mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
Merge branch 'master' of github.com:GTAmodding/re3
This commit is contained in:
commit
f576311814
Binary file not shown.
@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
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|
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->UpdateRwFrame();
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
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m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
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break;
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case PICKUP_FLOATINGPACKAGE_FLOATING:
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetMatrix().GetPosition().z = waterLevel;
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m_pObject->GetMatrix().UpdateRW();
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|
@ -1,5 +1,5 @@
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#include "common.h"
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#ifdef GTA_REPLAY
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#include "AnimBlendAssociation.h"
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#include "Boat.h"
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#include "SpecialFX.h"
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@ -1585,3 +1585,4 @@ void CReplay::Display()
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if (Mode == MODE_PLAYBACK)
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CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
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}
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#endif
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|
@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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#define REPLAY_STUB {}
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#endif
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class CReplay
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{
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enum {
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@ -273,20 +279,24 @@ private:
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#endif
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public:
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static void Init(void);
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static void DisableReplays(void);
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static void EnableReplays(void);
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static void Update(void);
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static void FinishPlayback(void);
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static void EmptyReplayBuffer(void);
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static void Display(void);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void StreamAllNecessaryCarsAndPeds(void);
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static bool ShouldStandardCameraBeProcessed(void);
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static void Init(void) REPLAY_STUB;
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static void DisableReplays(void) REPLAY_STUB;
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static void EnableReplays(void) REPLAY_STUB;
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static void Update(void) REPLAY_STUB;
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static void FinishPlayback(void) REPLAY_STUB;
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static void EmptyReplayBuffer(void) REPLAY_STUB;
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static void Display(void) REPLAY_STUB;
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
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static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
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#ifndef GTA_REPLAY
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static bool ShouldStandardCameraBeProcessed(void) { return true; }
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static bool IsPlayingBack() { return false; }
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static bool IsPlayingBackFromFile() { return false; }
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#else
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static bool ShouldStandardCameraBeProcessed(void);
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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private:
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static void RecordThisFrame(void);
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static void StorePedUpdate(CPed *ped, int id);
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@ -314,4 +324,5 @@ private:
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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#endif
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};
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|
@ -1,7 +1,7 @@
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#include "common.h"
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#include "SceneEdit.h"
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#ifdef GTA_SCENE_EDIT
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#include "Automobile.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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@ -1096,3 +1096,4 @@ bool CSceneEdit::SelectWeapon(void)
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}
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||||
return false;
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}
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#endif
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|
@ -1,5 +1,5 @@
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#pragma once
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#ifdef GTA_SCENE_EDIT
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class CPed;
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class CVehicle;
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@ -93,3 +93,4 @@ public:
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static void SelectVehicle(void);
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static bool SelectWeapon(void);
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};
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#endif
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|
@ -263,9 +263,11 @@ CCam::Process(void)
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case MODE_FIGHT_CAM_RUNABOUT:
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Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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#ifdef GTA_SCENE_EDIT
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case MODE_EDITOR:
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Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
|
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#endif
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default:
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Source = CVector(0.0f, 0.0f, 0.0f);
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Front = CVector(0.0f, 1.0f, 0.0f);
