CStreaming almost done

This commit is contained in:
aap 2019-06-27 14:17:42 +02:00
parent d74b8fa952
commit f6c767d87c
10 changed files with 421 additions and 66 deletions

View File

@ -233,10 +233,10 @@ CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
int j;
if(i < 6000){
CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = false;
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@ -251,11 +251,11 @@ CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = false;
CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = false;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@ -283,10 +283,10 @@ CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
int j;
if(i < 6000){
CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = true;
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@ -301,11 +301,11 @@ CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = true;;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@ -320,10 +320,10 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)

View File

@ -906,7 +906,7 @@ void CMenuManager::LoadAllTextures()
CFileMgr::SetDir("");
CTimer::Stop();
CStreaming::MakeSpaceFor(716800);
CStreaming::MakeSpaceFor(700 * 1024);
CStreaming::ImGonnaUseStreamingMemory();
CTxdStore::PushCurrentTxd();

View File

@ -645,7 +645,7 @@ int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
}
#endif
#if 0
#if 1
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
void CRadar::Initialise()
@ -671,8 +671,8 @@ float CRadar::LimitRadarPoint(CVector2D &point)
}
#endif
#if 0
WRAPPER void CRadar::LoadAllRadarBlips() { EAXJMP(0x4A6F30); }
#if 1
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
#else
void CRadar::LoadAllRadarBlips(int32)
{
@ -680,7 +680,7 @@ void CRadar::LoadAllRadarBlips(int32)
}
#endif
#if 0
#if 1
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
#else
void CRadar::LoadTextures()
@ -689,8 +689,8 @@ void CRadar::LoadTextures()
}
#endif
#if 0
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x00); }
#if 1
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
#else
void CRadar::RemoveRadarSections()
{
@ -718,8 +718,8 @@ void CRadar::RequestMapSection(int32 x, int32 y)
}
#endif
#if 0
WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x00); }
#if 1
WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(int32)
{
@ -727,8 +727,8 @@ void CRadar::SaveAllRadarBlips(int32)
}
#endif
#if 0
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x00); }
#if 1
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
@ -736,8 +736,8 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
}
#endif
#if 0
WRAPPER void CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x00); }
#if 1
WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
{
@ -745,8 +745,8 @@ int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
}
#endif
#if 0
WRAPPER void CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x00); }
#if 1
WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag)
{
@ -815,7 +815,7 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 gr
}
#endif
#if 0
#if 1
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
void CRadar::Shutdown()
@ -824,10 +824,10 @@ void CRadar::Shutdown()
}
#endif
#if 0
WRAPPER void CRadar::StreamRadarSections() { EAXJMP(0x4A6B60); }
#if 1
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
#else
void CRadar::StreamRadarSections(CVector posn)
void CRadar::StreamRadarSections(const CVector &posn)
{
}

View File

@ -131,7 +131,7 @@ public:
static void ShowRadarMarker(CVector pos, int16 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
static void Shutdown();
static void StreamRadarSections(CVector posn);
static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);

