Commit Graph

4119 Commits

Author SHA1 Message Date
Sergeanur
865ce46fdb Fix waypoint disappearing after each save 2021-08-02 14:26:00 +03:00
Nikolay Korolev
2b99f2634b sync 2021-08-01 14:00:16 +03:00
Nikolay Korolev
6d7dec96af move debug script stuff to a separate file 2021-08-01 13:58:15 +03:00
erorcun
418bf3ab69 Fix R* optimization that prevents peds to spawn 2021-08-01 13:56:24 +03:00
erorcun
192190769d Add ped and car density slider to menu, remove dumb collision "optimization" 2021-08-01 13:56:09 +03:00
Nikolay Korolev
1479093d33 Merge remote-tracking branch 'upstream/miami' into miami 2021-08-01 12:54:20 +03:00
Nikolay Korolev
70080f1fdb mission replay 2021-08-01 12:54:05 +03:00
erorcun
0542b1bd4d Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
erorcun
e80cbf8bb2 Fix radio scroll when player controls disabled 2021-07-31 22:57:54 +03:00
Magnus Larsen
d923cd2f24 Allow sector ped count to exceed gap-list size
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.

# Conflicts:
#	src/peds/Ped.cpp
2021-07-31 20:34:32 +03:00
Sergeanur
835fa4e74b Make cars and peds to not despawn when you look away
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/core/config.h
#	src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap
3c5bae164f CVisibilityPlugins and CRenderer fixes 2021-07-29 19:43:47 +02:00
aap
30061396e8 CVisibilityPlugins and CRenderer fixes; pulled MLO back in 2021-07-29 19:43:06 +02:00
Sergeanur
7bacf3b6f4 Reverse unused audio functions 2021-07-29 01:52:49 +03:00
Sergeanur
cce97588fe Reverse unused audio functions from mobile
# Conflicts:
#	src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur
6cea1de9e6 Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304 Fix comments 2021-07-28 10:36:18 +03:00
Sergeanur
2aa37813d2 cAudioManager declaration reordering 2021-07-28 10:32:43 +03:00
Sergeanur
8960ffaf0b Get rid of audio getters 2021-07-28 09:39:57 +03:00
Sergeanur
61176acbad Ped comments ordering and type fix + vice function(s) fix 2021-07-28 09:17:38 +03:00
Sergeanur
49ee711c75 AudioLogic type fixes and reordering (after peds) 2021-07-28 00:55:22 +03:00
Sergeanur
16f892b667 AudioLogic type fixes and reordering (before peds) 2021-07-28 00:41:34 +03:00
Sergeanur
9dbaa7a77f PolRadio type fixes 2021-07-27 22:38:57 +03:00
Sergeanur
d0666a8702 One more type fix 2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091 Type fix 2021-07-27 22:32:47 +03:00
Sergeanur
7aa8d7c073 AudioManager.cpp reordering 2021-07-27 22:29:40 +03:00
Sergeanur
782d38c6b7 Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
Sergeanur
5240dce018 cAudioManager::GetCollisionOneShotRatio cleanup 2021-07-27 22:01:17 +03:00
erorcun
1eedf7f0ae
Merge pull request #1257 from Nopey/fixbugs_pedgaplist
Fix bug triggering gnNumTempPedList assertion
2021-07-27 21:51:28 +03:00
Magnus Larsen
55e83982c3 Remove static_assert from previous commit 2021-07-27 00:23:40 -07:00
Magnus Larsen
388dd5cb00 Allow sector ped count to exceed gap-list size
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
2021-07-26 19:50:10 -07:00
withmorten
d77ed4608f fix 2021-07-26 20:25:36 +02:00
Sergeanur
c0488b3190 Fix stuck looking flag when answering phone and idle weapon animation 2021-07-26 20:40:55 +03:00
Sergeanur
1180f32d9c Fix bike kick sound 2021-07-26 11:33:56 +03:00
Sergeanur
371f1be9b3 Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls 2021-07-26 09:54:04 +03:00
Sergeanur
250727c9ca Fix muzzleflash rotation 2021-07-26 09:52:39 +03:00
Sergeanur
f7a2c265b3 Remove deceiving comment 2021-07-26 09:16:43 +03:00
Sergeanur
f19a1aebd4 Remove deceiving comment 2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3 Fix smooth spray when shooting with colt or usi while using PC controls 2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10 Fix ridiculously accurate bullets when you shoot behind with enabled free camera 2021-07-26 08:28:01 +03:00
Sergeanur
123f2fda9b Fix ridiculously accurate bullets when you shoot behind with enabled free camera 2021-07-26 08:22:57 +03:00
Sergeanur
1aac4d802f Fix Tommy looking at one spot due to crouching + shooting 2021-07-26 07:41:34 +03:00
Sergeanur
f73dfa12e6 Make cars and peds to not despawn when you look away 2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac Fix 2021-07-26 04:42:15 +03:00
Sergeanur
ed9c911a0e Fix traffic light corona facing wrong side 2021-07-26 04:40:23 +03:00
Sergeanur
a064b3a687 Audio changes:
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
