mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp
This commit is contained in:
commit
f882586eb8
@ -21,8 +21,6 @@ such that we have a working game at all times.
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## Preparing the environment for building
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Currently only building on VS2015/2017/2019 (Windows) and GCC (Linux) is tested.
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- Clone the repo.
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- Run `git submodule init` and `git submodule update`.
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- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
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|
@ -1623,7 +1623,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
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{
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case WHEEL_STATE_SPINNING:
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if (gasPedalAudio > 0.4f)
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relativeVelChange = (gasPedalAudio - 0.4f) * 1.6666666f * 0.75f;
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relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
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break;
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case WHEEL_STATE_SKIDDING:
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relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
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@ -1631,7 +1631,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
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case WHEEL_STATE_FIXED:
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relativeVel = gasPedalAudio;
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if (relativeVel > 0.4f)
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relativeVel = (gasPedalAudio - 0.4f) * 1.6666666f;
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relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
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velChange = Abs(velocityChange);
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if (velChange > 0.04f)
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@ -2662,7 +2662,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
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return true;
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velocityChange = Min(0.75f, velocityChange);
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multiplier = (velocityChange - 0.0005f) * 1.3342f;
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multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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vol = (30.f * multiplier);
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m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
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@ -2783,7 +2783,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
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DoJumboVolOffset();
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position = PlanePathPosition[plane->m_nPlaneId];
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if (position <= TakeOffPoint) {
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if (plane->m_fSpeed <= 0.10334f) {
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if (plane->m_fSpeed <= 0.103344f) {
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ProcessJumboTaxi();
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return;
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}
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@ -2795,7 +2795,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
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ProcessJumboFlying();
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} else {
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if (position > LandingPoint) {
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if (plane->m_fSpeed > 0.10334f) {
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if (plane->m_fSpeed > 0.103344f) {
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ProcessJumboDecel(plane);
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return;
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}
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@ -2825,7 +2825,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
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float modificator;
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if (SetupJumboFlySound(20)) {
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modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
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modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
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if (modificator > 1.0f)
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modificator = 1.0f;
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if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
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@ -2878,7 +2878,7 @@ void
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cAudioManager::ProcessJumboDecel(CPlane *plane)
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{
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if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
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const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
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const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
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SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
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SetupJumboWhineSound(18, 29500);
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}
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|