View File

@ -15,6 +15,10 @@
#include "Entity.h"
#include "FileMgr.h"
#include "FileLoader.h"
#include "Zones.h"
#include "CullZones.h"
#include "Radar.h"
#include "Camera.h"
#include "CdStream.h"
#include "Streaming.h"
@ -46,7 +50,7 @@ uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60;
int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0;
int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C;
int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34;
int32 &CStreaming::ms_memoryAvailable = *(int32*)0x880F8C;
uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C;
int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194;
@ -61,9 +65,6 @@ int32 &islandLODcomSub = *(int32*)0x6212D0;
int32 &islandLODsubInd = *(int32*)0x6212D4;
int32 &islandLODsubCom = *(int32*)0x6212D8;
WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
WRAPPER void CStreaming::LoadScene(const CVector &pos) { EAXJMP(0x40A6D0); }
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@ -1697,7 +1698,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
continue;
e->m_scanCode = CWorld::GetCurrentScanCode();
if(!e->m_flagC20 && !e->bIsSubway &&
if(!e->bStreamingDontDelete && !e->bIsSubway &&
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
@ -1727,7 +1728,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
continue;
e->m_scanCode = CWorld::GetCurrentScanCode();
if(!e->m_flagC20 && !e->bIsSubway &&
if(!e->bStreamingDontDelete && !e->bIsSubway &&
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
@ -1740,7 +1741,126 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
void
CStreaming::DeleteFarAwayRwObjects(const CVector &pos)
{
// TODO
int posx, posy;
int x, y;
int r, i;
CSector *sect;
posx = CWorld::GetSectorIndexX(pos.x);
posy = CWorld::GetSectorIndexY(pos.y);
// Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step:
// O is the old sector, <- is the direction in which we move it,
// X are the sectors we delete RW objects from (except we go up to 10)
// X
// X X
// X X X
// X X X
// <- O X X X
// X X X
// X X X
// X X
// X
while(posx != ms_oldSectorX){
if(posx < ms_oldSectorX){
for(r = 2; r <= 10; r++){
x = ms_oldSectorX + r;
if(x < 0)
continue;
if(x >= NUMSECTORS_X)
break;
for(i = -r; i <= r; i++){
y = ms_oldSectorY + i;
if(y < 0)
continue;
if(y >= NUMSECTORS_Y)
break;
sect = CWorld::GetSector(x, y);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
}
}
ms_oldSectorX--;
}else{
for(r = 2; r <= 10; r++){
x = ms_oldSectorX - r;
if(x < 0)
break;
if(x >= NUMSECTORS_X)
continue;
for(i = -r; i <= r; i++){
y = ms_oldSectorY + i;
if(y < 0)
continue;
if(y >= NUMSECTORS_Y)
break;
sect = CWorld::GetSector(x, y);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
}
}
ms_oldSectorX++;
}
}
while(posy != ms_oldSectorY){
if(posy < ms_oldSectorY){
for(r = 2; r <= 10; r++){
y = ms_oldSectorY + r;
if(y < 0)
continue;
if(y >= NUMSECTORS_Y)
break;
for(i = -r; i <= r; i++){
x = ms_oldSectorX + i;
if(x < 0)
continue;
if(x >= NUMSECTORS_X)
break;
sect = CWorld::GetSector(x, y);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
}
}
ms_oldSectorY--;
}else{
for(r = 2; r <= 10; r++){
y = ms_oldSectorY - r;
if(y < 0)
break;
if(y >= NUMSECTORS_Y)
continue;
for(i = -r; i <= r; i++){
x = ms_oldSectorX + i;
if(x < 0)
continue;
if(x >= NUMSECTORS_X)
break;
sect = CWorld::GetSector(x, y);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
}
}
ms_oldSectorY++;
}
}
}
void
@ -1785,6 +1905,152 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
}
void
CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
{
int ix, iy;
int x, y;
int xmin, xmax, ymin, ymax;
int inc;
CSector *sect;
if(ms_memoryUsed < mem)
return;
ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x);
iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y);
if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){
// looking west/east
ymin = max(iy - 10, 0);
ymax = min(iy + 10, NUMSECTORS_Y);
assert(ymin <= ymax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().x > 0){
// looking east
xmax = max(ix - 2, 0);
xmin = max(ix - 10, 0);
inc = 1;
}else{
// looking west
xmax = min(ix + 2, NUMSECTORS_X);
xmin = min(ix + 10, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
for(x = xmin; x != xmax; x += inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().x > 0){
// looking east
xmax = max(ix + 10, 0);
xmin = max(ix - 2, 0);
inc = 1;
}else{
// looking west
xmax = min(ix - 10, NUMSECTORS_X);
xmin = min(ix + 2, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
for(x = xmin; x != xmax; x += inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
if(RemoveReferencedTxds(mem))
return;
// As last resort, delete objects from the last step more aggressively
for(y = ymin; y <= ymax; y++){
for(x = xmax; x != xmin; x -= inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
}else{
// looking north/south
xmin = max(ix - 10, 0);
xmax = min(ix + 10, NUMSECTORS_X);
assert(xmin <= xmax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().y > 0){
// looking north
ymax = max(iy - 2, 0);
ymin = max(iy - 10, 0);
inc = 1;
}else{
// looking south
ymax = min(iy + 2, NUMSECTORS_Y);
ymin = min(iy + 10, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
for(y = ymin; y != ymax; y += inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().y > 0){
// looking north
ymax = max(iy + 10, 0);
ymin = max(iy - 2, 0);
inc = 1;
}else{
// looking south
ymax = min(iy - 10, NUMSECTORS_Y);
ymin = min(iy + 2, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
for(y = ymin; y != ymax; y += inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
if(RemoveReferencedTxds(mem))
return;
// As last resort, delete objects from the last step more aggressively
for(x = xmin; x <= xmax; x++){
for(y = ymax; y != ymin; y -= inc){
sect = CWorld::GetSector(x, y);
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
return;
}
}
}
}
void
CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
{
@ -1793,7 +2059,7 @@ CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
if(!e->m_flagC20 && !e->bImBeingRendered)
if(!e->bStreamingDontDelete && !e->bImBeingRendered)
e->DeleteRwObject();
}
}
@ -1806,7 +2072,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
if(e->m_rwObject && !e->m_flagC20 && !e->bImBeingRendered){
if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){
// Now this is pretty weird...
if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
// {
@ -1820,6 +2086,86 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
}
bool
CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
{
CPtrNode *node;
CEntity *e;
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){
e->DeleteRwObject();
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
RemoveModel(e->GetModelIndex());
if(ms_memoryUsed < mem)
return true;
}
}
}
return false;
}
bool
CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
{
CPtrNode *node;
CEntity *e;
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){
e->DeleteRwObject();
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
RemoveModel(e->GetModelIndex());
if(ms_memoryUsed < mem)
return true;
}
}
}
return false;
}
void
CStreaming::MakeSpaceFor(int32 size)
{
// BUG: ms_memoryAvailable can be uninitialized
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel()){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
}
}
void
CStreaming::LoadScene(const CVector &pos)
{
CStreamingInfo *si, *prev;
eLevelName level;
level = CTheZones::GetLevelFromPosition(pos);
debug("Start load scene\n");
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
CCullZones::ForceCullZoneCoors(pos);
DeleteAllRwObjects();
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
debug("End load scene\n");
}
STARTPATCHES
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
@ -1871,10 +2217,16 @@ STARTPATCHES
InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP);
InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP);
InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP);
InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP);
InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP);
InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP);
InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP);
InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP);
InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP);
InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP);
InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);

