mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
f5f153dbfd
@ -76,7 +76,7 @@ CdStreamInitThread(void)
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gChannelRequestQ.tail = 0;
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gChannelRequestQ.size = gNumChannels + 1;
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ASSERT(gChannelRequestQ.items != nil );
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gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
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gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
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if (gCdStreamSema == SEM_FAILED) {
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@ -91,7 +91,7 @@ CdStreamInitThread(void)
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for ( int32 i = 0; i < gNumChannels; i++ )
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{
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sprintf(semName,"/semaphore_done%d",i);
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gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
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gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
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if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
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{
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@ -102,7 +102,7 @@ CdStreamInitThread(void)
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#ifdef ONE_THREAD_PER_CHANNEL
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sprintf(semName,"/semaphore_start%d",i);
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gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
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gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
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if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
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{
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@ -171,6 +171,7 @@ CdStreamInit(int32 numChannels)
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gNumImages = 0;
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gNumChannels = numChannels;
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ASSERT( gNumChannels != 0 );
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gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
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ASSERT( gpReadInfo != nil );
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@ -398,7 +399,12 @@ void *CdStreamThread(void *param)
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#ifndef ONE_THREAD_PER_CHANNEL
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while (gCdStreamThreadStatus != 2) {
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sem_wait(gCdStreamSema);
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int32 channel = GetFirstInQueue(&gChannelRequestQ);
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// spurious wakeup
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if (channel == -1)
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continue;
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#else
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int channel = *((int*)param);
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while (gpReadInfo[channel].nThreadStatus != 2){
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@ -591,7 +591,6 @@ bool CGame::ShutDown(void)
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gPhoneInfo.Shutdown();
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CWeapon::ShutdownWeapons();
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CPedType::Shutdown();
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CMBlur::MotionBlurClose();
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for (int32 i = 0; i < NUMPLAYERS; i++)
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{
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@ -617,7 +616,7 @@ bool CGame::ShutDown(void)
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CStreaming::Shutdown();
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CTxdStore::GameShutdown();
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CCollision::Shutdown();
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CWaterLevel::DestroyWavyAtomic();
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CWaterLevel::Shutdown();
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CRubbish::Shutdown();
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CClouds::Shutdown();
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CShadows::Shutdown();
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@ -626,6 +625,7 @@ bool CGame::ShutDown(void)
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CWeaponEffects::Shutdown();
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CParticle::Shutdown();
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CPools::ShutDown();
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CHud::ReInitialise();
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CMBlur::MotionBlurClose();
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CdStreamRemoveImages();
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@ -406,6 +406,10 @@ bool LoadINISettings()
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ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
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ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
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#endif
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ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling);
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#ifdef NEW_RENDERER
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ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
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#endif
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#ifdef PROPER_SCALING
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ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
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@ -495,6 +499,9 @@ void SaveINISettings()
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StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
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#endif
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StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
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#ifdef NEW_RENDERER
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StoreIni("Rendering", "NewRenderer", gbNewRenderer);
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#endif
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#ifdef PROPER_SCALING
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StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
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@ -318,6 +318,7 @@ CWaterLevel::Shutdown()
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_DELETE_TEXTURE(gpWaterTex);
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_DELETE_TEXTURE(gpWaterEnvTex);
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_DELETE_TEXTURE(gpWaterWakeTex);
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_DELETE_TEXTURE(gpWaterEnvBaseTex);
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#undef _DELETE_TEXTURE
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@ -714,9 +715,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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int8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == 0x80 )
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if ( nBlock == NO_WATER )
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return false;
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ASSERT( pfOutLevel != nil );
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@ -756,9 +757,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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int8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == 0x80 )
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if ( nBlock == NO_WATER )
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return false;
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ASSERT( pfOutLevel != nil );
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