;
|
||||
}
|
||||
|
@ -738,7 +738,7 @@ public:
|
||||
|
||||
#ifdef XBOX_MESSAGE_SCREEN
|
||||
static uint32 m_nDialogHideTimer;
|
||||
static PauseModeTime m_nDialogHideTimerPauseMode;
|
||||
static uint32 m_nDialogHideTimerPauseMode;
|
||||
static bool m_bDialogOpen;
|
||||
static wchar *m_pDialogText;
|
||||
static bool m_bSaveWasSuccessful;
|
||||
|
@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget)
|
||||
if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() )
|
||||
{
|
||||
CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection();
|
||||
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
|
||||
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE);
|
||||
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
|
||||
}
|
||||
}
|
||||
|
@ -1375,7 +1375,7 @@ CMenuManager::DrawFrontEndNormal(void)
|
||||
if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600)
|
||||
alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f;
|
||||
|
||||
m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
|
||||
switch ( m_nSlidingDir )
|
||||
{
|
||||
@ -1392,7 +1392,7 @@ CMenuManager::DrawFrontEndNormal(void)
|
||||
float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f;
|
||||
float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f;
|
||||
|
||||
m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
|
||||
switch ( m_nSlidingDir )
|
||||
{
|
||||
@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
|
||||
{
|
||||
if ( !gMusicPlaying )
|
||||
{
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
|
||||
gMusicPlaying = true;
|
||||
}
|
||||
}
|
||||
|
@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
|
||||
|
||||
#ifdef LIBRW
|
||||
#ifdef PS2_MATFX
|
||||
rw::MatFX::modulateEnvMap = true;
|
||||
rw::MatFX::envMapApplyLight = true;
|
||||
rw::MatFX::envMapUseMatColor = true;
|
||||
rw::MatFX::envMapFlipU = true;
|
||||
#else
|
||||
rw::MatFX::modulateEnvMap = false;
|
||||
rw::MatFX::envMapApplyLight = false;
|
||||
rw::MatFX::envMapUseMatColor = false;
|
||||
rw::MatFX::envMapFlipU = false;
|
||||
#endif
|
||||
rw::RGBA envcol = { 64, 64, 64, 255 };
|
||||
rw::MatFX::envMapColor = envcol;
|
||||
#else
|
||||
#ifdef PS2_MATFX
|
||||
ReplaceMatFxCallback();
|
||||
@ -571,7 +577,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
#endif
|
||||
|
||||
|
||||
DMAudio.SetStartingTrackPositions(true);
|
||||
DMAudio.SetStartingTrackPositions(TRUE);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
return true;
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
|
||||
static float LimitRadianAngle(float angle)
|
||||
{
|
||||
float result = clamp(angle, -25.0f, 25.0f);
|
||||
float result = Clamp(angle, -25.0f, 25.0f);
|
||||
|
||||
while (result >= PI) {
|
||||
result -= 2 * PI;
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "ModelInfo.h"
|
||||
#include "Pad.h"
|
||||
#include "ControllerConfig.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
// Menu screens array is at the bottom of the file.
|
||||
|
||||
@ -181,38 +182,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MULTISAMPLING
|
||||
void GraphicsGoBack() {
|
||||
}
|
||||
@ -226,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.Service();
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
@ -287,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" };
|
||||
void ScreenModeAfterChange(int8 before, int8 after)
|
||||
{
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.Service();
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
}
|
||||
|
||||
@ -471,11 +444,6 @@ CMenuScreenCustom aScreens[] = {
|
||||
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
|
||||
},
|
||||
|
||||
|
@ -2,12 +2,13 @@
|
||||
|
||||
class CPlaceable
|
||||
{
|
||||
protected:
|
||||
CMatrix m_matrix;
|
||||
|
||||
public:
|
||||
// disable allocation
|
||||
static void *operator new(size_t);
|
||||
|
||||
CMatrix m_matrix;
|
||||
|
||||
CPlaceable(void);
|
||||
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
|
||||
void SetPosition(float x, float y, float z) {
|
||||
@ -20,6 +21,7 @@ public:
|
||||
CVector &GetForward(void) { return m_matrix.GetForward(); }
|
||||
CVector &GetUp(void) { return m_matrix.GetUp(); }
|
||||
CMatrix &GetMatrix(void) { return m_matrix; }
|
||||
void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; }
|
||||
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
|
||||
void SetHeading(float angle);
|
||||
void SetOrientation(float x, float y, float z){
|
||||
@ -31,4 +33,4 @@ public:
|
||||
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPlaceable, 0x4C);
|
||||
VALIDATE_SIZE(CPlaceable, 0x48);
|
||||
|
@ -299,7 +299,7 @@ CPlayerInfo::Process(void)
|
||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
|
||||
m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "MemoryHeap.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
CCPtrNodePool *CPools::ms_pPtrNodePool;
|
||||
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
|
||||
@ -105,7 +106,7 @@ CPools::CheckPoolsEmpty()
|
||||
printf("pools have been cleared\n");
|
||||
}
|
||||
|
||||
|
||||
// Thankfully unused, it would break the game!
|
||||
void
|
||||
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
{
|
||||
@ -137,15 +138,20 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nNumCars = ReadSaveBuf<int>(buf);
|
||||
int nNumBoats = ReadSaveBuf<int>(buf);
|
||||
int nNumBikes = ReadSaveBuf<int>(buf);
|
||||
int nNumCars, nNumBoats, nNumBikes;
|
||||
ReadSaveBuf(&nNumCars, buf);
|
||||
ReadSaveBuf(&nNumBoats, buf);
|
||||
ReadSaveBuf(&nNumBikes, buf);
|
||||
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
uint32 type;
|
||||
int16 model;
|
||||
int32 slot;
|
||||
|
||||
ReadSaveBuf(&type, buf);
|
||||
ReadSaveBuf(&model, buf);
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
int32 slot = ReadSaveBuf<int32>(buf);
|
||||
ReadSaveBuf(&slot, buf);
|
||||
CVehicle* pVehicle;
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
if (type == VEHICLE_TYPE_BOAT)
|
||||
@ -304,9 +310,9 @@ INITSAVEBUF
|
||||
#else
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
|
||||
WriteSaveBuf(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
pVehicle->Save(buf);
|
||||
}
|
||||
#else
|
||||
@ -315,7 +321,7 @@ INITSAVEBUF
|
||||
#else
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
@ -326,7 +332,7 @@ INITSAVEBUF
|
||||
#else
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CBoat));
|
||||
@ -337,7 +343,7 @@ INITSAVEBUF
|
||||
#else
|
||||
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CBike));
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "Streaming.h"
|
||||
#include "SpecialFX.h"
|
||||
#include "Font.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
float CRadar::m_radarRange;
|
||||
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
|
||||
@ -184,6 +185,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
|
||||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
if (FrontEndMenuManager.m_bMenuMapActive)
|
||||
return 255;
|
||||
|
||||
if (dist <= 1.0f)
|
||||
return 255;
|
||||
|
||||
if (dist <= 10.0f)
|
||||
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
|
||||
|
||||
return 128;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_bDim = bright != 1;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipColour(int32 i, int32 color)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_nColor = color;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_eBlipDisplay = display;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipScale(int32 i, int32 scale)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_wScale = scale;
|
||||
}
|
||||
|
||||
void CRadar::ClearBlip(int32 i)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1) {
|
||||
SetRadarMarkerState(index, false);
|
||||
ms_RadarTrace[index].m_bInUse = false;
|
||||
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
|
||||
SetRadarMarkerState(i, false);
|
||||
ms_RadarTrace[i].m_bInUse = false;
|
||||
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Why not a proper clipping algorithm?
