garages revision + some fixes

This commit is contained in:
Nikolay Korolev 2020-12-06 19:30:51 +03:00
parent a82188ac07
commit fe918d41c2
11 changed files with 255 additions and 176 deletions

View File

@ -510,6 +510,10 @@ CCarCtrl::GenerateOneRandomCar()
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CVector positionOnCurrentLinkIncludingLane(
pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
@ -1907,7 +1911,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
}
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
#ifdef FIX_BUGS
@ -1922,16 +1925,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
#endif
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#else
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH),
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#endif
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;

View File

@ -4,9 +4,7 @@
#include "main.h"
#include "Bike.h"
#ifdef FIX_BUGS
#include "Boat.h"
#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
@ -47,7 +45,7 @@
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
@ -126,8 +124,8 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
int32 CGarages::AudioEntity = AEHANDLE_NONE;
CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
int32 hHandle = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@ -148,22 +146,22 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
aCarsInSafeHouses[i][j].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
aCarsInSafeHouses[j][i].Init();
}
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hHandle >= 0)
DMAudio.SetEntityStatus(hHandle, 1);
}
void CGarages::Shutdown(void)
{
NumGarages = 0;
if (AudioEntity < 0)
if (hHandle < 0)
return;
DMAudio.DestroyEntity(AudioEntity);
AudioEntity = AEHANDLE_NONE;
DMAudio.DestroyEntity(hHandle);
hHandle = AEHANDLE_NONE;
}
void CGarages::Update(void)
@ -339,6 +337,42 @@ void CGarage::Update()
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
if (m_bRotatedDoor) {
#ifdef GTA_PS2
if (m_eGarageState == GS_OPENING) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
m_pDoor1->bUsesCollision = false;
}
if (m_pDoor2) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
m_pDoor2->bUsesCollision = false;
}
}
else if (m_eGarageState == GS_OPENED) {
if (m_pDoor1)
m_pDoor1->bUsesCollision = true;
if (m_pDoor2)
m_pDoor2->bUsesCollision = true;
}
#endif
if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
m_pDoor1->bUsesCollision = false;
}
if (m_pDoor2) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
m_pDoor2->bUsesCollision = false;
}
}
else {
if (m_pDoor1)
m_pDoor1->bUsesCollision = true;
if (m_pDoor2)
m_pDoor2->bUsesCollision = true;
}
}
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
@ -378,7 +412,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@ -482,7 +516,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -526,7 +560,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
@ -539,14 +573,18 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
default: break;
}
m_eGarageState = GS_OPENING;
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
#if (!defined GTA_PS2 || defined FIX_BUGS)
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
#endif
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@ -584,7 +622,6 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
default: break;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
@ -598,7 +635,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -616,13 +653,17 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
if ((CTimer::GetFrameCounter() & 0x1F) == 0
#ifndef GTA_PS2
&& (!m_pTarget || IsEntityTouching3D(m_pTarget))
#endif
) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
@ -634,7 +675,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@ -664,7 +705,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -717,7 +758,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@ -757,7 +798,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -778,7 +819,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@ -789,7 +830,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -823,7 +864,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@ -852,7 +893,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -872,7 +913,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -892,7 +933,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -900,7 +941,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -932,8 +973,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
!IsAnyCarBlockingDoor()))
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
!IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
@ -951,7 +992,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
@ -982,7 +1023,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1009,7 +1050,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1025,7 +1066,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1036,8 +1077,8 @@ void CGarage::Update()
break;
}
break;
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
switch (m_eGarageState) {
case GS_OPENED:
@ -1050,7 +1091,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
case GS_FULLYCLOSED:
@ -1059,7 +1100,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1074,28 +1115,6 @@ void CGarage::Update()
}
}
void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
CColModel* pColModel = pVehicle->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (!IsPointInsideGarage(pos, 0.0f)) {
CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
vecDirectionAway.Normalise();
pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
}
}
}
}
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
@ -1160,7 +1179,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
return true;
}
bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
{
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
@ -1212,12 +1231,12 @@ bool CGarage::IsPlayerOutsideGarage()
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
bool CGarage::IsEntityTouching3D(CEntity* pEntity)
{
float radius = pEntity->GetBoundRadius();
if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
@ -1261,6 +1280,28 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
return false;
}
void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
CColModel* pColModel = pVehicle->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (!IsPointInsideGarage(pos, 0.0f)) {
CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
vecDirectionAway.Normalise();
pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
}
}
}
}
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
uint32 i = CPools::GetPedPool()->GetSize();
@ -1328,7 +1369,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
return; // WHY?
#ifndef FIX_BUGS
return;
#endif
}
}
}
@ -1337,43 +1380,34 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
CFont::DrawFonts();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
#if defined(PS2) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
#if defined(GTA_PS2) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3 - SCREEN_SCALE_Y(40.0f); // THIS is PS2 calculation
#else
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
#endif
if (MessageNumberInString2 < 0) {
if (MessageNumberInString < 0) {
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else if (MessageNumberInString >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
}
}
@ -1390,7 +1424,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
#ifndef GTA_PS2
case MI_FBIRANCH:
#endif
return false;
default:
break;
@ -1462,41 +1498,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
// This is dumb but there is no way to avoid goto. What was there originally even?
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
{
bool bNeedToFindDoorEntities = false;
if (pDoor) {
if (bIsDummy) {
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
return true;
if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
return true;
}
else {
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
return true;
if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
return true;
}
}
return bNeedToFindDoorEntities;
}
void CGarage::RefreshDoorPointers(bool bCreate)
{
bool bNeedToFindDoorEntities = true;
if (!bCreate && !m_bRecreateDoorOnNextRefresh)
bNeedToFindDoorEntities = false;
bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
m_bRecreateDoorOnNextRefresh = false;
if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
bNeedToFindDoorEntities = true;
if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
bNeedToFindDoorEntities = true;
if (m_pDoor1) {
if (m_bDoor1IsDummy) {
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
bNeedToFindDoorEntities = true;
}
}
else {
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
bNeedToFindDoorEntities = true;
}
}
}
if (m_pDoor2) {
if (m_bDoor2IsDummy) {
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
bNeedToFindDoorEntities = true;
}
}
else {
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
bNeedToFindDoorEntities = true;
}
}
}
if (bNeedToFindDoorEntities)
FindDoorsEntities();
}
@ -1520,7 +1569,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageNumberInString2 = num2;
}
void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
{
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
@ -1663,9 +1712,9 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX()));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY()));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
assert(xstart <= xend);
assert(ystart <= yend);
@ -1779,8 +1828,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
if (pVehicle->IsCar())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
if (pVehicle->IsCar() || pVehicle->IsBike())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
}
CVehicle* CStoredCar::RestoreCar()
@ -1817,9 +1866,7 @@ CVehicle* CStoredCar::RestoreCar()
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
#ifdef FIX_BUGS
if (pVehicle->IsCar())
#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
@ -1909,8 +1956,13 @@ bool CGarages::CameraShouldBeOutside()
void CGarages::GivePlayerDetonator()
{
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
CPlayerPed* pPed = FindPlayerPed();
int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
pPed->m_nSelectedWepSlot = slot;
if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
}
float CGarages::FindDoorHeightForMI(int32 mi)
@ -1923,12 +1975,12 @@ void CGarage::TidyUpGarage()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
}
@ -1939,9 +1991,9 @@ void CGarage::TidyUpGarageClose()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
if (!pVehicle)
continue;
if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
@ -2090,6 +2142,15 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_HIDEOUT_FOUR:
case GARAGE_HIDEOUT_FIVE:
case GARAGE_HIDEOUT_SIX:
case GARAGE_HIDEOUT_SEVEN:
case GARAGE_HIDEOUT_EIGHT:
case GARAGE_HIDEOUT_NINE:
case GARAGE_HIDEOUT_TEN:
case GARAGE_HIDEOUT_ELEVEN:
case GARAGE_HIDEOUT_TWELVE:
if (aGarages[i].IsPointInsideGarage(point))
return true;
default: break;

