From f715f6327be4f314fc5aa4336d1119bae3a125a0 Mon Sep 17 00:00:00 2001 From: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Tue, 9 Aug 2022 14:46:53 +0200 Subject: [PATCH] wiiu: remove unneeded uv flip --- src/renderer/MBlur.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/renderer/MBlur.cpp b/src/renderer/MBlur.cpp index 6f4739bd..8e5fba2a 100644 --- a/src/renderer/MBlur.cpp +++ b/src/renderer/MBlur.cpp @@ -201,14 +201,6 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); - -#ifdef __WIIU__ - // The texture from the gx2 rasterRenderFast are currently mirrored so flip our Vs - RwIm2DVertexSetV(&Vertex[0], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[2], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); -#endif } void