|
||||
#ifdef THIS_IS_STUPID
|
||||
|
||||
bool IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
@ -264,74 +334,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
|
||||
return edge;
|
||||
}
|
||||
|
||||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
if (FrontEndMenuManager.m_bMenuMapActive)
|
||||
return 255;
|
||||
|
||||
if (dist <= 1.0f)
|
||||
return 255;
|
||||
|
||||
if (dist <= 10.0f)
|
||||
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
|
||||
|
||||
return 128;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_bDim = bright != 1;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipColour(int32 i, int32 color)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_nColor = color;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_eBlipDisplay = display;
|
||||
}
|
||||
|
||||
void CRadar::ChangeBlipScale(int32 i, int32 scale)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_wScale = scale;
|
||||
}
|
||||
|
||||
void CRadar::ClearBlip(int32 i)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1) {
|
||||
SetRadarMarkerState(index, false);
|
||||
ms_RadarTrace[index].m_bInUse = false;
|
||||
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
|
||||
SetRadarMarkerState(i, false);
|
||||
ms_RadarTrace[i].m_bInUse = false;
|
||||
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Why not a proper clipping algorithm?
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
CVector2D corners[4] = {
|
||||
@ -410,6 +412,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
|
||||
return n;
|
||||
}
|
||||
#else
|
||||
|
||||
int
|
||||
ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane)
|
||||
{
|
||||
int j;
|
||||
int nout;
|
||||
int x1, x2;
|
||||
float d1, d2, t;
|
||||
|
||||
nout = 0;
|
||||
for(j = 0; j < nin; j++){
|
||||
x1 = j;
|
||||
x2 = (j+1) % nin;
|
||||
|
||||
d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z;
|
||||
d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z;
|
||||
if(d1*d2 < 0.0f){
|
||||
t = d1/(d1 - d2);
|
||||
out[nout++] = in[x1]*(1.0f-t) + in[x2]*t;
|
||||
}
|
||||
if(d2 >= 0.0f)
|
||||
out[nout++] = in[x2];
|
||||
}
|
||||
return nout;
|
||||
}
|
||||
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
CVector planes[4] = {
|
||||
CVector(-1.0f, 0.0f, 1.0f),
|
||||
CVector( 1.0f, 0.0f, 1.0f),
|
||||
CVector(0.0f, -1.0f, 1.0f),
|
||||
CVector(0.0f, 1.0f, 1.0f)
|
||||
};
|
||||
CVector2D tmp[8];
|
||||
int n;
|
||||
if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0;
|
||||
if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0;
|
||||
if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0;
|
||||
if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0;
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool CRadar::DisplayThisBlip(int32 counter)
|
||||
{
|
||||
@ -433,7 +479,7 @@ void CRadar::Draw3dMarkers()
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
||||
CVector pos = entity->GetPosition();
|
||||
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -447,7 +493,7 @@ void CRadar::Draw3dMarkers()
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
||||
CVector pos = entity->GetPosition();
|
||||
pos.z += 3.0f;
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -457,7 +503,7 @@ void CRadar::Draw3dMarkers()
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
||||
CVector pos = entity->GetPosition();
|
||||
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -466,7 +512,7 @@ void CRadar::Draw3dMarkers()
|
||||
case BLIP_CONTACT_POINT:
|
||||
if (!CTheScripts::IsPlayerOnAMission()) {
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
|
||||
C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
|
||||
C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -928,21 +974,21 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
|
||||
ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
|
||||
ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
|
||||
ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
|
||||
ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
|
||||
ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf);
|
||||
ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf);
|
||||
ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf);
|
||||
ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf);
|
||||
ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
|
||||
ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
|
||||
ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
|
||||
ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
|
||||
ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
|
||||
ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf);
|
||||
}
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
@ -1337,7 +1383,7 @@ CRadar::InitFrontEndMap()
|
||||
void
|
||||
CRadar::DrawYouAreHereSprite(float x, float y)
|
||||
{
|
||||
static PauseModeTime lastChange = 0;
|
||||
static uint32 lastChange = 0;
|
||||
static bool show = true;
|
||||
|
||||
if (show) {
|
||||
@ -1537,7 +1583,7 @@ void
|
||||
CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
|
||||
{
|
||||
if (sprite < 0) {
|
||||
static PauseModeTime lastChange = 0;
|
||||
static uint32 lastChange = 0;
|
||||
static int8 blipMode = 0;
|
||||
|
||||
CRGBA color;
|
||||
|
@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent)
|
||||
ref->pentity = pent;
|
||||
ref->next = m_pFirstReference;
|
||||
m_pFirstReference = ref;
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Clean up the reference from *pent -> 'this'
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Timer.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
@ -91,9 +92,11 @@ void
|
||||
CRopes::Render(void)
|
||||
{
|
||||
int i;
|
||||
PUSH_RENDERGROUP("CRopes::Render");
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive)
|
||||
aRopes[i].Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
@ -147,7 +150,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
|
||||
float f;
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
|
||||
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
|
||||
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f);
|
||||
j = t;
|
||||
f = t - j;
|
||||
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
|
||||
|
@ -1229,7 +1229,11 @@ CStats::ConstructStatLine(int rowIdx)
|
||||
FASTEST_TIME(20, "STFT_21");
|
||||
|
||||
if (FastestTimes[21])
|
||||
#ifdef FIX_BUGS
|
||||
STAT_LINE_1(float, "STFT_22", Floor(FastestTimes[21] / 10) / 100, 1);
|
||||
#else
|
||||
STAT_LINE_1(float, "STFT_22", FastestTimes[21] / 1000, 1);
|
||||
#endif
|
||||
|
||||
if (TopShootingRangeScore > 0.0f)
|
||||
STAT_LINE_1(int, "TOP_SHO", TopShootingRangeScore, 0);
|
||||
|
@ -1732,7 +1732,13 @@ CStreaming::StreamVehiclesAndPeds(void)
|
||||
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
|
||||
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
|
||||
((i == 0 && zone.carThreshold[0] != 0) ||
|
||||
#ifdef FIX_BUGS
|
||||
(i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) ||
|
||||
(i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) ||
|
||||
(i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) {
|
||||
#else
|
||||
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
|
||||
#endif
|
||||
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
|
||||
mostRequestedRating = i;
|
||||
}
|
||||
@ -1875,8 +1881,7 @@ CStreaming::RemoveCurrentZonesModels(void)
|
||||
if (ms_currentPedGrp != -1)
|
||||
for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
|
||||
ms_bIsPedFromPedGroupLoaded[i] = false;
|
||||
if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 &&
|
||||
CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) {
|
||||
if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) {
|
||||
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "SpecialFX.h"
|
||||
|
||||
uint32 CTimer::m_snTimeInMilliseconds;
|
||||
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
||||
uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
||||
|
||||
uint32 CTimer::m_snTimeInMillisecondsNonClipped;
|
||||
uint32 CTimer::m_snPreviousTimeInMilliseconds;
|
||||
@ -18,6 +18,10 @@ float CTimer::ms_fTimeStep;
|
||||
float CTimer::ms_fTimeStepNonClipped;
|
||||
bool CTimer::m_UserPause;
|
||||
bool CTimer::m_CodePause;
|
||||
#ifdef FIX_BUGS
|
||||
uint32 CTimer::m_LogicalFrameCounter;
|
||||
uint32 CTimer::m_LogicalFramesPassed;
|
||||
#endif
|
