mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-22 15:51:50 +01:00
CStreaming almost done
This commit is contained in:
parent
d74b8fa952
commit
f6c767d87c
@ -233,10 +233,10 @@ CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
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int j;
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if(i < 6000){
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CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = false;
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CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
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bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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@ -251,11 +251,11 @@ CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = false;
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = false;
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CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
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CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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@ -283,10 +283,10 @@ CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
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int j;
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if(i < 6000){
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CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = true;
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CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
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bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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@ -301,11 +301,11 @@ CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = true;;
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CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
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CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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@ -320,10 +320,10 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
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CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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@ -906,7 +906,7 @@ void CMenuManager::LoadAllTextures()
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CFileMgr::SetDir("");
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CTimer::Stop();
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CStreaming::MakeSpaceFor(716800);
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CStreaming::MakeSpaceFor(700 * 1024);
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CStreaming::ImGonnaUseStreamingMemory();
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CTxdStore::PushCurrentTxd();
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@ -645,7 +645,7 @@ int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
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}
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#endif
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#if 0
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#if 1
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WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
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#else
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void CRadar::Initialise()
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@ -671,8 +671,8 @@ float CRadar::LimitRadarPoint(CVector2D &point)
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}
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#endif
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#if 0
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WRAPPER void CRadar::LoadAllRadarBlips() { EAXJMP(0x4A6F30); }
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#if 1
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WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
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#else
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void CRadar::LoadAllRadarBlips(int32)
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{
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@ -680,7 +680,7 @@ void CRadar::LoadAllRadarBlips(int32)
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}
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#endif
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#if 0
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#if 1
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WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
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#else
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void CRadar::LoadTextures()
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@ -689,8 +689,8 @@ void CRadar::LoadTextures()
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}
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#endif
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#if 0
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WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x00); }
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#if 1
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WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
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#else
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void CRadar::RemoveRadarSections()
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{
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@ -718,8 +718,8 @@ void CRadar::RequestMapSection(int32 x, int32 y)
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}
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#endif
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#if 0
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WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x00); }
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#if 1
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WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
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#else
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void CRadar::SaveAllRadarBlips(int32)
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{
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@ -727,8 +727,8 @@ void CRadar::SaveAllRadarBlips(int32)
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}
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#endif
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#if 0
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WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x00); }
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#if 1
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WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
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#else
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void CRadar::SetBlipSprite(int32 i, int32 icon)
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{
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@ -736,8 +736,8 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
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}
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#endif
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#if 0
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WRAPPER void CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x00); }
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#if 1
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WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); }
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#else
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int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
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{
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@ -745,8 +745,8 @@ int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
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}
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#endif
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#if 0
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WRAPPER void CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x00); }