a510a03b8a Small fix 2021-07-25 22:27:00 +03:00
Sergeanur
5032d24ad8 Fix 2021-07-25 19:59:02 +03:00
Sergeanur
601f63f4fb Sync fix from master 2021-07-25 19:50:00 +03:00
Sergeanur
bf757fc960 Fix CPlayerInfo distance types 2021-07-24 00:59:19 +03:00
Nikolay Korolev
a7e673c2ec sync 2021-07-24 00:47:04 +03:00
Sergeanur
3adf37a3a9 Fix aiming with flamethrower with PC controls 2021-07-22 22:54:30 +03:00
Sergeanur
aec797671e Fix aiming with minigun and flamethrower with PC controls 2021-07-22 22:15:27 +03:00
Davi
bd3c3849fe Properly fix blip rendering during scripted sequences
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur
1d1f10d68c Fixes from miami 2021-07-22 20:56:15 +03:00
Sergeanur
5e34b1efcf Possible fix of RemoveAndAdd crash 2021-07-22 20:37:49 +03:00
Sergeanur
953e4fc4ff Fix falling damage 2021-07-22 20:07:51 +03:00
Sergeanur
bbbe9b2632 Fix enum use 2021-07-22 07:06:54 +03:00
Sergeanur
a1444b992f Fix Predator shooting sound 2021-07-22 07:01:04 +03:00
withmorten
76558e9313 fix garbage data written in garage save block 2021-07-19 23:44:01 +02:00
withmorten
a437d2bc26 fix garbage data written in garage save block 2021-07-19 23:43:51 +02:00
Sergeanur
d0404cbdb7 render -> renderer (original name) 2021-07-18 00:04:26 +03:00
Sergeanur
c937bdbfea render -> renderer (original name) 2021-07-18 00:03:57 +03:00
withmorten
8018e40ebf
Merge pull request #1217 from Nopey/master
Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
withmorten
c8cb1ed013
Merge pull request #1219 from withmorten/miami-ini
miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-15 18:56:14 +02:00
Sergeanur
780cd225e9 Make PS2 VB files work together with PC audio files 2021-07-15 18:06:12 +03:00
Sergeanur
2ce36a48b9 Make PS2 VB files work together with PC audio files 2021-07-15 18:06:02 +03:00
Sergeanur
02c4ada807 Remove stupid cast 2021-07-15 00:49:46 +03:00
Sergeanur
4f78733836 Remove stupid cast 2021-07-15 00:47:11 +03:00
Magnus Larsen
fb5a207abc Fix NearPed count going negative 2021-07-13 17:45:01 +02:00
erorcun
d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen
894495689f Fix NearPed count going negative 2021-07-12 23:51:28 -07:00
Adrian Graber
6665b16ba2 Nintendo Switch support 2021-07-13 01:18:49 +02:00
withmorten
523b23339c disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined 2021-07-13 00:21:11 +02:00
Sergeanur
c982700a69 Enable cutscene shadows 2021-07-13 01:00:00 +03:00
withmorten
6c097398d1 fix FixGarages 2021-07-12 22:47:17 +02:00
withmorten
2f7ae611ed Vanilla config for Windows and win-x86 only 2021-07-12 04:26:27 +02:00
withmorten
f50026828a Vanilla config for Windows and win-x86 only 2021-07-12 04:24:10 +02:00
withmorten
ac3905123e fix 2021-07-12 03:10:02 +02:00
Sergeanur
3f5fdc39a5 Reorganize config.h 2021-07-12 03:58:34 +03:00
Sergeanur
b4364c3672 Reorganize config.h 2021-07-12 03:34:37 +03:00
withmorten
6f52ad190e miami: switch out current ini_parser.hpp with pulzed/mINI 2021-07-12 01:23:46 +02:00
withmorten
c0cbf8045f switch out current ini_parser.hpp with pulzed/mINI 2021-07-12 01:19:22 +02:00
erorcun
02e84b4b97
Merge pull request #1150 from withmorten/miami-saves
miami: finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:07:32 +03:00
erorcun
a8fd3f828a
Merge pull request #1149 from withmorten/saves
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun
291213ed40 Unite all sliders 2021-07-12 00:51:45 +03:00
erorcun
2a6f9c2757 Add ped and car density slider to menu, remove dumb collision "optimization" 2021-07-12 00:12:25 +03:00
withmorten
f686065769 get rid of // done comments in audiomanager.h 2021-07-11 03:59:37 +02:00
withmorten
3194fdb2c1 fix the fix (and another fix) 2021-07-11 03:34:43 +02:00
withmorten
58de524d70 tiny diff fix 2021-07-11 03:26:59 +02:00
withmorten
d7ceb4870c tiny diff fixes 2021-07-11 03:26:21 +02:00
withmorten
8a114514d9 fix hotring flap stat line 2021-07-11 00:30:26 +02:00
erorcun
9f0a96ac89 Physical: division by zero fix 2021-07-10 23:27:00 +03:00
erorcun
e9baf31ad8 Physical: division by zero fix 2021-07-10 23:24:27 +03:00
erorcun
d82dbf91ef Merge/sync fixes after threaded audio 2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d Remove waiting for stream closure in multi-thread audio 2021-07-10 23:14:08 +03:00
erorcun
5458632c40 Multi-threaded audio fixes 2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539 Multi-threaded audio streams
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00