||||
|
||||
uint32 _nCyclesPerMS = 1;
|
||||
|
||||
@ -35,10 +39,6 @@ RsTimerType suspendPcTimer;
|
||||
|
||||
uint32 suspendDepth;
|
||||
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
double frameTime;
|
||||
#endif
|
||||
|
||||
void CTimer::Initialise(void)
|
||||
{
|
||||
debug("Initialising CTimer...\n");
|
||||
@ -51,6 +51,10 @@ void CTimer::Initialise(void)
|
||||
m_snTimeInMillisecondsNonClipped = 0;
|
||||
m_snPreviousTimeInMilliseconds = 0;
|
||||
m_snTimeInMilliseconds = 1;
|
||||
#ifdef FIX_BUGS
|
||||
m_LogicalFrameCounter = 0;
|
||||
m_LogicalFramesPassed = 0;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
LARGE_INTEGER perfFreq;
|
||||
@ -82,6 +86,94 @@ void CTimer::Shutdown(void)
|
||||
;
|
||||
}
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
void CTimer::Update(void)
|
||||
{
|
||||
static double frameTimeLogical = 0.0;
|
||||
static double frameTimeFraction = 0.0;
|
||||
static double frameTimeFractionScaled = 0.0;
|
||||
double frameTime;
|
||||
double dblUpdInMs;
|
||||
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
|
||||
#ifdef _WIN32
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
|
||||
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
|
||||
|
||||
_oldPerfCounter = pc;
|
||||
|
||||
float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
|
||||
|
||||
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
|
||||
dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
RsTimerType timer = RsTimer();
|
||||
|
||||
RsTimerType updInMs = timer - oldPcTimer;
|
||||
|
||||
frameTime = (double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
dblUpdInMs = (double)updInMs;
|
||||
}
|
||||
|
||||
// count frames as if we're running at 30 fps
|
||||
m_LogicalFramesPassed = 0;
|
||||
frameTimeLogical += dblUpdInMs;
|
||||
while (frameTimeLogical >= 1000.0 / 30.0) {
|
||||
frameTimeLogical -= 1000.0 / 30.0;
|
||||
m_LogicalFramesPassed++;
|
||||
}
|
||||
m_LogicalFrameCounter += m_LogicalFramesPassed;
|
||||
|
||||
frameTimeFraction += dblUpdInMs;
|
||||
frameTimeFractionScaled += frameTime;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
|
||||
|
||||
if ( GetIsPaused() )
|
||||
ms_fTimeStep = 0.0f;
|
||||
else
|
||||
{
|
||||
m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
|
||||
m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
|
||||
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
|
||||
}
|
||||
frameTimeFraction -= uint32(frameTimeFraction);
|
||||
frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
|
||||
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
|
||||
ms_fTimeStep = 0.01f;
|
||||
|
||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||
|
||||
if ( !CRecordDataForGame::IsPlayingBack() )
|
||||
{
|
||||
ms_fTimeStep = Min(3.0f, ms_fTimeStep);
|
||||
|
||||
if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
||||
}
|
||||
|
||||
if ( CRecordDataForChase::IsRecording() )
|
||||
{
|
||||
ms_fTimeStep = 1.0f;
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
||||
}
|
||||
|
||||
m_FrameCounter++;
|
||||
}
|
||||
#else
|
||||
void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
@ -98,11 +190,7 @@ void CTimer::Update(void)
|
||||
|
||||
float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
|
||||
|
||||
// We need that real frame time to fix transparent menu bug.
|
||||
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
double
|
||||
#endif
|
||||
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
|
||||
|
||||
@ -122,11 +210,7 @@ void CTimer::Update(void)
|
||||
|
||||
RsTimerType updInMs = timer - oldPcTimer;
|
||||
|
||||
// We need that real frame time to fix transparent menu bug.
|
||||
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
double
|
||||
#endif
|
||||
frameTime = (double)updInMs * ms_fTimeScale;
|
||||
double frameTime = (double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
@ -163,6 +247,7 @@ void CTimer::Update(void)
|
||||
|
||||
m_FrameCounter++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CTimer::Suspend(void)
|
||||
{
|
||||
|
@ -1,22 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
#define PauseModeTime double
|
||||
#else
|
||||
#define PauseModeTime uint32
|
||||
#endif
|
||||
|
||||
class CTimer
|
||||
{
|
||||
|
||||
static uint32 m_snTimeInMilliseconds;
|
||||
static PauseModeTime m_snTimeInMillisecondsPauseMode;
|
||||
static uint32 m_snTimeInMillisecondsPauseMode;
|
||||
static uint32 m_snTimeInMillisecondsNonClipped;
|
||||
static uint32 m_snPreviousTimeInMilliseconds;
|
||||
static uint32 m_FrameCounter;
|
||||
static float ms_fTimeScale;
|
||||
static float ms_fTimeStep;
|
||||
static float ms_fTimeStepNonClipped;
|
||||
#ifdef FIX_BUGS
|
||||
static uint32 m_LogicalFrameCounter;
|
||||
static uint32 m_LogicalFramesPassed;
|
||||
#endif
|
||||
public:
|
||||
static bool m_UserPause;
|
||||
static bool m_CodePause;
|
||||
@ -35,7 +33,7 @@ public:
|
||||
static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
|
||||
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
|
||||
static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
|
||||
static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
|
||||
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
|
||||
static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
|
||||
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
|
||||
static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
|
||||
@ -67,9 +65,7 @@ public:
|
||||
#ifdef FIX_BUGS
|
||||
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
|
||||
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
|
||||
static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
|
||||
static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
extern double frameTime;
|
||||
#endif
|
||||
|
@ -65,7 +65,7 @@ CWorld::Initialise()
|
||||
void
|
||||
CWorld::Add(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
|
||||
@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent)
|
||||
void
|
||||
CWorld::Remove(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
|
||||
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
|
||||
@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
|
||||
CVector point2(point1.x, point1.y, z2);
|
||||
int secX = GetSectorIndexX(point1.x);
|
||||
int secY = GetSectorIndexY(point1.y);
|
||||
secX = clamp(secX, 0, NUMSECTORS_X-1);
|
||||
secY = clamp(secY, 0, NUMSECTORS_Y-1);
|
||||
secX = Clamp(secX, 0, NUMSECTORS_X-1);
|
||||
secY = Clamp(secY, 0, NUMSECTORS_Y-1);
|
||||
return ProcessVerticalLineSector(*GetSector(secX, secY),
|
||||
CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
|
||||
checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
|
||||
@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
|
||||
CColModel *pColModel = pVehicle->GetColModel();
|
||||
bool bInsideSphere = false;
|
||||
for(int32 i = 0; i < pColModel->numSpheres; i++) {
|
||||
CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
|
||||
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
|
||||
float fRadius = pColModel->spheres[i].radius;
|
||||
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
|
||||
pos.y - fRadius < y2)
|
||||
@ -1803,7 +1803,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
|
||||
position.z = FindGroundZFor3DCoord(position.x, position.y,
|
||||
position.z + fHeight, nil) -
|
||||
fBoundingBoxMinZ;
|
||||
pEntity->m_matrix.UpdateRW();
|
||||
pEntity->GetMatrix().UpdateRW();
|
||||
pEntity->UpdateRwFrame();
|
||||
} else if(IsLightThatNeedsRepositioning(modelId)) {
|
||||
CVector position = pEntity->GetMatrix().GetPosition();
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "Text.h"
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
@ -452,6 +453,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
|
||||
assert(d >= 0.0f && d <= 1.0f);
|
||||
n = 1.0f - d;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
info->carDensity = day->carDensity * d + night->carDensity * n;
|
||||
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
|
||||
info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n;
|
||||
@ -465,6 +467,22 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
|
||||
info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n;
|
||||
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
|
||||
info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
|
||||
#else
|
||||
// This is a complete mess.