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#if 1
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WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); }
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#else
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int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag)
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{
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@ -815,7 +815,7 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 gr
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}
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#endif
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#if 0
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#if 1
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WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
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#else
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void CRadar::Shutdown()
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@ -824,10 +824,10 @@ void CRadar::Shutdown()
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}
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#endif
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#if 0
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WRAPPER void CRadar::StreamRadarSections() { EAXJMP(0x4A6B60); }
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#if 1
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WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
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#else
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void CRadar::StreamRadarSections(CVector posn)
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void CRadar::StreamRadarSections(const CVector &posn)
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{
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}
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@ -131,7 +131,7 @@ public:
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static void ShowRadarMarker(CVector pos, int16 color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
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static void Shutdown();
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static void StreamRadarSections(CVector posn);
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static void StreamRadarSections(const CVector &posn);
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static void StreamRadarSections(int32 x, int32 y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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@ -15,6 +15,10 @@
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#include "Entity.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "Zones.h"
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#include "CullZones.h"
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#include "Radar.h"
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#include "Camera.h"
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#include "CdStream.h"
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#include "Streaming.h"
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@ -46,7 +50,7 @@ uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60;
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int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0;
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int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C;
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int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34;
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int32 &CStreaming::ms_memoryAvailable = *(int32*)0x880F8C;
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uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C;
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int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194;
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@ -61,9 +65,6 @@ int32 &islandLODcomSub = *(int32*)0x6212D0;
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int32 &islandLODsubInd = *(int32*)0x6212D4;
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int32 &islandLODsubCom = *(int32*)0x6212D8;
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WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
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WRAPPER void CStreaming::LoadScene(const CVector &pos) { EAXJMP(0x40A6D0); }
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bool
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CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
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{
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@ -1697,7 +1698,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
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continue;
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e->m_scanCode = CWorld::GetCurrentScanCode();
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if(!e->m_flagC20 && !e->bIsSubway &&
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if(!e->bStreamingDontDelete && !e->bIsSubway &&
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(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
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@ -1727,7 +1728,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
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continue;
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e->m_scanCode = CWorld::GetCurrentScanCode();
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if(!e->m_flagC20 && !e->bIsSubway &&
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if(!e->bStreamingDontDelete && !e->bIsSubway &&
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(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
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@ -1740,7 +1741,126 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
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void
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CStreaming::DeleteFarAwayRwObjects(const CVector &pos)
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{
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// TODO
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int posx, posy;
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int x, y;
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int r, i;
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CSector *sect;
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posx = CWorld::GetSectorIndexX(pos.x);
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posy = CWorld::GetSectorIndexY(pos.y);
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// Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step:
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// O is the old sector, <- is the direction in which we move it,
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// X are the sectors we delete RW objects from (except we go up to 10)
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// X
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// X X
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// X X X
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// X X X
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// <- O X X X
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// X X X
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// X X X
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// X X
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// X
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while(posx != ms_oldSectorX){
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if(posx < ms_oldSectorX){
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for(r = 2; r <= 10; r++){
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x = ms_oldSectorX + r;
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if(x < 0)
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continue;
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if(x >= NUMSECTORS_X)
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break;
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for(i = -r; i <= r; i++){
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y = ms_oldSectorY + i;
