Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
Fire-Head 2021-01-11 21:10:28 +03:00
commit f728c58383
5 changed files with 20 additions and 20 deletions

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@ -2930,7 +2930,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = true;
float maxAngle = FindMaxSteerAngle(pVehicle);
steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;

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@ -284,12 +284,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),

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@ -816,7 +816,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
255, pos, *(float*)&ScriptParams[3], 450.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:

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@ -432,7 +432,7 @@ CFont::PrintChar(float x, float y, wchar c)
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
if (RenderState.bFontHalfTexture && c == 208)
if (Details.bFontHalfTexture && c == 208)
c = '\0';
float xoff = c % 16;
float yoff = c / 16;
@ -1051,10 +1051,10 @@ CFont::GetCharacterWidth(wchar c)
return Size[LanguageSet][Details.style][192];
#else
if (Details.proportional)
return Size[Details.style][c];
if (RenderState.proportional)
return Size[RenderState.style][c];
else
return Size[Details.style][209];
return Size[RenderState.style][209];
#endif // MORE_LANGUAGES
}

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@ -288,17 +288,17 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
if(FindPlayerSpeed().Magnitude() > 0.3f){
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
FindPlayerSpeed().Magnitude() > 0.3f){
strongGrip1 = true;
if(FindPlayerSpeed().Magnitude() > 0.4f &&
m_vecMoveSpeed.Magnitude() < 0.3f)
strongGrip2 = true;
else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
strongGrip2 = true;
}
}else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE)
strongGrip1 = true;