View File

@ -103,7 +103,7 @@ public:
static int32 *ms_imageOffsets; //[NUMCDIMAGES]
static int32 &ms_lastImageRead;
static int32 &ms_imageSize;
static int32 &ms_memoryAvailable;
static uint32 &ms_memoryAvailable;
static void Init(void);
static void Shutdown(void);
@ -162,9 +162,12 @@ public:
static void ProcessEntitiesInSectorList(CPtrList &list);
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
static void DeleteRwObjectsBehindCamera(int32 mem);
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem);
static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
static void LoadInitialPeds(void);
static void LoadInitialVehicles(void);

View File

@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
m_flagC20 = true;
bStreamingDontDelete = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;

View File

@ -35,14 +35,14 @@ CEntity::CEntity(void)
bIsBIGBuilding = false;
bRenderDamaged = false;
m_flagC1 = false;
m_flagC2 = false;
m_flagC4 = false;
m_flagC8 = false;
m_flagC10 = false;
m_flagC20 = false;
m_bZoneCulled = false;
m_bZoneCulled2 = false;
bBulletProof = false;
bFireProof = false;
bCollisionProof = false;
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
bZoneCulled = false;
bZoneCulled2 = false;
bRemoveFromWorld = false;
bHasHitWall = false;
@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void)
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
bIsBIGBuilding = true;
m_flagC20 = true;
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
if(m_level == LEVEL_NONE){

View File

@ -78,14 +78,14 @@ public:
uint32 bRenderDamaged : 1;
// flagsC
uint32 m_flagC1 : 1; // bullet proof?
uint32 m_flagC2 : 1; // fire proof?
uint32 m_flagC4 : 1; // collision proof?
uint32 m_flagC8 : 1; // melee proof?
uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
uint32 m_flagC20 : 1;
uint32 m_bZoneCulled : 1;
uint32 m_bZoneCulled2 : 1; // only treadables+10m
uint32 bBulletProof : 1;
uint32 bFireProof : 1;
uint32 bCollisionProof : 1;
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1;
uint32 bZoneCulled : 1;
uint32 bZoneCulled2 : 1; // only treadables+10m
// flagsD
uint32 bRemoveFromWorld : 1;

View File

@ -917,7 +917,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
if(!ent->m_bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
}
@ -1122,7 +1122,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
CPed *ped;
CObject *obj;
if(ent->m_bZoneCulled)
if(ent->bZoneCulled)
return false;
switch(ent->m_type){
@ -1132,12 +1132,12 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
ped = (CPed*)ent;
if(ped->bInVehicle)
return ped->m_pMyVehicle && IsVehicleCullZoneVisible(ped->m_pMyVehicle);
return !(ped->m_pCurSurface && ped->m_pCurSurface->m_bZoneCulled2);
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
case ENTITY_TYPE_OBJECT:
obj = (CObject*)ent;
if(!obj->bIsStatic)
return true;
return !(obj->m_pCurSurface && obj->m_pCurSurface->m_bZoneCulled2);
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
}
return true;
}
@ -1151,7 +1151,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
return !(v->m_pCurSurface && v->m_pCurSurface->m_bZoneCulled2);
return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
return true;
}