@ -151,6 +151,10 @@ CGame::InitialiseOnceBeforeRW(void)
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return true;
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}
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#if !defined(LIBRW) && defined(PS2_MATFX)
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void ReplaceMatFxCallback();
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#endif
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bool
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CGame::InitialiseRenderWare(void)
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{
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@ -201,6 +205,8 @@ CGame::InitialiseRenderWare(void)
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#elif defined(PS2_MATFX)
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ReplaceMatFxCallback();
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#endif
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CFont::Initialise();
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|
@ -1,94 +0,0 @@
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#define WITHWINDOWS
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#include "common.h"
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#include "patcher.h"
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#include <algorithm>
|
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#include <vector>
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|
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StaticPatcher *StaticPatcher::ms_head;
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|
||||
StaticPatcher::StaticPatcher(Patcher func)
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: m_func(func)
|
||||
{
|
||||
m_next = ms_head;
|
||||
ms_head = this;
|
||||
}
|
||||
|
||||
void
|
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StaticPatcher::Apply()
|
||||
{
|
||||
StaticPatcher *current = ms_head;
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||||
while(current){
|
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current->Run();
|
||||
current = current->m_next;
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||||
}
|
||||
ms_head = nil;
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}
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#ifdef _WIN32
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std::vector<uint32> usedAddresses;
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||||
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||||
static DWORD protect[2];
|
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static uint32 protect_address;
|
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static uint32 protect_size;
|
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|
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void
|
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Protect_internal(uint32 address, uint32 size)
|
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{
|
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protect_address = address;
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protect_size = size;
|
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VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
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}
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|
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void
|
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Unprotect_internal(void)
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{
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VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
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}
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|
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void
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InjectHook_internal(uint32 address, uint32 hook, int type)
|
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{
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if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
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||||
[address](uint32 value) { return value == address; })) {
|
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debug("Used address %#06x twice when injecting hook\n", address);
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}
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|
||||
usedAddresses.push_back(address);
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||||
|
||||
|
||||
switch(type){
|
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case PATCH_JUMP:
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||||
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
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*(uint8*)address = 0xE9;
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break;
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case PATCH_CALL:
|
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VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
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||||
*(uint8*)address = 0xE8;
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||||
break;
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||||
default:
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VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
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break;
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||||
}
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||||
|
||||
*(ptrdiff_t*)(address + 1) = hook - address - 5;
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if(type == PATCH_NOTHING)
|
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VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
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else
