mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
some PS2 things
This commit is contained in:
parent
be92b57b54
commit
fc312113d2
@ -191,8 +191,6 @@ CGame::InitialiseRenderWare(void)
|
||||
CTxdStore::Initialise();
|
||||
CVisibilityPlugins::Initialise();
|
||||
|
||||
//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
|
||||
|
||||
#ifdef GTA_PS2
|
||||
RpSkySelectTrueTSClipper(TRUE);
|
||||
RpSkySelectTrueTLClipper(TRUE);
|
||||
@ -255,14 +253,12 @@ CGame::InitialiseRenderWare(void)
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
CPlayerSkin::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void CGame::ShutdownRenderWare(void)
|
||||
{
|
||||
DestroySplashScreen();
|
||||
@ -272,7 +268,6 @@ void CGame::ShutdownRenderWare(void)
|
||||
for ( int32 i = 0; i < NUMPLAYERS; i++ )
|
||||
CWorld::Players[i].DeletePlayerSkin();
|
||||
|
||||
// TODO: define
|
||||
CPlayerSkin::Shutdown();
|
||||
|
||||
DestroyDebugFont();
|
||||
@ -295,7 +290,6 @@ void CGame::ShutdownRenderWare(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
bool CGame::InitialiseOnceAfterRW(void)
|
||||
{
|
||||
TheText.Load();
|
||||
@ -305,7 +299,12 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CPedStats::Initialise();
|
||||
CTimeCycle::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
|
||||
#endif
|
||||
DMAudio.Initialise();
|
||||
|
||||
#ifndef GTA_PS2
|
||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
|
||||
|
||||
@ -322,10 +321,10 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
@ -336,12 +335,13 @@ CGame::FinalShutdown(void)
|
||||
|
||||
bool CGame::Initialise(const char* datFile)
|
||||
{
|
||||
ResetLoadingScreenBar();
|
||||
strcpy(aDatFile, datFile);
|
||||
|
||||
#ifdef GTA_PS2
|
||||
// TODO: upload VU0 collision code here
|
||||
#endif
|
||||
|
||||
ResetLoadingScreenBar();
|
||||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise();
|
||||
|
||||
#ifndef GTA_PS2
|
||||
@ -408,9 +408,8 @@ bool CGame::Initialise(const char* datFile)
|
||||
CCarCtrl::Init();
|
||||
POP_MEMID();
|
||||
|
||||
InitModelIndices();
|
||||
|
||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||
InitModelIndices();
|
||||
CModelInfo::Initialise();
|
||||
CPickups::Init();
|
||||
CTheCarGenerators::Init();
|
||||
@ -428,17 +427,21 @@ bool CGame::Initialise(const char* datFile)
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
CVehicleModelInfo::LoadEnvironmentMaps();
|
||||
CTheZones::PostZoneCreation();
|
||||
POP_MEMID();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup paths", nil);
|
||||
ThePaths.PreparePathData();
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
TestModelIndices();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup water", nil);
|
||||
WaterLevelInitialise("DATA\\WATER.DAT");
|
||||
TheConsole.Init();
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
||||
CStreaming::LoadInitialVehicles();
|
||||
CStreaming::LoadInitialPeds();
|
||||
@ -446,10 +449,12 @@ bool CGame::Initialise(const char* datFile)
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CStreaming::RemoveIslandsNotUsed(currLevel);
|
||||
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
|
||||
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
||||
|
||||
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
CAnimManager::LoadAnimFiles();
|
||||
POP_MEMID();
|
||||
|
||||
CStreaming::LoadInitialWeapons();
|
||||
CStreaming::LoadAllRequestedModels(0);
|
||||
CPed::Initialise();
|
||||
@ -483,6 +488,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
CSceneEdit::Initialise();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Init();
|
||||
@ -514,11 +520,11 @@ bool CGame::Initialise(const char* datFile)
|
||||
CRecordDataForChase::Init();
|
||||
CReplay::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
@ -801,9 +807,9 @@ void CGame::Process(void)
|
||||
#endif
|
||||
CCutsceneMgr::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_FRONTEND);
|
||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||
FrontEndMenuManager.Process();
|
||||
|
||||
CTheZones::Update();
|
||||
// DRM call in here
|
||||
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
@ -884,11 +890,13 @@ void CGame::Process(void)
|
||||
gPhoneInfo.Update();
|
||||
if (!CReplay::IsPlayingBack())
|
||||
{
|
||||
PUSH_MEMID(MEMID_CARS);
|
||||
if (processTime < 2)
|
||||
CCarCtrl::GenerateRandomCars();
|
||||
CRoadBlocks::GenerateRoadBlocks();
|
||||
CCarCtrl::RemoveDistantCars();
|
||||
CCarCtrl::RemoveCarsIfThePoolGetsFull();
|
||||
POP_MEMID();
|
||||
}
|
||||
}
|
||||
#ifdef GTA_PS2
|
||||
@ -898,6 +906,8 @@ void CGame::Process(void)
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
|
||||
// TODO(MIAMI)
|
||||
|
||||
int32 gNumMemMoved;
|
||||
|
||||
bool
|
||||
|
@ -465,8 +465,11 @@ PreAllocateRwObjects(void)
|
||||
static RwBool
|
||||
Initialise3D(void *param)
|
||||
{
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
if (RsRwInitialize(param))
|
||||
{
|
||||
POP_MEMID();
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
@ -485,8 +488,10 @@ Initialise3D(void *param)
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::InitDraw();
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
POP_MEMID();
|
||||
|
||||
return (FALSE);
|
||||
}
|
||||
|
@ -76,6 +76,7 @@ LoadPlayerDff(void)
|
||||
void
|
||||
CPlayerSkin::Initialise(void)
|
||||
{
|
||||
// empty on PS2
|
||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||
CTxdStore::Create(m_txdSlot);
|
||||
CTxdStore::AddRef(m_txdSlot);
|
||||
@ -84,6 +85,7 @@ CPlayerSkin::Initialise(void)
|
||||
void
|
||||
CPlayerSkin::Shutdown(void)
|
||||
{
|
||||
// empty on PS2
|
||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||
}
|
||||
|
||||
|
@ -307,8 +307,6 @@ RsRwInitialize(void *displayID)
|
||||
{
|
||||
RwEngineOpenParams openParams;
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
|
||||
|
||||
/*
|
||||
* Start RenderWare...
|
||||
*/
|
||||
@ -376,8 +374,6 @@ RsRwInitialize(void *displayID)
|
||||
RwTextureSetAutoMipmapping(TRUE);
|
||||
RwTextureSetMipmapping(FALSE);
|
||||
|
||||
POP_MEMID();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user