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if(y < 0)
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continue;
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if(y >= NUMSECTORS_Y)
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break;
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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}
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}
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ms_oldSectorX--;
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}else{
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for(r = 2; r <= 10; r++){
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x = ms_oldSectorX - r;
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if(x < 0)
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break;
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if(x >= NUMSECTORS_X)
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continue;
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for(i = -r; i <= r; i++){
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y = ms_oldSectorY + i;
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if(y < 0)
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continue;
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if(y >= NUMSECTORS_Y)
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break;
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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}
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}
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ms_oldSectorX++;
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}
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}
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while(posy != ms_oldSectorY){
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if(posy < ms_oldSectorY){
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for(r = 2; r <= 10; r++){
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y = ms_oldSectorY + r;
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if(y < 0)
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continue;
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if(y >= NUMSECTORS_Y)
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break;
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for(i = -r; i <= r; i++){
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x = ms_oldSectorX + i;
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if(x < 0)
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continue;
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if(x >= NUMSECTORS_X)
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break;
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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}
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}
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ms_oldSectorY--;
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}else{
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for(r = 2; r <= 10; r++){
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y = ms_oldSectorY - r;
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if(y < 0)
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break;
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if(y >= NUMSECTORS_Y)
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continue;
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for(i = -r; i <= r; i++){
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x = ms_oldSectorX + i;
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if(x < 0)
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continue;
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if(x >= NUMSECTORS_X)
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break;
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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}
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}
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ms_oldSectorY++;
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}
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}
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}
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void
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@ -1785,6 +1905,152 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
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}
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}
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void
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CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
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{
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int ix, iy;
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int x, y;
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int xmin, xmax, ymin, ymax;
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int inc;
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CSector *sect;
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if(ms_memoryUsed < mem)
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return;
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ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x);
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iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y);
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if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){
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// looking west/east
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ymin = max(iy - 10, 0);
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ymax = min(iy + 10, NUMSECTORS_Y);
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assert(ymin <= ymax);
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// Delete a block of sectors that we know is behind the camera
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if(TheCamera.GetForward().x > 0){
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// looking east
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xmax = max(ix - 2, 0);
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xmin = max(ix - 10, 0);
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inc = 1;
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}else{
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// looking west
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xmax = min(ix + 2, NUMSECTORS_X);
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xmin = min(ix + 10, NUMSECTORS_X);
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inc = -1;
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}
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for(y = ymin; y <= ymax; y++){
|
||||
for(x = xmin; x != xmax; x += inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Now a block that intersects with the camera's frustum
|
||||
if(TheCamera.GetForward().x > 0){
|
||||
// looking east
|
||||
xmax = max(ix + 10, 0);
|
||||
xmin = max(ix - 2, 0);
|
||||
inc = 1;
|
||||
}else{
|
||||
// looking west
|
||||
xmax = min(ix - 10, NUMSECTORS_X);
|
||||
xmin = min(ix + 2, NUMSECTORS_X);
|
||||
inc = -1;
|
||||
}
|
||||
for(y = ymin; y <= ymax; y++){
|
||||
for(x = xmin; x != xmax; x += inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(RemoveReferencedTxds(mem))
|
||||
return;
|
||||
|
||||
// As last resort, delete objects from the last step more aggressively
|
||||
for(y = ymin; y <= ymax; y++){
|
||||
for(x = xmax; x != xmin; x -= inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
// looking north/south
|
||||
|
||||
xmin = max(ix - 10, 0);
|
||||
xmax = min(ix + 10, NUMSECTORS_X);
|
||||
assert(xmin <= xmax);
|
||||
|
||||
// Delete a block of sectors that we know is behind the camera
|
||||
if(TheCamera.GetForward().y > 0){
|
||||
// looking north
|
||||
ymax = max(iy - 2, 0);
|
||||
ymin = max(iy - 10, 0);
|
||||
inc = 1;
|
||||
}else{
|
||||
// looking south
|
||||
ymax = min(iy + 2, NUMSECTORS_Y);
|
||||
ymin = min(iy + 10, NUMSECTORS_Y);
|
||||
inc = -1;
|
||||
}
|
||||
for(x = xmin; x <= xmax; x++){
|
||||
for(y = ymin; y != ymax; y += inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Now a block that intersects with the camera's frustum
|
||||
if(TheCamera.GetForward().y > 0){
