#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/wut/share/wut_rules #------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #------------------------------------------------------------------------------- TARGET := re3 BUILD := build SOURCES := src \ src/animation \ src/audio \ src/audio/oal \ src/audio/eax \ src/buildings \ src/collision \ src/control \ src/core \ src/entities \ src/extras \ src/fakerw \ src/math \ src/modelinfo \ src/objects \ src/peds \ src/render \ src/rw \ src/save \ src/skel \ src/skel/wiiu \ src/skel/wiiu/debug \ src/text \ src/vehicles \ src/weapons DATA := data INCLUDES := $(SOURCES) \ vendor/librw \ vendor/librw/inc \ vendor/openal-soft/include \ vendor/dr_libs #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- CFLAGS := -g -Wall -O2 -ffunction-sections -Wno-strict-aliasing \ -Wno-unknown-pragmas -Wno-parentheses -Wno-sign-compare -Wno-stringop-truncation -Wno-unused-variable \ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DLIBRW -DAUDIO_OAL -DrwBIGENDIAN -DBIGENDIAN CXXFLAGS := $(CFLAGS) ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) LIBS := -lrw -lmpg123 -lopenal -lSDL2 -lwut #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(TOPDIR)/vendor/librw $(TOPDIR)/vendor/openal-soft #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean vendor all #------------------------------------------------------------------------------- all: vendor $(BUILD) vendor: @echo Building librw @$(MAKE) --no-print-directory -C $(TOPDIR)/vendor/librw @echo Building openal-soft @$(MAKE) --no-print-directory -C $(TOPDIR)/vendor/openal-soft $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #------------------------------------------------------------------------------- clean: @$(MAKE) --no-print-directory -C $(TOPDIR)/vendor/librw clean @$(MAKE) --no-print-directory -C $(TOPDIR)/vendor/openal-soft clean @echo clean ... @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf $(TARGET).strip.elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- all : $(OUTPUT).rpx $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #------------------------------------------------------------------------------- endif #-------------------------------------------------------------------------------