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Update CutsceneShadow.h
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@ -14,12 +14,10 @@ public:
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CShadowCamera m_Camera;
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bool m_bResample;
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char _pad0[3];
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CShadowCamera m_ResampleCamera;
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int32 m_nBlurPasses;
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CShadowCamera m_BlurCamera;
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bool m_bGradient;
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char _pad1[3];
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CShadowCamera m_GradientCamera;
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union
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@ -29,7 +27,7 @@ public:
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RpClump *m_pClump;
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};
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int m_nRwObjectType;
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int32 m_nRwObjectType;
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RpLight *m_pLight;
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RwSphere m_BoundingSphere;
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RwSphere m_BaseSphere;
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