push/pop memids

This commit is contained in:
aap 2020-12-21 12:34:29 +01:00
parent f60b450ee8
commit fb97335d9f
7 changed files with 73 additions and 17 deletions

View File

@ -98,10 +98,13 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
LoadingScreenLoadingFile("Collision");
POP_MEMID();
PUSH_MEMID(MEMID_WORLD);
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
POP_MEMID();
PUSH_MEMID(MEMID_COLLISION);
CColStore::LoadAllCollision();
POP_MEMID();
for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i))
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
@ -110,12 +113,15 @@ CFileLoader::LoadLevel(const char *filename)
PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
POP_MEMID();
}else if(strncmp(line, "SPLASH", 6) == 0){
#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
#endif
#ifndef GTA_PS2
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
#endif
}
}

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@ -29,6 +29,7 @@ CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
#if defined GTA_PS2 && !defined MASTER // or USE_CUSTOM_ALLOCATOR
// not in VC. perhaps ifdef'ed away
#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
#else
#define CHECKMEM(msg)

View File

@ -480,6 +480,14 @@ GetObjectName(int streamId)
return objname;
}
#ifdef USE_CUSTOM_ALLOCATOR
RpAtomic*
RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
{
// empty because we expect models to be pre-instanced
return atomic;
}
#endif
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
@ -514,9 +522,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Set Txd and anims to use
CTxdStore::AddRef(mi->GetTxdSlot());
#if GTA_VERSION > GTAVC_PS2
if(animId != -1)
CAnimManager::AddAnimBlockRef(animId);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
#endif
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
@ -542,8 +551,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Txd and anims no longer needed unless we only read part of the file
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
#if GTA_VERSION > GTAVC_PS2
if(animId != -1)
CAnimManager::RemoveAnimBlockRefWithoutDelete(animId);
#endif
}
if(!success){
@ -580,7 +591,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
}else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
PUSH_MEMID(MEMID_STREAM_COLLISION);
bool success = CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length);
POP_MEMID();
if(!success){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
RemoveModel(streamId);
ReRequestModel(streamId);
@ -595,8 +609,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
PUSH_MEMID(MEMID_STREAM_ANIMATION);
CAnimManager::LoadAnimFile(stream, true, nil);
CAnimManager::CreateAnimAssocGroups();
POP_MEMID();
}
RwStreamClose(stream, &mem);
@ -678,8 +694,10 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
#if GTA_VERSION > GTAVC_PS2
if(mi->GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex());
#endif
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
@ -693,7 +711,7 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
#endif
@ -701,11 +719,11 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(!success){
RemoveModel(streamId);
ReRequestModel(streamId);
UpdateMemoryUsed(); // directly after pop on PS2
UpdateMemoryUsed();
return false;
}
UpdateMemoryUsed(); // directly after pop on PS2
UpdateMemoryUsed();
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
@ -2471,7 +2489,9 @@ CStreaming::UpdateMemoryUsed(void)
ms_memoryUsed =
gMainHeap.GetMemoryUsed(MEMID_STREAM) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION);
#endif
}

View File

@ -7,7 +7,7 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 6500,
MODELINFOSIZE = 6500, // 4900 on PS2
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
EXTRADIRSIZE = 256,

View File

@ -891,7 +891,7 @@ return;
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
sprintf(gString, "PreAlloc: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PRE_ALLOC), gMainHeap.GetMemoryUsed(MEMID_PRE_ALLOC));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
@ -916,11 +916,31 @@ return;
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed LODs: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_LODS), gMainHeap.GetMemoryUsed(MEMID_STREAM_LODS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_COLLISION), gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Ped Attr: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PED_ATTR), gMainHeap.GetMemoryUsed(MEMID_PED_ATTR));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
@ -950,11 +970,6 @@ return;
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
#endif
y = 132.0f;

View File

@ -4,6 +4,7 @@
#include "General.h"
#include "Vehicle.h"
#include "World.h"
#include "MemoryHeap.h"
const int gcMaxSizeOfAtmQueue = 1;
const int gcMaxSizeOfSeatQueue = 1;
@ -18,8 +19,18 @@ std::vector<CVector> CPedShelterAttractor::ms_displacements;
CPedAttractorManager* GetPedAttractorManager()
{
static CPedAttractorManager manager;
return &manager;
// mobile just has a static here:
/*
static CPedAttractorManager pedAttrMgr;
return &pedAttrMgr;
*/
static CPedAttractorManager *pedAttrMgr;
if(pedAttrMgr == nil){
PUSH_MEMID(MEMID_PED_ATTR);
pedAttrMgr = new CPedAttractorManager;
POP_MEMID();
}
return pedAttrMgr;
}
CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
@ -100,8 +111,10 @@ const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicl
return assoc->ChooseEffect(pos);
}
}
PUSH_MEMID(MEMID_PED_ATTR);
CVehicleToEffect effect(pVehicle);
vVehicleToEffect.push_back(effect);
POP_MEMID();
return effect.ChooseEffect(pos);
}
@ -645,6 +658,7 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
PUSH_MEMID(MEMID_PED_ATTR);
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
@ -653,6 +667,7 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
}
POP_MEMID();
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;

View File

@ -17,7 +17,6 @@
enum {
MEMID_FREE,
// IDs from LCS:
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"