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fixed bar brawl
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@ -288,6 +288,10 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
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RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
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pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
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if (!pNewAnim) {
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debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
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return;
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}
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pNewAnim->SetCurrentTime(0.0f);
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pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
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pNewAnim->flags &= ~ASSOC_RUNNING;
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