|
||||
info->carDensity = day->carDensity * n + night->carDensity * d;
|
||||
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
|
||||
info->carThreshold[i] = night->carThreshold[i] * d + night->carThreshold[i] * n;
|
||||
for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++)
|
||||
info->boatThreshold[i] = night->boatThreshold[i] * d + night->boatThreshold[i] * n;
|
||||
for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++)
|
||||
info->gangThreshold[i] = night->gangThreshold[i] * d + night->gangThreshold[i] * n;
|
||||
|
||||
info->copThreshold = night->copThreshold * d + night->copThreshold * n;
|
||||
info->pedDensity = night->pedDensity * d + night->pedDensity * n;
|
||||
info->copPedThreshold = night->copPedThreshold * d + night->copPedThreshold * n;
|
||||
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
|
||||
info->gangPedThreshold[i] = night->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
|
||||
#endif
|
||||
}
|
||||
if(CClock::GetIsTimeInRange(5, 19))
|
||||
info->pedGroup = day->pedGroup;
|
||||
@ -697,11 +715,11 @@ CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zo
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = GetIndexForZonePointer(zone->child);
|
||||
zoneId = GetIndexForNavigationZonePointer(zone->child);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->parent);
|
||||
zoneId = GetIndexForNavigationZonePointer(zone->parent);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->next);
|
||||
zoneId = GetIndexForNavigationZonePointer(zone->next);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
}
|
||||
|
||||
@ -714,9 +732,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
uint32 length = 0;
|
||||
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf(&m_CurrLevel, buffer);
|
||||
ReadSaveBuf(&FindIndex, buffer);
|
||||
SkipSaveBuf(buffer, 2);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
@ -725,21 +743,21 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||
ReadSaveBuf(&ZoneInfoArray[i], buffer);
|
||||
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf(&TotalNumberOfNavigationZones, buffer);
|
||||
ReadSaveBuf(&TotalNumberOfInfoZones, buffer);
|
||||
ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
|
||||
SkipSaveBuf(buffer, 2);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf(&AudioZoneArray[i], buffer);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
ReadSaveBuf(&TotalNumberOfMapZones, buffer);
|
||||
ReadSaveBuf(&NumberOfAudioZones, buffer);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
@ -747,26 +765,36 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
void
|
||||
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
#ifdef THIS_IS_STUPID
|
||||
uint32 part1, part2;
|
||||
ReadSaveBuf(&part1, *buffer, *length);
|
||||
ReadSaveBuf(&part2, *buffer, *length);
|
||||
|
||||
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||
*(uint64 *)&zone->name[0] = (uint64)part2;
|
||||
*(uint64 *)&zone->name[0] <<= 32;
|
||||
*(uint64 *)&zone->name[0] |= (uint64)part1;
|
||||
#else
|
||||
for(int i = 0; i < sizeof(zone->name); i++)
|
||||
ReadSaveBuf(&zone->name[i], *buffer, *length);
|
||||
#endif
|
||||
|
||||
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||
ReadSaveBuf(&zone->minx, *buffer, *length);
|
||||
ReadSaveBuf(&zone->miny, *buffer, *length);
|
||||
ReadSaveBuf(&zone->minz, *buffer, *length);
|
||||
ReadSaveBuf(&zone->maxx, *buffer, *length);
|
||||
ReadSaveBuf(&zone->maxy, *buffer, *length);
|
||||
ReadSaveBuf(&zone->maxz, *buffer, *length);
|
||||
|
||||
ReadSaveBuf(&zone->type, *buffer, *length);
|
||||
ReadSaveBuf(&zone->level, *buffer, *length);
|
||||
ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length);
|
||||
ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->child = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->next = GetPointerForZoneIndex(zoneId);
|
||||
ReadSaveBuf(&zoneId, *buffer, *length);
|
||||
zone->child = GetPointerForNavigationZoneIndex(zoneId);
|
||||
ReadSaveBuf(&zoneId, *buffer, *length);
|
||||
zone->parent = GetPointerForNavigationZoneIndex(zoneId);
|
||||
ReadSaveBuf(&zoneId, *buffer, *length);
|
||||
zone->next = GetPointerForNavigationZoneIndex(zoneId);
|
||||
}
|
@ -103,8 +103,8 @@ public:
|
||||
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||||
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||||
static int16 FindAudioZone(CVector *pos);
|
||||
static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
|
||||
static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
|
||||
static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
|
||||
static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
|
@ -244,6 +244,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
|
||||
#include "maths.h"
|
||||
#include "Vector.h"
|
||||
#ifdef GTA_PS2
|
||||
#include "VuVector.h"
|
||||
#define CVUVECTOR CVuVector
|
||||
#else
|
||||
#define CVUVECTOR CVector
|
||||
#endif
|
||||
#include "Vector2D.h"
|
||||
#include "Matrix.h"
|
||||
#include "Rect.h"
|
||||
@ -313,9 +319,9 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
|
||||
|
||||
extern wchar *AllocUnicode(const char*src);
|
||||
|
||||
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
|
||||
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
|
||||
#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
|
||||
|
||||
inline float sq(float x) { return x*x; }
|
||||
#define SQR(x) ((x) * (x))
|
||||
@ -420,214 +426,3 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
|
||||
#define CONCAT_(x,y) x##y
|
||||
#define CONCAT(x,y) CONCAT_(x,y)
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
// Tweaking stuff for debugmenu
|
||||
#define TWEAKPATH ___tw___TWEAKPATH
|
||||
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
|
||||