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@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
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}
|
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#endif
|
||||
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
void
|
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CCam::Process_Editor(const CVector&, float, float, float)
|
||||
{
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@ -3997,6 +4000,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
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sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
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}
|
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}
|
||||
#endif
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void
|
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CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
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|
@ -1576,8 +1576,10 @@ CCamera::CamControl(void)
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switchByJumpCut = true;
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||||
}
|
||||
}
|
||||
#ifdef GTA_SCENE_EDIT
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||||
if(CSceneEdit::m_bEditOn)
|
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ReqMode = CCam::MODE_EDITOR;
|
||||
#endif
|
||||
|
||||
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
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if(switchByJumpCut){
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|
@ -213,7 +213,9 @@ public:
|
||||
void PrintMode(void);
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|
||||
void Process_Debug(const CVector&, float, float, float);
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
void Process_Editor(const CVector&, float, float, float);
|
||||
#endif
|
||||
void Process_ModelView(const CVector &CameraTarget, float, float, float);
|
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
|
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void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
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|
@ -91,6 +91,9 @@
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#include "screendroplets.h"
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||||
#include "crossplatform.h"
|
||||
#include "MemoryHeap.h"
|
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#ifdef USE_TEXTURE_POOL
|
||||
#include "TexturePools.h"
|
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#endif
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||||
|
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eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
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@ -522,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
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CAntennas::Init();
|
||||
CGlass::Init();
|
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gPhoneInfo.Initialise();
|
||||
#ifndef GTA_PS2 // TODO: define for this
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
CSceneEdit::Initialise();
|
||||
#endif
|
||||
|
||||
@ -578,9 +581,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CPlane::InitPlanes();
|
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CCredits::Init();
|
||||
CRecordDataForChase::Init();
|
||||
#ifndef GTA_PS2 // TODO: define for that
|
||||
CReplay::Init();
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
@ -770,10 +771,8 @@ void CGame::ReloadIPLs(void)
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|
||||
void CGame::ShutDownForRestart(void)
|
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{
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#ifndef GTA_PS2 // TODO: right define
|
||||
CReplay::FinishPlayback();
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CReplay::EmptyReplayBuffer();
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#endif
|
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DMAudio.DestroyAllGameCreatedEntities();
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for (int i = 0; i < NUMPLAYERS; i++)
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@ -977,7 +976,7 @@ void CGame::Process(void)
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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#ifndef GTA_PS2 // TODO: define
|
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Update();
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#endif
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CEventList::Update();
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@ -993,9 +992,7 @@ void CGame::Process(void)
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CMovingThings::Update();
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CWaterCannons::Update();
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CUserDisplay::Process();
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#ifndef GTA_PS2 // TODO: define
|
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CReplay::Update();
|
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#endif
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Process();
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@ -1008,14 +1005,10 @@ void CGame::Process(void)
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CRubbish::Update();
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CSpecialFX::Update();
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CTimeCycle::Update();
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#ifndef GTA_PS2 // TODO: define
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if (CReplay::ShouldStandardCameraBeProcessed())
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#endif
|
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TheCamera.Process();
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CCullZones::Update();
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#ifndef GTA_PS2 // TODO: define
|
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if (!CReplay::IsPlayingBack())
|
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#endif
|
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CGameLogic::Update();
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CBridge::Update();
|
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CCoronas::DoSunAndMoon();
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@ -1023,9 +1016,7 @@ void CGame::Process(void)
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CShadows::UpdateStaticShadows();
|
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CShadows::UpdatePermanentShadows();
|
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gPhoneInfo.Update();
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#ifndef GTA_PS2 // TODO: define
|
||||
if (!CReplay::IsPlayingBack())
|
||||
#endif
|
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{
|
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::GenerateRandomCars();
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|
@ -196,6 +196,8 @@ enum Config {
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||||
# define RANDOMSPLASH // use random splash as on PS2
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||||
