# reVC-wiiu re3 logo This is a port of GTA Vice City to the Nintendo Wii U. ## Building To build this project make sure you install the required packages: `(dkp-)pacman -S ppc-mpg123 wut` Build [SDL2 from yawut](https://github.com/yawut/SDL/tree/wiiu-2.0.9) to avoid issues with crashes and exiting. You also need to build [libsndfile](https://github.com/libsndfile/libsndfile). To configure libsndfile for the Wii U take a look at this gist: https://gist.github.com/GaryOderNichts/475edaf03ff08ba100840608f92eade8 Then clone this repo using `git clone --recursive https://github.com/GaryOderNichts/re3` and build using `make`. To build the channel edit `CHANNEL_BUILD := 0` to `CHANNEL_BUILD := 1` in the `Makefile`. # Original README [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) ## Intro The aim of this project is to reverse GTA Vice City for PC. ## How can I try it? - reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/). - Build reVC or download it from one of the above links (Debug or Release). - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. - Move reVC.exe to GTA VC directory and run it. ## Preparing the environment for building You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. - For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) - For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) - For Windows, assuming you have Visual Studio: - Clone the repo using the argument `--recursive`. - Run one of the `premake-vsXXXX.cmd` variants on root folder. - Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document ### Unreversed / incomplete classes PS2/Mobile stuff: src/core/Pad.cpp src/core/main.cpp src/core/Frontend_PS2.cpp src/core/FrontEndControls.cpp src/save/MemoryCard.cpp