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
|
||||
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
|
||||
|
||||
// interface
|
||||
class CTweakVar
|
||||
{
|
||||
public:
|
||||
virtual void AddDBG(const char *path) = 0;
|
||||
};
|
||||
|
||||
class CTweakVars
|
||||
{
|
||||
public:
|
||||
static void Add(CTweakVar *var);
|
||||
static void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakFunc : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakBool : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
bool *m_pBoolVar;
|
||||
public:
|
||||
CTweakBool(bool *pBool, const char *strName, const char *strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakSwitch : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
void *m_pIntVar;
|
||||
int32 m_nMin, m_nMax;
|
||||
const char **m_aStr;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
|
||||
void (*pFunc)(), const char *strPath)
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
|
||||
m_aStr(aStr)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
#define _TWEEKCLASS(name, type) \
|
||||
class name : public CTweakVar \
|
||||
{ \
|
||||
public: \
|
||||
const char *m_pPath, *m_pVarName; \
|
||||
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
|
||||
\
|
||||
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
|
||||
const char *strPath) \
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
|
||||
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
|
||||
\
|
||||
{ \
|
||||
CTweakVars::Add(this); \
|
||||
} \
|
||||
\
|
||||
void AddDBG(const char *path); \
|
||||
};
|
||||
|
||||
_TWEEKCLASS(CTweakInt8, int8);
|
||||
_TWEEKCLASS(CTweakUInt8, uint8);
|
||||
_TWEEKCLASS(CTweakInt16, int16);
|
||||
_TWEEKCLASS(CTweakUInt16, uint16);
|
||||
_TWEEKCLASS(CTweakInt32, int32);
|
||||
_TWEEKCLASS(CTweakUInt32, uint32);
|
||||
_TWEEKCLASS(CTweakFloat, float);
|
||||
|
||||
#undef _TWEEKCLASS
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
extern int32 _saveBufCount;
|
||||
#define INITSAVEBUF _saveBufCount = 0;
|
||||
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
|
||||
#else
|
||||
#define INITSAVEBUF
|
||||
#define VALIDATESAVEBUF(b)
|
||||
#endif
|
||||
|
||||
inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
T value;
|
||||
memcpy(&value, buf, sizeof(T));
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T value;
|
||||
memcpy(&value, buf, sizeof(T));
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
memcpy(buf, &value, sizeof(T));
|
||||
T* result = (T*)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
memcpy(buf, &value, sizeof(T));
|
||||
T* result = (T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
assert(ReadSaveBuf<char>(buf) == c);\
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
||||
|
@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
|
||||
//#define VANILLA_DEFINES
|
||||
// disables (most) stuff that wasn't in original gta-vc.exe
|
||||
#ifdef __MWERKS__
|
||||
#define VANILLA_DEFINES
|
||||
#endif
|
||||
|
||||
enum Config {
|
||||
NUMPLAYERS = 1,
|
||||
@ -131,7 +133,6 @@ enum Config {
|
||||
NUM_PED_COMMENTS_SLOTS = 20,
|
||||
|
||||
NUM_SOUNDS_SAMPLES_BANKS = 2,
|
||||
NUM_SOUNDS_SAMPLES_SLOTS = 27,
|
||||
NUM_AUDIOENTITIES = 250,
|
||||
|
||||
NUM_AUDIO_REFLECTIONS = 8,
|
||||
@ -155,8 +156,33 @@ enum Config {
|
||||
//#define GTA_PS2
|
||||
//#define GTA_XBOX
|
||||
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
// Version defines
|
||||
#define GTAVC_PS2 400
|
||||
#define GTAVC_PC_10 410
|
||||
#define GTAVC_PC_11 411
|
||||
#define GTAVC_PC_JAP 412
|
||||
// TODO? maybe something for xbox or android?
|
||||
|
||||
#define GTA_VERSION GTAVC_PC_11
|
||||
|
||||
// TODO(MIAMI): someone ought to find and check out uses of these defines:
|
||||
//#define GTA3_STEAM_PATCH
|
||||
//#define GTAVC_JP_PATCH
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
//# define USE_CUSTOM_ALLOCATOR
|
||||
# define VU_COLLISION
|
||||
# define PS2_MENU
|
||||
#elif defined GTA_PC
|
||||
# define PC_PLAYER_CONTROLS // mouse player/cam mode
|
||||
# define GTA_REPLAY
|
||||
# define GTA_SCENE_EDIT
|
||||
# define PC_MENU
|
||||
# define PC_WATER
|
||||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
// This is enabled for all released games.
|
||||
// any debug stuff that isn't left in any game is not in FINAL
|
||||
@ -175,28 +201,35 @@ enum Config {
|
||||
#define FINAL
|
||||
#endif
|
||||
|
||||
// Version defines
|
||||
#define GTAVC_PS2 400
|
||||
#define GTAVC_PC_10 410
|
||||
#define GTAVC_PC_11 411
|
||||
#define GTAVC_PC_JAP 412
|
||||
// TODO? maybe something for xbox or android?
|
||||
// these are placed here to work with VANILLA_DEFINES for compatibility
|
||||
#define NO_CDCHECK // skip audio CD check
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
|
||||
#define GTA_VERSION GTAVC_PC_11
|
||||
#ifdef VANILLA_DEFINES
|
||||
#if !defined(_WIN32) || defined(__LP64__) || defined(_WIN64)
|
||||
#error Vanilla can only be built for win-x86
|
||||
#endif
|
||||
|
||||
// TODO(MIAMI): someone ought to find and check out uses of these defines:
|
||||
//#define GTA3_STEAM_PATCH
|
||||
//#define GTAVC_JP_PATCH
|
||||
#define FINAL
|
||||
#define MASTER
|
||||
//#define USE_MY_DOCUMENTS
|
||||
#define THIS_IS_STUPID
|
||||
#define DONT_FIX_REPLAY_BUGS
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
|
||||
#else
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
|
||||
// quality of life fixes that should also be in FINAL
|
||||
#define NASTY_GAME // nasty game for all languages
|
||||
#define NO_CDCHECK
|
||||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
|
||||
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
|
||||
// If you disable this then game will fetch version from peds.col, as R* did while in development.