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VirtualProtect((void*)address, 5, protect[0], &protect[1]);
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||||
}
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||||
#else
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||||
void
|
||||
Protect_internal(uint32 address, uint32 size)
|
||||
{
|
||||
}
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||||
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||||
void
|
||||
Unprotect_internal(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
InjectHook_internal(uint32 address, uint32 hook, int type)
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{
|
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}
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#endif
|
@ -1,144 +0,0 @@
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||||
#pragma once
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||||
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||||
#define WRAPPER __declspec(naked)
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||||
#define DEPRECATED __declspec(deprecated)
|
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#define EAXJMP(a) { _asm mov eax, a _asm jmp eax }
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||||
#define VARJMP(a) { _asm jmp a }
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||||
#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
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||||
|
||||
#include <string.h> //memset
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||||
|
||||
enum
|
||||
{
|
||||
PATCH_CALL,
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||||
PATCH_JUMP,
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PATCH_NOTHING,
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};
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enum
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||||
{
|
||||
III_10 = 1,
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III_11,
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III_STEAM,
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VC_10,
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VC_11,
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VC_STEAM
|
||||
};
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||||
|
||||
extern int gtaversion;
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||||
|
||||
class StaticPatcher
|
||||
{
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||||
private:
|
||||
using Patcher = void(*)();
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||||
|
||||
Patcher m_func;
|
||||
StaticPatcher *m_next;
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||||
static StaticPatcher *ms_head;
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||||
|
||||
void Run() { m_func(); }
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||||
public:
|
||||
StaticPatcher(Patcher func);
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||||
static void Apply();
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||||
};
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||||
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||||
template<typename T>
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inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
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{
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if(gtaversion == -1){
|
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if(*(uint32_t*)0x5C1E75 == 0xB85548EC) gtaversion = III_10;
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else if(*(uint32_t*)0x5C2135 == 0xB85548EC) gtaversion = III_11;
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else if(*(uint32_t*)0x5C6FD5 == 0xB85548EC) gtaversion = III_STEAM;
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else if(*(uint32_t*)0x667BF5 == 0xB85548EC) gtaversion = VC_10;
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else if(*(uint32_t*)0x667C45 == 0xB85548EC) gtaversion = VC_11;
|
||||
else if(*(uint32_t*)0x666BA5 == 0xB85548EC) gtaversion = VC_STEAM;
|
||||
else gtaversion = 0;
|
||||
}
|
||||
switch(gtaversion){
|
||||
case III_10:
|
||||
return (T)addressIII10;
|
||||
case III_11:
|
||||
return (T)addressIII11;
|
||||
case III_STEAM:
|
||||
return (T)addressIIISteam;
|
||||
case VC_10:
|
||||
return (T)addressvc10;
|
||||
case VC_11:
|
||||
return (T)addressvc11;
|
||||
case VC_STEAM:
|
||||
return (T)addressvcSteam;
|
||||
default:
|
||||
return (T)0;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool
|
||||
is10(void)
|
||||
{
|
||||
return gtaversion == III_10 || gtaversion == VC_10;
|
||||
}
|
||||
|
||||
inline bool
|
||||
isIII(void)
|
||||
{
|
||||
return gtaversion >= III_10 && gtaversion <= III_STEAM;
|
||||
}
|
||||
|
||||
inline bool
|
||||
isVC(void)
|
||||
{
|
||||
return gtaversion >= VC_10 && gtaversion <= VC_STEAM;
|
||||
}
|
||||
|
||||
#define PTRFROMCALL(addr) (uint32_t)(*(uint32_t*)((uint32_t)addr+1) + (uint32_t)addr + 5)
|
||||
#define INTERCEPT(saved, func, a) \
|
||||
{ \
|
||||
saved = PTRFROMCALL(a); \
|
||||
InjectHook(a, func); \
|
||||
}
|
||||
|
||||
void InjectHook_internal(uint32 address, uint32 hook, int type);
|
||||
void Protect_internal(uint32 address, uint32 size);
|
||||
void Unprotect_internal(void);
|
||||
|
||||
template<typename T, typename AT> inline void
|
||||
Patch(AT address, T value)
|
||||
{
|
||||
Protect_internal((uint32)address, sizeof(T));
|
||||
*(T*)address = value;
|
||||
Unprotect_internal();
|
||||
}
|
||||
|
||||
template<typename AT> inline void
|
||||
Nop(AT address, unsigned int nCount)
|
||||
{
|
||||
Protect_internal((uint32)address, nCount);
|
||||
memset((void*)address, 0x90, nCount);
|
||||
Unprotect_internal();
|
||||
}
|
||||
|
||||
template <typename T> inline void
|
||||
InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
|
||||
{
|
||||
InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
|
||||
}
|
||||
|
||||
