aap
|
02c7f8381b
|
neo screen droplets
|
2020-11-19 16:23:52 +01:00 |
|
Sergeanur
|
841fa5155c
|
Rename LEVEL_NONE to LEVEL_GENERIC
|
2020-07-13 17:43:09 +03:00 |
|
Fire_Head
|
860f75d66c
|
Merge branch 'master' into ps2menu
|
2020-06-29 09:37:53 +03:00 |
|
Fire-Head
|
1c11a8081f
|
mips overdose
|
2020-06-28 00:01:51 +03:00 |
|
Nikolay Korolev
|
ec1d14971c
|
mission replay
|
2020-05-27 00:25:12 +03:00 |
|
Sergeanur
|
7d758f3a9f
|
Adding getters and setters for type and status
|
2020-04-30 16:45:45 +03:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
Fire-Head
|
a4922d5cb7
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
|
aap
|
34349c4df2
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
|
Fire-Head
|
194ddc5f40
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
|
eray orçunus
|
112685ebac
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
|
eray orçunus
|
934e9db4fc
|
CPopulation done, CCopPed and fixes
|
2020-03-12 00:48:33 +03:00 |
|
Sergeanur
|
998adfab90
|
Fixed use of boolean type for in CGameLogic
|
2019-10-26 21:24:26 +03:00 |
|
Sergeanur
|
b6cb716452
|
Fixed CGameLogic::PassTime types
|
2019-10-26 14:35:45 +03:00 |
|
Sergeanur
|
9d4140734f
|
Moved CCutsceneMgr::ms_cutsceneProcessing to private
|
2019-10-19 16:47:30 +03:00 |
|
Sergeanur
|
69963cea68
|
Full CGameLogic
|
2019-10-08 17:13:23 +03:00 |
|