mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
Merge pull request #22 from erorcun/master
CPed::Avoid and needed changes
This commit is contained in:
commit
f8438e8ab6
@ -2,4 +2,31 @@
|
||||
#include "patcher.h"
|
||||
#include "PedType.h"
|
||||
|
||||
WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); }
|
||||
CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
|
||||
|
||||
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
|
||||
WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
|
||||
|
||||
void
|
||||
CPedType::Initialise()
|
||||
{
|
||||
debug("Initialising CPedType...\n");
|
||||
for (int i = 0; i < 23; i++) {
|
||||
ms_apPedType[i] = new CPedType;
|
||||
ms_apPedType[i]->m_Type.IntValue = 1;
|
||||
ms_apPedType[i]->field_4 = 0;
|
||||
ms_apPedType[i]->field_8 = 0;
|
||||
// Why field_C not initialized?
|
||||
ms_apPedType[i]->field_10 = 0;
|
||||
ms_apPedType[i]->field_14 = 0;
|
||||
ms_apPedType[i]->m_Threat.IntValue = 0;
|
||||
ms_apPedType[i]->m_Avoid.IntValue = 0;
|
||||
}
|
||||
debug("Loading ped data...\n");
|
||||
LoadPedData();
|
||||
debug("CPedType ready\n");
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,7 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
class CPedType
|
||||
{
|
||||
#include "common.h"
|
||||
#include "templates.h"
|
||||
#include "Lists.h"
|
||||
|
||||
class CPedType {
|
||||
public:
|
||||
static int32 FindPedType(char *type);
|
||||
union tPedTypeFlags
|
||||
{
|
||||
uint32 IntValue;
|
||||
struct
|
||||
{
|
||||
uint8 bPlayer1 : 1;
|
||||
uint8 bPlayer2 : 1;
|
||||
uint8 bPlayer3 : 1;
|
||||
uint8 bPlayer4 : 1;
|
||||
uint8 bCivmale : 1;
|
||||
uint8 bCivfemale : 1;
|
||||
uint8 bCop : 1;
|
||||
uint8 bGang1 : 1;
|
||||
|
||||
uint8 bGang2 : 1;
|
||||
uint8 bGang3 : 1;
|
||||
uint8 bGang4 : 1;
|
||||
uint8 bGang5 : 1;
|
||||
uint8 bGang6 : 1;
|
||||
uint8 bGang7 : 1;
|
||||
uint8 bGang8 : 1;
|
||||
uint8 bGang9 : 1;
|
||||
|
||||
uint8 bEmergency : 1;
|
||||
uint8 bProstitute : 1;
|
||||
uint8 bCriminal : 1;
|
||||
uint8 bSpecial : 1;
|
||||
uint8 bGun : 1;
|
||||
uint8 bCop_car : 1;
|
||||
uint8 bFast_car : 1;
|
||||
uint8 bExplosion : 1;
|
||||
|
||||
uint8 bFireman : 1;
|
||||
uint8 bDeadpeds : 1;
|
||||
};
|
||||
};
|
||||
|
||||
tPedTypeFlags m_Type;
|
||||
float field_4;
|
||||
float field_8;
|
||||
float field_C;
|
||||
float field_10;
|
||||
float field_14;
|
||||
tPedTypeFlags m_Threat;
|
||||
tPedTypeFlags m_Avoid;
|
||||
|
||||
static CPedType* (&ms_apPedType)[23];
|
||||
|
||||
static void Initialise();
|
||||
static void LoadPedData();
|
||||
static int32 FindPedType(char* type);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
|
@ -6,6 +6,8 @@
|
||||
#include "World.h"
|
||||
#include "DMaudio.h"
|
||||
#include "Ped.h"
|
||||
#include "PedType.h"
|
||||
#include "General.h"
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
@ -228,8 +230,6 @@ CPed::AimGun()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// After I finished this I realized it's only for SCM opcode...
