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fix
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@ -347,6 +347,7 @@ CCarCtrl::GenerateOneRandomCar()
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/* FBI cars are gray in carcols, but we want them black if they going after player. */
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/* FBI cars are gray in carcols, but we want them black if they going after player. */
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}
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}
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// TODO(MIAMI): check the flag
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// TODO(MIAMI): check the flag
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break;
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case COPS_BOAT:
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case COPS_BOAT:
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f);
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pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f);
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