|
||||
//#define USE_OUR_VERSIONING // enabled from buildfiles by default
|
||||
#endif
|
||||
|
||||
// Memory allocation and compression
|
||||
@ -204,21 +237,10 @@ enum Config {
|
||||
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
|
||||
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
//# define USE_CUSTOM_ALLOCATOR
|
||||
# define VU_COLLISION
|
||||
#elif defined GTA_PC
|
||||
# ifdef GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
# define PS2_MATFX
|
||||
# endif
|
||||
# define PC_PLAYER_CONTROLS // mouse player/cam mode
|
||||
# define GTA_REPLAY
|
||||
# define GTA_SCENE_EDIT
|
||||
#elif defined GTA_XBOX
|
||||
#if defined GTA_PC && defined GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
# define PS2_MATFX
|
||||
#endif
|
||||
|
||||
#ifdef VU_COLLISION
|
||||
@ -232,7 +254,6 @@ enum Config {
|
||||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
@ -246,10 +267,12 @@ enum Config {
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
|
||||
//#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
|
||||
#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
#define NO_MOVIES // add option to disable intro videos
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64)
|
||||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
@ -257,7 +280,7 @@ enum Config {
|
||||
|
||||
#define ASCII_STRCMP // use faster ascii str comparisons
|
||||
|
||||
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
|
||||
#if !defined _WIN32 || defined __MINGW32__
|
||||
#undef ASCII_STRCMP
|
||||
#endif
|
||||
|
||||
@ -294,11 +317,11 @@ enum Config {
|
||||
#endif
|
||||
|
||||
// Water & Particle
|
||||
// #define PC_WATER
|
||||
#undef PC_WATER
|
||||
#define WATER_CHEATS
|
||||
|
||||
//#define USE_CUTSCENE_SHADOW_FOR_PED
|
||||
#define DISABLE_CUTSCENE_SHADOWS
|
||||
//#define USE_CUTSCENE_SHADOW_FOR_PED // requires COMPATIBLE_SAVES
|
||||
//#define DISABLE_CUTSCENE_SHADOWS
|
||||
|
||||
// Pad
|
||||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
@ -399,9 +422,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
|
||||
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
||||
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
|
||||
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
|
||||
|
||||
#ifdef AUDIO_OPUS
|
||||
#define AUDIO_OAL_USE_OPUS // enable support of opus files
|
||||
@ -426,6 +452,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef NO_ISLAND_LOADING
|
||||
#undef PS2_AUDIO_CHANNELS
|
||||
#endif
|
||||
|
||||
#ifdef __WIIU__
|
||||
@ -438,92 +465,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
#define INI_BUFFER_SIZE (8*1024) // 8k should be enough for the ini file
|
||||
#endif
|
||||
|
||||
// -------
|
||||
|
||||
#if defined __MWERKS__ || defined VANILLA_DEFINES
|
||||
#define FINAL
|
||||
#undef CHATTYSPLASH
|
||||
#undef TIMEBARS
|
||||
|
||||
#define MASTER
|
||||
#undef VALIDATE_SAVE_SIZE
|
||||
#undef NO_MOVIES
|
||||
#undef DEBUGMENU
|
||||
|
||||
#undef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
//#undef NASTY_GAME
|
||||
//#undef NO_CDCHECK
|
||||
|
||||
#undef GTA_PS2_STUFF
|
||||
#undef USE_PS2_RAND
|
||||
#undef RANDOMSPLASH
|
||||
#undef PS2_MATFX
|
||||
|
||||
#undef FIX_BUGS
|
||||
#define THIS_IS_STUPID
|
||||
#undef MORE_LANGUAGES
|
||||
#undef COMPATIBLE_SAVES
|
||||
#undef LOAD_INI_SETTINGS
|
||||
#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
#undef ASPECT_RATIO_SCALE
|
||||
#undef PROPER_SCALING
|
||||
//#undef DEFAULT_NATIVE_RESOLUTION
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef IMPROVED_VIDEOMODE
|
||||
#undef DISABLE_LOADING_SCREEN
|
||||
#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
|
||||
|
||||
#undef FIX_SPRITES
|
||||
|
||||
#define PC_WATER
|
||||
#undef WATER_CHEATS
|
||||
|
||||
// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES
|
||||
#ifndef COMPATIBLE_SAVES
|
||||
#undef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
#undef DISABLE_CUTSCENE_SHADOWS
|
||||
|
||||
#undef XINPUT
|
||||
#undef DETECT_PAD_INPUT_SWITCH
|
||||
#undef KANGAROO_CHEAT
|
||||
#undef RESTORE_ALLCARSHELI_CHEAT
|
||||
#undef BETTER_ALLCARSAREDODO_CHEAT
|
||||
#undef WALLCLIMB_CHEAT
|
||||
#undef REGISTER_START_BUTTON
|
||||
#undef BIND_VEHICLE_FIREWEAPON
|
||||
#undef BUTTON_ICONS
|
||||
|
||||
#undef FIX_RADAR
|
||||
#undef RADIO_OFF_TEXT
|
||||
|
||||
#undef MAP_ENHANCEMENTS
|
||||
#undef GAMEPAD_MENU
|
||||
#undef MUCH_SHORTER_OUTRO_SCREEN
|
||||
#undef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#undef GRAPHICS_MENU_OPTIONS
|
||||
#undef NO_ISLAND_LOADING
|
||||
#undef CUTSCENE_BORDERS_SWITCH
|
||||
#undef MULTISAMPLING
|
||||
#undef INVERT_LOOK_FOR_PAD
|
||||
|
||||
#undef USE_DEBUG_SCRIPT_LOADER
|
||||
#undef USE_MEASUREMENTS_IN_METERS
|
||||
#undef USE_PRECISE_MEASUREMENT_CONVERTION
|
||||
#undef SUPPORT_JAPANESE_SCRIPT
|
||||
#undef MISSION_REPLAY
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
|
||||
#define DONT_FIX_REPLAY_BUGS
|
||||
|
||||
#undef EXPLODING_AIRTRAIN
|
||||
#undef CPLANE_ROTORS
|
||||
#undef CAMERA_PICKUP
|
||||
#undef CANCELLABLE_CAR_ENTER
|
||||
#undef IMPROVED_CAMERA
|
||||
#undef FREE_CAM
|
||||
#undef BIG_IMG
|
||||
|
||||
#undef RADIO_SCROLL_TO_PREV_STATION
|
||||
#endif
|
||||
|
||||
#endif // VANILLA_DEFINES
|
||||
|
@ -95,7 +95,10 @@ bool gbModelViewer;
|
||||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
bool gbNoMovies;
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
@ -376,7 +379,7 @@ DoRWStuffEndOfFrame(void)
|
||||
}
|
||||
#else
|
||||
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
|
||||
sprintf(s, "screen_%11lld.png", time(nil));
|
||||
sprintf(s, "screen_%011lld.png", time(nil));
|
||||
RwGrabScreen(Scene.camera, s);
|
||||
}
|
||||
#endif
|
||||
@ -1068,7 +1071,7 @@ DisplayGameDebugText()
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
if(gDrawVersionText) // This realtime switch is our thing
|
||||
if(gbDrawVersionText) // This realtime switch is our thing
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
@ -1128,11 +1131,14 @@ DisplayGameDebugText()
|
||||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
#ifdef FIX_BUGS
|
||||
// this is inaccurate with over 1000 fps
|
||||
static uint32 PreviousTimeInMillisecondsPauseMode = 0;
|
||||
FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
|
||||
PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
|
||||
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
||||
#endif
|
||||
|
||||
@ -1261,6 +1267,7 @@ if(gbRenderEverythingBarRoads)
|
||||
void
|
||||
RenderScene_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderScene_new");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
|
||||
@ -1268,6 +1275,7 @@ RenderScene_new(void)
|
||||
DefinedState();
|
||||
// CMattRenderer::ResetRenderStates
|
||||
// moved CRenderer::RenderBoats to before transparent water
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
// TODO
|
||||
@ -1275,11 +1283,14 @@ bool FredIsInFirstPersonCam(void) { return false; }
|
||||
void
|
||||
RenderEffects_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderEffects_new");
|
||||
/* // stupid to do this before the whole world is drawn!