|
||||
void
|
||||
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
{
|
||||
@ -338,7 +338,7 @@ CPed::SetLookFlag(CPed *to, bool set)
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -354,7 +354,7 @@ CPed::SetLookFlag(float angle, bool set)
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -370,8 +370,6 @@ CPed::SetLookTimer(int time)
|
||||
bool
|
||||
CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
{
|
||||
float xDiff;
|
||||
float yDiff;
|
||||
float distance;
|
||||
CColPoint colpoint;
|
||||
CEntity* ent;
|
||||
@ -381,13 +379,15 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
ourPos = this->GetPosition();
|
||||
itsPos = who->GetPosition();
|
||||
|
||||
xDiff = itsPos.x - ourPos.x;
|
||||
yDiff = itsPos.y - ourPos.y;
|
||||
CVector2D posDiff(
|
||||
itsPos.x - ourPos.x,
|
||||
itsPos.y - ourPos.y
|
||||
);
|
||||
|
||||
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
|
||||
if ((posDiff.y * this->GetForward().y) + (posDiff.x * this->GetForward().x) < 0.0f)
|
||||
return 0;
|
||||
|
||||
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
|
||||
distance = posDiff.Magnitude();
|
||||
|
||||
if (distance < 40.0f)
|
||||
return 0;
|
||||
@ -396,6 +396,58 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Avoid(void) {
|
||||
int8 temper;
|
||||
int moveState;
|
||||
CPed* nearestPed;
|
||||
float walkAngle;
|
||||
float distance;
|
||||
|
||||
temper = m_pedStats->m_temper;
|
||||
if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
||||
moveState = m_nMoveState;
|
||||
|
||||
if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
|
||||
nearestPed = m_nearPeds[0];
|
||||
|
||||
if (nearestPed) {
|
||||
if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
|
||||
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
|
||||
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
|
||||
|
||||
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
|
||||
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
|
||||
|
||||
walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
|
||||
|
||||
// Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
|
||||
// ratio = 1.0f / sqrt(sin*sin + cos*cos);
|
||||
|
||||
CVector2D walkedUpToPed(
|
||||
nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
|
||||
nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
|
||||
);
|
||||
|
||||
distance = walkedUpToPed.Magnitude();
|
||||
|
||||
if (distance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
|
||||
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
|
||||
% 1000 / 5;
|
||||
|
||||
m_fRotationDest += DEGTORAD(45.0f);
|
||||
if (!m_ped_flagA10) {
|
||||
CPed::SetLookFlag(nearestPed, 0);
|
||||
CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||
@ -405,4 +457,5 @@ STARTPATCHES
|
||||
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
||||
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
||||
InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -3,10 +3,10 @@
|
||||
#include "Physical.h"
|
||||
#include "Weapon.h"
|
||||
#include "PedIK.h"
|
||||
#include "PedStats.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
|
||||
struct PedStat;
|
||||
struct CPathNode;
|
||||
|
||||
enum {
|
||||
@ -95,9 +95,9 @@ public:
|
||||
float m_fCollisionSpeed;
|
||||
uint8 m_ped_flagA1 : 1;
|
||||
uint8 m_ped_flagA2 : 1;
|
||||
uint8 m_ped_flagA4 : 1;
|
||||
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
|
||||
uint8 m_ped_flagA8 : 1;
|
||||
uint8 m_ped_flagA10 : 1;
|
||||
uint8 m_ped_flagA10 : 1; // set when A20 just changed?
|
||||
uint8 m_ped_flagA20_look : 1;
|
||||
uint8 m_ped_flagA40 : 1;
|
||||
uint8 m_ped_flagA80 : 1;
|
||||
@ -114,7 +114,7 @@ public:
|
||||
uint8 m_ped_flagC4 : 1;
|
||||
uint8 m_ped_flagC8 : 1;
|
||||
uint8 m_ped_flagC10 : 1;
|
||||
uint8 m_ped_flagC20 : 1;
|
||||
uint8 m_ped_flagC20 : 1; // just left some body part?
|
||||
uint8 m_ped_flagC40 : 1;
|
||||
uint8 m_ped_flagC80 : 1;
|
||||
uint8 m_ped_flagD1 : 1;
|
||||
@ -129,7 +129,7 @@ public:
|
||||
uint8 m_ped_flagE2 : 1;
|
||||
uint8 m_ped_flagE4 : 1;
|
||||
uint8 m_ped_flagE8 : 1;
|
||||
uint8 m_ped_flagE10 : 1;
|
||||
uint8 m_ped_flagE10 : 1; // can't attack if it's set
|
||||
uint8 m_ped_flagE20 : 1;
|
||||
uint8 m_ped_flagE40 : 1;
|
||||
uint8 m_ped_flagE80 : 1;
|
||||
@ -166,7 +166,7 @@ public:
|
||||
uint8 m_ped_flagI40 : 1;
|
||||
uint8 m_ped_flagI80 : 1;
|
||||
uint8 stuff10[15];
|
||||
int32 m_field_16C;
|
||||
CPed *m_field_16C;
|
||||
uint8 stuff12[44];
|
||||
int32 m_pEventEntity;
|
||||
float m_fAngleToEvent;
|
||||
@ -198,7 +198,10 @@ public:
|
||||
CPathNode *m_pLastPathNode;
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
uint8 stuff2[34];
|
||||
uint8 stuff2[20];
|
||||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
uint8 stuff13[6];
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
CEntity *m_pCurSurface;
|
||||
@ -225,7 +228,10 @@ public:
|
||||
uint32 m_leaveCarTimer;
|
||||
uint32 m_getUpTimer;
|
||||
uint32 m_lookTimer;
|
||||
uint8 stuff9[34];
|
||||
uint32 m_standardTimer;
|
||||
uint32 m_attackTimer;
|
||||
uint32 m_lastHitTime;
|
||||
uint8 stuff9[22];
|
||||
uint8 m_bodyPartBleeding;
|
||||
uint8 m_field_4F3;
|
||||
CPed *m_nearPeds[10];
|
||||
@ -249,6 +255,7 @@ public:
|
||||
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
||||
void SpawnFlyingComponent(int, int8 unknown);
|
||||
bool OurPedCanSeeThisOne(CEntity* who);
|
||||
void Avoid(void);
|
||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||
|
||||
|
@ -16,7 +16,7 @@ public:
|
||||
enum {
|
||||
FLAG_1,
|
||||
FLAG_2,
|
||||
FLAG_4,
|
||||
FLAG_4, // aims with arm
|
||||
};
|
||||
|
||||
CPed* m_ped;
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
int32 m_nSpeedTimer;
|
||||
int32 m_nShotDelay;
|
||||
float field_1376;
|
||||
int8 field_1380;
|
||||
int8 field_1380; // set if can't attack, why?
|
||||
int8 field_1381;
|
||||
int8 field_1382;
|
||||
int8 field_1383;
|
||||
|
Loading…
Reference in New Issue
Block a user