fixed bar brawl

This commit is contained in:
Nikolay Korolev 2020-06-17 02:33:03 +03:00
parent ee456481cb
commit f54af8b973

View File

@ -288,6 +288,10 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
if (!pNewAnim) {
debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
return;
}
pNewAnim->SetCurrentTime(0.0f); pNewAnim->SetCurrentTime(0.0f);
pNewAnim->flags |= ASSOC_HAS_TRANSLATION; pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
pNewAnim->flags &= ~ASSOC_RUNNING; pNewAnim->flags &= ~ASSOC_RUNNING;