|
||||
CShadows::RenderStaticShadows();
|
||||
// CRenderer::GenerateEnvironmentMap
|
||||
CShadows::RenderStoredShadows();
|
||||
CSkidmarks::Render();
|
||||
CRubbish::Render();
|
||||
*/
|
||||
|
||||
// these aren't really effects
|
||||
DefinedState();
|
||||
@ -1302,6 +1313,13 @@ if(gbRenderFadingInEntities)
|
||||
CRenderer::RenderFadingInEntities();
|
||||
|
||||
// actual effects here
|
||||
|
||||
// from above
|
||||
CShadows::RenderStaticShadows();
|
||||
CShadows::RenderStoredShadows();
|
||||
CSkidmarks::Render();
|
||||
CRubbish::Render();
|
||||
|
||||
CGlass::Render();
|
||||
// CMattRenderer::ResetRenderStates
|
||||
DefinedState();
|
||||
@ -1319,6 +1337,7 @@ if(gbRenderFadingInEntities)
|
||||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1331,6 +1350,7 @@ RenderScene(void)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderScene");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
CRenderer::RenderRoads();
|
||||
@ -1346,11 +1366,13 @@ RenderScene(void)
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
CWeather::RenderRainStreaks();
|
||||
CCoronas::RenderSunReflection();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
RenderDebugShit(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderDebugShit");
|
||||
CTheScripts::RenderTheScriptDebugLines();
|
||||
#ifndef FINAL
|
||||
if(gbShowCollisionLines)
|
||||
@ -1359,6 +1381,7 @@ RenderDebugShit(void)
|
||||
CDebug::DrawLines();
|
||||
DefinedState();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1370,6 +1393,7 @@ RenderEffects(void)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderEffects");
|
||||
CGlass::Render();
|
||||
CWaterCannons::Render();
|
||||
CSpecialFX::Render();
|
||||
@ -1386,11 +1410,13 @@ RenderEffects(void)
|
||||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
Render2dStuff(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuff");
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
@ -1462,6 +1488,7 @@ Render2dStuff(void)
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuRender();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1469,7 +1496,9 @@ RenderMenus(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderMenus");
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
@ -1480,6 +1509,7 @@ RenderMenus(void)
|
||||
void
|
||||
Render2dStuffAfterFade(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuffAfterFade");
|
||||
#ifndef MASTER
|
||||
DisplayGameDebugText();
|
||||
#endif
|
||||
@ -1490,6 +1520,7 @@ Render2dStuffAfterFade(void)
|
||||
CHud::DrawAfterFade();
|
||||
CFont::DrawFonts();
|
||||
CCredits::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1,5 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef FINAL
|
||||
// defined in RwHelpder.cpp
|
||||
void PushRendergroup(const char *name);
|
||||
void PopRendergroup(void);
|
||||
#define PUSH_RENDERGROUP(str) PushRendergroup(str)
|
||||
#define POP_RENDERGROUP() PopRendergroup()
|
||||
#else
|
||||
#define PUSH_RENDERGROUP(str)
|
||||
#define POP_RENDERGROUP()
|
||||
#endif
|
||||
|
||||
struct GlobalScene
|
||||
{
|
||||
RpWorld *world;
|
||||
@ -55,3 +66,11 @@ void SaveINIControllerSettings();
|
||||
extern bool gbNewRenderer;
|
||||
bool FredIsInFirstPersonCam(void);
|
||||
#endif
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gbDrawVersionText;
|
||||
#endif
|
||||
|
||||
#ifdef NO_MOVIES
|
||||
extern bool gbNoMovies;
|
||||
#endif
|
||||
|
228
src/core/re3.cpp
228
src/core/re3.cpp
@ -95,16 +95,51 @@ mysrand(unsigned int seed)
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
|
||||
|
||||
int fd;
|
||||
// These work only if we have neo folder, so they're dynamically added
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
if (fd) {
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
|
||||
@ -121,22 +156,72 @@ CustomFrontendOptionsPopulate(void)
|
||||
#endif
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
// Add outsourced language translations, if files are found
|
||||
#ifdef MORE_LANGUAGES
|
||||
int fd2;
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
#include "ini_parser.hpp"
|
||||
#define MINI_CASE_SENSITIVE
|
||||
#include "ini.h"
|
||||
|
||||
#ifdef WIIU_CHANNEL
|
||||
mINI::INIFile ini("/vol/external01/wiiu/apps/reVC/reVC.ini");
|
||||
#else
|
||||
mINI::INIFile ini("reVC.ini");
|
||||
#endif
|
||||
|
||||
mINI::INIStructure cfg;
|
||||
|
||||
linb::ini cfg;
|
||||
bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
char *endPtr;
|
||||
if (value && value[0] != '\xBA') {
|
||||
*out = strtoul(value, &endPtr, 0);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtoul(section.get(key).c_str(), &endPtr, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, uint8 *out)
|
||||
{
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtoul(section.get(key).c_str(), &endPtr, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -144,11 +229,10 @@ bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, bool *out)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
char *endPtr;
|
||||
if (value && value[0] != '\xBA') {
|
||||
*out = strtoul(value, &endPtr, 0);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtoul(section.get(key).c_str(), &endPtr, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -156,11 +240,10 @@ bool ReadIniIfExists(const char *cat, const char *key, bool *out)
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
char *endPtr;
|
||||
if (value && value[0] != '\xBA') {
|
||||
*out = strtol(value, &endPtr, 0);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtol(section.get(key).c_str(), &endPtr, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -168,11 +251,10 @@ bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
char *endPtr;
|
||||
if (value && value[0] != '\xBA') {
|
||||
*out = strtol(value, &endPtr, 0);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtol(section.get(key).c_str(), &endPtr, 0);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -180,10 +262,10 @@ bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, float *out)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
if (value && value[0] != '\xBA') {
|
||||
*out = atof(value);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
char *endPtr;
|
||||
*out = strtof(section.get(key).c_str(), &endPtr);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -191,10 +273,10 @@ bool ReadIniIfExists(const char *cat, const char *key, float *out)
|
||||
|
||||
bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "\xBA");
|
||||
const char *value = strval.c_str();
|
||||
if (value && value[0] != '\xBA') {
|
||||
strncpy(out, value, size);
|
||||
mINI::INIMap<std::string> section = cfg.get(cat);
|
