mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
Readme revision (#268)
This commit is contained in:
parent
e30fc9322a
commit
f6f925fb50
124
README.md
124
README.md
@ -1,76 +1,88 @@
|
|||||||
# Intro
|
# re3
|
||||||
|
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
|
||||||
|
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||||
|
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.dll?branch=master&job=Configuration%3A+Debug"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
|
||||||
|
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.dll?branch=master&job=Configuration%3A+Release"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
|
||||||
|
|
||||||
|
## Intro
|
||||||
|
|
||||||
The aim of this project is to reverse GTA III for PC by replacing
|
The aim of this project is to reverse GTA III for PC by replacing
|
||||||
parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
|
parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
|
||||||
such that we have a working game at all times.
|
such that we have a working game at all times.
|
||||||
|
|
||||||
Apparently you can download a binary of the latest version here:
|
## How can I try it?
|
||||||
[Debug](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.dll?branch=master&job=Configuration%3A+Debug),
|
|
||||||
[Release](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.dll?branch=master&job=Configuration%3A+Release).
|
|
||||||
|
|
||||||
Build status:
|
- re3 requires game assets to work, so you need to own a copy of GTA III.
|
||||||
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
|
- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader).
|
||||||
|
- Build re3 or download it from one of the above links (Debug or Release).
|
||||||
|
- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`.
|
||||||
|
- re3 starts the script `main_freeroam.scm` that comes along with it by default, so you should copy it to from `gamefiles/` to your game's `data/` directory.
|
||||||
|
|
||||||
Re3 starts the script main_freeroam.scm by default. Make sure you copy it to your data directory.
|
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice**
|
||||||
|
|
||||||
# Strategy
|
If you want to load original script/story, press and hold G while game is loading.
|
||||||
|
This includes both starting new game and loading save game.
|
||||||
|
|
||||||
|
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it**
|
||||||
|
|
||||||
|
There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||||
|
|
||||||
|
https://github.com/GTAmodding/re3/blob/readme/src/core/config.h
|
||||||
|
|
||||||
|
## I want to contribute, where should I start?
|
||||||
|
|
||||||
A good approach is to start at the fringes of the code base,
|
A good approach is to start at the fringes of the code base,
|
||||||
i.e. classes that don't depend on code that we don't have reversed yet.
|
i.e. classes that don't depend on code that we don't have reversed yet.
|
||||||
If a function uses only few unreversed functions that would be inconvenient
|
If a function uses only few unreversed functions that would be inconvenient
|
||||||
to reverse at the time, calling the original functions is acceptable.
|
to reverse at the time, calling the original functions is acceptable.
|
||||||
|
|
||||||
# Progress
|
### Unreversed / incomplete classes (at least the ones we know)
|
||||||
|
|
||||||
This is a list of some things that have been reversed to some non-trivial extent.
|
|
||||||
Not everything is listed, check the code.
|
|
||||||
(TODO: keep this list at least a bit up to date...)
