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Fix another float
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@ -2538,7 +2538,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
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return true;
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return true;
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velocityChange = Min(0.75f, velocityChange);
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velocityChange = Min(0.75f, velocityChange);
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multiplier = (velocityChange - 0.0005f) * 1.3342f;
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multiplier = (velocityChange - 0.0005f) * 1.3342229f;
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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vol = (30.f * multiplier);
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vol = (30.f * multiplier);
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m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
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