||||
if (section.has(key)) {
|
||||
strncpy(out, section.get(key).c_str(), size - 1);
|
||||
out[size - 1] = '\0';
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -202,42 +284,42 @@ bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
|
||||
|
||||
void StoreIni(const char *cat, const char *key, uint32 val)
|
||||
{
|
||||
char temp[10];
|
||||
sprintf(temp, "%u", val);
|
||||
cfg.set(cat, key, temp);
|
||||
char temp[11];
|
||||
sprintf(temp, "%u", val);
|
||||
cfg[cat][key] = temp;
|
||||
}
|
||||
|
||||
void StoreIni(const char *cat, const char *key, uint8 val)
|
||||
{
|
||||
char temp[10];
|
||||
sprintf(temp, "%u", (uint32)val);
|
||||
cfg.set(cat, key, temp);
|
||||
char temp[11];
|
||||
sprintf(temp, "%u", val);
|
||||
cfg[cat][key] = temp;
|
||||
}
|
||||
|
||||
void StoreIni(const char *cat, const char *key, int32 val)
|
||||
{
|
||||
char temp[10];
|
||||
char temp[11];
|
||||
sprintf(temp, "%d", val);
|
||||
cfg.set(cat, key, temp);
|
||||
cfg[cat][key] = temp;
|
||||
}
|
||||
|
||||
void StoreIni(const char *cat, const char *key, int8 val)
|
||||
{
|
||||
char temp[10];
|
||||
sprintf(temp, "%d", (int32)val);
|
||||
cfg.set(cat, key, temp);
|
||||
char temp[11];
|
||||
sprintf(temp, "%d", val);
|
||||
cfg[cat][key] = temp;
|
||||
}
|
||||
|
||||
void StoreIni(const char *cat, const char *key, float val)
|
||||
{
|
||||
char temp[10];
|
||||
char temp[50];
|
||||
sprintf(temp, "%f", val);
|
||||
cfg.set(cat, key, temp);
|
||||
cfg[cat][key] = temp;
|
||||
}
|
||||
|
||||
void StoreIni(const char *cat, const char *key, char *val, int size)
|
||||
{
|
||||
cfg.set(cat, key, val);
|
||||
cfg[cat][key] = val;
|
||||
}
|
||||
|
||||
const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
|
||||
@ -299,7 +381,7 @@ void LoadINIControllerSettings()
|
||||
#endif
|
||||
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
|
||||
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
|
||||
ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
|
||||
ControlsManager.ms_padButtonsInited = cfg.get("Bindings").size() != 0 ? 16 : 0;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
|
||||
@ -401,20 +483,13 @@ void SaveINIControllerSettings()
|
||||
#endif
|
||||
#endif
|
||||
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
|
||||
#ifdef WIIU_CHANNEL
|
||||
cfg.write_file("/vol/external01/wiiu/apps/reVC/reVC.ini");
|
||||
#else
|
||||
cfg.write_file("reVC.ini");
|
||||
#endif
|
||||
|
||||
ini.write(cfg);
|
||||
}
|
||||
|
||||
bool LoadINISettings()
|
||||
{
|
||||
#ifdef WIIU_CHANNEL
|
||||
if (!cfg.load_file("/vol/external01/wiiu/apps/reVC/reVC.ini"))
|
||||
#else
|
||||
if (!cfg.load_file("reVC.ini"))
|
||||
#endif
|
||||
if (!ini.read(cfg))
|
||||
return false;
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
@ -479,12 +554,14 @@ bool LoadINISettings()
|
||||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
||||
bool migrate = cfg.get("FrontendOptions").size() != 0;
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
@ -497,7 +574,7 @@ bool LoadINISettings()
|
||||
|
||||
// Migrate from old .ini to new .ini
|
||||
if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
|
||||
cfg.remove("FrontendOptions", option.m_CFO->save);
|
||||
cfg["FrontendOptions"].remove(option.m_CFO->save);
|
||||
else
|
||||
ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
|
||||
|
||||
@ -576,8 +653,10 @@ void SaveINISettings()
|
||||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
StoreIni("General", "DrawVersionText", gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
StoreIni("General", "NoMovies", gbNoMovies);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
@ -594,11 +673,7 @@ void SaveINISettings()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WIIU_CHANNEL
|
||||
cfg.write_file("/vol/external01/wiiu/apps/reVC/reVC.ini");
|
||||
#else
|
||||
cfg.write_file("reVC.ini");
|
||||
#endif
|
||||
ini.write(cfg);
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -983,6 +1058,11 @@ extern bool gbRenderWorld2;
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
|
||||
#endif
|
||||
#ifdef LIBRW
|
||||
DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
|
||||
DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
|
||||
DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
||||
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
||||
@ -1011,14 +1091,14 @@ extern bool gbRenderWorld2;
|
||||
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
||||
@ -1124,7 +1204,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
||||
|
||||
|
||||
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
||||
nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!",
|
||||
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
||||
|
||||
if (nCode == IDABORT)
|
||||
@ -1151,7 +1231,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
OSFatal(buf);
|
||||
#else
|
||||
// TODO
|
||||
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
||||
printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
||||
assert(false);
|
||||
#endif
|
||||
}
|
||||
@ -1207,7 +1287,7 @@ void re3_usererror(const char *format, ...)
|
||||
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
||||
va_end(va);
|
||||
|
||||
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
||||
::MessageBoxA(nil, re3_buff, "REVC Error!",
|
||||
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
||||
|
||||
raise(SIGABRT);
|
||||
@ -1215,9 +1295,9 @@ void re3_usererror(const char *format, ...)
|
||||
#else
|
||||
vsprintf(re3_buff, format, va);
|
||||
#ifdef __WIIU__
|
||||
WHBLogPrintf("\nRE3 Error!\n\t%s\n",re3_buff);
|
||||
WHBLogPrintf("\nREVC Error!\n\t%s\n",re3_buff);
|
||||
#else
|
||||
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
||||
printf("\nREVC Error!\n\t%s\n",re3_buff);
|
||||
#endif
|
||||
assert(false);
|
||||
#endif
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "World.h"
|
||||
#include "Dummy.h"
|
||||
|
||||
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
||||
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||
void *CDummy::operator new(size_t sz) throw() { return CPools::GetDummyPool()->New(); }
|
||||
void CDummy::operator delete(void *p, size_t sz) throw() { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||
|
||||
void
|
||||
CDummy::Add(void)
|
||||
|
@ -12,8 +12,8 @@ public:
|
||||
void Add(void);
|
||||
void Remove(void);
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
static void *operator new(size_t) throw();
|
||||
static void operator delete(void*, size_t) throw();
|
||||
};
|
||||
|
||||
bool IsDummyPointerValid(CDummy* pDummy);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user