|
|
||||||
|
|
||||||
```
|
```
|
||||||
CPool
|
CAudioManager, cDMAudio, cSampleManager and all audio - being worked on
|
||||||
CTxdStore
|
CAccidentManager
|
||||||
CVector
|
CBoat
|
||||||
CVector2D
|
CBrightLights
|
||||||
CMatrix
|
CBulletInfo
|
||||||
CModelInfo
|
CBulletTraces
|
||||||
CBaseModelInfo
|
|
||||||
CSimpleModelInfo
|
|
||||||
CTimeModelInfo
|
|
||||||
CClumpModelInfo
|
|
||||||
CPedModelInfo
|
|
||||||
CVehicleModelInfo
|
|
||||||
CVisibilityPlugins
|
|
||||||
CRenderer
|
|
||||||
CSprite
|
|
||||||
CSprite2d
|
|
||||||
CFont
|
|
||||||
CEntity
|
|
||||||
CPhysical
|
|
||||||
CCollision
|
|
||||||
CCullZones
|
|
||||||
CTheZones
|
|
||||||
CPathFind
|
|
||||||
CCam
|
CCam
|
||||||
CParticle
|
CCamera
|
||||||
CParticleMgr
|
CCivilianPed
|
||||||
CPointLights
|
CCopPed
|
||||||
CCoronas
|
CCrane
|
||||||
CAntennas
|
CCranes
|
||||||
CClouds
|
CCullZone
|
||||||
CHud
|
CCullZones
|
||||||
|
CEmergencyPed
|
||||||
|
CExplosion
|
||||||
|
CFallingGlassPane
|
||||||
|
CFire
|
||||||
|
CFireManager
|
||||||
|
CGame
|
||||||
|
CGarage
|
||||||
|
CGarages
|
||||||
|
CGlass
|
||||||
|
CMenuManager
|
||||||
|
CMotionBlurStreaks
|
||||||
|
CPacManPickups
|
||||||
|
CPed - being worked on
|
||||||
|
CPedIK
|
||||||
|
CPhoneInfo - one function left
|
||||||
|
CPlayerInfo
|
||||||
|
CPlayerPed
|
||||||
|
CProjectile
|
||||||
|
CProjectileInfo
|
||||||
|
CRoadBlocks
|
||||||
|
CRunningScript - being worked on
|
||||||
|
CStats
|
||||||
|
CSpecialFX
|
||||||
|
CTrafficLights
|
||||||
|
CWaterCannon
|
||||||
|
CWaterCannons
|
||||||
|
CWeapon
|
||||||
|
CWeaponEffects
|
||||||
```
|
```
|
||||||
|
|
||||||
# Low hanging fruit
|
### Coding style
|
||||||
|
|
||||||
There are a couple of things that have been reversed for other projects
|
|
||||||
already that could probably be put into this project without too much effort.
|
|
||||||
Again, the list is not complete:
|
|
||||||
|
|
||||||
* ~~Animation (https://github.com/aap/iii_anim)~~
|
|
||||||
* File Loader (https://github.com/aap/librwgta/tree/master/tools/IIItest)
|
|
||||||
* ...
|
|
||||||
|
|
||||||
# Coding style
|
|
||||||
|
|
||||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||||
@ -178,7 +190,7 @@ but here are some observations:
|
|||||||
|
|
||||||
* Generally, try to make the code look as if R* could have written it
|
* Generally, try to make the code look as if R* could have written it
|
||||||
|
|
||||||
# Environment Variables
|
### Environment Variables
|
||||||
Here you can find a list of variables that you might need to set in windows:
|
Here you can find a list of variables that you might need to set in windows:
|
||||||
```
|
```
|
||||||
"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
|
"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
|
||||||
|
@ -144,17 +144,17 @@ enum Config {
|
|||||||
# define CHATTYSPLASH // print what the game is loading
|
# define CHATTYSPLASH // print what the game is loading
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define FIX_BUGS // fix bugs in the game, TODO: use this more
|
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||||
|
|
||||||
// Pad
|
// Pad
|
||||||
#define KANGAROO_CHEAT
|
#define KANGAROO_CHEAT
|
||||||
|
|
||||||
// Hud & radar
|
// Hud & radar
|
||||||
#define ASPECT_RATIO_SCALE
|
#define ASPECT_RATIO_SCALE
|
||||||
#define TRIANGULAR_BLIPS
|
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||||
|
|
||||||
// Script
|
// Script
|
||||||
#define USE_DEBUG_SCRIPT_LOADER
|
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||||
|
|
||||||
// Vehicles
|
// Vehicles
|
||||||
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
||||||
@ -165,6 +165,6 @@ enum Config {
|
|||||||
|
|
||||||
// Peds
|
// Peds
|
||||||
#define ANIMATE_PED_COL_MODEL
|
#define ANIMATE_PED_COL_MODEL
|
||||||
#define VC_PED_PORTS
|
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||||
#define NEW_WALK_AROUND_ALGORITHM
|
#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||||
#define CANCELLABLE_CAR_ENTER
|
#define CANCELLABLE_CAR_ENTER
|
||||||
|
Loading…
Reference in New Issue
Block a user