View File

@ -148,8 +148,8 @@ class CGarage
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif
}
void TidyUpGarageClose();
@ -187,7 +187,7 @@ class CGarage
bool IsPointInsideGarage(CVector, float);
void ThrowCarsNearDoorOutOfGarage(CVehicle*);
int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
friend class CGarages;
friend class cAudioManager;
@ -198,7 +198,6 @@ class CGarages
{
enum {
MESSAGE_LENGTH = 8,
MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
};
static int32 BankVansCollected;
static bool BombsAreFree;
@ -216,8 +215,7 @@ class CGarages
static bool PlayerInGarage;
static int32 PoliceCarsCollected;
static CGarage aGarages[NUM_GARAGES];
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
static int32 AudioEntity;
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
public:

View File

@ -286,6 +286,8 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
delete[] TempExternalNodes;
TempExternalNodes = nil;
TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
NumTempExternalNodes = 0;

View File

@ -69,10 +69,12 @@ void CRecordDataForChase::ProcessControlCars(void)
{
}
#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
return false;
}
#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{

View File

@ -1164,8 +1164,8 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1);
const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1);
#else
const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X);
const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y);
const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X);
const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y);
#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
@ -1781,10 +1781,12 @@ CWorld::ShutDown(void)
CWorld::Remove(pEntity);
delete pEntity;
}
#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
}
for(int32 i = 0; i < 4; i++) {
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
@ -1796,6 +1798,12 @@ CWorld::ShutDown(void)
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
#ifdef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();

View File

@ -123,13 +123,19 @@ public:
return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
int GetIndex(T *entry){
int i = GetJustIndex(entry);
return m_flags[i].u + (i<<8);
int GetIndex(T* entry) {
int i = GetJustIndex_NoFreeAssert(entry);
return m_flags[i].u + (i << 8);
}
int GetJustIndex(T *entry){
// TODO: the cast is unsafe
return (int)((U*)entry - m_entries);
int GetJustIndex(T* entry) {
int index = GetJustIndex_NoFreeAssert(entry);
assert(!IsFreeSlot(index));
return index;
}
int GetJustIndex_NoFreeAssert(T* entry) {
int index = ((U*)entry - m_entries);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
return index;
}
int GetNoOfUsedSpaces(void) const {
int i;

View File

@ -205,7 +205,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
#if DUMB
#if THIS_IS_STUPID
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);

View File

@ -35,6 +35,9 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
#if (defined GTA_PS2 && !defined FIX_BUGS)
uint8 m_bombType : 3;
#endif
uint8 bTaxiLight : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
@ -44,6 +47,9 @@ public:
uint8 bTankDetonateCars : 1;
uint8 bStuckInSand : 1;
uint8 bHeliDestroyed : 1;
#if (defined GTA_PS2 && !defined FIX_BUGS)
CEntity* m_pBombRigger;
#endif
int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;

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@ -248,8 +248,9 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
#if (!defined GTA_PS2 || defined FIX_BUGS)
uint8 m_bombType : 3;
#endif
uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
@ -259,7 +260,9 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
#if (!defined GTA_PS2 || defined FIX_BUGS)
CEntity* m_pBombRigger;
#endif
uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;

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@ -1457,7 +1457,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
#ifndef FIX_BUGS
CVector dist = point->point - (*source);
CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude();
CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) * dist / dist.Magnitude();
#else
CVector smokePos = point->point;
#endif // !FIX_BUGS
@ -1472,7 +1472,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) {
if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point->pieceB, true);
for (int32 i = 0; i < 4; i++)
@ -1486,9 +1486,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f);
#ifndef FIX_BUGS
CVector dist = point.point - (*fireSource);
CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
CVector smokePos = *fireSource + offset;
CVector smokePos = *source + offset;
#else
CVector smokePos = point->point;
#endif
@ -1866,7 +1866,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)