mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-29 12:34:14 +01:00
wiiu: fix mblur and default to off
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parent
27674eb532
commit
fd8ed81888
@ -3674,7 +3674,9 @@ CMenuManager::LoadSettings()
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int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
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int32 prevLang = m_PrefsLanguage;
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#if GTA_VERSION >= GTA3_PC_11
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#ifdef __WIIU__
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CMBlur::BlurOn = false;
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#elif GTA_VERSION >= GTA3_PC_11
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CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
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#else
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CMBlur::BlurOn = true;
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@ -5038,6 +5040,7 @@ CMenuManager::ProcessButtonPresses(void)
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#endif
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m_PrefsShowSubtitles = true;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#ifndef __WIIU__
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#if GTA_VERSION >= GTA3_PC_11
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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@ -5049,6 +5052,10 @@ CMenuManager::ProcessButtonPresses(void)
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#else
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CMBlur::BlurOn = true;
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#endif
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#else
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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extern void RestoreDefGraphics(int8);
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extern void RestoreDefDisplay(int8);
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@ -105,6 +105,7 @@ void RestoreDefGraphics(int8 action) {
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CMenuManager::m_PrefsVsync = true;
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CMenuManager::m_PrefsUseWideScreen = false;
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FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
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#ifndef __WIIU__
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#if GTA_VERSION >= GTA3_PC_11
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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@ -116,6 +117,10 @@ void RestoreDefGraphics(int8 action) {
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#else
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CMBlur::BlurOn = true;
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#endif
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#else
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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#endif
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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@ -200,6 +200,14 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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#ifdef __WIIU__
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// The texture from the gx2 rasterRenderFast are currently mirrored so flip our Vs
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RwIm2DVertexSetV(&Vertex[0], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[2], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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#endif
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}
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void
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