# define PS2_MATFX
|
||||
# endif
|
||||
# define GTA_REPLAY
|
||||
# define GTA_SCENE_EDIT
|
||||
#elif defined GTA_XBOX
|
||||
#endif
|
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||||
|
@ -1160,9 +1160,11 @@ Render2dStuff(void)
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||||
|
||||
MusicManager.DisplayRadioStationName();
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||||
TheConsole.Display();
|
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#ifdef GTA_SCENE_EDIT
|
||||
if(CSceneEdit::m_bEditOn)
|
||||
CSceneEdit::Draw();
|
||||
else
|
||||
#endif
|
||||
CHud::Draw();
|
||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||
CMessages::Display();
|
||||
|
@ -580,7 +580,9 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#endif
|
||||
#ifdef MENU_MAP
|
||||
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
#endif
|
||||
|
@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
||||
return (nil);
|
||||
}
|
||||
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
#include <rpmatfx.h>
|
||||
#include "VehicleModelInfo.h"
|
||||
|
@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width,
|
||||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
||||
|
||||
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
|
||||
|
||||
|
221
src/rw/TexturePools.cpp
Normal file
221
src/rw/TexturePools.cpp
Normal file
@ -0,0 +1,221 @@
|
||||
#ifndef LIBRW
|
||||
|
||||
#include <d3d8.h>
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "TexturePools.h"
|
||||
|
||||
// TODO: this needs to be integrated into RW
|
||||
|
||||
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
|
||||
|
||||
CTexturePool aTexturePools[12];
|
||||
CPaletteList PaletteList;
|
||||
int numTexturePools;
|
||||
int MaxPaletteIndex;
|
||||
bool bUsePaletteIndex = true;
|
||||
|
||||
|
||||
void
|
||||
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
|
||||
{
|
||||
Format = _Format;
|
||||
size = _size;
|
||||
levels = mipmapLevels;
|
||||
pTextures = new IDirect3DTexture8 *[numTextures];
|
||||
texturesMax = numTextures;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Release()
|
||||
{
|
||||
int i = 0;
|
||||
while (i < texturesNum) {
|
||||
pTextures[i]->Release();
|
||||
i++;
|
||||
}
|
||||
|
||||
delete[] pTextures;
|
||||
|
||||
pTextures = nil;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
IDirect3DTexture8 *
|
||||
CTexturePool::FindTexture()
|
||||
{
|
||||
if (texturesNum == 0)
|
||||
return nil;
|
||||
texturesUsed--;
|
||||
return pTextures[--texturesNum];
|
||||
}
|
||||
|
||||
bool
|
||||
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
++texturesUsed;
|
||||
if (texturesNum >= texturesMax)
|
||||
return false;
|
||||
pTextures[texturesNum] = texture;
|
||||
++texturesNum;
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Resize(int numTextures)
|
||||
{
|
||||
if (numTextures == texturesMax)
|
||||
return;
|
||||
|
||||
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
|
||||
|
||||
for (int i = 0; i < texturesNum && i < numTextures; i++)
|
||||
newTextures[i] = pTextures[i];
|
||||
|
||||
if (numTextures < texturesNum) {
|
||||
for (int i = numTextures; i < texturesNum; i++)
|
||||
pTextures[i]->Release();
|
||||
}
|
||||
delete[] pTextures;
|
||||
pTextures = newTextures;
|
||||
texturesMax = numTextures;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Alloc(int max)
|
||||
{
|
||||
Data = new int[max];
|
||||
Max = max;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Free()
|
||||
{
|
||||
delete[] Data;
|
||||
Data = nil;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPaletteList::Find()
|
||||
{
|
||||
if (Num == 0)
|
||||
return -1;
|
||||
return Data[--Num];
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Add(int item)
|
||||
{
|
||||
if (Num < Max)
|
||||
Data[Num++] = item;
|
||||
else {
|
||||
Resize(2 * Max);
|
||||
Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Resize(int max)
|
||||
{
|
||||
if (max == Max)
|
||||
return;
|
||||
|
||||
int *newData = new int[4 * max];
|
||||
for (int i = 0; i < Num && i < max; i++)
|
||||
newData[i] = Data[i];
|
||||
delete[] Data;
|
||||
Data = newData;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
HRESULT
|
||||
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
|
||||
{
|
||||
if (width == height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
|
||||
*texture = aTexturePools[i].FindTexture();
|
||||
}
|
||||
}
|
||||
if (*texture)
|
||||
return D3D_OK;
|
||||
else
|
||||
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
|
||||
}
|
||||
|
||||
void
|
||||
ReleaseTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
int levels = 1;
|
||||
if (texture->GetLevelCount() > 1)
|
||||
levels = 0;
|
||||
|
||||
D3DSURFACE_DESC SURFACE_DESC;
|
||||
|
||||
texture->GetLevelDesc(0, &SURFACE_DESC);
|
||||
|
||||
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
|
||||
if (!aTexturePools[i].AddTexture(texture)) {
|
||||
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
|
||||
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
|
||||
aTexturePools[i].texturesUsed--;
|
||||
aTexturePools[i].AddTexture(texture);
|
||||
} else {
|
||||
texture->Release();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
|
||||
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
|
||||
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
|
||||
aTexturePools[numTexturePools].AddTexture(texture);
|
||||
numTexturePools++;
|
||||
} else
|
||||
texture->Release();
|
||||
}
|
||||
|
||||
int
|
||||
FindAvailablePaletteIndex()
|
||||
{
|
||||
int index = PaletteList.Find();
|
||||
if (index == -1)
|
||||
index = MaxPaletteIndex++;
|
||||
return index;
|
||||
}
|
||||
|
||||
void
|
||||
AddAvailablePaletteIndex(int index)
|
||||
{
|
||||
if (bUsePaletteIndex)
|
||||
PaletteList.Add(index);
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsInitialise()
|
||||
{
|
||||
PaletteList.Alloc(100);
|
||||
MaxPaletteIndex = 0;
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsShutdown()
|
||||
{
|
||||
for (int i = 0; i < numTexturePools; i++)
|
||||
aTexturePools[i].Release();
|
||||
|
||||
numTexturePools = 0;
|
||||
bUsePaletteIndex = false;
|
||||
PaletteList.Free();
|
||||
}
|
||||
|
||||
#endif // !LIBRW
|
42
src/rw/TexturePools.h
Normal file
42
src/rw/TexturePools.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
class CTexturePool
|
||||
{
|
||||
public:
|
||||
D3DFORMAT Format;
|
||||
int size;
|
||||
uint32 levels;
|
||||
int32 texturesMax;
|
||||
int32 texturesUsed;
|
||||
int32 texturesNum;
|
||||
IDirect3DTexture8 **pTextures;
|
||||
|
||||
public:
|
||||
CTexturePool() {}
|
||||
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
|
||||
void Release();
|
||||
IDirect3DTexture8 *FindTexture();
|
||||
bool AddTexture(IDirect3DTexture8 *texture);
|
||||
void Resize(int numTextures);
|
||||
#ifdef FIX_BUGS
|
||||
int GetSize() { return size; }
|
||||
#else
|
||||
float GetSize() { return size; }
|
||||
#endif
|
||||
};
|
||||
|
||||
class CPaletteList
|
||||
{
|
||||
int Max;
|
||||
int Num;
|
||||
int *Data;
|
||||
public:
|
||||
void Alloc(int max);
|
||||
void Free();
|
||||
int Find();
|
||||
void Add(int item);
|
||||
void Resize(int max);
|
||||
};
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
@ -8021,11 +8021,132 @@ Error al cargar el juego. El juego se reiniciará.