|
||||
// looking north
|
||||
ymax = max(iy + 10, 0);
|
||||
ymin = max(iy - 2, 0);
|
||||
inc = 1;
|
||||
}else{
|
||||
// looking south
|
||||
ymax = min(iy - 10, NUMSECTORS_Y);
|
||||
ymin = min(iy + 2, NUMSECTORS_Y);
|
||||
inc = -1;
|
||||
}
|
||||
for(x = xmin; x <= xmax; x++){
|
||||
for(y = ymin; y != ymax; y += inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(RemoveReferencedTxds(mem))
|
||||
return;
|
||||
|
||||
// As last resort, delete objects from the last step more aggressively
|
||||
for(x = xmin; x <= xmax; x++){
|
||||
for(y = ymax; y != ymin; y -= inc){
|
||||
sect = CWorld::GetSector(x, y);
|
||||
if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
|
||||
DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
|
||||
{
|
||||
@ -1793,7 +2059,7 @@ CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
if(!e->m_flagC20 && !e->bImBeingRendered)
|
||||
if(!e->bStreamingDontDelete && !e->bImBeingRendered)
|
||||
e->DeleteRwObject();
|
||||
}
|
||||
}
|
||||
@ -1806,7 +2072,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
if(e->m_rwObject && !e->m_flagC20 && !e->bImBeingRendered){
|
||||
if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){
|
||||
// Now this is pretty weird...
|
||||
if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
|
||||
// {
|
||||
@ -1820,6 +2086,86 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
|
||||
{
|
||||
CPtrNode *node;
|
||||
CEntity *e;
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
|
||||
e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){
|
||||
e->DeleteRwObject();
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
|
||||
RemoveModel(e->GetModelIndex());
|
||||
if(ms_memoryUsed < mem)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
|
||||
{
|
||||
CPtrNode *node;
|
||||
CEntity *e;
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
|
||||
e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){
|
||||
e->DeleteRwObject();
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
|
||||
RemoveModel(e->GetModelIndex());
|
||||
if(ms_memoryUsed < mem)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::MakeSpaceFor(int32 size)
|
||||
{
|
||||
// BUG: ms_memoryAvailable can be uninitialized
|
||||
// the code still happens to work in that case because ms_memoryAvailable is unsigned
|
||||
// but it's not nice....
|
||||
|
||||
while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
|
||||
if(!RemoveLeastUsedModel()){
|
||||
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::LoadScene(const CVector &pos)
|
||||
{
|
||||
CStreamingInfo *si, *prev;
|
||||
eLevelName level;
|
||||
|
||||
level = CTheZones::GetLevelFromPosition(pos);
|
||||
debug("Start load scene\n");
|
||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||
prev = si->m_prev;
|
||||
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
CRenderer::m_loadingPriority = false;
|
||||
CCullZones::ForceCullZoneCoors(pos);
|
||||
DeleteAllRwObjects();
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level);
|
||||
LoadAllRequestedModels(false);
|
||||
debug("End load scene\n");
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
|
||||
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
|
||||
@ -1871,10 +2217,16 @@ STARTPATCHES
|
||||
InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
|
||||
InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP);
|
||||
InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP);
|
||||
InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP);
|
||||
InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP);
|
||||
InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP);
|
||||
InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP);
|
||||
InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP);
|
||||
InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP);
|
||||
InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP);
|
||||
InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
|
||||
InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);
|
||||
|
@ -103,7 +103,7 @@ public:
|
||||
static int32 *ms_imageOffsets; //[NUMCDIMAGES]
|
||||
static int32 &ms_lastImageRead;
|
||||
static int32 &ms_imageSize;
|
||||
static int32 &ms_memoryAvailable;
|
||||
static uint32 &ms_memoryAvailable;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
@ -162,9 +162,12 @@ public:
|
||||
static void ProcessEntitiesInSectorList(CPtrList &list);
|
||||
static void DeleteFarAwayRwObjects(const CVector &pos);
|
||||
static void DeleteAllRwObjects(void);
|
||||
static void DeleteRwObjectsAfterDeath(const CVector &pos);
|
||||
static void DeleteRwObjectsBehindCamera(int32 mem);
|
||||
static void DeleteRwObjectsInSectorList(CPtrList &list);
|
||||
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
|
||||
static void DeleteRwObjectsAfterDeath(const CVector &pos);
|
||||
static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem);
|
||||
static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
|
||||
|
||||
static void LoadInitialPeds(void);
|
||||
static void LoadInitialVehicles(void);
|
||||
|
@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void)
|
||||
{
|
||||
m_status = STATUS_SIMPLE;
|
||||
bUsesCollision = false;
|
||||
m_flagC20 = true;
|
||||
bStreamingDontDelete = true;
|
||||
ObjectCreatedBy = CUTSCENE_OBJECT;
|
||||
m_fMass = 1.0f;
|
||||
m_fTurnMass = 1.0f;
|
||||
|
@ -35,14 +35,14 @@ CEntity::CEntity(void)
|
||||
bIsBIGBuilding = false;
|
||||
bRenderDamaged = false;
|
||||
|
||||
m_flagC1 = false;
|
||||
m_flagC2 = false;
|
||||
m_flagC4 = false;
|
||||
m_flagC8 = false;
|
||||
m_flagC10 = false;
|
||||
m_flagC20 = false;
|
||||
m_bZoneCulled = false;
|
||||
m_bZoneCulled2 = false;
|
||||
bBulletProof = false;
|
||||
bFireProof = false;
|
||||
bCollisionProof = false;
|
||||
bMeleeProof = false;
|
||||
bOnlyDamagedByPlayer = false;
|
||||
bStreamingDontDelete = false;
|
||||
bZoneCulled = false;
|
||||
bZoneCulled2 = false;
|
||||
|
||||
bRemoveFromWorld = false;
|
||||
bHasHitWall = false;
|
||||
@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void)
|
||||
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
bIsBIGBuilding = true;
|
||||
m_flagC20 = true;
|
||||
bStreamingDontDelete = true;
|
||||
bUsesCollision = false;
|
||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
||||
if(m_level == LEVEL_NONE){
|
||||
|
@ -78,14 +78,14 @@ public:
|
||||
uint32 bRenderDamaged : 1;
|
||||
|
||||
// flagsC
|
||||
uint32 m_flagC1 : 1; // bullet proof?
|
||||
uint32 m_flagC2 : 1; // fire proof?
|
||||
uint32 m_flagC4 : 1; // collision proof?
|
||||
uint32 m_flagC8 : 1; // melee proof?
|
||||
uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
|
||||
uint32 m_flagC20 : 1;
|
||||
uint32 m_bZoneCulled : 1;
|
||||
uint32 m_bZoneCulled2 : 1; // only treadables+10m
|
||||
uint32 bBulletProof : 1;
|
||||
uint32 bFireProof : 1;
|
||||
uint32 bCollisionProof : 1;
|
||||
uint32 bMeleeProof : 1;
|
||||
uint32 bOnlyDamagedByPlayer : 1;
|
||||
uint32 bStreamingDontDelete : 1;
|
||||
uint32 bZoneCulled : 1;
|
||||
uint32 bZoneCulled2 : 1; // only treadables+10m
|
||||
|
||||
// flagsD
|
||||
uint32 bRemoveFromWorld : 1;
|
||||
|
@ -917,7 +917,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
if(!ent->m_bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
|
||||
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
}
|
||||
}
|
||||
@ -1122,7 +1122,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
CPed *ped;
|
||||
CObject *obj;
|
||||
|
||||
if(ent->m_bZoneCulled)
|
||||
if(ent->bZoneCulled)
|
||||
return false;
|
||||
|
||||
switch(ent->m_type){
|
||||
@ -1132,12 +1132,12 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
ped = (CPed*)ent;
|
||||
if(ped->bInVehicle)
|
||||
return ped->m_pMyVehicle && IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->m_bZoneCulled2);
|
||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
obj = (CObject*)ent;
|
||||
if(!obj->bIsStatic)
|
||||
return true;
|
||||
return !(obj->m_pCurSurface && obj->m_pCurSurface->m_bZoneCulled2);
|
||||
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1151,7 +1151,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
||||
case STATUS_PHYSICS:
|
||||
case STATUS_ABANDONED:
|
||||
case STATUS_WRECKED:
|
||||
return !(v->m_pCurSurface && v->m_pCurSurface->m_bZoneCulled2);
|
||||
return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user