inline void ExtractCall(void *dst, uint32_t a)
|
||||
{
|
||||
*(uint32_t*)dst = (uint32_t)(*(uint32_t*)(a+1) + a + 5);
|
||||
}
|
||||
template<typename T>
|
||||
inline void InterceptCall(void *dst, T func, uint32_t a)
|
||||
{
|
||||
ExtractCall(dst, a);
|
||||
InjectHook(a, func);
|
||||
}
|
||||
template<typename T>
|
||||
inline void InterceptVmethod(void *dst, T func, uint32_t a)
|
||||
{
|
||||
*(uint32_t*)dst = *(uint32_t*)a;
|
||||
Patch(a, func);
|
||||
}
|
||||
|
||||
#define STARTPATCHES static StaticPatcher Patcher([](){
|
||||
#define ENDPATCHES });
|
@ -2,7 +2,6 @@
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#include "crossplatform.h"
|
||||
#include "patcher.h"
|
||||
#include "Renderer.h"
|
||||
#include "Occlusion.h"
|
||||
#include "Credits.h"
|
||||
|
@ -2,9 +2,8 @@
|
||||
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#ifdef RWLIBS
|
||||
#include "patcher.h"
|
||||
#endif
|
||||
#include "rwcore.h"
|
||||
#include "rpmatfx.h"
|
||||
|
||||
struct MatFXNothing { int pad[5]; int effect; };
|
||||
|
||||
@ -47,16 +46,16 @@ struct MatFX
|
||||
int effects;
|
||||
};
|
||||
|
||||
#ifdef RWLIBS
|
||||
extern "C" {
|
||||
extern int MatFXMaterialDataOffset;
|
||||
extern int MatFXAtomicDataOffset;
|
||||
|
||||
void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
|
||||
void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
|
||||
void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
|
||||
void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
|
||||
}
|
||||
#else
|
||||
int &MatFXMaterialDataOffset = *(int*)0x66188C;
|
||||
int &MatFXAtomicDataOffset = *(int*)0x66189C;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef PS2_MATFX
|
||||
|
||||
@ -218,12 +217,96 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
}
|
||||
|
||||
#ifdef RWLIBS
|
||||
STARTPATCHES
|
||||
InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
#endif
|
||||
void
|
||||
_rwD3D8EnableClippingIfNeeded(void *object, RwUInt8 type)
|
||||
{
|
||||
int clip;
|
||||
if (type == rpATOMIC)
|
||||
clip = !RwD3D8CameraIsSphereFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), RpAtomicGetWorldBoundingSphere((RpAtomic *)object));
|
||||
else
|
||||
clip = !RwD3D8CameraIsBBoxFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), &((RpWorldSector *)object)->tightBoundingBox);
|
||||
RwD3D8SetRenderState(D3DRS_CLIPPING, clip);
|
||||
}
|
||||
|
||||
#endif
|
||||
void
|
||||
_rwD3D8AtomicMatFXRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
|
||||
{
|
||||
RwBool lighting;
|
||||
RwBool forceBlack;
|
||||
RxD3D8ResEntryHeader *header;
|
||||
RxD3D8InstanceData *inst;
|
||||
RwInt32 i;
|
||||
|
||||
#endif
|
||||
if (flags & rpGEOMETRYPRELIT) {
|
||||
RwD3D8SetRenderState(D3DRS_COLORVERTEX, 1);
|
||||
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
} else {
|
||||
RwD3D8SetRenderState(D3DRS_COLORVERTEX, 0);
|
||||
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
}
|
||||
|
||||
_rwD3D8EnableClippingIfNeeded(object, type);
|
||||
|
||||
RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
|
||||
if (lighting || flags & rpGEOMETRYPRELIT) {
|
||||
forceBlack = FALSE;
|
||||
} else {
|
||||
forceBlack = TRUE;
|
||||
RwD3D8SetTexture(nil, 0);
|
||||
RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_RGBA(0, 0, 0, 255));
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
||||
}
|
||||
|
||||
header = (RxD3D8ResEntryHeader *)(repEntry + 1);
|
||||
inst = (RxD3D8InstanceData *)(header + 1);
|
||||
for (i = 0; i < header->numMeshes; i++) {
|
||||
if (forceBlack)
|
||||
_rpMatFXD3D8AtomicMatFXRenderBlack(inst);
|
||||
else {
|
||||
if (lighting)
|
||||
RwD3D8SetSurfaceProperties(&inst->material->color, &inst->material->surfaceProps, flags & rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
MatFX *matfx = *RWPLUGINOFFSET(MatFX *, inst->material, MatFXMaterialDataOffset);
|
||||
int effect = matfx ? matfx->effects : rpMATFXEFFECTNULL;
|
||||
switch (effect) {
|
||||
case rpMATFXEFFECTNULL:
|
||||
default:
|
||||
_rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, inst->material->texture);
|
||||
break;
|
||||
case rpMATFXEFFECTBUMPMAP:
|
||||
_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, nil);
|
||||
break;
|
||||
case rpMATFXEFFECTENVMAP:
|
||||
{
|
||||
// TODO: matfx switch in the settings
|
||||
//_rpMatFXD3D8AtomicMatFXEnvRender(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
|
||||
_rpMatFXD3D8AtomicMatFXEnvRender_ps2(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
|
||||
break;
|
||||
}
|
||||
case rpMATFXEFFECTBUMPENVMAP:
|
||||
_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, matfx->fx[1].e.envTex);
|
||||
break;
|
||||
case rpMATFXEFFECTDUAL:
|
||||
_rpMatFXD3D8AtomicMatFXDualPassRender(inst, flags, inst->material->texture, matfx->fx[0].d.dualTex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
inst++;
|
||||
}
|
||||
|
||||
if (forceBlack) {
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ReplaceMatFxCallback()
|
||||
{
|
||||
RxD3D8AllInOneSetRenderCallBack(
|
||||
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
|
||||
_rwD3D8AtomicMatFXRenderCallback);
|
||||
}
|
||||
#endif // PS2_MATFX
|
||||
|
||||
#endif // !LIBRW
|
||||
|
@ -16,7 +16,6 @@
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Text.h"
|
||||
@ -1383,7 +1382,6 @@ main(int argc, char *argv[])
|
||||
#endif
|
||||
RwV2d pos;
|
||||
RwInt32 i;
|
||||
// StaticPatcher::Apply();
|
||||
|
||||
#ifndef _WIN32
|
||||
struct sigaction act;
|
||||
|
@ -76,7 +76,6 @@ static psGlobalType PsGlobal;
|
||||
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
|
||||
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Text.h"
|
||||
@ -1939,7 +1938,6 @@ WinMain(HINSTANCE instance,
|
||||
RwV2d pos;
|
||||
RwInt32 argc, i;
|
||||
RwChar **argv;
|
||||
StaticPatcher::Apply();
|
||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||
|
||||
// TODO: make this an option somewhere
|
||||
|
Loading…
Reference in New Issue
Block a user