|
||||
RESTAURADO AJUSTE ORIGINAL
|
||||
|
||||
[FET_RSC]
|
||||
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED
|
||||
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL
|
||||
|
||||
[CRED270]
|
||||
MIKE HONG
|
||||
|
||||
{ re3 updates }
|
||||
{ new languages }
|
||||
[FEL_JAP]
|
||||
JAPONÉS
|
||||
|
||||
[FEL_POL]
|
||||
POLACO
|
||||
|
||||
[FEL_RUS]
|
||||
RUSO
|
||||
|
||||
{ new display menus }
|
||||
[FET_GRA]
|
||||
AJUSTES GRÁFICOS
|
||||
|
||||
[FED_MIP]
|
||||
MIPMAPPING
|
||||
|
||||
[FED_AAS]
|
||||
SUAVIZADO DE BORDES
|
||||
|
||||
[FED_FIL]
|
||||
FILTRO DE TEXTURAS
|
||||
|
||||
[FED_BIL]
|
||||
BILINEAL
|
||||
|
||||
[FED_TRL]
|
||||
TRILINEAL
|
||||
|
||||
[FED_WND]
|
||||
VENTANA
|
||||
|
||||
[FED_FLS]
|
||||
PANTALLA COMPLETA
|
||||
|
||||
[FEM_CSB]
|
||||
BORDES EN CINEMÁTICAS
|
||||
|
||||
[FEM_SCF]
|
||||
FORMATO DE IMAGEN
|
||||
|
||||
[FEM_ISL]
|
||||
USO DE MEMORIA
|
||||
|
||||
[FEM_LOW]
|
||||
BAJO
|
||||
|
||||
[FEM_MED]
|
||||
MEDIO
|
||||
|
||||
[FEM_HIG]
|
||||
ALTO
|
||||
|
||||
[FEM_2PR]
|
||||
ALPHA TEST TIPO PS2
|
||||
|
||||
[FEC_FRC]
|
||||
CÁMARA LIBRE
|
||||
|
||||
{ Linux joy detection }
|
||||
[FEC_JOD]
|
||||
DETECTAR JOYSTICK
|
||||
|
||||
[FEC_JPR]
|
||||
Pulsa cualquier botón del joystick que quieras usar con el juego para seleccionarlo.
|
||||
|
||||
[FEC_JDE]
|
||||
Joystick detectado
|
||||
|
||||
{ mission restart }
|
||||
[FET_RMS]
|
||||
REPETIR MISIÓN
|
||||
|
||||
[FESZ_RM]
|
||||
¿REINTENTAR?
|
||||
|
||||
[FED_VPL]
|
||||
FLUJO DE VEHÍCULOS
|
||||
|
||||
[FED_PRM]
|
||||
LUCES EN PEATONES
|
||||
|
||||
[FED_RGL]
|
||||
BRILLO DE CARRETERAS
|
||||
|
||||
[FED_CLF]
|
||||
FILTRO DE COLOR
|
||||
|
||||
[FED_WLM]
|
||||
MAPAS DE LUZ DEL MUNDO
|
||||
|
||||
[FED_MBL]
|
||||
DESENFOQ. MOVIMIENTO
|
||||
|
||||
[FEM_SIM]
|
||||
SIMPLE
|
||||
|
||||
[FEM_NRM]
|
||||
NORMAL
|
||||
|
||||
[FEM_MOB]
|
||||
MÓVIL
|
||||
|
||||
[FED_MFX]
|
||||
MATFX
|
||||
|
||||
[FED_NEO]
|
||||
NEO
|
||||
|
||||
[FEM_PS2]
|
||||
PS2
|
||||
|
||||
[FEM_XBX]
|
||||
XBOX
|
||||
|
||||
[FEC_IVP]
|
||||
INVERTIR VERTICALIDAD MANDO
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
THIS LABEL NEEDS TO BE HERE !!!
|
||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
Loading…
Reference in New Issue
Block a user