withmorten
a92dcaa0b1
premake: add no-full-paths option for CI builds, rename lto to with-lto
2021-07-03 03:03:25 +02:00
withmorten
85d60b36da
fix tabs in premake
2021-06-26 03:20:18 +02:00
withmorten
4e3fc35401
add no-git-hash option to premake
2021-06-25 02:41:40 +02:00
erorcun
946be081b0
Get keyboard input from X11 on Linux
2021-02-19 00:23:14 +03:00
aap
0810abd294
update librw; get rid of glew
2021-02-17 13:14:26 +01:00
erorcun
80e4b3db55
Fix sha1 on premake linux
2021-02-12 21:10:39 +03:00
Filip Gawin
0c60ceeb33
Cmake version for hash
2021-02-12 21:09:46 +03:00
erorcun
2c784d979a
Remove version text, add toggleable debug info(with commit hash!)
2021-02-12 21:09:23 +03:00
withmorten
84ede57205
startproject now depends on librw
2021-02-10 18:48:43 +01:00
withmorten
1525b105e2
reduce warnings in msvc librw build
2021-02-03 23:29:25 +01:00
withmorten
3948a1f726
add Vanilla config to premake and premake CI
2021-01-26 11:30:46 +01:00
withmorten
1d3e84b712
small premake fix
2021-01-22 16:39:28 +01:00
withmorten
dacd389799
remove scriptspath from premake
2021-01-13 14:49:21 +01:00
withmorten
75367e714a
premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
...
# Conflicts:
# premake5.lua
2021-01-12 12:43:42 +02:00
Filip Gawin
d9e2b1f0de
Remove fastmath from premake's config
2021-01-06 17:24:22 +01:00
Filip Gawin
3a59d9075f
Move mss dummy headers into vendor
2020-12-29 19:20:36 +01:00
Sergeanur
be92b57b54
buildings directory
...
# Conflicts:
# premake5.lua
2020-12-20 12:40:59 +02:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
...
neo screen droplets
2020-11-22 00:12:31 +01:00
aap
07fe099b4e
neo screen droplets
2020-11-19 19:07:32 +01:00
Greg V
4091d00057
Add non-amd64 architectures for bsd
2020-11-18 17:12:57 +03:00
Sergeanur
9bb8ebaa10
Make collision code placement more like original (+ small fixes)
...
# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
2020-11-16 00:36:54 +02:00
aap
0d55b6182a
Merge pull request #795 from withmorten/master
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enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
# premake5.lua
# src/core/config.h
2020-11-05 16:38:02 +02:00
Filip Gawin
a25005a84c
Add option to enable asan
...
# Conflicts:
# premake5.lua
2020-10-28 10:10:44 +02:00
eray orçunus
b98864d134
Radar, WaterCannon, win/glfw skels
2020-10-17 17:35:26 +03:00
Sergeanur
f1bb09826d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# premake5.lua
# src/audio/MusicManager.cpp
# src/control/Darkel.cpp
# src/control/Script.cpp
# src/core/FileLoader.cpp
# src/core/Frontend.cpp
# src/core/Game.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/extras/frontendoption.cpp
# src/extras/frontendoption.h
# src/render/Hud.cpp
# src/skel/glfw/glfw.cpp
# src/vehicles/CarGen.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/WeaponInfo.cpp
# utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
Andrew Udvare
ef9455c324
premake5: Place macosx-amd64 after arm64
...
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-08 17:53:14 +03:00
Andrew Udvare
d590fdddf6
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-10-08 17:51:43 +03:00
Andrew Udvare
34579ae9c3
premake5: Place macosx-amd64 after arm64
...
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-01 20:44:33 -04:00
Andrew Udvare
01ea7801fd
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-09-30 15:40:28 -04:00
Filip Gawin
35656fe0e8
Add target arm64
...
# Conflicts:
# premake5.lua
2020-09-30 02:16:50 +03:00
Filip Gawin
6cfac662a1
Add target arm64
2020-09-27 00:32:14 +02:00
Sergeanur
0ae41be16b
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# librw
2020-08-14 14:35:54 +03:00
Sergeanur
e1ca6c6b79
Move stuff to vendor
2020-08-14 14:22:50 +03:00
Sergeanur
1c1fa25e6c
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# premake5.lua
# src/render/Coronas.cpp
# src/render/Timecycle.cpp
# src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
Blingu
c50160a992
fixed line formatting
2020-08-08 13:07:55 +02:00
blingu
2af22cfabc
Update premake5.lua
2020-08-08 12:49:38 +02:00
blingu
47b7d4a53a
Update premake5.lua
2020-08-05 14:40:56 +02:00
blingu
99d8e12207
added partial bsd support (FreeBSD)
2020-08-05 14:28:12 +02:00
Sergeanur
3e24ae8812
Merge branch 'master' into miami
...
# Conflicts:
# premake5.lua
# sdk/rwsdk/include/d3d8/baaplylt.c
# sdk/rwsdk/include/d3d8/rpstereo.h
# sdk/rwsdk/include/d3d8/rpstereo.rpe
# sdk/rwsdk/include/d3d8/rtintel.h
# sdk/rwsdk/include/d3d8/rtintel.rpe
# src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00
Sergeanur
a786dd45a4
Move sdk and eax
2020-08-02 19:36:50 +03:00
eray orçunus
0009558fcb
Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun
2020-07-29 19:32:37 +03:00
eray orçunus
2c6f2f24e7
Fix Win32 OAL build
2020-07-29 19:32:06 +03:00
eray orçunus
4a55f19761
Fix Win32 OAL build
2020-07-29 19:24:17 +03:00
Sergeanur
e823e01860
more fix
2020-07-29 16:10:59 +03:00
Sergeanur
550b813d92
premake fix
2020-07-29 16:08:01 +03:00
Sergeanur
57d5782588
Merge pull request #587 from Sergeanur/opus
...
OPUS support for OpenAL
2020-07-29 15:52:17 +03:00
eray orçunus
732b760829
64-bit on Windows
2020-07-24 20:26:33 +03:00
eray orçunus
1dc6fbda1f
64-bit on Windows
2020-07-22 18:51:28 +03:00
Sergeanur
87eb96453a
Add compatibility with RW 3.4
2020-07-18 13:30:51 +03:00
Sergeanur
0ce2af7a0d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
2020-05-26 17:24:47 +03:00